wine/dlls/d3drm
Nikolay Sivov 54c27f69f6 d3drm/tests: Use test context for test ran in a loop.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-05-23 20:49:45 +02:00
..
tests d3drm/tests: Use test context for test ran in a loop. 2022-05-23 20:49:45 +02:00
d3drm.c d3drm: Build without -DWINE_NO_LONG_TYPES. 2022-04-07 22:44:39 +02:00
d3drm.spec
d3drm_main.c
d3drm_private.h d3drm: IDirect3DRMTexture3 Get/SetShades. 2022-05-19 18:30:58 +02:00
device.c d3drm: Support IDirect3D3 when creating device. 2022-05-12 12:50:18 +02:00
face.c d3drm: Build without -DWINE_NO_LONG_TYPES. 2022-04-07 22:44:39 +02:00
frame.c d3drm: Build without -DWINE_NO_LONG_TYPES. 2022-04-07 22:44:39 +02:00
light.c d3drm: Build without -DWINE_NO_LONG_TYPES. 2022-04-07 22:44:39 +02:00
Makefile.in d3drm: Build without -DWINE_NO_LONG_TYPES. 2022-04-07 22:44:39 +02:00
material.c d3drm: Build without -DWINE_NO_LONG_TYPES. 2022-04-07 22:44:39 +02:00
math.c
meshbuilder.c d3drm: IDirect3DRMMeshBuilder2 Get/SetQuality. 2022-05-19 18:30:51 +02:00
texture.c d3drm: IDirect3DRMTexture3 Get/SetShades. 2022-05-19 18:30:58 +02:00
version.rc
viewport.c d3drm: Build without -DWINE_NO_LONG_TYPES. 2022-04-07 22:44:39 +02:00