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![Ziqing Hui](/assets/img/avatar_default.png)
Signed-off-by: Ziqing Hui <zhui@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
40 lines
1.7 KiB
Plaintext
40 lines
1.7 KiB
Plaintext
/*
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* Copyright 2022 Ziqing Hui for CodeWeavers
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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import "d2d1effects_1.idl";
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cpp_quote("DEFINE_GUID(CLSID_D2D1Grayscale, 0x36dde0eb,0x3725,0x42e0,0x83,0x6d,0x52,0xfb,0x20,0xae,0xe6,0x44);")
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cpp_quote("DEFINE_GUID(CLSID_D2D1HighlightsShadows, 0xcadc8384,0x323f,0x4c7e,0xa3,0x61,0x2e,0x2b,0x24,0xdf,0x6e,0xe4);")
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typedef enum D2D1_HIGHLIGHTSANDSHADOWS_PROP
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{
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D2D1_HIGHLIGHTSANDSHADOWS_PROP_HIGHLIGHTS = 0x0,
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D2D1_HIGHLIGHTSANDSHADOWS_PROP_SHADOWS = 0x1,
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D2D1_HIGHLIGHTSANDSHADOWS_PROP_CLARITY = 0x2,
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D2D1_HIGHLIGHTSANDSHADOWS_PROP_INPUT_GAMMA = 0x3,
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D2D1_HIGHLIGHTSANDSHADOWS_PROP_MASK_BLUR_RADIUS = 0x4,
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D2D1_HIGHLIGHTSANDSHADOWS_PROP_FORCE_DWORD = 0xffffffff
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} D2D1_HIGHLIGHTSANDSHADOWS_PROP;
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typedef enum D2D1_HIGHLIGHTSANDSHADOWS_INPUT_GAMMA
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{
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D2D1_HIGHLIGHTSANDSHADOWS_INPUT_GAMMA_LINEAR = 0x0,
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D2D1_HIGHLIGHTSANDSHADOWS_INPUT_GAMMA_SRGB = 0x1,
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D2D1_HIGHLIGHTSANDSHADOWS_INPUT_GAMMA_FORCE_DWORD = 0xffffffff
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} D2D1_HIGHLIGHTSANDSHADOWS_INPUT_GAMMA;
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