wine/dlls/wined3d
2008-02-15 12:08:54 +01:00
..
arb_program_shader.c
baseshader.c
basetexture.c
clipper.c
context.c
cubetexture.c
device.c wined3d: Fix memcpy with wrong size parameter to simple assignment in GetScissorRect. 2008-02-15 12:08:54 +01:00
directx.c wined3d: Add some ATI cards to the version database. 2008-02-07 13:05:20 +01:00
drawprim.c
glsl_shader.c wined3d: Add a test for the vFace register. 2008-02-15 09:40:03 +01:00
indexbuffer.c
Makefile.in
palette.c
pixelshader.c
query.c
resource.c
state.c
stateblock.c
surface.c wined3d: Add read_from_framebuffer_texture which combines code from read_from_framebuffer (drawpixels) and LoadLocation. 2008-02-11 19:58:58 +01:00
surface_base.c wined3d: Redownload the surface data in case of a palette change. This fixes a lot of redrawing problems in Red Alert. 2008-02-06 11:36:44 +01:00
surface_gdi.c
swapchain.c
texture.c
utils.c
vertexbuffer.c wined3d: Create VBOs. 2008-02-06 12:43:53 +01:00
vertexdeclaration.c
vertexshader.c
volume.c
volumetexture.c
wined3d.spec
wined3d_main.c
wined3d_private.h wined3d: Add a test for the vFace register. 2008-02-15 09:40:03 +01:00
wined3d_private_types.h