wine/dlls/wined3d
H. Verbeet daa59e00be wined3d: Call LoadLocation() on higher render targets as well, simplify some code in drawPrimitive.
It's probably rare for higher render targets to get locked or updated
from sysmem, but this should still be more correct. It also makes the
code simpler.
2008-07-31 13:04:08 +02:00
..
arb_program_shader.c wined3d: GL_ARB_fragment_program ffp implementation. 2008-07-31 13:02:04 +02:00
ati_fragment_shader.c wined3d: Use a hashmap to store the ffp shaders. 2008-07-31 13:01:50 +02:00
baseshader.c wined3d: Improve some shader traces. 2008-07-16 17:54:23 +02:00
basetexture.c wined3d: Use the nofilter mipmap lookup for np2 textures. 2008-07-18 11:41:21 +02:00
clipper.c
context.c wined3d: Do not enable GL_TEXTURE_SHADER_NV unconditionally. 2008-07-28 11:36:04 +02:00
cubetexture.c wined3d: Use GL_ARB_texture_non_power_of_two emulation. 2008-07-18 11:41:09 +02:00
device.c wined3d: GL_ARB_fragment_program ffp implementation. 2008-07-31 13:02:04 +02:00
directx.c wined3d: GL_ARB_fragment_program ffp implementation. 2008-07-31 13:02:04 +02:00
drawprim.c wined3d: Call LoadLocation() on higher render targets as well, simplify some code in drawPrimitive. 2008-07-31 13:04:08 +02:00
glsl_shader.c wined3d: Use a hashmap to store the ffp shaders. 2008-07-31 13:01:50 +02:00
indexbuffer.c wined3d: Update copyright lines. 2008-04-02 20:22:42 +02:00
Makefile.in wined3d: Give the nvts/nvrc code its own pipeline implementation. 2008-07-14 11:44:26 +02:00
nvidia_texture_shader.c wined3d: Move set_tex_op(_nvrc) to their specific files. 2008-07-22 13:01:45 +02:00
palette.c wined3d: Don't store primary surface palette in device palettes. 2008-03-25 11:53:55 +01:00
pixelshader.c wined3d: Use gl_Color and gl_SecondaryColor to support more varyings in SM3.0 shaders. 2008-06-19 11:47:52 +02:00
query.c wined3d: Add ENTER_GL/LEAVE_GL in IWineD3DOcclusionQueryImpl_Issue. 2008-04-07 21:18:18 +02:00
resource.c Assorted spelling fixes. 2008-01-23 21:16:22 +01:00
state.c wined3d: Honor the texcoordindex when setting the texture matrix. 2008-07-24 11:56:02 +02:00
stateblock.c wined3d: Remove unneeded address-of operators from array names. 2008-07-14 11:50:22 +02:00
surface.c wined3d: Support ATI's D3DFMT_ATI2N format. 2008-07-24 11:56:24 +02:00
surface_base.c wined3d: Remove unneeded address-of operators from array names. 2008-07-14 11:50:22 +02:00
surface_gdi.c wined3d: Only copy front buffer to screen in gdi RealizePalette. 2008-05-14 21:51:14 +02:00
swapchain.c wined3d: Restore the gamma when destroying the swapchain. 2008-07-02 12:27:05 +02:00
texture.c wined3d: Use GL_ARB_texture_non_power_of_two emulation. 2008-07-18 11:41:09 +02:00
utils.c wined3d: Use a hashmap to store the ffp shaders. 2008-07-31 13:01:50 +02:00
vertexbuffer.c wined3d: Update copyright lines. 2008-04-02 20:22:42 +02:00
vertexdeclaration.c d3d: D3DDECLTYPE_UNUSED is not valid in vertex declarations. 2008-07-24 11:55:42 +02:00
vertexshader.c wined3d: Update copyright lines. 2008-04-02 20:22:42 +02:00
volume.c wined3d: Implement IWineD3DVolume::UnLoad. 2008-01-14 15:11:07 +01:00
volumetexture.c wined3d: Use GL_ARB_texture_non_power_of_two emulation. 2008-07-18 11:41:09 +02:00
wined3d.spec
wined3d_main.c wined3d: Remove the DLL load init function. 2008-07-08 21:08:54 +02:00
wined3d_private.h wined3d: GL_ARB_fragment_program ffp implementation. 2008-07-31 13:02:04 +02:00
wined3d_private_types.h wined3d: Track depth stencil location per-surface. 2008-07-03 11:50:52 +02:00