wine/server/window.c
Sebastian Lackner 6bfa3896fc server: Check winstation visibility in server to avoid race-conditions.
GetDesktopWindow incorrectly assumes, that the process window station is
still the same one, which was used earlier when changing the desktop.
By moving the visibility check to wineserver we can also avoid
wineserver roundtrip for invisible desktops.

Signed-off-by: Sebastian Lackner <sebastian@fds-team.de>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-12-04 13:18:00 +09:00

2843 lines
93 KiB
C

/*
* Server-side window handling
*
* Copyright (C) 2001 Alexandre Julliard
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "config.h"
#include "wine/port.h"
#include <assert.h>
#include <stdarg.h>
#include "ntstatus.h"
#define WIN32_NO_STATUS
#include "windef.h"
#include "winbase.h"
#include "wingdi.h"
#include "winuser.h"
#include "winternl.h"
#include "object.h"
#include "request.h"
#include "thread.h"
#include "process.h"
#include "user.h"
#include "unicode.h"
/* a window property */
struct property
{
unsigned short type; /* property type (see below) */
atom_t atom; /* property atom */
lparam_t data; /* property data (user-defined storage) */
};
enum property_type
{
PROP_TYPE_FREE, /* free entry */
PROP_TYPE_STRING, /* atom that was originally a string */
PROP_TYPE_ATOM /* plain atom */
};
struct window
{
struct window *parent; /* parent window */
user_handle_t owner; /* owner of this window */
struct list children; /* list of children in Z-order */
struct list unlinked; /* list of children not linked in the Z-order list */
struct list entry; /* entry in parent's children list */
user_handle_t handle; /* full handle for this window */
struct thread *thread; /* thread owning the window */
struct desktop *desktop; /* desktop that the window belongs to */
struct window_class *class; /* window class */
atom_t atom; /* class atom */
user_handle_t last_active; /* last active popup */
rectangle_t window_rect; /* window rectangle (relative to parent client area) */
rectangle_t visible_rect; /* visible part of window rect (relative to parent client area) */
rectangle_t client_rect; /* client rectangle (relative to parent client area) */
struct region *win_region; /* region for shaped windows (relative to window rect) */
struct region *update_region; /* update region (relative to window rect) */
unsigned int style; /* window style */
unsigned int ex_style; /* window extended style */
unsigned int id; /* window id */
mod_handle_t instance; /* creator instance */
unsigned int is_unicode : 1; /* ANSI or unicode */
unsigned int is_linked : 1; /* is it linked into the parent z-order list? */
unsigned int is_layered : 1; /* has layered info been set? */
unsigned int color_key; /* color key for a layered window */
unsigned int alpha; /* alpha value for a layered window */
unsigned int layered_flags; /* flags for a layered window */
lparam_t user_data; /* user-specific data */
WCHAR *text; /* window caption text */
unsigned int paint_flags; /* various painting flags */
int prop_inuse; /* number of in-use window properties */
int prop_alloc; /* number of allocated window properties */
struct property *properties; /* window properties array */
int nb_extra_bytes; /* number of extra bytes */
char extra_bytes[1]; /* extra bytes storage */
};
/* flags that can be set by the client */
#define PAINT_HAS_SURFACE SET_WINPOS_PAINT_SURFACE
#define PAINT_HAS_PIXEL_FORMAT SET_WINPOS_PIXEL_FORMAT
#define PAINT_CLIENT_FLAGS (PAINT_HAS_SURFACE | PAINT_HAS_PIXEL_FORMAT)
/* flags only manipulated by the server */
#define PAINT_INTERNAL 0x0010 /* internal WM_PAINT pending */
#define PAINT_ERASE 0x0020 /* needs WM_ERASEBKGND */
#define PAINT_NONCLIENT 0x0040 /* needs WM_NCPAINT */
#define PAINT_DELAYED_ERASE 0x0080 /* still needs erase after WM_ERASEBKGND */
#define PAINT_PIXEL_FORMAT_CHILD 0x0100 /* at least one child has a custom pixel format */
/* growable array of user handles */
struct user_handle_array
{
user_handle_t *handles;
int count;
int total;
};
/* global window pointers */
static struct window *shell_window;
static struct window *shell_listview;
static struct window *progman_window;
static struct window *taskman_window;
/* magic HWND_TOP etc. pointers */
#define WINPTR_TOP ((struct window *)1L)
#define WINPTR_BOTTOM ((struct window *)2L)
#define WINPTR_TOPMOST ((struct window *)3L)
#define WINPTR_NOTOPMOST ((struct window *)4L)
/* retrieve a pointer to a window from its handle */
static inline struct window *get_window( user_handle_t handle )
{
struct window *ret = get_user_object( handle, USER_WINDOW );
if (!ret) set_win32_error( ERROR_INVALID_WINDOW_HANDLE );
return ret;
}
/* check if window is the desktop */
static inline int is_desktop_window( const struct window *win )
{
return !win->parent; /* only desktop windows have no parent */
}
/* get next window in Z-order list */
static inline struct window *get_next_window( struct window *win )
{
struct list *ptr = list_next( &win->parent->children, &win->entry );
return ptr ? LIST_ENTRY( ptr, struct window, entry ) : NULL;
}
/* get previous window in Z-order list */
static inline struct window *get_prev_window( struct window *win )
{
struct list *ptr = list_prev( &win->parent->children, &win->entry );
return ptr ? LIST_ENTRY( ptr, struct window, entry ) : NULL;
}
/* get first child in Z-order list */
static inline struct window *get_first_child( struct window *win )
{
struct list *ptr = list_head( &win->children );
return ptr ? LIST_ENTRY( ptr, struct window, entry ) : NULL;
}
/* get last child in Z-order list */
static inline struct window *get_last_child( struct window *win )
{
struct list *ptr = list_tail( &win->children );
return ptr ? LIST_ENTRY( ptr, struct window, entry ) : NULL;
}
/* set the PAINT_PIXEL_FORMAT_CHILD flag on all the parents */
/* note: we never reset the flag, it's just a heuristic */
static inline void update_pixel_format_flags( struct window *win )
{
for (win = win->parent; win && win->parent; win = win->parent)
win->paint_flags |= PAINT_PIXEL_FORMAT_CHILD;
}
/* link a window at the right place in the siblings list */
static void link_window( struct window *win, struct window *previous )
{
if (previous == WINPTR_NOTOPMOST)
{
if (!(win->ex_style & WS_EX_TOPMOST) && win->is_linked) return; /* nothing to do */
win->ex_style &= ~WS_EX_TOPMOST;
previous = WINPTR_TOP; /* fallback to the HWND_TOP case */
}
list_remove( &win->entry ); /* unlink it from the previous location */
if (previous == WINPTR_BOTTOM)
{
list_add_tail( &win->parent->children, &win->entry );
win->ex_style &= ~WS_EX_TOPMOST;
}
else if (previous == WINPTR_TOPMOST)
{
list_add_head( &win->parent->children, &win->entry );
win->ex_style |= WS_EX_TOPMOST;
}
else if (previous == WINPTR_TOP)
{
struct list *entry = win->parent->children.next;
if (!(win->ex_style & WS_EX_TOPMOST)) /* put it above the first non-topmost window */
{
while (entry != &win->parent->children)
{
struct window *next = LIST_ENTRY( entry, struct window, entry );
if (!(next->ex_style & WS_EX_TOPMOST)) break;
if (next->handle == win->owner) /* keep it above owner */
{
win->ex_style |= WS_EX_TOPMOST;
break;
}
entry = entry->next;
}
}
list_add_before( entry, &win->entry );
}
else
{
list_add_after( &previous->entry, &win->entry );
if (!(previous->ex_style & WS_EX_TOPMOST)) win->ex_style &= ~WS_EX_TOPMOST;
else
{
struct window *next = get_next_window( win );
if (next && (next->ex_style & WS_EX_TOPMOST)) win->ex_style |= WS_EX_TOPMOST;
}
}
win->is_linked = 1;
}
/* change the parent of a window (or unlink the window if the new parent is NULL) */
static int set_parent_window( struct window *win, struct window *parent )
{
struct window *ptr;
/* make sure parent is not a child of window */
for (ptr = parent; ptr; ptr = ptr->parent)
{
if (ptr == win)
{
set_error( STATUS_INVALID_PARAMETER );
return 0;
}
}
if (parent)
{
win->parent = parent;
link_window( win, WINPTR_TOP );
/* if parent belongs to a different thread and the window isn't */
/* top-level, attach the two threads */
if (parent->thread && parent->thread != win->thread && !is_desktop_window(parent))
attach_thread_input( win->thread, parent->thread );
if (win->paint_flags & (PAINT_HAS_PIXEL_FORMAT | PAINT_PIXEL_FORMAT_CHILD))
update_pixel_format_flags( win );
}
else /* move it to parent unlinked list */
{
list_remove( &win->entry ); /* unlink it from the previous location */
list_add_head( &win->parent->unlinked, &win->entry );
win->is_linked = 0;
}
return 1;
}
/* append a user handle to a handle array */
static int add_handle_to_array( struct user_handle_array *array, user_handle_t handle )
{
if (array->count >= array->total)
{
int new_total = max( array->total * 2, 32 );
user_handle_t *new_array = realloc( array->handles, new_total * sizeof(*new_array) );
if (!new_array)
{
free( array->handles );
set_error( STATUS_NO_MEMORY );
return 0;
}
array->handles = new_array;
array->total = new_total;
}
array->handles[array->count++] = handle;
return 1;
}
/* set a window property */
static void set_property( struct window *win, atom_t atom, lparam_t data, enum property_type type )
{
int i, free = -1;
struct property *new_props;
/* check if it exists already */
for (i = 0; i < win->prop_inuse; i++)
{
if (win->properties[i].type == PROP_TYPE_FREE)
{
free = i;
continue;
}
if (win->properties[i].atom == atom)
{
win->properties[i].type = type;
win->properties[i].data = data;
return;
}
}
/* need to add an entry */
if (!grab_global_atom( NULL, atom )) return;
if (free == -1)
{
/* no free entry */
if (win->prop_inuse >= win->prop_alloc)
{
/* need to grow the array */
if (!(new_props = realloc( win->properties,
sizeof(*new_props) * (win->prop_alloc + 16) )))
{
set_error( STATUS_NO_MEMORY );
release_global_atom( NULL, atom );
return;
}
win->prop_alloc += 16;
win->properties = new_props;
}
free = win->prop_inuse++;
}
win->properties[free].atom = atom;
win->properties[free].type = type;
win->properties[free].data = data;
}
/* remove a window property */
static lparam_t remove_property( struct window *win, atom_t atom )
{
int i;
for (i = 0; i < win->prop_inuse; i++)
{
if (win->properties[i].type == PROP_TYPE_FREE) continue;
if (win->properties[i].atom == atom)
{
release_global_atom( NULL, atom );
win->properties[i].type = PROP_TYPE_FREE;
return win->properties[i].data;
}
}
/* FIXME: last error? */
return 0;
}
/* find a window property */
static lparam_t get_property( struct window *win, atom_t atom )
{
int i;
for (i = 0; i < win->prop_inuse; i++)
{
if (win->properties[i].type == PROP_TYPE_FREE) continue;
if (win->properties[i].atom == atom) return win->properties[i].data;
}
/* FIXME: last error? */
return 0;
}
/* destroy all properties of a window */
static inline void destroy_properties( struct window *win )
{
int i;
if (!win->properties) return;
for (i = 0; i < win->prop_inuse; i++)
{
if (win->properties[i].type == PROP_TYPE_FREE) continue;
release_global_atom( NULL, win->properties[i].atom );
}
free( win->properties );
}
/* detach a window from its owner thread but keep the window around */
static void detach_window_thread( struct window *win )
{
struct thread *thread = win->thread;
if (!thread) return;
if (thread->queue)
{
if (win->update_region) inc_queue_paint_count( thread, -1 );
if (win->paint_flags & PAINT_INTERNAL) inc_queue_paint_count( thread, -1 );
queue_cleanup_window( thread, win->handle );
}
assert( thread->desktop_users > 0 );
thread->desktop_users--;
release_class( win->class );
win->class = NULL;
/* don't hold a reference to the desktop so that the desktop window can be */
/* destroyed when the desktop ref count reaches zero */
release_object( win->desktop );
win->thread = NULL;
}
/* get the process owning the top window of a given desktop */
struct process *get_top_window_owner( struct desktop *desktop )
{
struct window *win = desktop->top_window;
if (!win || !win->thread) return NULL;
return win->thread->process;
}
/* get the top window size of a given desktop */
void get_top_window_rectangle( struct desktop *desktop, rectangle_t *rect )
{
struct window *win = desktop->top_window;
if (!win) rect->left = rect->top = rect->right = rect->bottom = 0;
else *rect = win->window_rect;
}
/* post a message to the desktop window */
void post_desktop_message( struct desktop *desktop, unsigned int message,
lparam_t wparam, lparam_t lparam )
{
struct window *win = desktop->top_window;
if (win && win->thread) post_message( win->handle, message, wparam, lparam );
}
/* create a new window structure (note: the window is not linked in the window tree) */
static struct window *create_window( struct window *parent, struct window *owner,
atom_t atom, mod_handle_t instance )
{
static const rectangle_t empty_rect;
int extra_bytes;
struct window *win = NULL;
struct desktop *desktop;
struct window_class *class;
if (!(desktop = get_thread_desktop( current, DESKTOP_CREATEWINDOW ))) return NULL;
if (!(class = grab_class( current->process, atom, instance, &extra_bytes )))
{
release_object( desktop );
return NULL;
}
if (!parent) /* null parent is only allowed for desktop or HWND_MESSAGE top window */
{
if (is_desktop_class( class ))
parent = desktop->top_window; /* use existing desktop if any */
else if (is_hwnd_message_class( class ))
/* use desktop window if message window is already created */
parent = desktop->msg_window ? desktop->top_window : NULL;
else if (!(parent = desktop->top_window)) /* must already have a desktop then */
{
set_error( STATUS_ACCESS_DENIED );
goto failed;
}
}
/* parent must be on the same desktop */
if (parent && parent->desktop != desktop)
{
set_error( STATUS_ACCESS_DENIED );
goto failed;
}
if (!(win = mem_alloc( sizeof(*win) + extra_bytes - 1 ))) goto failed;
if (!(win->handle = alloc_user_handle( win, USER_WINDOW ))) goto failed;
win->parent = parent;
win->owner = owner ? owner->handle : 0;
win->thread = current;
win->desktop = desktop;
win->class = class;
win->atom = atom;
win->last_active = win->handle;
win->win_region = NULL;
win->update_region = NULL;
win->style = 0;
win->ex_style = 0;
win->id = 0;
win->instance = 0;
win->is_unicode = 1;
win->is_linked = 0;
win->is_layered = 0;
win->user_data = 0;
win->text = NULL;
win->paint_flags = 0;
win->prop_inuse = 0;
win->prop_alloc = 0;
win->properties = NULL;
win->nb_extra_bytes = extra_bytes;
win->window_rect = win->visible_rect = win->client_rect = empty_rect;
memset( win->extra_bytes, 0, extra_bytes );
list_init( &win->children );
list_init( &win->unlinked );
/* if parent belongs to a different thread and the window isn't */
/* top-level, attach the two threads */
if (parent && parent->thread && parent->thread != current && !is_desktop_window(parent))
{
if (!attach_thread_input( current, parent->thread )) goto failed;
}
else /* otherwise just make sure that the thread has a message queue */
{
if (!current->queue && !init_thread_queue( current )) goto failed;
}
/* put it on parent unlinked list */
if (parent) list_add_head( &parent->unlinked, &win->entry );
else
{
list_init( &win->entry );
if (is_desktop_class( class ))
{
assert( !desktop->top_window );
desktop->top_window = win;
set_process_default_desktop( current->process, desktop, current->desktop );
}
else
{
assert( !desktop->msg_window );
desktop->msg_window = win;
}
}
current->desktop_users++;
return win;
failed:
if (win)
{
if (win->handle) free_user_handle( win->handle );
free( win );
}
release_object( desktop );
release_class( class );
return NULL;
}
/* destroy all windows belonging to a given thread */
void destroy_thread_windows( struct thread *thread )
{
user_handle_t handle = 0;
struct window *win;
while ((win = next_user_handle( &handle, USER_WINDOW )))
{
if (win->thread != thread) continue;
if (is_desktop_window( win )) detach_window_thread( win );
else destroy_window( win );
}
}
/* get the desktop window */
static struct window *get_desktop_window( struct thread *thread )
{
struct window *top_window;
struct desktop *desktop = get_thread_desktop( thread, 0 );
if (!desktop) return NULL;
top_window = desktop->top_window;
release_object( desktop );
return top_window;
}
/* check whether child is a descendant of parent */
int is_child_window( user_handle_t parent, user_handle_t child )
{
struct window *child_ptr = get_user_object( child, USER_WINDOW );
struct window *parent_ptr = get_user_object( parent, USER_WINDOW );
if (!child_ptr || !parent_ptr) return 0;
while (child_ptr->parent)
{
if (child_ptr->parent == parent_ptr) return 1;
child_ptr = child_ptr->parent;
}
return 0;
}
/* check if window can be set as foreground window */
int is_valid_foreground_window( user_handle_t window )
{
struct window *win = get_user_object( window, USER_WINDOW );
return win && (win->style & (WS_POPUP|WS_CHILD)) != WS_CHILD;
}
/* make a window active if possible */
int make_window_active( user_handle_t window )
{
struct window *owner, *win = get_window( window );
if (!win) return 0;
/* set last active for window and its owners */
owner = win;
while (owner)
{
owner->last_active = win->handle;
owner = get_user_object( owner->owner, USER_WINDOW );
}
return 1;
}
/* increment (or decrement) the window paint count */
static inline void inc_window_paint_count( struct window *win, int incr )
{
if (win->thread) inc_queue_paint_count( win->thread, incr );
}
/* check if window and all its ancestors are visible */
static int is_visible( const struct window *win )
{
while (win)
{
if (!(win->style & WS_VISIBLE)) return 0;
win = win->parent;
/* if parent is minimized children are not visible */
if (win && (win->style & WS_MINIMIZE)) return 0;
}
return 1;
}
/* same as is_visible but takes a window handle */
int is_window_visible( user_handle_t window )
{
struct window *win = get_user_object( window, USER_WINDOW );
if (!win) return 0;
return is_visible( win );
}
int is_window_transparent( user_handle_t window )
{
struct window *win = get_user_object( window, USER_WINDOW );
if (!win) return 0;
return (win->ex_style & (WS_EX_LAYERED|WS_EX_TRANSPARENT)) == (WS_EX_LAYERED|WS_EX_TRANSPARENT);
}
/* check if point is inside the window */
static inline int is_point_in_window( struct window *win, int x, int y )
{
if (!(win->style & WS_VISIBLE)) return 0; /* not visible */
if ((win->style & (WS_POPUP|WS_CHILD|WS_DISABLED)) == (WS_CHILD|WS_DISABLED))
return 0; /* disabled child */
if ((win->ex_style & (WS_EX_LAYERED|WS_EX_TRANSPARENT)) == (WS_EX_LAYERED|WS_EX_TRANSPARENT))
return 0; /* transparent */
if (x < win->visible_rect.left || x >= win->visible_rect.right ||
y < win->visible_rect.top || y >= win->visible_rect.bottom)
return 0; /* not in window */
if (win->win_region &&
!point_in_region( win->win_region, x - win->window_rect.left, y - win->window_rect.top ))
return 0; /* not in window region */
return 1;
}
/* fill an array with the handles of the children of a specified window */
static unsigned int get_children_windows( struct window *parent, atom_t atom, thread_id_t tid,
user_handle_t *handles, unsigned int max_count )
{
struct window *ptr;
unsigned int count = 0;
if (!parent) return 0;
LIST_FOR_EACH_ENTRY( ptr, &parent->children, struct window, entry )
{
if (atom && get_class_atom(ptr->class) != atom) continue;
if (tid && get_thread_id(ptr->thread) != tid) continue;
if (handles)
{
if (count >= max_count) break;
handles[count] = ptr->handle;
}
count++;
}
return count;
}
/* find child of 'parent' that contains the given point (in parent-relative coords) */
static struct window *child_window_from_point( struct window *parent, int x, int y )
{
struct window *ptr;
LIST_FOR_EACH_ENTRY( ptr, &parent->children, struct window, entry )
{
if (!is_point_in_window( ptr, x, y )) continue; /* skip it */
/* if window is minimized or disabled, return at once */
if (ptr->style & (WS_MINIMIZE|WS_DISABLED)) return ptr;
/* if point is not in client area, return at once */
if (x < ptr->client_rect.left || x >= ptr->client_rect.right ||
y < ptr->client_rect.top || y >= ptr->client_rect.bottom)
return ptr;
return child_window_from_point( ptr, x - ptr->client_rect.left, y - ptr->client_rect.top );
}
return parent; /* not found any child */
}
/* find all children of 'parent' that contain the given point */
static int get_window_children_from_point( struct window *parent, int x, int y,
struct user_handle_array *array )
{
struct window *ptr;
LIST_FOR_EACH_ENTRY( ptr, &parent->children, struct window, entry )
{
if (!is_point_in_window( ptr, x, y )) continue; /* skip it */
/* if point is in client area, and window is not minimized or disabled, check children */
if (!(ptr->style & (WS_MINIMIZE|WS_DISABLED)) &&
x >= ptr->client_rect.left && x < ptr->client_rect.right &&
y >= ptr->client_rect.top && y < ptr->client_rect.bottom)
{
if (!get_window_children_from_point( ptr, x - ptr->client_rect.left,
y - ptr->client_rect.top, array ))
return 0;
}
/* now add window to the array */
if (!add_handle_to_array( array, ptr->handle )) return 0;
}
return 1;
}
/* get handle of root of top-most window containing point */
user_handle_t shallow_window_from_point( struct desktop *desktop, int x, int y )
{
struct window *ptr;
if (!desktop->top_window) return 0;
LIST_FOR_EACH_ENTRY( ptr, &desktop->top_window->children, struct window, entry )
{
if (!is_point_in_window( ptr, x, y )) continue; /* skip it */
return ptr->handle;
}
return desktop->top_window->handle;
}
/* return thread of top-most window containing point (in absolute coords) */
struct thread *window_thread_from_point( user_handle_t scope, int x, int y )
{
struct window *win = get_user_object( scope, USER_WINDOW );
struct window *ptr;
if (!win) return NULL;
for (ptr = win; ptr && !is_desktop_window(ptr); ptr = ptr->parent)
{
x -= ptr->client_rect.left;
y -= ptr->client_rect.top;
}
ptr = child_window_from_point( win, x, y );
if (!ptr->thread) return NULL;
return (struct thread *)grab_object( ptr->thread );
}
/* return list of all windows containing point (in absolute coords) */
static int all_windows_from_point( struct window *top, int x, int y, struct user_handle_array *array )
{
struct window *ptr;
/* make point relative to top window */
for (ptr = top->parent; ptr && !is_desktop_window(ptr); ptr = ptr->parent)
{
x -= ptr->client_rect.left;
y -= ptr->client_rect.top;
}
if (!is_point_in_window( top, x, y )) return 1;
/* if point is in client area, and window is not minimized or disabled, check children */
if (!(top->style & (WS_MINIMIZE|WS_DISABLED)) &&
x >= top->client_rect.left && x < top->client_rect.right &&
y >= top->client_rect.top && y < top->client_rect.bottom)
{
if (!is_desktop_window(top))
{
x -= top->client_rect.left;
y -= top->client_rect.top;
}
if (!get_window_children_from_point( top, x, y, array )) return 0;
}
/* now add window to the array */
if (!add_handle_to_array( array, top->handle )) return 0;
return 1;
}
/* return the thread owning a window */
struct thread *get_window_thread( user_handle_t handle )
{
struct window *win = get_user_object( handle, USER_WINDOW );
if (!win || !win->thread) return NULL;
return (struct thread *)grab_object( win->thread );
}
/* check if any area of a window needs repainting */
static inline int win_needs_repaint( struct window *win )
{
return win->update_region || (win->paint_flags & PAINT_INTERNAL);
}
/* find a child of the specified window that needs repainting */
static struct window *find_child_to_repaint( struct window *parent, struct thread *thread )
{
struct window *ptr, *ret = NULL;
LIST_FOR_EACH_ENTRY( ptr, &parent->children, struct window, entry )
{
if (!(ptr->style & WS_VISIBLE)) continue;
if (ptr->thread == thread && win_needs_repaint( ptr ))
ret = ptr;
else if (!(ptr->style & WS_MINIMIZE)) /* explore its children */
ret = find_child_to_repaint( ptr, thread );
if (ret) break;
}
if (ret && (ret->ex_style & WS_EX_TRANSPARENT))
{
/* transparent window, check for non-transparent sibling to paint first */
for (ptr = get_next_window(ret); ptr; ptr = get_next_window(ptr))
{
if (!(ptr->style & WS_VISIBLE)) continue;
if (ptr->ex_style & WS_EX_TRANSPARENT) continue;
if (ptr->thread != thread) continue;
if (win_needs_repaint( ptr )) return ptr;
}
}
return ret;
}
/* find a window that needs to receive a WM_PAINT; also clear its internal paint flag */
user_handle_t find_window_to_repaint( user_handle_t parent, struct thread *thread )
{
struct window *ptr, *win, *top_window = get_desktop_window( thread );
if (!top_window) return 0;
if (top_window->thread == thread && win_needs_repaint( top_window )) win = top_window;
else win = find_child_to_repaint( top_window, thread );
if (win && parent)
{
/* check that it is a child of the specified parent */
for (ptr = win; ptr; ptr = ptr->parent)
if (ptr->handle == parent) break;
/* otherwise don't return any window, we don't repaint a child before its parent */
if (!ptr) win = NULL;
}
if (!win) return 0;
win->paint_flags &= ~PAINT_INTERNAL;
return win->handle;
}
/* intersect the window region with the specified region, relative to the window parent */
static struct region *intersect_window_region( struct region *region, struct window *win )
{
/* make region relative to window rect */
offset_region( region, -win->window_rect.left, -win->window_rect.top );
if (!intersect_region( region, region, win->win_region )) return NULL;
/* make region relative to parent again */
offset_region( region, win->window_rect.left, win->window_rect.top );
return region;
}
/* convert coordinates from client to screen coords */
static inline void client_to_screen( struct window *win, int *x, int *y )
{
for ( ; win && !is_desktop_window(win); win = win->parent)
{
*x += win->client_rect.left;
*y += win->client_rect.top;
}
}
/* convert coordinates from client to screen coords */
static inline void client_to_screen_rect( struct window *win, rectangle_t *rect )
{
for ( ; win && !is_desktop_window(win); win = win->parent)
{
rect->left += win->client_rect.left;
rect->right += win->client_rect.left;
rect->top += win->client_rect.top;
rect->bottom += win->client_rect.top;
}
}
/* map the region from window to screen coordinates */
static inline void map_win_region_to_screen( struct window *win, struct region *region )
{
if (!is_desktop_window(win))
{
int x = win->window_rect.left;
int y = win->window_rect.top;
client_to_screen( win->parent, &x, &y );
offset_region( region, x, y );
}
}
/* clip all children of a given window out of the visible region */
static struct region *clip_children( struct window *parent, struct window *last,
struct region *region, int offset_x, int offset_y )
{
struct window *ptr;
struct region *tmp = create_empty_region();
if (!tmp) return NULL;
LIST_FOR_EACH_ENTRY( ptr, &parent->children, struct window, entry )
{
if (ptr == last) break;
if (!(ptr->style & WS_VISIBLE)) continue;
if (ptr->ex_style & WS_EX_TRANSPARENT) continue;
set_region_rect( tmp, &ptr->visible_rect );
if (ptr->win_region && !intersect_window_region( tmp, ptr ))
{
free_region( tmp );
return NULL;
}
offset_region( tmp, offset_x, offset_y );
if (!(region = subtract_region( region, region, tmp ))) break;
if (is_region_empty( region )) break;
}
free_region( tmp );
return region;
}
/* offset the coordinates of a rectangle */
static inline void offset_rect( rectangle_t *rect, int offset_x, int offset_y )
{
rect->left += offset_x;
rect->top += offset_y;
rect->right += offset_x;
rect->bottom += offset_y;
}
/* set the region to the client rect clipped by the window rect, in parent-relative coordinates */
static void set_region_client_rect( struct region *region, struct window *win )
{
rectangle_t rect;
intersect_rect( &rect, &win->window_rect, &win->client_rect );
set_region_rect( region, &rect );
}
/* get the top-level window to clip against for a given window */
static inline struct window *get_top_clipping_window( struct window *win )
{
while (!(win->paint_flags & PAINT_HAS_SURFACE) && win->parent && !is_desktop_window(win->parent))
win = win->parent;
return win;
}
/* compute the visible region of a window, in window coordinates */
static struct region *get_visible_region( struct window *win, unsigned int flags )
{
struct region *tmp = NULL, *region;
int offset_x, offset_y;
if (!(region = create_empty_region())) return NULL;
/* first check if all ancestors are visible */
if (!is_visible( win )) return region; /* empty region */
/* create a region relative to the window itself */
if ((flags & DCX_PARENTCLIP) && win->parent && !is_desktop_window(win->parent))
{
set_region_client_rect( region, win->parent );
offset_region( region, -win->parent->client_rect.left, -win->parent->client_rect.top );
}
else if (flags & DCX_WINDOW)
{
set_region_rect( region, &win->visible_rect );
if (win->win_region && !intersect_window_region( region, win )) goto error;
}
else
{
set_region_client_rect( region, win );
if (win->win_region && !intersect_window_region( region, win )) goto error;
}
/* clip children */
if (flags & DCX_CLIPCHILDREN)
{
if (is_desktop_window(win)) offset_x = offset_y = 0;
else
{
offset_x = win->client_rect.left;
offset_y = win->client_rect.top;
}
if (!clip_children( win, NULL, region, offset_x, offset_y )) goto error;
}
/* clip siblings of ancestors */
if (is_desktop_window(win)) offset_x = offset_y = 0;
else
{
offset_x = win->window_rect.left;
offset_y = win->window_rect.top;
}
if ((tmp = create_empty_region()) != NULL)
{
while (win->parent)
{
/* we don't clip out top-level siblings as that's up to the native windowing system */
if ((win->style & WS_CLIPSIBLINGS) && !is_desktop_window( win->parent ))
{
if (!clip_children( win->parent, win, region, 0, 0 )) goto error;
if (is_region_empty( region )) break;
}
/* clip to parent client area */
win = win->parent;
if (!is_desktop_window(win))
{
offset_x += win->client_rect.left;
offset_y += win->client_rect.top;
offset_region( region, win->client_rect.left, win->client_rect.top );
}
set_region_client_rect( tmp, win );
if (win->win_region && !intersect_window_region( tmp, win )) goto error;
if (!intersect_region( region, region, tmp )) goto error;
if (is_region_empty( region )) break;
}
free_region( tmp );
}
offset_region( region, -offset_x, -offset_y ); /* make it relative to target window */
return region;
error:
if (tmp) free_region( tmp );
free_region( region );
return NULL;
}
/* clip all children with a custom pixel format out of the visible region */
static struct region *clip_pixel_format_children( struct window *parent, struct region *parent_clip,
struct region *region, int offset_x, int offset_y )
{
struct window *ptr;
struct region *clip = create_empty_region();
if (!clip) return NULL;
LIST_FOR_EACH_ENTRY_REV( ptr, &parent->children, struct window, entry )
{
if (!(ptr->style & WS_VISIBLE)) continue;
if (ptr->ex_style & WS_EX_TRANSPARENT) continue;
/* add the visible rect */
set_region_rect( clip, &ptr->visible_rect );
if (ptr->win_region && !intersect_window_region( clip, ptr )) break;
offset_region( clip, offset_x, offset_y );
if (!intersect_region( clip, clip, parent_clip )) break;
if (!union_region( region, region, clip )) break;
if (!(ptr->paint_flags & (PAINT_HAS_PIXEL_FORMAT | PAINT_PIXEL_FORMAT_CHILD))) continue;
/* subtract the client rect if it uses a custom pixel format */
set_region_rect( clip, &ptr->client_rect );
if (ptr->win_region && !intersect_window_region( clip, ptr )) break;
offset_region( clip, offset_x, offset_y );
if (!intersect_region( clip, clip, parent_clip )) break;
if ((ptr->paint_flags & PAINT_HAS_PIXEL_FORMAT) && !subtract_region( region, region, clip ))
break;
if (!clip_pixel_format_children( ptr, clip, region, offset_x + ptr->client_rect.left,
offset_y + ptr->client_rect.top ))
break;
}
free_region( clip );
return region;
}
/* compute the visible surface region of a window, in parent coordinates */
static struct region *get_surface_region( struct window *win )
{
struct region *region, *clip;
int offset_x, offset_y;
/* create a region relative to the window itself */
if (!(region = create_empty_region())) return NULL;
if (!(clip = create_empty_region())) goto error;
set_region_rect( region, &win->visible_rect );
if (win->win_region && !intersect_window_region( region, win )) goto error;
set_region_rect( clip, &win->client_rect );
if (win->win_region && !intersect_window_region( clip, win )) goto error;
if ((win->paint_flags & PAINT_HAS_PIXEL_FORMAT) && !subtract_region( region, region, clip ))
goto error;
/* clip children */
if (!is_desktop_window(win))
{
offset_x = win->client_rect.left;
offset_y = win->client_rect.top;
}
else offset_x = offset_y = 0;
if (!clip_pixel_format_children( win, clip, region, offset_x, offset_y )) goto error;
free_region( clip );
return region;
error:
if (clip) free_region( clip );
free_region( region );
return NULL;
}
/* get the window class of a window */
struct window_class* get_window_class( user_handle_t window )
{
struct window *win;
if (!(win = get_window( window ))) return NULL;
if (!win->class) set_error( STATUS_ACCESS_DENIED );
return win->class;
}
/* determine the window visible rectangle, i.e. window or client rect cropped by parent rects */
/* the returned rectangle is in window coordinates; return 0 if rectangle is empty */
static int get_window_visible_rect( struct window *win, rectangle_t *rect, int frame )
{
int offset_x = 0, offset_y = 0;
if (!(win->style & WS_VISIBLE)) return 0;
*rect = frame ? win->window_rect : win->client_rect;
if (!is_desktop_window(win))
{
offset_x = win->window_rect.left;
offset_y = win->window_rect.top;
}
while (win->parent)
{
win = win->parent;
if (!(win->style & WS_VISIBLE) || win->style & WS_MINIMIZE) return 0;
if (!is_desktop_window(win))
{
offset_x += win->client_rect.left;
offset_y += win->client_rect.top;
offset_rect( rect, win->client_rect.left, win->client_rect.top );
}
if (!intersect_rect( rect, rect, &win->client_rect )) return 0;
if (!intersect_rect( rect, rect, &win->window_rect )) return 0;
}
offset_rect( rect, -offset_x, -offset_y );
return 1;
}
/* return a copy of the specified region cropped to the window client or frame rectangle, */
/* and converted from client to window coordinates. Helper for (in)validate_window. */
static struct region *crop_region_to_win_rect( struct window *win, struct region *region, int frame )
{
rectangle_t rect;
struct region *tmp;
if (!get_window_visible_rect( win, &rect, frame )) return NULL;
if (!(tmp = create_empty_region())) return NULL;
set_region_rect( tmp, &rect );
if (region)
{
/* map it to client coords */
offset_region( tmp, win->window_rect.left - win->client_rect.left,
win->window_rect.top - win->client_rect.top );
/* intersect specified region with bounding rect */
if (!intersect_region( tmp, region, tmp )) goto done;
if (is_region_empty( tmp )) goto done;
/* map it back to window coords */
offset_region( tmp, win->client_rect.left - win->window_rect.left,
win->client_rect.top - win->window_rect.top );
}
return tmp;
done:
free_region( tmp );
return NULL;
}
/* set a region as new update region for the window */
static void set_update_region( struct window *win, struct region *region )
{
if (region && !is_region_empty( region ))
{
if (!win->update_region) inc_window_paint_count( win, 1 );
else free_region( win->update_region );
win->update_region = region;
}
else
{
if (win->update_region)
{
inc_window_paint_count( win, -1 );
free_region( win->update_region );
}
win->paint_flags &= ~(PAINT_ERASE | PAINT_DELAYED_ERASE | PAINT_NONCLIENT);
win->update_region = NULL;
if (region) free_region( region );
}
}
/* add a region to the update region; the passed region is freed or reused */
static int add_update_region( struct window *win, struct region *region )
{
if (win->update_region && !union_region( region, win->update_region, region ))
{
free_region( region );
return 0;
}
set_update_region( win, region );
return 1;
}
/* crop the update region of children to the specified rectangle, in client coords */
static void crop_children_update_region( struct window *win, rectangle_t *rect )
{
struct window *child;
struct region *tmp;
rectangle_t child_rect;
LIST_FOR_EACH_ENTRY( child, &win->children, struct window, entry )
{
if (!(child->style & WS_VISIBLE)) continue;
if (!rect) /* crop everything out */
{
crop_children_update_region( child, NULL );
set_update_region( child, NULL );
continue;
}
/* nothing to do if child is completely inside rect */
if (child->window_rect.left >= rect->left &&
child->window_rect.top >= rect->top &&
child->window_rect.right <= rect->right &&
child->window_rect.bottom <= rect->bottom) continue;
/* map to child client coords and crop grand-children */
child_rect = *rect;
offset_rect( &child_rect, -child->client_rect.left, -child->client_rect.top );
crop_children_update_region( child, &child_rect );
/* now crop the child itself */
if (!child->update_region) continue;
if (!(tmp = create_empty_region())) continue;
set_region_rect( tmp, rect );
offset_region( tmp, -child->window_rect.left, -child->window_rect.top );
if (intersect_region( tmp, child->update_region, tmp )) set_update_region( child, tmp );
else free_region( tmp );
}
}
/* validate the non client area of a window */
static void validate_non_client( struct window *win )
{
struct region *tmp;
rectangle_t rect;
if (!win->update_region) return; /* nothing to do */
/* get client rect in window coords */
rect.left = win->client_rect.left - win->window_rect.left;
rect.top = win->client_rect.top - win->window_rect.top;
rect.right = win->client_rect.right - win->window_rect.left;
rect.bottom = win->client_rect.bottom - win->window_rect.top;
if ((tmp = create_empty_region()))
{
set_region_rect( tmp, &rect );
if (intersect_region( tmp, win->update_region, tmp ))
set_update_region( win, tmp );
else
free_region( tmp );
}
win->paint_flags &= ~PAINT_NONCLIENT;
}
/* validate a window completely so that we don't get any further paint messages for it */
static void validate_whole_window( struct window *win )
{
set_update_region( win, NULL );
if (win->paint_flags & PAINT_INTERNAL)
{
win->paint_flags &= ~PAINT_INTERNAL;
inc_window_paint_count( win, -1 );
}
}
/* validate a window's children so that we don't get any further paint messages for it */
static void validate_children( struct window *win )
{
struct window *child;
LIST_FOR_EACH_ENTRY( child, &win->children, struct window, entry )
{
if (!(child->style & WS_VISIBLE)) continue;
validate_children(child);
validate_whole_window(child);
}
}
/* validate the update region of a window on all parents; helper for get_update_region */
static void validate_parents( struct window *child )
{
int offset_x = 0, offset_y = 0;
struct window *win = child;
struct region *tmp = NULL;
if (!child->update_region) return;
while (win->parent)
{
/* map to parent client coords */
offset_x += win->window_rect.left;
offset_y += win->window_rect.top;
win = win->parent;
/* and now map to window coords */
offset_x += win->client_rect.left - win->window_rect.left;
offset_y += win->client_rect.top - win->window_rect.top;
if (win->update_region && !(win->style & WS_CLIPCHILDREN))
{
if (!tmp && !(tmp = create_empty_region())) return;
offset_region( child->update_region, offset_x, offset_y );
if (subtract_region( tmp, win->update_region, child->update_region ))
{
set_update_region( win, tmp );
tmp = NULL;
}
/* restore child coords */
offset_region( child->update_region, -offset_x, -offset_y );
}
}
if (tmp) free_region( tmp );
}
/* add/subtract a region (in client coordinates) to the update region of the window */
static void redraw_window( struct window *win, struct region *region, int frame, unsigned int flags )
{
struct region *tmp;
struct window *child;
if (flags & RDW_INVALIDATE)
{
if (!(tmp = crop_region_to_win_rect( win, region, frame ))) return;
if (!add_update_region( win, tmp )) return;
if (flags & RDW_FRAME) win->paint_flags |= PAINT_NONCLIENT;
if (flags & RDW_ERASE) win->paint_flags |= PAINT_ERASE;
}
else if (flags & RDW_VALIDATE)
{
if (!region && (flags & RDW_NOFRAME)) /* shortcut: validate everything */
{
set_update_region( win, NULL );
}
else if (win->update_region)
{
if ((tmp = crop_region_to_win_rect( win, region, frame )))
{
if (!subtract_region( tmp, win->update_region, tmp ))
{
free_region( tmp );
return;
}
set_update_region( win, tmp );
}
if (flags & RDW_NOFRAME) validate_non_client( win );
if (flags & RDW_NOERASE) win->paint_flags &= ~(PAINT_ERASE | PAINT_DELAYED_ERASE);
}
}
if ((flags & RDW_INTERNALPAINT) && !(win->paint_flags & PAINT_INTERNAL))
{
win->paint_flags |= PAINT_INTERNAL;
inc_window_paint_count( win, 1 );
}
else if ((flags & RDW_NOINTERNALPAINT) && (win->paint_flags & PAINT_INTERNAL))
{
win->paint_flags &= ~PAINT_INTERNAL;
inc_window_paint_count( win, -1 );
}
/* now process children recursively */
if (flags & RDW_NOCHILDREN) return;
if (win->style & WS_MINIMIZE) return;
if ((win->style & WS_CLIPCHILDREN) && !(flags & RDW_ALLCHILDREN)) return;
if (!(tmp = crop_region_to_win_rect( win, region, 0 ))) return;
/* map to client coordinates */
offset_region( tmp, win->window_rect.left - win->client_rect.left,
win->window_rect.top - win->client_rect.top );
if (flags & RDW_INVALIDATE) flags |= RDW_FRAME | RDW_ERASE;
LIST_FOR_EACH_ENTRY( child, &win->children, struct window, entry )
{
if (!(child->style & WS_VISIBLE)) continue;
if (!rect_in_region( tmp, &child->window_rect )) continue;
offset_region( tmp, -child->client_rect.left, -child->client_rect.top );
redraw_window( child, tmp, 1, flags );
offset_region( tmp, child->client_rect.left, child->client_rect.top );
}
free_region( tmp );
}
/* retrieve the update flags for a window depending on the state of the update region */
static unsigned int get_update_flags( struct window *win, unsigned int flags )
{
unsigned int ret = 0;
if (flags & UPDATE_NONCLIENT)
{
if ((win->paint_flags & PAINT_NONCLIENT) && win->update_region) ret |= UPDATE_NONCLIENT;
}
if (flags & UPDATE_ERASE)
{
if ((win->paint_flags & PAINT_ERASE) && win->update_region) ret |= UPDATE_ERASE;
}
if (flags & UPDATE_PAINT)
{
if (win->update_region)
{
if (win->paint_flags & PAINT_DELAYED_ERASE) ret |= UPDATE_DELAYED_ERASE;
ret |= UPDATE_PAINT;
}
}
if (flags & UPDATE_INTERNALPAINT)
{
if (win->paint_flags & PAINT_INTERNAL)
{
ret |= UPDATE_INTERNALPAINT;
if (win->paint_flags & PAINT_DELAYED_ERASE) ret |= UPDATE_DELAYED_ERASE;
}
}
return ret;
}
/* iterate through the children of the given window until we find one with some update flags */
static unsigned int get_child_update_flags( struct window *win, struct window *from_child,
unsigned int flags, struct window **child )
{
struct window *ptr;
unsigned int ret = 0;
/* first make sure we want to iterate children at all */
if (win->style & WS_MINIMIZE) return 0;
/* note: the WS_CLIPCHILDREN test is the opposite of the invalidation case,
* here we only want to repaint children of windows that clip them, others
* need to wait for WM_PAINT to be done in the parent first.
*/
if (!(flags & UPDATE_ALLCHILDREN) && !(win->style & WS_CLIPCHILDREN)) return 0;
LIST_FOR_EACH_ENTRY( ptr, &win->children, struct window, entry )
{
if (from_child) /* skip all children until from_child is found */
{
if (ptr == from_child) from_child = NULL;
continue;
}
if (!(ptr->style & WS_VISIBLE)) continue;
if ((ret = get_update_flags( ptr, flags )) != 0)
{
*child = ptr;
break;
}
if ((ret = get_child_update_flags( ptr, NULL, flags, child ))) break;
}
return ret;
}
/* iterate through children and siblings of the given window until we find one with some update flags */
static unsigned int get_window_update_flags( struct window *win, struct window *from_child,
unsigned int flags, struct window **child )
{
unsigned int ret;
struct window *ptr, *from_sibling = NULL;
/* if some parent is not visible start from the next sibling */
if (!is_visible( win )) return 0;
for (ptr = from_child; ptr; ptr = ptr->parent)
{
if (!(ptr->style & WS_VISIBLE) || (ptr->style & WS_MINIMIZE)) from_sibling = ptr;
if (ptr == win) break;
}
/* non-client painting must be delayed if one of the parents is going to
* be repainted and doesn't clip children */
if ((flags & UPDATE_NONCLIENT) && !(flags & (UPDATE_PAINT|UPDATE_INTERNALPAINT)))
{
for (ptr = win->parent; ptr; ptr = ptr->parent)
{
if (!(ptr->style & WS_CLIPCHILDREN) && win_needs_repaint( ptr ))
return 0;
}
if (from_child && !(flags & UPDATE_ALLCHILDREN))
{
for (ptr = from_sibling ? from_sibling : from_child; ptr; ptr = ptr->parent)
{
if (!(ptr->style & WS_CLIPCHILDREN) && win_needs_repaint( ptr )) from_sibling = ptr;
if (ptr == win) break;
}
}
}
/* check window itself (only if not restarting from a child) */
if (!from_child)
{
if ((ret = get_update_flags( win, flags )))
{
*child = win;
return ret;
}
from_child = win;
}
/* now check children */
if (flags & UPDATE_NOCHILDREN) return 0;
if (!from_sibling)
{
if ((ret = get_child_update_flags( from_child, NULL, flags, child ))) return ret;
from_sibling = from_child;
}
/* then check siblings and parent siblings */
while (from_sibling->parent && from_sibling != win)
{
if ((ret = get_child_update_flags( from_sibling->parent, from_sibling, flags, child )))
return ret;
from_sibling = from_sibling->parent;
}
return 0;
}
/* expose the areas revealed by a vis region change on the window parent */
/* returns the region exposed on the window itself (in client coordinates) */
static struct region *expose_window( struct window *win, const rectangle_t *old_window_rect,
struct region *old_vis_rgn )
{
struct region *new_vis_rgn, *exposed_rgn;
if (!(new_vis_rgn = get_visible_region( win, DCX_WINDOW ))) return NULL;
if ((exposed_rgn = create_empty_region()))
{
if (subtract_region( exposed_rgn, new_vis_rgn, old_vis_rgn ) && !is_region_empty( exposed_rgn ))
{
/* make it relative to the new client area */
offset_region( exposed_rgn, win->window_rect.left - win->client_rect.left,
win->window_rect.top - win->client_rect.top );
}
else
{
free_region( exposed_rgn );
exposed_rgn = NULL;
}
}
if (win->parent && !is_desktop_window( win->parent ))
{
/* make it relative to the old window pos for subtracting */
offset_region( new_vis_rgn, win->window_rect.left - old_window_rect->left,
win->window_rect.top - old_window_rect->top );
if ((win->parent->style & WS_CLIPCHILDREN) ?
subtract_region( new_vis_rgn, old_vis_rgn, new_vis_rgn ) :
xor_region( new_vis_rgn, old_vis_rgn, new_vis_rgn ))
{
if (!is_region_empty( new_vis_rgn ))
{
/* make it relative to parent */
offset_region( new_vis_rgn, old_window_rect->left, old_window_rect->top );
redraw_window( win->parent, new_vis_rgn, 0, RDW_INVALIDATE | RDW_ERASE | RDW_ALLCHILDREN );
}
}
}
free_region( new_vis_rgn );
return exposed_rgn;
}
/* set the window and client rectangles, updating the update region if necessary */
static void set_window_pos( struct window *win, struct window *previous,
unsigned int swp_flags, const rectangle_t *window_rect,
const rectangle_t *client_rect, const rectangle_t *visible_rect,
const rectangle_t *valid_rects )
{
struct region *old_vis_rgn = NULL, *exposed_rgn = NULL;
const rectangle_t old_window_rect = win->window_rect;
const rectangle_t old_visible_rect = win->visible_rect;
const rectangle_t old_client_rect = win->client_rect;
rectangle_t rect;
int client_changed, frame_changed;
int visible = (win->style & WS_VISIBLE) || (swp_flags & SWP_SHOWWINDOW);
if (win->parent && !is_visible( win->parent )) visible = 0;
if (visible && !(old_vis_rgn = get_visible_region( win, DCX_WINDOW ))) return;
/* set the new window info before invalidating anything */
win->window_rect = *window_rect;
win->visible_rect = *visible_rect;
win->client_rect = *client_rect;
if (!(swp_flags & SWP_NOZORDER) && win->parent) link_window( win, previous );
if (swp_flags & SWP_SHOWWINDOW) win->style |= WS_VISIBLE;
else if (swp_flags & SWP_HIDEWINDOW) win->style &= ~WS_VISIBLE;
/* keep children at the same position relative to top right corner when the parent is mirrored */
if (win->ex_style & WS_EX_LAYOUTRTL)
{
struct window *child;
int old_size = old_client_rect.right - old_client_rect.left;
int new_size = win->client_rect.right - win->client_rect.left;
if (old_size != new_size) LIST_FOR_EACH_ENTRY( child, &win->children, struct window, entry )
{
offset_rect( &child->window_rect, new_size - old_size, 0 );
offset_rect( &child->visible_rect, new_size - old_size, 0 );
offset_rect( &child->client_rect, new_size - old_size, 0 );
}
}
/* reset cursor clip rectangle when the desktop changes size */
if (win == win->desktop->top_window) win->desktop->cursor.clip = *window_rect;
/* if the window is not visible, everything is easy */
if (!visible) return;
/* expose anything revealed by the change */
if (!(swp_flags & SWP_NOREDRAW))
exposed_rgn = expose_window( win, &old_window_rect, old_vis_rgn );
if (!(win->style & WS_VISIBLE))
{
/* clear the update region since the window is no longer visible */
validate_whole_window( win );
validate_children( win );
goto done;
}
/* crop update region to the new window rect */
if (win->update_region)
{
if (get_window_visible_rect( win, &rect, 1 ))
{
struct region *tmp = create_empty_region();
if (tmp)
{
set_region_rect( tmp, &rect );
if (intersect_region( tmp, win->update_region, tmp ))
set_update_region( win, tmp );
else
free_region( tmp );
}
}
else set_update_region( win, NULL ); /* visible rect is empty */
}
/* crop children regions to the new window rect */
if (get_window_visible_rect( win, &rect, 0 ))
{
/* map to client coords */
offset_rect( &rect, win->window_rect.left - win->client_rect.left,
win->window_rect.top - win->client_rect.top );
crop_children_update_region( win, &rect );
}
else crop_children_update_region( win, NULL );
if (swp_flags & SWP_NOREDRAW) goto done; /* do not repaint anything */
/* expose the whole non-client area if it changed in any way */
if (swp_flags & SWP_NOCOPYBITS)
{
frame_changed = ((swp_flags & SWP_FRAMECHANGED) ||
memcmp( window_rect, &old_window_rect, sizeof(old_window_rect) ) ||
memcmp( visible_rect, &old_visible_rect, sizeof(old_visible_rect) ));
client_changed = memcmp( client_rect, &old_client_rect, sizeof(old_client_rect) );
}
else
{
/* assume the bits have been moved to follow the window rect */
int x_offset = window_rect->left - old_window_rect.left;
int y_offset = window_rect->top - old_window_rect.top;
frame_changed = ((swp_flags & SWP_FRAMECHANGED) ||
window_rect->right - old_window_rect.right != x_offset ||
window_rect->bottom - old_window_rect.bottom != y_offset ||
visible_rect->left - old_visible_rect.left != x_offset ||
visible_rect->right - old_visible_rect.right != x_offset ||
visible_rect->top - old_visible_rect.top != y_offset ||
visible_rect->bottom - old_visible_rect.bottom != y_offset);
client_changed = (client_rect->left - old_client_rect.left != x_offset ||
client_rect->right - old_client_rect.right != x_offset ||
client_rect->top - old_client_rect.top != y_offset ||
client_rect->bottom - old_client_rect.bottom != y_offset ||
!valid_rects ||
memcmp( &valid_rects[0], client_rect, sizeof(*client_rect) ));
}
if (frame_changed || client_changed)
{
struct region *win_rgn = old_vis_rgn; /* reuse previous region */
set_region_rect( win_rgn, window_rect );
if (valid_rects)
{
/* subtract the valid portion of client rect from the total region */
struct region *tmp = create_empty_region();
if (tmp)
{
set_region_rect( tmp, &valid_rects[0] );
/* subtract update region since invalid parts of the valid rect won't be copied */
if (win->update_region)
{
offset_region( tmp, -window_rect->left, -window_rect->top );
subtract_region( tmp, tmp, win->update_region );
offset_region( tmp, window_rect->left, window_rect->top );
}
if (subtract_region( tmp, win_rgn, tmp )) win_rgn = tmp;
else free_region( tmp );
}
}
if (!is_desktop_window(win))
offset_region( win_rgn, -client_rect->left, -client_rect->top );
if (exposed_rgn)
{
union_region( exposed_rgn, exposed_rgn, win_rgn );
if (win_rgn != old_vis_rgn) free_region( win_rgn );
}
else
{
exposed_rgn = win_rgn;
if (win_rgn == old_vis_rgn) old_vis_rgn = NULL;
}
}
if (exposed_rgn)
redraw_window( win, exposed_rgn, 1, RDW_INVALIDATE | RDW_ERASE | RDW_FRAME | RDW_ALLCHILDREN );
done:
if (old_vis_rgn) free_region( old_vis_rgn );
if (exposed_rgn) free_region( exposed_rgn );
clear_error(); /* we ignore out of memory errors once the new rects have been set */
}
/* set the window region, updating the update region if necessary */
static void set_window_region( struct window *win, struct region *region, int redraw )
{
struct region *old_vis_rgn = NULL, *exposed_rgn;
/* no need to redraw if window is not visible */
if (redraw && !is_visible( win )) redraw = 0;
if (redraw) old_vis_rgn = get_visible_region( win, DCX_WINDOW );
if (win->win_region) free_region( win->win_region );
win->win_region = region;
/* expose anything revealed by the change */
if (old_vis_rgn && ((exposed_rgn = expose_window( win, &win->window_rect, old_vis_rgn ))))
{
redraw_window( win, exposed_rgn, 1, RDW_INVALIDATE | RDW_ERASE | RDW_FRAME | RDW_ALLCHILDREN );
free_region( exposed_rgn );
}
if (old_vis_rgn) free_region( old_vis_rgn );
clear_error(); /* we ignore out of memory errors since the region has been set */
}
/* destroy a window */
void destroy_window( struct window *win )
{
/* hide the window */
if (is_visible(win))
{
struct region *vis_rgn = get_visible_region( win, DCX_WINDOW );
win->style &= ~WS_VISIBLE;
if (vis_rgn)
{
struct region *exposed_rgn = expose_window( win, &win->window_rect, vis_rgn );
if (exposed_rgn) free_region( exposed_rgn );
free_region( vis_rgn );
}
validate_whole_window( win );
validate_children( win );
}
/* destroy all children */
while (!list_empty(&win->children))
destroy_window( LIST_ENTRY( list_head(&win->children), struct window, entry ));
while (!list_empty(&win->unlinked))
destroy_window( LIST_ENTRY( list_head(&win->unlinked), struct window, entry ));
/* reset global window pointers, if the corresponding window is destroyed */
if (win == shell_window) shell_window = NULL;
if (win == shell_listview) shell_listview = NULL;
if (win == progman_window) progman_window = NULL;
if (win == taskman_window) taskman_window = NULL;
free_hotkeys( win->desktop, win->handle );
free_user_handle( win->handle );
destroy_properties( win );
list_remove( &win->entry );
if (is_desktop_window(win))
{
struct desktop *desktop = win->desktop;
assert( desktop->top_window == win || desktop->msg_window == win );
if (desktop->top_window == win) desktop->top_window = NULL;
else desktop->msg_window = NULL;
}
else if (is_desktop_window( win->parent ))
{
post_message( win->parent->handle, WM_PARENTNOTIFY, WM_DESTROY, win->handle );
}
detach_window_thread( win );
if (win->win_region) free_region( win->win_region );
if (win->update_region) free_region( win->update_region );
if (win->class) release_class( win->class );
free( win->text );
memset( win, 0x55, sizeof(*win) + win->nb_extra_bytes - 1 );
free( win );
}
/* create a window */
DECL_HANDLER(create_window)
{
struct window *win, *parent = NULL, *owner = NULL;
struct unicode_str cls_name;
atom_t atom;
reply->handle = 0;
if (req->parent && !(parent = get_window( req->parent ))) return;
if (req->owner)
{
if (!(owner = get_window( req->owner ))) return;
if (is_desktop_window(owner)) owner = NULL;
else if (parent && !is_desktop_window(parent))
{
/* an owned window must be created as top-level */
set_error( STATUS_ACCESS_DENIED );
return;
}
else /* owner must be a top-level window */
while (!is_desktop_window(owner->parent)) owner = owner->parent;
}
get_req_unicode_str( &cls_name );
atom = cls_name.len ? find_global_atom( NULL, &cls_name ) : req->atom;
if (!(win = create_window( parent, owner, atom, req->instance ))) return;
reply->handle = win->handle;
reply->parent = win->parent ? win->parent->handle : 0;
reply->owner = win->owner;
reply->extra = win->nb_extra_bytes;
reply->class_ptr = get_class_client_ptr( win->class );
}
/* set the parent of a window */
DECL_HANDLER(set_parent)
{
struct window *win, *parent = NULL;
if (!(win = get_window( req->handle ))) return;
if (req->parent && !(parent = get_window( req->parent ))) return;
if (is_desktop_window(win))
{
set_error( STATUS_INVALID_PARAMETER );
return;
}
reply->old_parent = win->parent->handle;
reply->full_parent = parent ? parent->handle : 0;
set_parent_window( win, parent );
}
/* destroy a window */
DECL_HANDLER(destroy_window)
{
struct window *win = get_window( req->handle );
if (win)
{
if (!is_desktop_window(win)) destroy_window( win );
else if (win->thread == current) detach_window_thread( win );
else set_error( STATUS_ACCESS_DENIED );
}
}
/* retrieve the desktop window for the current thread */
DECL_HANDLER(get_desktop_window)
{
struct desktop *desktop = get_thread_desktop( current, 0 );
int force;
if (!desktop) return;
/* if winstation is invisible, then avoid roundtrip */
force = req->force || !(desktop->winstation->flags & WSF_VISIBLE);
if (!desktop->top_window && force) /* create it */
{
if ((desktop->top_window = create_window( NULL, NULL, DESKTOP_ATOM, 0 )))
{
detach_window_thread( desktop->top_window );
desktop->top_window->style = WS_POPUP | WS_VISIBLE | WS_CLIPSIBLINGS | WS_CLIPCHILDREN;
}
}
if (!desktop->msg_window && force) /* create it */
{
static const WCHAR messageW[] = {'M','e','s','s','a','g','e'};
static const struct unicode_str name = { messageW, sizeof(messageW) };
atom_t atom = add_global_atom( NULL, &name );
if (atom && (desktop->msg_window = create_window( NULL, NULL, atom, 0 )))
{
detach_window_thread( desktop->msg_window );
desktop->msg_window->style = WS_POPUP | WS_CLIPSIBLINGS | WS_CLIPCHILDREN;
}
}
reply->top_window = desktop->top_window ? desktop->top_window->handle : 0;
reply->msg_window = desktop->msg_window ? desktop->msg_window->handle : 0;
release_object( desktop );
}
/* set a window owner */
DECL_HANDLER(set_window_owner)
{
struct window *win = get_window( req->handle );
struct window *owner = NULL, *ptr;
if (!win) return;
if (req->owner && !(owner = get_window( req->owner ))) return;
if (is_desktop_window(win))
{
set_error( STATUS_ACCESS_DENIED );
return;
}
/* make sure owner is not a successor of window */
for (ptr = owner; ptr; ptr = ptr->owner ? get_window( ptr->owner ) : NULL)
{
if (ptr == win)
{
set_error( STATUS_INVALID_PARAMETER );
return;
}
}
reply->prev_owner = win->owner;
reply->full_owner = win->owner = owner ? owner->handle : 0;
}
/* get information from a window handle */
DECL_HANDLER(get_window_info)
{
struct window *win = get_window( req->handle );
reply->full_handle = 0;
reply->tid = reply->pid = 0;
if (win)
{
reply->full_handle = win->handle;
reply->last_active = win->handle;
reply->is_unicode = win->is_unicode;
if (get_user_object( win->last_active, USER_WINDOW )) reply->last_active = win->last_active;
if (win->thread)
{
reply->tid = get_thread_id( win->thread );
reply->pid = get_process_id( win->thread->process );
reply->atom = win->class ? get_class_atom( win->class ) : DESKTOP_ATOM;
}
}
}
/* set some information in a window */
DECL_HANDLER(set_window_info)
{
struct window *win = get_window( req->handle );
if (!win) return;
if (req->flags && is_desktop_window(win) && win->thread != current)
{
set_error( STATUS_ACCESS_DENIED );
return;
}
if (req->extra_size > sizeof(req->extra_value) ||
req->extra_offset < -1 ||
req->extra_offset > win->nb_extra_bytes - (int)req->extra_size)
{
set_win32_error( ERROR_INVALID_INDEX );
return;
}
if (req->extra_offset != -1)
{
memcpy( &reply->old_extra_value, win->extra_bytes + req->extra_offset, req->extra_size );
}
else if (req->flags & SET_WIN_EXTRA)
{
set_win32_error( ERROR_INVALID_INDEX );
return;
}
reply->old_style = win->style;
reply->old_ex_style = win->ex_style;
reply->old_id = win->id;
reply->old_instance = win->instance;
reply->old_user_data = win->user_data;
if (req->flags & SET_WIN_STYLE) win->style = req->style;
if (req->flags & SET_WIN_EXSTYLE)
{
/* WS_EX_TOPMOST can only be changed for unlinked windows */
if (!win->is_linked) win->ex_style = req->ex_style;
else win->ex_style = (req->ex_style & ~WS_EX_TOPMOST) | (win->ex_style & WS_EX_TOPMOST);
if (!(win->ex_style & WS_EX_LAYERED)) win->is_layered = 0;
}
if (req->flags & SET_WIN_ID) win->id = req->id;
if (req->flags & SET_WIN_INSTANCE) win->instance = req->instance;
if (req->flags & SET_WIN_UNICODE) win->is_unicode = req->is_unicode;
if (req->flags & SET_WIN_USERDATA) win->user_data = req->user_data;
if (req->flags & SET_WIN_EXTRA) memcpy( win->extra_bytes + req->extra_offset,
&req->extra_value, req->extra_size );
/* changing window style triggers a non-client paint */
if (req->flags & SET_WIN_STYLE) win->paint_flags |= PAINT_NONCLIENT;
}
/* get a list of the window parents, up to the root of the tree */
DECL_HANDLER(get_window_parents)
{
struct window *ptr, *win = get_window( req->handle );
int total = 0;
user_handle_t *data;
data_size_t len;
if (win) for (ptr = win->parent; ptr; ptr = ptr->parent) total++;
reply->count = total;
len = min( get_reply_max_size(), total * sizeof(user_handle_t) );
if (len && ((data = set_reply_data_size( len ))))
{
for (ptr = win->parent; ptr && len; ptr = ptr->parent, len -= sizeof(*data))
*data++ = ptr->handle;
}
}
/* get a list of the window children */
DECL_HANDLER(get_window_children)
{
struct window *parent = NULL;
unsigned int total;
user_handle_t *data;
data_size_t len;
struct unicode_str cls_name;
atom_t atom = req->atom;
struct desktop *desktop = NULL;
get_req_unicode_str( &cls_name );
if (cls_name.len && !(atom = find_global_atom( NULL, &cls_name ))) return;
if (req->desktop)
{
if (!(desktop = get_desktop_obj( current->process, req->desktop, DESKTOP_ENUMERATE ))) return;
parent = desktop->top_window;
}
else
{
if (req->parent && !(parent = get_window( req->parent ))) return;
if (!parent && !(desktop = get_thread_desktop( current, 0 ))) return;
}
if (parent)
total = get_children_windows( parent, atom, req->tid, NULL, 0 );
else
total = get_children_windows( desktop->top_window, atom, req->tid, NULL, 0 ) +
get_children_windows( desktop->msg_window, atom, req->tid, NULL, 0 );
reply->count = total;
len = min( get_reply_max_size(), total * sizeof(user_handle_t) );
if (len && ((data = set_reply_data_size( len ))))
{
if (parent) get_children_windows( parent, atom, req->tid, data, len / sizeof(user_handle_t) );
else
{
total = get_children_windows( desktop->top_window, atom, req->tid,
data, len / sizeof(user_handle_t) );
data += total;
len -= total * sizeof(user_handle_t);
if (len >= sizeof(user_handle_t))
get_children_windows( desktop->msg_window, atom, req->tid,
data, len / sizeof(user_handle_t) );
}
}
if (desktop) release_object( desktop );
}
/* get a list of the window children that contain a given point */
DECL_HANDLER(get_window_children_from_point)
{
struct user_handle_array array;
struct window *parent = get_window( req->parent );
data_size_t len;
if (!parent) return;
array.handles = NULL;
array.count = 0;
array.total = 0;
if (!all_windows_from_point( parent, req->x, req->y, &array )) return;
reply->count = array.count;
len = min( get_reply_max_size(), array.count * sizeof(user_handle_t) );
if (len) set_reply_data_ptr( array.handles, len );
else free( array.handles );
}
/* get window tree information from a window handle */
DECL_HANDLER(get_window_tree)
{
struct window *ptr, *win = get_window( req->handle );
if (!win) return;
reply->parent = 0;
reply->owner = 0;
reply->next_sibling = 0;
reply->prev_sibling = 0;
reply->first_sibling = 0;
reply->last_sibling = 0;
reply->first_child = 0;
reply->last_child = 0;
if (win->parent)
{
struct window *parent = win->parent;
reply->parent = parent->handle;
reply->owner = win->owner;
if (win->is_linked)
{
if ((ptr = get_next_window( win ))) reply->next_sibling = ptr->handle;
if ((ptr = get_prev_window( win ))) reply->prev_sibling = ptr->handle;
}
if ((ptr = get_first_child( parent ))) reply->first_sibling = ptr->handle;
if ((ptr = get_last_child( parent ))) reply->last_sibling = ptr->handle;
}
if ((ptr = get_first_child( win ))) reply->first_child = ptr->handle;
if ((ptr = get_last_child( win ))) reply->last_child = ptr->handle;
}
/* set the position and Z order of a window */
DECL_HANDLER(set_window_pos)
{
rectangle_t window_rect, client_rect, visible_rect;
struct window *previous = NULL;
struct window *top, *win = get_window( req->handle );
unsigned int flags = req->swp_flags;
if (!win) return;
if (!win->parent) flags |= SWP_NOZORDER; /* no Z order for the desktop */
if (!(flags & SWP_NOZORDER))
{
switch ((int)req->previous)
{
case 0: /* HWND_TOP */
previous = WINPTR_TOP;
break;
case 1: /* HWND_BOTTOM */
previous = WINPTR_BOTTOM;
break;
case -1: /* HWND_TOPMOST */
previous = WINPTR_TOPMOST;
break;
case -2: /* HWND_NOTOPMOST */
previous = WINPTR_NOTOPMOST;
break;
default:
if (!(previous = get_window( req->previous ))) return;
/* previous must be a sibling */
if (previous->parent != win->parent)
{
set_error( STATUS_INVALID_PARAMETER );
return;
}
break;
}
if (previous == win) flags |= SWP_NOZORDER; /* nothing to do */
}
/* windows that use UpdateLayeredWindow don't trigger repaints */
if ((win->ex_style & WS_EX_LAYERED) && !win->is_layered) flags |= SWP_NOREDRAW;
/* window rectangle must be ordered properly */
if (req->window.right < req->window.left || req->window.bottom < req->window.top)
{
set_error( STATUS_INVALID_PARAMETER );
return;
}
window_rect = visible_rect = req->window;
client_rect = req->client;
if (get_req_data_size() >= sizeof(rectangle_t))
memcpy( &visible_rect, get_req_data(), sizeof(rectangle_t) );
if (win->parent && win->parent->ex_style & WS_EX_LAYOUTRTL)
{
mirror_rect( &win->parent->client_rect, &window_rect );
mirror_rect( &win->parent->client_rect, &visible_rect );
mirror_rect( &win->parent->client_rect, &client_rect );
}
win->paint_flags = (win->paint_flags & ~PAINT_CLIENT_FLAGS) | (req->paint_flags & PAINT_CLIENT_FLAGS);
if (win->paint_flags & PAINT_HAS_PIXEL_FORMAT) update_pixel_format_flags( win );
if (get_req_data_size() >= 3 * sizeof(rectangle_t))
{
rectangle_t valid_rects[2];
memcpy( valid_rects, (const rectangle_t *)get_req_data() + 1, 2 * sizeof(rectangle_t) );
if (win->parent && win->parent->ex_style & WS_EX_LAYOUTRTL)
{
mirror_rect( &win->parent->client_rect, &valid_rects[0] );
mirror_rect( &win->parent->client_rect, &valid_rects[1] );
}
set_window_pos( win, previous, flags, &window_rect, &client_rect, &visible_rect, valid_rects );
}
else set_window_pos( win, previous, flags, &window_rect, &client_rect, &visible_rect, NULL );
reply->new_style = win->style;
reply->new_ex_style = win->ex_style;
top = get_top_clipping_window( win );
if (is_visible( top ) &&
(top->paint_flags & PAINT_HAS_SURFACE) &&
(top->paint_flags & (PAINT_HAS_PIXEL_FORMAT | PAINT_PIXEL_FORMAT_CHILD)))
reply->surface_win = top->handle;
}
/* get the window and client rectangles of a window */
DECL_HANDLER(get_window_rectangles)
{
struct window *win = get_window( req->handle );
if (!win) return;
reply->window = win->window_rect;
reply->visible = win->visible_rect;
reply->client = win->client_rect;
switch (req->relative)
{
case COORDS_CLIENT:
offset_rect( &reply->window, -win->client_rect.left, -win->client_rect.top );
offset_rect( &reply->visible, -win->client_rect.left, -win->client_rect.top );
offset_rect( &reply->client, -win->client_rect.left, -win->client_rect.top );
if (win->ex_style & WS_EX_LAYOUTRTL)
{
mirror_rect( &win->client_rect, &reply->window );
mirror_rect( &win->client_rect, &reply->visible );
}
break;
case COORDS_WINDOW:
offset_rect( &reply->window, -win->window_rect.left, -win->window_rect.top );
offset_rect( &reply->visible, -win->window_rect.left, -win->window_rect.top );
offset_rect( &reply->client, -win->window_rect.left, -win->window_rect.top );
if (win->ex_style & WS_EX_LAYOUTRTL)
{
mirror_rect( &win->window_rect, &reply->visible );
mirror_rect( &win->window_rect, &reply->client );
}
break;
case COORDS_PARENT:
if (win->parent && win->parent->ex_style & WS_EX_LAYOUTRTL)
{
mirror_rect( &win->parent->client_rect, &reply->window );
mirror_rect( &win->parent->client_rect, &reply->visible );
mirror_rect( &win->parent->client_rect, &reply->client );
}
break;
case COORDS_SCREEN:
client_to_screen_rect( win->parent, &reply->window );
client_to_screen_rect( win->parent, &reply->visible );
client_to_screen_rect( win->parent, &reply->client );
break;
default:
set_error( STATUS_INVALID_PARAMETER );
break;
}
}
/* get the window text */
DECL_HANDLER(get_window_text)
{
struct window *win = get_window( req->handle );
if (win && win->text)
{
data_size_t len = strlenW( win->text ) * sizeof(WCHAR);
if (len > get_reply_max_size()) len = get_reply_max_size();
set_reply_data( win->text, len );
}
}
/* set the window text */
DECL_HANDLER(set_window_text)
{
struct window *win = get_window( req->handle );
if (win)
{
WCHAR *text = NULL;
data_size_t len = get_req_data_size() / sizeof(WCHAR);
if (len)
{
if (!(text = mem_alloc( (len+1) * sizeof(WCHAR) ))) return;
memcpy( text, get_req_data(), len * sizeof(WCHAR) );
text[len] = 0;
}
free( win->text );
win->text = text;
}
}
/* get the coordinates offset between two windows */
DECL_HANDLER(get_windows_offset)
{
struct window *win;
int mirror_from = 0, mirror_to = 0;
reply->x = reply->y = 0;
if (req->from)
{
if (!(win = get_window( req->from ))) return;
if (win->ex_style & WS_EX_LAYOUTRTL)
{
mirror_from = 1;
reply->x += win->client_rect.right - win->client_rect.left;
}
while (win && !is_desktop_window(win))
{
reply->x += win->client_rect.left;
reply->y += win->client_rect.top;
win = win->parent;
}
}
if (req->to)
{
if (!(win = get_window( req->to ))) return;
if (win->ex_style & WS_EX_LAYOUTRTL)
{
mirror_to = 1;
reply->x -= win->client_rect.right - win->client_rect.left;
}
while (win && !is_desktop_window(win))
{
reply->x -= win->client_rect.left;
reply->y -= win->client_rect.top;
win = win->parent;
}
}
if (mirror_from) reply->x = -reply->x;
reply->mirror = mirror_from ^ mirror_to;
}
/* get the visible region of a window */
DECL_HANDLER(get_visible_region)
{
struct region *region;
struct window *top, *win = get_window( req->window );
if (!win) return;
top = get_top_clipping_window( win );
if ((region = get_visible_region( win, req->flags )))
{
rectangle_t *data;
map_win_region_to_screen( win, region );
data = get_region_data_and_free( region, get_reply_max_size(), &reply->total_size );
if (data) set_reply_data_ptr( data, reply->total_size );
}
reply->top_win = top->handle;
reply->top_rect = top->visible_rect;
if (!is_desktop_window(win))
{
reply->win_rect = (req->flags & DCX_WINDOW) ? win->window_rect : win->client_rect;
client_to_screen_rect( top->parent, &reply->top_rect );
client_to_screen_rect( win->parent, &reply->win_rect );
}
else
{
reply->win_rect.left = 0;
reply->win_rect.top = 0;
reply->win_rect.right = win->client_rect.right - win->client_rect.left;
reply->win_rect.bottom = win->client_rect.bottom - win->client_rect.top;
}
reply->paint_flags = win->paint_flags & PAINT_CLIENT_FLAGS;
}
/* get the surface visible region of a window */
DECL_HANDLER(get_surface_region)
{
struct region *region;
struct window *win = get_window( req->window );
if (!win || !is_visible( win )) return;
if ((region = get_surface_region( win )))
{
rectangle_t *data;
if (win->parent) map_win_region_to_screen( win->parent, region );
data = get_region_data_and_free( region, get_reply_max_size(), &reply->total_size );
if (data) set_reply_data_ptr( data, reply->total_size );
}
reply->visible_rect = win->visible_rect;
if (win->parent) client_to_screen_rect( win->parent, &reply->visible_rect );
}
/* get the window region */
DECL_HANDLER(get_window_region)
{
rectangle_t *data;
struct window *win = get_window( req->window );
if (!win) return;
if (!win->win_region) return;
if (win->ex_style & WS_EX_LAYOUTRTL)
{
struct region *region = create_empty_region();
if (!region) return;
if (!copy_region( region, win->win_region ))
{
free_region( region );
return;
}
mirror_region( &win->window_rect, region );
data = get_region_data_and_free( region, get_reply_max_size(), &reply->total_size );
}
else data = get_region_data( win->win_region, get_reply_max_size(), &reply->total_size );
if (data) set_reply_data_ptr( data, reply->total_size );
}
/* set the window region */
DECL_HANDLER(set_window_region)
{
struct region *region = NULL;
struct window *win = get_window( req->window );
if (!win) return;
if (get_req_data_size()) /* no data means remove the region completely */
{
if (!(region = create_region_from_req_data( get_req_data(), get_req_data_size() )))
return;
if (win->ex_style & WS_EX_LAYOUTRTL) mirror_region( &win->window_rect, region );
}
set_window_region( win, region, req->redraw );
}
/* get a window update region */
DECL_HANDLER(get_update_region)
{
rectangle_t *data;
unsigned int flags = req->flags;
struct window *from_child = NULL;
struct window *win = get_window( req->window );
reply->flags = 0;
if (!win) return;
if (req->from_child)
{
struct window *ptr;
if (!(from_child = get_window( req->from_child ))) return;
/* make sure from_child is a child of win */
ptr = from_child;
while (ptr && ptr != win) ptr = ptr->parent;
if (!ptr)
{
set_error( STATUS_INVALID_PARAMETER );
return;
}
}
if (flags & UPDATE_DELAYED_ERASE) /* this means that the previous call didn't erase */
{
if (from_child) from_child->paint_flags |= PAINT_DELAYED_ERASE;
else win->paint_flags |= PAINT_DELAYED_ERASE;
}
reply->flags = get_window_update_flags( win, from_child, flags, &win );
reply->child = win->handle;
if (flags & UPDATE_NOREGION) return;
if (win->update_region)
{
/* convert update region to screen coordinates */
struct region *region = create_empty_region();
if (!region) return;
if (!copy_region( region, win->update_region ))
{
free_region( region );
return;
}
map_win_region_to_screen( win, region );
if (!(data = get_region_data_and_free( region, get_reply_max_size(),
&reply->total_size ))) return;
set_reply_data_ptr( data, reply->total_size );
}
if (reply->flags & (UPDATE_PAINT|UPDATE_INTERNALPAINT)) /* validate everything */
{
validate_parents( win );
validate_whole_window( win );
}
else
{
if (reply->flags & UPDATE_NONCLIENT) validate_non_client( win );
if (reply->flags & UPDATE_ERASE)
{
win->paint_flags &= ~(PAINT_ERASE | PAINT_DELAYED_ERASE);
/* desktop window only gets erased, not repainted */
if (is_desktop_window(win)) validate_whole_window( win );
}
}
}
/* update the z order of a window so that a given rectangle is fully visible */
DECL_HANDLER(update_window_zorder)
{
rectangle_t tmp, rect = req->rect;
struct window *ptr, *win = get_window( req->window );
if (!win || !win->parent || !is_visible( win )) return; /* nothing to do */
if (win->ex_style & WS_EX_LAYOUTRTL) mirror_rect( &win->client_rect, &rect );
offset_rect( &rect, win->client_rect.left, win->client_rect.top );
LIST_FOR_EACH_ENTRY( ptr, &win->parent->children, struct window, entry )
{
if (ptr == win) break;
if (!(ptr->style & WS_VISIBLE)) continue;
if (ptr->ex_style & WS_EX_TRANSPARENT) continue;
if (ptr->is_layered && (ptr->layered_flags & LWA_COLORKEY)) continue;
if (!intersect_rect( &tmp, &ptr->visible_rect, &rect )) continue;
if (ptr->win_region)
{
tmp = rect;
offset_rect( &tmp, -ptr->window_rect.left, -ptr->window_rect.top );
if (!rect_in_region( ptr->win_region, &tmp )) continue;
}
/* found a window obscuring the rectangle, now move win above this one */
/* making sure to not violate the topmost rule */
if (!(ptr->ex_style & WS_EX_TOPMOST) || (win->ex_style & WS_EX_TOPMOST))
{
list_remove( &win->entry );
list_add_before( &ptr->entry, &win->entry );
}
break;
}
}
/* mark parts of a window as needing a redraw */
DECL_HANDLER(redraw_window)
{
struct region *region = NULL;
struct window *win = get_window( req->window );
if (!win) return;
if (!is_visible( win )) return; /* nothing to do */
if (req->flags & (RDW_VALIDATE|RDW_INVALIDATE))
{
if (get_req_data_size()) /* no data means whole rectangle */
{
if (!(region = create_region_from_req_data( get_req_data(), get_req_data_size() )))
return;
if (win->ex_style & WS_EX_LAYOUTRTL) mirror_region( &win->client_rect, region );
}
}
redraw_window( win, region, (req->flags & RDW_INVALIDATE) && (req->flags & RDW_FRAME),
req->flags );
if (region) free_region( region );
}
/* set a window property */
DECL_HANDLER(set_window_property)
{
struct unicode_str name;
struct window *win = get_window( req->window );
if (!win) return;
get_req_unicode_str( &name );
if (name.len)
{
atom_t atom = add_global_atom( NULL, &name );
if (atom)
{
set_property( win, atom, req->data, PROP_TYPE_STRING );
release_global_atom( NULL, atom );
}
}
else set_property( win, req->atom, req->data, PROP_TYPE_ATOM );
}
/* remove a window property */
DECL_HANDLER(remove_window_property)
{
struct unicode_str name;
struct window *win = get_window( req->window );
get_req_unicode_str( &name );
if (win)
{
atom_t atom = name.len ? find_global_atom( NULL, &name ) : req->atom;
if (atom) reply->data = remove_property( win, atom );
}
}
/* get a window property */
DECL_HANDLER(get_window_property)
{
struct unicode_str name;
struct window *win = get_window( req->window );
get_req_unicode_str( &name );
if (win)
{
atom_t atom = name.len ? find_global_atom( NULL, &name ) : req->atom;
if (atom) reply->data = get_property( win, atom );
}
}
/* get the list of properties of a window */
DECL_HANDLER(get_window_properties)
{
property_data_t *data;
int i, count, max = get_reply_max_size() / sizeof(*data);
struct window *win = get_window( req->window );
reply->total = 0;
if (!win) return;
for (i = count = 0; i < win->prop_inuse; i++)
if (win->properties[i].type != PROP_TYPE_FREE) count++;
reply->total = count;
if (count > max) count = max;
if (!count || !(data = set_reply_data_size( count * sizeof(*data) ))) return;
for (i = 0; i < win->prop_inuse && count; i++)
{
if (win->properties[i].type == PROP_TYPE_FREE) continue;
data->atom = win->properties[i].atom;
data->string = (win->properties[i].type == PROP_TYPE_STRING);
data->data = win->properties[i].data;
data++;
count--;
}
}
/* get the new window pointer for a global window, checking permissions */
/* helper for set_global_windows request */
static int get_new_global_window( struct window **win, user_handle_t handle )
{
if (!handle)
{
*win = NULL;
return 1;
}
else if (*win)
{
set_error( STATUS_ACCESS_DENIED );
return 0;
}
*win = get_window( handle );
return (*win != NULL);
}
/* Set/get the global windows */
DECL_HANDLER(set_global_windows)
{
struct window *new_shell_window = shell_window;
struct window *new_shell_listview = shell_listview;
struct window *new_progman_window = progman_window;
struct window *new_taskman_window = taskman_window;
reply->old_shell_window = shell_window ? shell_window->handle : 0;
reply->old_shell_listview = shell_listview ? shell_listview->handle : 0;
reply->old_progman_window = progman_window ? progman_window->handle : 0;
reply->old_taskman_window = taskman_window ? taskman_window->handle : 0;
if (req->flags & SET_GLOBAL_SHELL_WINDOWS)
{
if (!get_new_global_window( &new_shell_window, req->shell_window )) return;
if (!get_new_global_window( &new_shell_listview, req->shell_listview )) return;
}
if (req->flags & SET_GLOBAL_PROGMAN_WINDOW)
{
if (!get_new_global_window( &new_progman_window, req->progman_window )) return;
}
if (req->flags & SET_GLOBAL_TASKMAN_WINDOW)
{
if (!get_new_global_window( &new_taskman_window, req->taskman_window )) return;
}
shell_window = new_shell_window;
shell_listview = new_shell_listview;
progman_window = new_progman_window;
taskman_window = new_taskman_window;
}
/* retrieve layered info for a window */
DECL_HANDLER(get_window_layered_info)
{
struct window *win = get_window( req->handle );
if (!win) return;
if (win->is_layered)
{
reply->color_key = win->color_key;
reply->alpha = win->alpha;
reply->flags = win->layered_flags;
}
else set_win32_error( ERROR_INVALID_WINDOW_HANDLE );
}
/* set layered info for a window */
DECL_HANDLER(set_window_layered_info)
{
struct window *win = get_window( req->handle );
if (!win) return;
if (win->ex_style & WS_EX_LAYERED)
{
int was_layered = win->is_layered;
if (req->flags & LWA_ALPHA) win->alpha = req->alpha;
else if (!win->is_layered) win->alpha = 0; /* alpha init value is 0 */
win->color_key = req->color_key;
win->layered_flags = req->flags;
win->is_layered = 1;
/* repaint since we know now it's not going to use UpdateLayeredWindow */
if (!was_layered) redraw_window( win, 0, 1, RDW_INVALIDATE | RDW_ERASE | RDW_FRAME );
}
else set_win32_error( ERROR_INVALID_WINDOW_HANDLE );
}