wine/server/thread.c
Alexandre Julliard 62a8b43301 Hacked server-side device support
Added user APCs support.
Many changes to the xterm console to make use of the server (not
finished yet).
Moved some other small stuff to the server.
1999-01-19 17:48:23 +00:00

518 lines
14 KiB
C

/*
* Server-side thread management
*
* Copyright (C) 1998 Alexandre Julliard
*/
#include <assert.h>
#include <fcntl.h>
#include <signal.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <sys/types.h>
#include <sys/uio.h>
#include <unistd.h>
#include "winnt.h"
#include "winerror.h"
#include "server.h"
#include "server/thread.h"
/* thread queues */
struct wait_queue_entry
{
struct wait_queue_entry *next;
struct wait_queue_entry *prev;
struct object *obj;
struct thread *thread;
};
struct thread_wait
{
int count; /* count of objects */
int flags;
struct timeval timeout;
struct wait_queue_entry queues[1];
};
/* asynchronous procedure calls */
struct thread_apc
{
void *func; /* function to call in client */
void *param; /* function param */
};
#define MAX_THREAD_APC 16 /* Max outstanding APCs for a thread */
/* thread operations */
static void dump_thread( struct object *obj, int verbose );
static int thread_signaled( struct object *obj, struct thread *thread );
static void destroy_thread( struct object *obj );
static const struct object_ops thread_ops =
{
dump_thread,
add_queue,
remove_queue,
thread_signaled,
no_satisfied,
no_read_fd,
no_write_fd,
no_flush,
no_get_file_info,
destroy_thread
};
static struct thread *first_thread;
/* create a new thread */
struct thread *create_thread( int fd, void *pid, int *thread_handle,
int *process_handle )
{
struct thread *thread;
struct process *process;
if (!(thread = mem_alloc( sizeof(*thread) ))) return NULL;
if (pid) process = get_process_from_id( pid );
else process = create_process();
if (!process)
{
free( thread );
return NULL;
}
init_object( &thread->obj, &thread_ops, NULL );
thread->client_fd = fd;
thread->process = process;
thread->unix_pid = 0; /* not known yet */
thread->name = NULL;
thread->mutex = NULL;
thread->wait = NULL;
thread->apc = NULL;
thread->apc_count = 0;
thread->error = 0;
thread->state = STARTING;
thread->exit_code = 0x103; /* STILL_ACTIVE */
thread->next = first_thread;
thread->prev = NULL;
thread->priority = THREAD_PRIORITY_NORMAL;
thread->affinity = 1;
thread->suspend = 0;
if (first_thread) first_thread->prev = thread;
first_thread = thread;
add_process_thread( process, thread );
*thread_handle = *process_handle = -1;
if (current)
{
if ((*thread_handle = alloc_handle( current->process, thread,
THREAD_ALL_ACCESS, 0 )) == -1)
goto error;
}
if (current && !pid)
{
if ((*process_handle = alloc_handle( current->process, process,
PROCESS_ALL_ACCESS, 0 )) == -1)
goto error;
}
if (add_client( fd, thread ) == -1) goto error;
return thread;
error:
if (current)
{
close_handle( current->process, *thread_handle );
close_handle( current->process, *process_handle );
}
remove_process_thread( process, thread );
release_object( thread );
return NULL;
}
/* destroy a thread when its refcount is 0 */
static void destroy_thread( struct object *obj )
{
struct thread *thread = (struct thread *)obj;
assert( obj->ops == &thread_ops );
release_object( thread->process );
if (thread->next) thread->next->prev = thread->prev;
if (thread->prev) thread->prev->next = thread->next;
else first_thread = thread->next;
if (thread->name) free( thread->name );
if (thread->apc) free( thread->apc );
if (debug_level) memset( thread, 0xaa, sizeof(thread) ); /* catch errors */
free( thread );
}
/* dump a thread on stdout for debugging purposes */
static void dump_thread( struct object *obj, int verbose )
{
struct thread *thread = (struct thread *)obj;
assert( obj->ops == &thread_ops );
fprintf( stderr, "Thread pid=%d fd=%d name='%s'\n",
thread->unix_pid, thread->client_fd, thread->name );
}
static int thread_signaled( struct object *obj, struct thread *thread )
{
struct thread *mythread = (struct thread *)obj;
return (mythread->state == TERMINATED);
}
/* get a thread pointer from a thread id (and increment the refcount) */
struct thread *get_thread_from_id( void *id )
{
struct thread *t = first_thread;
while (t && (t != id)) t = t->next;
if (t) grab_object( t );
return t;
}
/* get a thread from a handle (and increment the refcount) */
struct thread *get_thread_from_handle( int handle, unsigned int access )
{
return (struct thread *)get_handle_obj( current->process, handle,
access, &thread_ops );
}
/* get all information about a thread */
void get_thread_info( struct thread *thread,
struct get_thread_info_reply *reply )
{
reply->pid = thread;
reply->exit_code = thread->exit_code;
reply->priority = thread->priority;
}
/* set all information about a thread */
void set_thread_info( struct thread *thread,
struct set_thread_info_request *req )
{
if (req->mask & SET_THREAD_INFO_PRIORITY)
thread->priority = req->priority;
if (req->mask & SET_THREAD_INFO_AFFINITY)
{
if (req->affinity != 1) SET_ERROR( ERROR_INVALID_PARAMETER );
else thread->affinity = req->affinity;
}
}
/* suspend a thread */
int suspend_thread( struct thread *thread )
{
int old_count = thread->suspend;
if (thread->suspend < MAXIMUM_SUSPEND_COUNT)
{
if (!thread->suspend++)
{
if (thread->unix_pid) kill( thread->unix_pid, SIGSTOP );
}
}
return old_count;
}
/* resume a thread */
int resume_thread( struct thread *thread )
{
int old_count = thread->suspend;
if (thread->suspend > 0)
{
if (!--thread->suspend)
{
if (thread->unix_pid) kill( thread->unix_pid, SIGCONT );
}
}
return old_count;
}
/* send a reply to a thread */
int send_reply( struct thread *thread, int pass_fd, int n,
... /* arg_1, len_1, ..., arg_n, len_n */ )
{
struct iovec vec[16];
va_list args;
int i;
assert( n < 16 );
va_start( args, n );
for (i = 0; i < n; i++)
{
vec[i].iov_base = va_arg( args, void * );
vec[i].iov_len = va_arg( args, int );
}
va_end( args );
return send_reply_v( thread->client_fd, thread->error, pass_fd, vec, n );
}
/* add a thread to an object wait queue; return 1 if OK, 0 on error */
int add_queue( struct object *obj, struct wait_queue_entry *entry )
{
grab_object( obj );
entry->obj = obj;
entry->prev = obj->tail;
entry->next = NULL;
if (obj->tail) obj->tail->next = entry;
else obj->head = entry;
obj->tail = entry;
return 1;
}
/* remove a thread from an object wait queue */
void remove_queue( struct object *obj, struct wait_queue_entry *entry )
{
if (entry->next) entry->next->prev = entry->prev;
else obj->tail = entry->prev;
if (entry->prev) entry->prev->next = entry->next;
else obj->head = entry->next;
release_object( obj );
}
/* finish waiting */
static void end_wait( struct thread *thread )
{
struct thread_wait *wait = thread->wait;
struct wait_queue_entry *entry;
int i;
assert( wait );
for (i = 0, entry = wait->queues; i < wait->count; i++, entry++)
entry->obj->ops->remove_queue( entry->obj, entry );
if (wait->flags & SELECT_TIMEOUT) set_select_timeout( thread->client_fd, NULL );
free( wait );
thread->wait = NULL;
}
/* build the thread wait structure */
static int wait_on( struct thread *thread, int count,
int *handles, int flags, int timeout )
{
struct thread_wait *wait;
struct wait_queue_entry *entry;
struct object *obj;
int i;
if ((count < 0) || (count > MAXIMUM_WAIT_OBJECTS))
{
SET_ERROR( ERROR_INVALID_PARAMETER );
return 0;
}
if (!(wait = mem_alloc( sizeof(*wait) + (count-1) * sizeof(*entry) ))) return 0;
thread->wait = wait;
wait->count = count;
wait->flags = flags;
if (flags & SELECT_TIMEOUT)
{
gettimeofday( &wait->timeout, 0 );
if (timeout)
{
wait->timeout.tv_usec += (timeout % 1000) * 1000;
if (wait->timeout.tv_usec >= 1000000)
{
wait->timeout.tv_usec -= 1000000;
wait->timeout.tv_sec++;
}
wait->timeout.tv_sec += timeout / 1000;
}
}
for (i = 0, entry = wait->queues; i < count; i++, entry++)
{
if (!(obj = get_handle_obj( thread->process, handles[i],
SYNCHRONIZE, NULL )))
{
wait->count = i - 1;
end_wait( thread );
return 0;
}
entry->thread = thread;
if (!obj->ops->add_queue( obj, entry ))
{
wait->count = i - 1;
end_wait( thread );
return 0;
}
release_object( obj );
}
return 1;
}
/* check if the thread waiting condition is satisfied */
static int check_wait( struct thread *thread, int *signaled )
{
int i;
struct thread_wait *wait = thread->wait;
struct wait_queue_entry *entry = wait->queues;
assert( wait );
if (wait->flags & SELECT_ALL)
{
for (i = 0, entry = wait->queues; i < wait->count; i++, entry++)
if (!entry->obj->ops->signaled( entry->obj, thread )) goto other_checks;
/* Wait satisfied: tell it to all objects */
*signaled = 0;
for (i = 0, entry = wait->queues; i < wait->count; i++, entry++)
if (entry->obj->ops->satisfied( entry->obj, thread ))
*signaled = STATUS_ABANDONED_WAIT_0;
return 1;
}
else
{
for (i = 0, entry = wait->queues; i < wait->count; i++, entry++)
{
if (!entry->obj->ops->signaled( entry->obj, thread )) continue;
/* Wait satisfied: tell it to the object */
*signaled = i;
if (entry->obj->ops->satisfied( entry->obj, thread ))
*signaled += STATUS_ABANDONED_WAIT_0;
return 1;
}
}
other_checks:
if ((wait->flags & SELECT_ALERTABLE) && thread->apc)
{
*signaled = STATUS_USER_APC;
return 1;
}
if (wait->flags & SELECT_TIMEOUT)
{
struct timeval now;
gettimeofday( &now, NULL );
if ((now.tv_sec > wait->timeout.tv_sec) ||
((now.tv_sec == wait->timeout.tv_sec) &&
(now.tv_usec >= wait->timeout.tv_usec)))
{
*signaled = STATUS_TIMEOUT;
return 1;
}
}
return 0;
}
/* send the select reply to wake up the client */
static void send_select_reply( struct thread *thread, int signaled )
{
struct select_reply reply;
reply.signaled = signaled;
if ((signaled == STATUS_USER_APC) && thread->apc)
{
struct thread_apc *apc = thread->apc;
int len = thread->apc_count * sizeof(*apc);
thread->apc = NULL;
thread->apc_count = 0;
send_reply( thread, -1, 2, &reply, sizeof(reply),
apc, len );
free( apc );
}
else send_reply( thread, -1, 1, &reply, sizeof(reply) );
}
/* attempt to wake up a thread */
/* return 1 if OK, 0 if the wait condition is still not satisfied */
static int wake_thread( struct thread *thread )
{
int signaled;
if (!check_wait( thread, &signaled )) return 0;
end_wait( thread );
send_select_reply( thread, signaled );
return 1;
}
/* sleep on a list of objects */
void sleep_on( struct thread *thread, int count, int *handles, int flags, int timeout )
{
assert( !thread->wait );
if (!wait_on( thread, count, handles, flags, timeout ))
{
/* return an error */
send_select_reply( thread, -1 );
return;
}
if (!wake_thread( thread ))
{
/* we need to wait */
if (flags & SELECT_TIMEOUT)
set_select_timeout( thread->client_fd, &thread->wait->timeout );
}
}
/* timeout for the current thread */
void thread_timeout(void)
{
assert( current->wait );
end_wait( current );
send_select_reply( current, STATUS_TIMEOUT );
}
/* attempt to wake threads sleeping on the object wait queue */
void wake_up( struct object *obj, int max )
{
struct wait_queue_entry *entry = obj->head;
while (entry)
{
struct wait_queue_entry *next = entry->next;
if (wake_thread( entry->thread ))
{
if (max && !--max) break;
}
entry = next;
}
}
/* queue an async procedure call */
int thread_queue_apc( struct thread *thread, void *func, void *param )
{
struct thread_apc *apc;
if (!func)
{
SET_ERROR( ERROR_INVALID_PARAMETER );
return 0;
}
if (!thread->apc)
{
if (!(thread->apc = mem_alloc( MAX_THREAD_APC * sizeof(*apc) )))
return 0;
thread->apc_count = 0;
}
else if (thread->apc_count >= MAX_THREAD_APC) return 0;
thread->apc[thread->apc_count].func = func;
thread->apc[thread->apc_count].param = param;
thread->apc_count++;
wake_thread( thread );
return 1;
}
/* kill a thread on the spot */
void kill_thread( struct thread *thread, int exit_code )
{
if (thread->state == TERMINATED) return; /* already killed */
if (thread->unix_pid) kill( thread->unix_pid, SIGTERM );
remove_client( thread->client_fd, exit_code ); /* this will call thread_killed */
}
/* a thread has been killed */
void thread_killed( struct thread *thread, int exit_code )
{
thread->state = TERMINATED;
thread->exit_code = exit_code;
if (thread->wait) end_wait( thread );
abandon_mutexes( thread );
remove_process_thread( thread->process, thread );
wake_up( &thread->obj, 0 );
release_object( thread );
}