wine/dlls/wined3d
Jason Green 4fbe97e5e7 wined3d: Fix a few GLSL shader instruction translations.
This fixes the translations for a few instructions in GLSL and allows
Cubemap sampling in pixel shaders < 2.0.  It makes some of the
lighting on textures in Half Life 2 look better, including some of the
water effects.  It's not perfect yet, but much closer now.
2006-06-29 14:41:01 +02:00
..
.gitignore Renamed all .cvsignore files to .gitignore. 2005-11-26 13:10:33 +01:00
arb_program_shader.c wined3d: Move D3DSIO_DEF instruction for ARB shaders into arb_program_shader.c. 2006-06-20 11:28:15 +02:00
baseshader.c wined3d: Fix a few GLSL shader instruction translations. 2006-06-29 14:41:01 +02:00
basetexture.c Update the address of the Free Software Foundation. 2006-05-23 14:11:13 +02:00
cubetexture.c wined3d: Make the virtual table functions static where possible. 2006-06-10 13:15:32 +02:00
device.c wined3d: Use register combiners for texture stage operations. 2006-06-28 16:34:36 +02:00
directx.c wined3d: Use register combiners for texture stage operations. 2006-06-28 16:34:36 +02:00
drawprim.c wined3d: Use register combiners for texture stage operations. 2006-06-28 16:34:36 +02:00
glsl_shader.c wined3d: Fix a few GLSL shader instruction translations. 2006-06-29 14:41:01 +02:00
indexbuffer.c wined3d: Make the virtual table functions static where possible. 2006-06-10 13:15:32 +02:00
Makefile.in wined3d: Move constant loading into target-specific files. 2006-06-19 10:49:52 +02:00
palette.c wined3d: Make the virtual table functions static where possible. 2006-06-10 13:15:32 +02:00
pixelshader.c wined3d: Implement more GLSL instructions and a little cleanup. 2006-06-27 11:16:10 +02:00
query.c wined3d: Make the virtual table functions static where possible. 2006-06-10 13:15:32 +02:00
resource.c Update the address of the Free Software Foundation. 2006-05-23 14:11:13 +02:00
stateblock.c wined3d: Use register combiners for texture stage operations. 2006-06-28 16:34:36 +02:00
surface.c wined3d: Fix single buffering. 2006-06-26 13:03:56 +02:00
surface_gdi.c Assorted spelling, case and grammar fixes. 2006-06-26 13:06:11 +02:00
swapchain.c wined3d: Support more than one back buffer. 2006-06-15 16:51:41 +02:00
texture.c wined3d: Make the virtual table functions static where possible. 2006-06-10 13:15:32 +02:00
utils.c wined3d: Add code for using register combiners for texture stage operations. 2006-06-28 16:08:36 +02:00
vertexbuffer.c wined3d: Vertex buffer can be locked multiple times. 2006-06-27 21:14:02 +02:00
vertexdeclaration.c wined3d: Make the virtual table functions static where possible. 2006-06-10 13:15:32 +02:00
vertexshader.c wined3d: Implement locally defined boolean and integer constants in GLSL. 2006-06-19 10:59:13 +02:00
volume.c wined3d: Pixel format cleanup. 2006-06-21 12:15:50 +02:00
volumetexture.c wined3d: Make the virtual table functions static where possible. 2006-06-10 13:15:32 +02:00
wined3d.spec WineDirect3DCreate has 3 args in the source. 2005-03-21 10:52:32 +00:00
wined3d_main.c Update the address of the Free Software Foundation. 2006-05-23 14:11:13 +02:00
wined3d_private.h wined3d: Add code for using register combiners for texture stage operations. 2006-06-28 16:08:36 +02:00