..
arb_program_shader.c
wined3d: GL_ARB_fragment_program ffp implementation.
2008-07-31 13:02:04 +02:00
ati_fragment_shader.c
wined3d: Use a hashmap to store the ffp shaders.
2008-07-31 13:01:50 +02:00
baseshader.c
wined3d: Improve some shader traces.
2008-07-16 17:54:23 +02:00
basetexture.c
wined3d: Use the nofilter mipmap lookup for np2 textures.
2008-07-18 11:41:21 +02:00
clipper.c
context.c
wined3d: Do not enable GL_TEXTURE_SHADER_NV unconditionally.
2008-07-28 11:36:04 +02:00
cubetexture.c
wined3d: Use GL_ARB_texture_non_power_of_two emulation.
2008-07-18 11:41:09 +02:00
device.c
wined3d: GL_ARB_fragment_program ffp implementation.
2008-07-31 13:02:04 +02:00
directx.c
wined3d: GL_ARB_fragment_program ffp implementation.
2008-07-31 13:02:04 +02:00
drawprim.c
wined3d: Call LoadLocation() on higher render targets as well, simplify some code in drawPrimitive.
2008-07-31 13:04:08 +02:00
glsl_shader.c
wined3d: Use a hashmap to store the ffp shaders.
2008-07-31 13:01:50 +02:00
indexbuffer.c
wined3d: Update copyright lines.
2008-04-02 20:22:42 +02:00
Makefile.in
wined3d: Give the nvts/nvrc code its own pipeline implementation.
2008-07-14 11:44:26 +02:00
nvidia_texture_shader.c
wined3d: Move set_tex_op(_nvrc) to their specific files.
2008-07-22 13:01:45 +02:00
palette.c
wined3d: Don't store primary surface palette in device palettes.
2008-03-25 11:53:55 +01:00
pixelshader.c
wined3d: Use gl_Color and gl_SecondaryColor to support more varyings in SM3.0 shaders.
2008-06-19 11:47:52 +02:00
query.c
wined3d: Add ENTER_GL/LEAVE_GL in IWineD3DOcclusionQueryImpl_Issue.
2008-04-07 21:18:18 +02:00
resource.c
Assorted spelling fixes.
2008-01-23 21:16:22 +01:00
state.c
wined3d: Honor the texcoordindex when setting the texture matrix.
2008-07-24 11:56:02 +02:00
stateblock.c
wined3d: Remove unneeded address-of operators from array names.
2008-07-14 11:50:22 +02:00
surface.c
wined3d: Support ATI's D3DFMT_ATI2N format.
2008-07-24 11:56:24 +02:00
surface_base.c
wined3d: Remove unneeded address-of operators from array names.
2008-07-14 11:50:22 +02:00
surface_gdi.c
wined3d: Only copy front buffer to screen in gdi RealizePalette.
2008-05-14 21:51:14 +02:00
swapchain.c
wined3d: Restore the gamma when destroying the swapchain.
2008-07-02 12:27:05 +02:00
texture.c
wined3d: Use GL_ARB_texture_non_power_of_two emulation.
2008-07-18 11:41:09 +02:00
utils.c
wined3d: Use a hashmap to store the ffp shaders.
2008-07-31 13:01:50 +02:00
vertexbuffer.c
wined3d: Update copyright lines.
2008-04-02 20:22:42 +02:00
vertexdeclaration.c
d3d: D3DDECLTYPE_UNUSED is not valid in vertex declarations.
2008-07-24 11:55:42 +02:00
vertexshader.c
wined3d: Update copyright lines.
2008-04-02 20:22:42 +02:00
volume.c
wined3d: Implement IWineD3DVolume::UnLoad.
2008-01-14 15:11:07 +01:00
volumetexture.c
wined3d: Use GL_ARB_texture_non_power_of_two emulation.
2008-07-18 11:41:09 +02:00
wined3d.spec
wined3d_main.c
wined3d: Remove the DLL load init function.
2008-07-08 21:08:54 +02:00
wined3d_private.h
wined3d: GL_ARB_fragment_program ffp implementation.
2008-07-31 13:02:04 +02:00
wined3d_private_types.h
wined3d: Track depth stencil location per-surface.
2008-07-03 11:50:52 +02:00