wine/include/xaudio2.idl
Andrew Eikum 4ad4c61100 xaudio2: Explicitly version the 2.7 coclasses.
In versions 2.8 and later, no coclasses are provided by the API, so we
should version the old ones to make it clear they're out of date.

Signed-off-by: Andrew Eikum <aeikum@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-01-12 16:05:02 +09:00

1096 lines
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/*
* Copyright (c) 2015 Mark Harmstone
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
import "unknwn.idl";
import "mmdeviceapi.idl";
import "audiosessiontypes.h";
cpp_quote("#include <pshpack1.h>")
[
uuid(fac23f48-31f5-45a8-b49b-5225d61401aa)
]
coclass XAudio20 {
interface IUnknown;
}
[
uuid(e21a7345-eb21-468e-be50-804db97cf708)
]
coclass XAudio21 {
interface IUnknown;
}
[
uuid(b802058a-464a-42db-bc10-b650d6f2586a)
]
coclass XAudio22 {
interface IUnknown;
}
[
uuid(4c5e637a-16c7-4de3-9c46-5ed22181962d)
]
coclass XAudio23 {
interface IUnknown;
}
[
uuid(03219e78-5bc3-44d1-b92e-f63d89cc6526)
]
coclass XAudio24 {
interface IUnknown;
}
[
uuid(4c9b6dde-6809-46e6-a278-9b6a97588670)
]
coclass XAudio25 {
interface IUnknown;
}
[
uuid(3eda9b49-2085-498b-9bb2-39a6778493de)
]
coclass XAudio26 {
interface IUnknown;
}
[
uuid(5a508685-a254-4fba-9b82-9a24b00306af)
]
coclass XAudio27 {
interface IUnknown;
}
[
uuid(db05ea35-0329-4d4b-a53a-6dead03d3852)
]
coclass XAudio2Debug {
interface IUnknown;
}
cpp_quote("#if 0")
typedef struct WAVEFORMATEX
{
WORD wFormatTag;
WORD nChannels;
DWORD nSamplesPerSec;
DWORD nAvgBytesPerSec;
WORD nBlockAlign;
WORD wBitsPerSample;
WORD cbSize;
} WAVEFORMATEX;
typedef struct {
WAVEFORMATEX Format;
union {
WORD wValidBitsPerSample;
WORD wSamplesPerBlock;
WORD wReserved;
} Samples;
DWORD dwChannelMask;
GUID SubFormat;
} WAVEFORMATEXTENSIBLE, *PWAVEFORMATEXTENSIBLE;
cpp_quote("#else")
cpp_quote("#include <mmreg.h>")
cpp_quote("#endif")
interface IXAudio2Voice;
typedef enum XAUDIO2_WINDOWS_PROCESSOR_SPECIFIER
{
Processor1 = 0x00000001,
Processor2 = 0x00000002,
Processor3 = 0x00000004,
Processor4 = 0x00000008,
Processor5 = 0x00000010,
Processor6 = 0x00000020,
Processor7 = 0x00000040,
Processor8 = 0x00000080,
Processor9 = 0x00000100,
Processor10 = 0x00000200,
Processor11 = 0x00000400,
Processor12 = 0x00000800,
Processor13 = 0x00001000,
Processor14 = 0x00002000,
Processor15 = 0x00004000,
Processor16 = 0x00008000,
Processor17 = 0x00010000,
Processor18 = 0x00020000,
Processor19 = 0x00040000,
Processor20 = 0x00080000,
Processor21 = 0x00100000,
Processor22 = 0x00200000,
Processor23 = 0x00400000,
Processor24 = 0x00800000,
Processor25 = 0x01000000,
Processor26 = 0x02000000,
Processor27 = 0x04000000,
Processor28 = 0x08000000,
Processor29 = 0x10000000,
Processor30 = 0x20000000,
Processor31 = 0x40000000,
Processor32 = 0x80000000,
XAUDIO2_ANY_PROCESSOR = 0xffffffff,
XAUDIO2_DEFAULT_PROCESSOR = XAUDIO2_ANY_PROCESSOR
} XAUDIO2_WINDOWS_PROCESSOR_SPECIFIER, XAUDIO2_PROCESSOR;
typedef struct XAUDIO2_PERFORMANCE_DATA
{
UINT64 AudioCyclesSinceLastQuery;
UINT64 TotalCyclesSinceLastQuery;
UINT32 MinimumCyclesPerQuantum;
UINT32 MaximumCyclesPerQuantum;
UINT32 MemoryUsageInBytes;
UINT32 CurrentLatencyInSamples;
UINT32 GlitchesSinceEngineStarted;
UINT32 ActiveSourceVoiceCount;
UINT32 TotalSourceVoiceCount;
UINT32 ActiveSubmixVoiceCount;
UINT32 ActiveResamplerCount;
UINT32 ActiveMatrixMixCount;
UINT32 ActiveXmaSourceVoices;
UINT32 ActiveXmaStreams;
} XAUDIO2_PERFORMANCE_DATA;
typedef struct XAUDIO22_PERFORMANCE_DATA
{
UINT64 AudioCyclesSinceLastQuery;
UINT64 TotalCyclesSinceLastQuery;
UINT32 MinimumCyclesPerQuantum;
UINT32 MaximumCyclesPerQuantum;
UINT32 MemoryUsageInBytes;
UINT32 CurrentLatencyInSamples;
UINT32 GlitchesSinceEngineStarted;
UINT32 ActiveSourceVoiceCount;
UINT32 TotalSourceVoiceCount;
UINT32 ActiveSubmixVoiceCount;
UINT32 TotalSubmixVoiceCount;
UINT32 ActiveXmaSourceVoices;
UINT32 ActiveXmaStreams;
} XAUDIO22_PERFORMANCE_DATA;
typedef struct XAUDIO20_PERFORMANCE_DATA
{
UINT64 AudioCyclesSinceLastQuery;
UINT64 TotalCyclesSinceLastQuery;
UINT32 MinimumCyclesPerQuantum;
UINT32 MaximumCyclesPerQuantum;
UINT32 MemoryUsageInBytes;
UINT32 CurrentLatencyInSamples;
UINT32 GlitchesSinceLastQuery;
UINT32 ActiveSourceVoiceCount;
UINT32 TotalSourceVoiceCount;
UINT32 ActiveSubmixVoiceCount;
UINT32 TotalSubmixVoiceCount;
UINT32 ActiveXmaSourceVoices;
UINT32 ActiveXmaStreams;
} XAUDIO20_PERFORMANCE_DATA;
typedef enum XAUDIO2_DEVICE_ROLE
{
NotDefaultDevice = 0x0,
DefaultConsoleDevice = 0x1,
DefaultMultimediaDevice = 0x2,
DefaultCommunicationsDevice = 0x4,
DefaultGameDevice = 0x8,
GlobalDefaultDevice = 0xf,
InvalidDeviceRole = ~GlobalDefaultDevice
} XAUDIO2_DEVICE_ROLE;
typedef struct XAUDIO2_DEVICE_DETAILS
{
WCHAR DeviceID[256];
WCHAR DisplayName[256];
XAUDIO2_DEVICE_ROLE Role;
WAVEFORMATEXTENSIBLE OutputFormat;
} XAUDIO2_DEVICE_DETAILS;
typedef struct XAUDIO2_VOICE_DETAILS
{
UINT32 CreationFlags;
UINT32 InputChannels;
UINT32 InputSampleRate;
} XAUDIO2_VOICE_DETAILS;
typedef struct XAUDIO2_SEND_DESCRIPTOR
{
UINT32 Flags;
IXAudio2Voice* pOutputVoice;
} XAUDIO2_SEND_DESCRIPTOR;
/* XAudio2 2.3's XAUDIO2_VOICE_SENDS struct */
typedef struct XAUDIO23_VOICE_SENDS
{
UINT32 OutputCount;
IXAudio2Voice **pOutputVoices;
} XAUDIO23_VOICE_SENDS;
typedef struct XAUDIO2_VOICE_SENDS
{
UINT32 SendCount;
XAUDIO2_SEND_DESCRIPTOR* pSends;
} XAUDIO2_VOICE_SENDS;
typedef struct XAUDIO2_EFFECT_DESCRIPTOR
{
IUnknown* pEffect;
BOOL InitialState;
UINT32 OutputChannels;
} XAUDIO2_EFFECT_DESCRIPTOR;
typedef struct XAUDIO2_EFFECT_CHAIN
{
UINT32 EffectCount;
XAUDIO2_EFFECT_DESCRIPTOR* pEffectDescriptors;
} XAUDIO2_EFFECT_CHAIN;
const UINT32 XAUDIO2_MAX_BUFFER_BYTES = 0x80000000;
const UINT32 XAUDIO2_MAX_QUEUED_BUFFERS = 64;
const UINT32 XAUDIO2_MAX_BUFFERS_SYSTEM = 2;
const UINT32 XAUDIO2_MAX_AUDIO_CHANNELS = 64;
const UINT32 XAUDIO2_MIN_SAMPLE_RATE = 1000;
const UINT32 XAUDIO2_MAX_SAMPLE_RATE = 200000;
const float XAUDIO2_MAX_VOLUME_LEVEL = 16777216.0;
const float XAUDIO2_MIN_FREQ_RATIO = (1/1024.0);
const float XAUDIO2_MAX_FREQ_RATIO = 1024.0;
const float XAUDIO2_DEFAULT_FREQ_RATIO = 2.0;
const float XAUDIO2_MAX_FILTER_ONEOVERQ = 1.5;
const float XAUDIO2_MAX_FILTER_FREQUENCY = 1.0;
const UINT32 XAUDIO2_MAX_LOOP_COUNT = 254;
const UINT32 XAUDIO20_MAX_LOOP_COUNT = 0x100000; /* xaudio 2.0 */
const UINT32 XAUDIO2_COMMIT_NOW = 0;
const UINT32 XAUDIO2_COMMIT_ALL = 0;
const UINT32 XAUDIO2_INVALID_OPSET = 0xffffffff;
const UINT32 XAUDIO2_NO_LOOP_REGION = 0;
const UINT32 XAUDIO2_LOOP_INFINITE = 255;
const UINT32 XAUDIO20_LOOP_INFINITE = ((UINT)-1); /* xaudio 2.0 */
const UINT32 XAUDIO2_DEFAULT_CHANNELS = 0;
const UINT32 XAUDIO2_DEFAULT_SAMPLERATE = 0;
[
object,
local
]
interface IXAudio2EngineCallback
{
void OnProcessingPassStart();
void OnProcessingPassEnd();
void OnCriticalError([in] HRESULT Error);
}
typedef enum XAUDIO2_FILTER_TYPE
{
LowPassFilter,
BandPassFilter,
HighPassFilter,
NotchFilter
} XAUDIO2_FILTER_TYPE;
typedef struct XAUDIO2_FILTER_PARAMETERS
{
XAUDIO2_FILTER_TYPE Type;
float Frequency;
float OneOverQ;
} XAUDIO2_FILTER_PARAMETERS;
/* XAudio 2.0's IXAudio2Voice */
/* XAudio2 2.0's IXAudio2Voice interface. Actually called
* IXAudio2Voice in the Mar 2008 DX SDK */
[
object,
local
]
interface IXAudio20Voice
{
void GetVoiceDetails([out] XAUDIO2_VOICE_DETAILS* pVoiceDetails);
HRESULT SetOutputVoices([in] const XAUDIO23_VOICE_SENDS* pSendList);
HRESULT SetEffectChain([in] const XAUDIO2_EFFECT_CHAIN* pEffectChain);
HRESULT EnableEffect(
[in] UINT32 EffectIndex,
[in, defaultvalue(XAUDIO2_COMMIT_NOW)] UINT32 OperationSet);
HRESULT DisableEffect(
[in] UINT32 EffectIndex,
[in, defaultvalue(XAUDIO2_COMMIT_NOW)] UINT32 OperationSet);
void GetEffectState(
[in] UINT32 EffectIndex,
[out] BOOL* pEnabled);
HRESULT SetEffectParameters(
[in] UINT32 EffectIndex,
[in] const void* pParameters,
[in] UINT32 ParametersByteSize,
[in, defaultvalue(XAUDIO2_COMMIT_NOW)] UINT32 OperationSet);
HRESULT GetEffectParameters(
[in] UINT32 EffectIndex,
[out] void* pParameters,
[in] UINT32 ParametersByteSize);
HRESULT SetFilterParameters(
[in] const XAUDIO2_FILTER_PARAMETERS* pParameters,
[in, defaultvalue(XAUDIO2_COMMIT_NOW)] UINT32 OperationSet);
void GetFilterParameters([out] XAUDIO2_FILTER_PARAMETERS* pParameters);
HRESULT SetVolume(
[in] float Volume,
[in, defaultvalue(XAUDIO2_COMMIT_NOW)] UINT32 OperationSet);
void GetVolume([out] float* pVolume);
HRESULT SetChannelVolumes(
[in] UINT32 Channels,
[in, size_is(Channels)] const float* pVolumes,
[in, defaultvalue(XAUDIO2_COMMIT_NOW)] UINT32 OperationSet);
void GetChannelVolumes(
[in] UINT32 Channels,
[out, size_is(Channels)] float* pVolumes);
HRESULT SetOutputMatrix(
[in] IXAudio2Voice* pDestinationVoice,
[in] UINT32 SourceChannels,
[in] UINT32 DestinationChannels,
[in, size_is(SourceChannels * DestinationChannels)] const float* pLevelMatrix,
[in, defaultvalue(XAUDIO2_COMMIT_NOW)] UINT32 OperationSet);
HRESULT GetOutputMatrix(
[in] IXAudio2Voice* pDestinationVoice,
[in] UINT32 SourceChannels,
[in] UINT32 DestinationChannels,
[out, size_is(SourceChannels * DestinationChannels)] float* pLevelMatrix);
void DestroyVoice();
}
/* XAudio 2.3's IXAudio2Voice */
/* XAudio2 2.3's IXAudio2Voice interface. Actually called
* IXAudio2Voice in the Nov 2008 DX SDK */
[
object,
local
]
interface IXAudio23Voice
{
void GetVoiceDetails([out] XAUDIO2_VOICE_DETAILS* pVoiceDetails);
HRESULT SetOutputVoices([in] const XAUDIO23_VOICE_SENDS* pSendList);
HRESULT SetEffectChain([in] const XAUDIO2_EFFECT_CHAIN* pEffectChain);
HRESULT EnableEffect(
[in] UINT32 EffectIndex,
[in, defaultvalue(XAUDIO2_COMMIT_NOW)] UINT32 OperationSet);
HRESULT DisableEffect(
[in] UINT32 EffectIndex,
[in, defaultvalue(XAUDIO2_COMMIT_NOW)] UINT32 OperationSet);
void GetEffectState(
[in] UINT32 EffectIndex,
[out] BOOL* pEnabled);
HRESULT SetEffectParameters(
[in] UINT32 EffectIndex,
[in] const void* pParameters,
[in] UINT32 ParametersByteSize,
[in, defaultvalue(XAUDIO2_COMMIT_NOW)] UINT32 OperationSet);
HRESULT GetEffectParameters(
[in] UINT32 EffectIndex,
[out] void* pParameters,
[in] UINT32 ParametersByteSize);
HRESULT SetFilterParameters(
[in] const XAUDIO2_FILTER_PARAMETERS* pParameters,
[in, defaultvalue(XAUDIO2_COMMIT_NOW)] UINT32 OperationSet);
void GetFilterParameters([out] XAUDIO2_FILTER_PARAMETERS* pParameters);
HRESULT SetVolume(
[in] float Volume,
[in, defaultvalue(XAUDIO2_COMMIT_NOW)] UINT32 OperationSet);
void GetVolume([out] float* pVolume);
HRESULT SetChannelVolumes(
[in] UINT32 Channels,
[in, size_is(Channels)] const float* pVolumes,
[in, defaultvalue(XAUDIO2_COMMIT_NOW)] UINT32 OperationSet);
void GetChannelVolumes(
[in] UINT32 Channels,
[out, size_is(Channels)] float* pVolumes);
HRESULT SetOutputMatrix(
[in] IXAudio2Voice* pDestinationVoice,
[in] UINT32 SourceChannels,
[in] UINT32 DestinationChannels,
[in, size_is(SourceChannels * DestinationChannels)] const float* pLevelMatrix,
[in, defaultvalue(XAUDIO2_COMMIT_NOW)] UINT32 OperationSet);
void GetOutputMatrix(
[in] IXAudio2Voice* pDestinationVoice,
[in] UINT32 SourceChannels,
[in] UINT32 DestinationChannels,
[out, size_is(SourceChannels * DestinationChannels)] float* pLevelMatrix);
void DestroyVoice();
}
[
object,
local
]
interface IXAudio2Voice
{
void GetVoiceDetails([out] XAUDIO2_VOICE_DETAILS* pVoiceDetails);
HRESULT SetOutputVoices([in] const XAUDIO2_VOICE_SENDS* pSendList);
HRESULT SetEffectChain([in] const XAUDIO2_EFFECT_CHAIN* pEffectChain);
HRESULT EnableEffect(
[in] UINT32 EffectIndex,
[in, defaultvalue(XAUDIO2_COMMIT_NOW)] UINT32 OperationSet);
HRESULT DisableEffect(
[in] UINT32 EffectIndex,
[in, defaultvalue(XAUDIO2_COMMIT_NOW)] UINT32 OperationSet);
void GetEffectState(
[in] UINT32 EffectIndex,
[out] BOOL* pEnabled);
HRESULT SetEffectParameters(
[in] UINT32 EffectIndex,
[in] const void* pParameters,
[in] UINT32 ParametersByteSize,
[in, defaultvalue(XAUDIO2_COMMIT_NOW)] UINT32 OperationSet);
HRESULT GetEffectParameters(
[in] UINT32 EffectIndex,
[out] void* pParameters,
[in] UINT32 ParametersByteSize);
HRESULT SetFilterParameters(
[in] const XAUDIO2_FILTER_PARAMETERS* pParameters,
[in, defaultvalue(XAUDIO2_COMMIT_NOW)] UINT32 OperationSet);
void GetFilterParameters([out] XAUDIO2_FILTER_PARAMETERS* pParameters);
HRESULT SetOutputFilterParameters(
[in] IXAudio2Voice* pDestinationVoice,
[in] const XAUDIO2_FILTER_PARAMETERS* pParameters,
[in, defaultvalue(XAUDIO2_COMMIT_NOW)] UINT32 OperationSet);
void GetOutputFilterParameters(
[in] IXAudio2Voice* pDestinationVoice,
[out] XAUDIO2_FILTER_PARAMETERS* pParameters);
HRESULT SetVolume(
[in] float Volume,
[in, defaultvalue(XAUDIO2_COMMIT_NOW)] UINT32 OperationSet);
void GetVolume([out] float* pVolume);
HRESULT SetChannelVolumes(
[in] UINT32 Channels,
[in, size_is(Channels)] const float* pVolumes,
[in, defaultvalue(XAUDIO2_COMMIT_NOW)] UINT32 OperationSet);
void GetChannelVolumes(
[in] UINT32 Channels,
[out, size_is(Channels)] float* pVolumes);
HRESULT SetOutputMatrix(
[in] IXAudio2Voice* pDestinationVoice,
[in] UINT32 SourceChannels,
[in] UINT32 DestinationChannels,
[in, size_is(SourceChannels * DestinationChannels)] const float* pLevelMatrix,
[in, defaultvalue(XAUDIO2_COMMIT_NOW)] UINT32 OperationSet);
void GetOutputMatrix(
[in] IXAudio2Voice* pDestinationVoice,
[in] UINT32 SourceChannels,
[in] UINT32 DestinationChannels,
[out, size_is(SourceChannels * DestinationChannels)] float* pLevelMatrix);
void DestroyVoice();
}
typedef struct XAUDIO2_BUFFER
{
UINT32 Flags;
UINT32 AudioBytes;
const BYTE* pAudioData;
UINT32 PlayBegin;
UINT32 PlayLength;
UINT32 LoopBegin;
UINT32 LoopLength;
UINT32 LoopCount;
void* pContext;
} XAUDIO2_BUFFER;
typedef struct XAUDIO2_BUFFER_WMA
{
const UINT32* pDecodedPacketCumulativeBytes;
UINT32 PacketCount;
} XAUDIO2_BUFFER_WMA;
typedef struct XAUDIO2_VOICE_STATE
{
void* pCurrentBufferContext;
UINT32 BuffersQueued;
UINT64 SamplesPlayed;
} XAUDIO2_VOICE_STATE;
[
local
]
/* XAudio2 2.0's IXAudio2SourceVoice interface. Actually called
* IXAudio2SourceVoice in the Mar 2008 DX SDK */
interface IXAudio20SourceVoice : IXAudio20Voice
{
HRESULT Start(
[in, defaultvalue(0)] UINT32 Flags,
[in, defaultvalue(XAUDIO2_COMMIT_NOW)] UINT32 OperationSet);
HRESULT Stop(
[in, defaultvalue(0)] UINT32 Flags,
[in, defaultvalue(XAUDIO2_COMMIT_NOW)] UINT32 OperationSet);
HRESULT SubmitSourceBuffer(
[in] const XAUDIO2_BUFFER* pBuffer,
[in, defaultvalue(NULL)] const XAUDIO2_BUFFER_WMA* pBufferWMA);
HRESULT FlushSourceBuffers();
HRESULT Discontinuity();
HRESULT ExitLoop([in, defaultvalue(XAUDIO2_COMMIT_NOW)] UINT32 OperationSet);
void GetState([out] XAUDIO2_VOICE_STATE* pVoiceState);
HRESULT SetFrequencyRatio(
[in] float Ratio,
[in, defaultvalue(XAUDIO2_COMMIT_NOW)] UINT32 OperationSet);
void GetFrequencyRatio([out] float* pRatio);
}
[
local
]
/* XAudio2 2.3's IXAudio2SourceVoice interface. Actually called
* IXAudio2SourceVoice in the Nov 2008 DX SDK */
interface IXAudio23SourceVoice : IXAudio23Voice
{
HRESULT Start(
[in, defaultvalue(0)] UINT32 Flags,
[in, defaultvalue(XAUDIO2_COMMIT_NOW)] UINT32 OperationSet);
HRESULT Stop(
[in, defaultvalue(0)] UINT32 Flags,
[in, defaultvalue(XAUDIO2_COMMIT_NOW)] UINT32 OperationSet);
HRESULT SubmitSourceBuffer(
[in] const XAUDIO2_BUFFER* pBuffer,
[in, defaultvalue(NULL)] const XAUDIO2_BUFFER_WMA* pBufferWMA);
HRESULT FlushSourceBuffers();
HRESULT Discontinuity();
HRESULT ExitLoop([in, defaultvalue(XAUDIO2_COMMIT_NOW)] UINT32 OperationSet);
void GetState([out] XAUDIO2_VOICE_STATE* pVoiceState);
HRESULT SetFrequencyRatio(
[in] float Ratio,
[in, defaultvalue(XAUDIO2_COMMIT_NOW)] UINT32 OperationSet);
void GetFrequencyRatio([out] float* pRatio);
}
[
local
]
/* XAudio2 2.7's IXAudio2SourceVoice interface. Actually called
* IXAudio2SourceVoice in the Jun 2010 DX SDK */
interface IXAudio27SourceVoice : IXAudio2Voice
{
HRESULT Start(
[in, defaultvalue(0)] UINT32 Flags,
[in, defaultvalue(XAUDIO2_COMMIT_NOW)] UINT32 OperationSet);
HRESULT Stop(
[in, defaultvalue(0)] UINT32 Flags,
[in, defaultvalue(XAUDIO2_COMMIT_NOW)] UINT32 OperationSet);
HRESULT SubmitSourceBuffer(
[in] const XAUDIO2_BUFFER* pBuffer,
[in, defaultvalue(NULL)] const XAUDIO2_BUFFER_WMA* pBufferWMA);
HRESULT FlushSourceBuffers();
HRESULT Discontinuity();
HRESULT ExitLoop([in, defaultvalue(XAUDIO2_COMMIT_NOW)] UINT32 OperationSet);
void GetState([out] XAUDIO2_VOICE_STATE* pVoiceState);
HRESULT SetFrequencyRatio(
[in] float Ratio,
[in, defaultvalue(XAUDIO2_COMMIT_NOW)] UINT32 OperationSet);
void GetFrequencyRatio([out] float* pRatio);
HRESULT SetSourceSampleRate([in] UINT32 NewSourceSampleRate);
}
[
local
]
/* XAudio2 2.8's IXAudio2SourceVoice interface. */
interface IXAudio2SourceVoice : IXAudio2Voice
{
HRESULT Start(
[in, defaultvalue(0)] UINT32 Flags,
[in, defaultvalue(XAUDIO2_COMMIT_NOW)] UINT32 OperationSet);
HRESULT Stop(
[in, defaultvalue(0)] UINT32 Flags,
[in, defaultvalue(XAUDIO2_COMMIT_NOW)] UINT32 OperationSet);
HRESULT SubmitSourceBuffer(
[in] const XAUDIO2_BUFFER* pBuffer,
[in, defaultvalue(NULL)] const XAUDIO2_BUFFER_WMA* pBufferWMA);
HRESULT FlushSourceBuffers();
HRESULT Discontinuity();
HRESULT ExitLoop([in, defaultvalue(XAUDIO2_COMMIT_NOW)] UINT32 OperationSet);
void GetState([out] XAUDIO2_VOICE_STATE* pVoiceState, [in, defaultvalue(0)] UINT32 Flags);
HRESULT SetFrequencyRatio(
[in] float Ratio,
[in, defaultvalue(XAUDIO2_COMMIT_NOW)] UINT32 OperationSet);
void GetFrequencyRatio([out] float* pRatio);
HRESULT SetSourceSampleRate([in] UINT32 NewSourceSampleRate);
}
[
local
]
/* XAudio2 2.0's IXAudio2SubmixVoice interface. Actually called
* IXAudio2SubmixVoice in the Mar 2008 DX SDK */
interface IXAudio20SubmixVoice : IXAudio20Voice
{
}
[
local
]
/* XAudio2 2.3's IXAudio2SubmixVoice interface. Actually called
* IXAudio2SubmixVoice in the Nov 2008 DX SDK */
interface IXAudio23SubmixVoice : IXAudio23Voice
{
}
[
local
]
interface IXAudio2SubmixVoice : IXAudio2Voice
{
}
[
local
]
/* XAudio2 2.0's IXAudio2MasteringVoice interface. Actually called
* IXAudio2MasteringVoice in the Mar 2008 DX SDK */
interface IXAudio20MasteringVoice : IXAudio20Voice
{
}
[
local
]
/* XAudio2 2.3's IXAudio2MasteringVoice interface. Actually called
* IXAudio2MasteringVoice in the Nov 2008 DX SDK */
interface IXAudio23MasteringVoice : IXAudio23Voice
{
}
[
local
]
interface IXAudio2MasteringVoice : IXAudio2Voice
{
/* not present in XAudio2 2.7 */
void GetChannelMask([out] DWORD *pChannelMask);
}
[
object,
local
]
interface IXAudio20VoiceCallback
{
void OnVoiceProcessingPassStart();
void OnVoiceProcessingPassEnd();
void OnStreamEnd();
void OnBufferStart([in] void* pBufferContext);
void OnBufferEnd([in] void* pBufferContext);
void OnLoopEnd([in] void* pBufferContext);
void OnVoiceError(
[in] void* pBuffercontext,
[in] HRESULT Error);
}
[
object,
local
]
interface IXAudio2VoiceCallback
{
void OnVoiceProcessingPassStart([in] UINT32 BytesRequired);
void OnVoiceProcessingPassEnd();
void OnStreamEnd();
void OnBufferStart([in] void* pBufferContext);
void OnBufferEnd([in] void* pBufferContext);
void OnLoopEnd([in] void* pBufferContext);
void OnVoiceError(
[in] void* pBuffercontext,
[in] HRESULT Error);
}
typedef struct XAUDIO2_DEBUG_CONFIGURATION
{
UINT32 TraceMask;
UINT32 BreakMask;
BOOL LogThreadID;
BOOL LogFileline;
BOOL LogFunctionName;
BOOL LogTiming;
} XAUDIO2_DEBUG_CONFIGURATION;
[
object,
uuid(8bcf1f58-9fe7-4583-8ac6-e2adc465c8bb), /* all versions before 28 share IID_IXAudio */
]
/* XAudio2 2.0's IXAudio2 interface. Actually called IXAudio2 in the Mar 2008
* DX SDK */
interface IXAudio20 : IUnknown
{
HRESULT GetDeviceCount([out] UINT32* pCount);
HRESULT GetDeviceDetails(
[in] UINT32 Index,
[out] XAUDIO2_DEVICE_DETAILS* pDeviceDetails);
HRESULT Initialize(
[in, defaultvalue(0)] UINT32 Flags,
[in, defaultvalue(XAUDIO2_DEFAULT_PROCESSOR)] XAUDIO2_PROCESSOR XAudio2Processor);
HRESULT RegisterForCallbacks([in] IXAudio2EngineCallback* pCallback);
void UnregisterForCallbacks([in] IXAudio2EngineCallback* pCallback);
HRESULT CreateSourceVoice(
[out] IXAudio2SourceVoice** ppSourceVoice,
[in] const WAVEFORMATEX* pSourceFormat,
[in, defaultvalue(0)] UINT32 Flags,
[in, defaultvalue(XAUDIO2_DEFAULT_FREQ_RATIO)] float MaxFrequencyRatio,
[in, defaultvalue(NULL)] IXAudio2VoiceCallback* pCallback,
[in, defaultvalue(NULL)] const XAUDIO2_VOICE_SENDS* pSendList,
[in, defaultvalue(NULL)] const XAUDIO2_EFFECT_CHAIN* pEffectChain);
HRESULT CreateSubmixVoice(
[out] IXAudio2SubmixVoice** ppSubmixVoice,
[in] UINT32 InputChannels,
[in] UINT32 InputSampleRate,
[in, defaultvalue(0)] UINT32 Flags,
[in, defaultvalue(0)] UINT32 ProcessingStage,
[in, defaultvalue(NULL)] const XAUDIO2_VOICE_SENDS* pSendList,
[in, defaultvalue(NULL)] const XAUDIO2_EFFECT_CHAIN* pEffectChain);
HRESULT CreateMasteringVoice(
[out] IXAudio2MasteringVoice** ppMasteringVoice,
[in, defaultvalue(XAUDIO2_DEFAULT_CHANNELS)] UINT32 InputChannels,
[in, defaultvalue(XAUDIO2_DEFAULT_SAMPLERATE)] UINT32 InputSampleRate,
[in, defaultvalue(0)] UINT32 Flags,
[in, defaultvalue(0)] UINT32 DeviceIndex,
[in, defaultvalue(NULL)] const XAUDIO2_EFFECT_CHAIN* pEffectChain);
HRESULT StartEngine();
void StopEngine();
HRESULT CommitChanges([in] UINT32 OperationSet);
void GetPerformanceData([out] XAUDIO20_PERFORMANCE_DATA* pPerfData);
[local] void SetDebugConfiguration(
[in] const XAUDIO2_DEBUG_CONFIGURATION* pDebugConfiguration,
[in, defaultvalue(NULL)] void* pReserved);
}
[
object,
uuid(8bcf1f58-9fe7-4583-8ac6-e2adc465c8bb), /* all versions before 28 share IID_IXAudio */
]
/* XAudio2 2.2's IXAudio2 interface. Actually called IXAudio2 in the Jun 2010
* DX SDK */
interface IXAudio22 : IUnknown
{
HRESULT GetDeviceCount([out] UINT32* pCount);
HRESULT GetDeviceDetails(
[in] UINT32 Index,
[out] XAUDIO2_DEVICE_DETAILS* pDeviceDetails);
HRESULT Initialize(
[in, defaultvalue(0)] UINT32 Flags,
[in, defaultvalue(XAUDIO2_DEFAULT_PROCESSOR)] XAUDIO2_PROCESSOR XAudio2Processor);
HRESULT RegisterForCallbacks([in] IXAudio2EngineCallback* pCallback);
void UnregisterForCallbacks([in] IXAudio2EngineCallback* pCallback);
HRESULT CreateSourceVoice(
[out] IXAudio2SourceVoice** ppSourceVoice,
[in] const WAVEFORMATEX* pSourceFormat,
[in, defaultvalue(0)] UINT32 Flags,
[in, defaultvalue(XAUDIO2_DEFAULT_FREQ_RATIO)] float MaxFrequencyRatio,
[in, defaultvalue(NULL)] IXAudio2VoiceCallback* pCallback,
[in, defaultvalue(NULL)] const XAUDIO2_VOICE_SENDS* pSendList,
[in, defaultvalue(NULL)] const XAUDIO2_EFFECT_CHAIN* pEffectChain);
HRESULT CreateSubmixVoice(
[out] IXAudio2SubmixVoice** ppSubmixVoice,
[in] UINT32 InputChannels,
[in] UINT32 InputSampleRate,
[in, defaultvalue(0)] UINT32 Flags,
[in, defaultvalue(0)] UINT32 ProcessingStage,
[in, defaultvalue(NULL)] const XAUDIO2_VOICE_SENDS* pSendList,
[in, defaultvalue(NULL)] const XAUDIO2_EFFECT_CHAIN* pEffectChain);
HRESULT CreateMasteringVoice(
[out] IXAudio2MasteringVoice** ppMasteringVoice,
[in, defaultvalue(XAUDIO2_DEFAULT_CHANNELS)] UINT32 InputChannels,
[in, defaultvalue(XAUDIO2_DEFAULT_SAMPLERATE)] UINT32 InputSampleRate,
[in, defaultvalue(0)] UINT32 Flags,
[in, defaultvalue(0)] UINT32 DeviceIndex,
[in, defaultvalue(NULL)] const XAUDIO2_EFFECT_CHAIN* pEffectChain);
HRESULT StartEngine();
void StopEngine();
HRESULT CommitChanges([in] UINT32 OperationSet);
void GetPerformanceData([out] XAUDIO22_PERFORMANCE_DATA* pPerfData);
[local] void SetDebugConfiguration(
[in] const XAUDIO2_DEBUG_CONFIGURATION* pDebugConfiguration,
[in, defaultvalue(NULL)] void* pReserved);
}
[
object,
uuid(8bcf1f58-9fe7-4583-8ac6-e2adc465c8bb),
]
/* XAudio2 2.7's IXAudio2 interface. Actually called IXAudio2 in the Jun 2010
* DX SDK */
interface IXAudio27 : IUnknown
{
HRESULT GetDeviceCount([out] UINT32* pCount);
HRESULT GetDeviceDetails(
[in] UINT32 Index,
[out] XAUDIO2_DEVICE_DETAILS* pDeviceDetails);
HRESULT Initialize(
[in, defaultvalue(0)] UINT32 Flags,
[in, defaultvalue(XAUDIO2_DEFAULT_PROCESSOR)] XAUDIO2_PROCESSOR XAudio2Processor);
HRESULT RegisterForCallbacks([in] IXAudio2EngineCallback* pCallback);
void UnregisterForCallbacks([in] IXAudio2EngineCallback* pCallback);
HRESULT CreateSourceVoice(
[out] IXAudio2SourceVoice** ppSourceVoice,
[in] const WAVEFORMATEX* pSourceFormat,
[in, defaultvalue(0)] UINT32 Flags,
[in, defaultvalue(XAUDIO2_DEFAULT_FREQ_RATIO)] float MaxFrequencyRatio,
[in, defaultvalue(NULL)] IXAudio2VoiceCallback* pCallback,
[in, defaultvalue(NULL)] const XAUDIO2_VOICE_SENDS* pSendList,
[in, defaultvalue(NULL)] const XAUDIO2_EFFECT_CHAIN* pEffectChain);
HRESULT CreateSubmixVoice(
[out] IXAudio2SubmixVoice** ppSubmixVoice,
[in] UINT32 InputChannels,
[in] UINT32 InputSampleRate,
[in, defaultvalue(0)] UINT32 Flags,
[in, defaultvalue(0)] UINT32 ProcessingStage,
[in, defaultvalue(NULL)] const XAUDIO2_VOICE_SENDS* pSendList,
[in, defaultvalue(NULL)] const XAUDIO2_EFFECT_CHAIN* pEffectChain);
HRESULT CreateMasteringVoice(
[out] IXAudio2MasteringVoice** ppMasteringVoice,
[in, defaultvalue(XAUDIO2_DEFAULT_CHANNELS)] UINT32 InputChannels,
[in, defaultvalue(XAUDIO2_DEFAULT_SAMPLERATE)] UINT32 InputSampleRate,
[in, defaultvalue(0)] UINT32 Flags,
[in, defaultvalue(0)] UINT32 DeviceIndex,
[in, defaultvalue(NULL)] const XAUDIO2_EFFECT_CHAIN* pEffectChain);
HRESULT StartEngine();
void StopEngine();
HRESULT CommitChanges([in] UINT32 OperationSet);
void GetPerformanceData([out] XAUDIO2_PERFORMANCE_DATA* pPerfData);
[local] void SetDebugConfiguration(
[in] const XAUDIO2_DEBUG_CONFIGURATION* pDebugConfiguration,
[in, defaultvalue(NULL)] void* pReserved);
}
[
object,
uuid(60d8dac8-5aa1-4e8e-b597-2f5e2883d484),
]
/* XAudio2 2.8's IXAudio2 interface. */
interface IXAudio2 : IUnknown
{
HRESULT RegisterForCallbacks([in] IXAudio2EngineCallback* pCallback);
void UnregisterForCallbacks([in] IXAudio2EngineCallback* pCallback);
HRESULT CreateSourceVoice(
[out] IXAudio2SourceVoice** ppSourceVoice,
[in] const WAVEFORMATEX* pSourceFormat,
[in, defaultvalue(0)] UINT32 Flags,
[in, defaultvalue(XAUDIO2_DEFAULT_FREQ_RATIO)] float MaxFrequencyRatio,
[in, defaultvalue(NULL)] IXAudio2VoiceCallback* pCallback,
[in, defaultvalue(NULL)] const XAUDIO2_VOICE_SENDS* pSendList,
[in, defaultvalue(NULL)] const XAUDIO2_EFFECT_CHAIN* pEffectChain);
HRESULT CreateSubmixVoice(
[out] IXAudio2SubmixVoice** ppSubmixVoice,
[in] UINT32 InputChannels,
[in] UINT32 InputSampleRate,
[in, defaultvalue(0)] UINT32 Flags,
[in, defaultvalue(0)] UINT32 ProcessingStage,
[in, defaultvalue(NULL)] const XAUDIO2_VOICE_SENDS* pSendList,
[in, defaultvalue(NULL)] const XAUDIO2_EFFECT_CHAIN* pEffectChain);
HRESULT CreateMasteringVoice(
[out] IXAudio2MasteringVoice** ppMasteringVoice,
[in, defaultvalue(XAUDIO2_DEFAULT_CHANNELS)] UINT32 InputChannels,
[in, defaultvalue(XAUDIO2_DEFAULT_SAMPLERATE)] UINT32 InputSampleRate,
[in, defaultvalue(0)] UINT32 Flags,
[in, defaultvalue(NULL)] LPCWSTR DeviceId,
[in, defaultvalue(NULL)] const XAUDIO2_EFFECT_CHAIN* pEffectChain,
[in, defaultvalue(AudioCategory_GameEffects)] AUDIO_STREAM_CATEGORY StreamCategory);
HRESULT StartEngine();
void StopEngine();
HRESULT CommitChanges([in] UINT32 OperationSet);
void GetPerformanceData([out] XAUDIO2_PERFORMANCE_DATA* pPerfData);
[local] void SetDebugConfiguration(
[in] const XAUDIO2_DEBUG_CONFIGURATION* pDebugConfiguration,
[in, defaultvalue(NULL)] void* pReserved);
}
const UINT32 XAUDIO2_DEBUG_ENGINE = 1;
const UINT32 XAUDIO2_VOICE_NOPITCH = 2;
const UINT32 XAUDIO2_VOICE_NOSRC = 4;
const UINT32 XAUDIO2_VOICE_USEFILTER = 8;
const UINT32 XAUDIO2_VOICE_MUSIC = 16;
const UINT32 XAUDIO2_PLAY_TAILS = 32;
const UINT32 XAUDIO2_END_OF_STREAM = 64;
const UINT32 XAUDIO2_SEND_USEFILTER = 128;
const UINT32 XAUDIO2_VOICE_NOSAMPLESPLAYED = 256;
const XAUDIO2_FILTER_TYPE XAUDIO2_DEFAULT_FILTER_TYPE = LowPassFilter;
const float XAUDIO2_DEFAULT_FILTER_FREQUENCY = XAUDIO2_MAX_FILTER_FREQUENCY;
const float XAUDIO2_DEFAULT_FILTER_ONEOVERQ = 1.0;
const UINT32 XAUDIO2_QUANTUM_NUMERATOR = 1;
const UINT32 XAUDIO2_QUANTUM_DENOMINATOR = 100;
const float XAUDIO2_QUANTUM_MS = (1000.0 * XAUDIO2_QUANTUM_NUMERATOR / XAUDIO2_QUANTUM_DENOMINATOR);
const HRESULT XAUDIO2_E_INVALID_CALL = 0x88960001;
const HRESULT XAUDIO2_E_XMA_DECODER_ERROR = 0x88960002;
const HRESULT XAUDIO2_E_XAPO_CREATION_FAILED = 0x88960003;
const HRESULT XAUDIO2_E_DEVICE_INVALIDATED = 0x88960004;
/* xaudio 2.0 error codes */
const HRESULT XAUDIO20_E_XMA_DECODER_ERROR = 0x88960001;
const HRESULT XAUDIO20_E_XAPO_CREATION_FAILED = 0x88960002;
const HRESULT XAUDIO20_E_DEVICE_INVALIDATED = 0x88960003;
cpp_quote("#ifdef XAUDIO2_HELPER_FUNCTIONS")
cpp_quote("#define _USE_MATH_DEFINES")
cpp_quote("#include <math.h>")
cpp_quote("inline static float XAudio2DecibelsToAmplitudeRatio(float decibels) { return powf(10.0f, decibels/20.0f); }")
cpp_quote("inline static float XAudio2AmplitudeRatioToDecibels(float volume) { if (volume == 0) { return -3.402823466e+38f; } return 20.0f * log10f(volume); }")
cpp_quote("inline static float XAudio2SemitonesToFrequencyRatio(float semitones) { return powf(2.0f, semitones/12.0f); }")
cpp_quote("inline static float XAudio2FrequencyRatioToSemitones(float freqratio) { return 39.86313713864835f * log10f(freqratio); }")
cpp_quote("inline static float XAudio2CutoffFrequencyToRadians(float cutofffreq, UINT32 samplerate) { if ((UINT32)(cutofffreq * 6.0f) >= samplerate) { return XAUDIO2_MAX_FILTER_FREQUENCY; } return 2.0f * sinf((float)M_PI * cutofffreq / samplerate); }")
cpp_quote("inline static float XAudio2RadiansToCutoffFrequency(float radians, float samplerate) { return samplerate * asinf(radians/2.0f) / (float)M_PI; }")
cpp_quote("#endif")
cpp_quote("HRESULT WINAPI XAudio2Create(IXAudio2** pxaudio2, UINT32 flags, XAUDIO2_PROCESSOR processor);")
cpp_quote("#include <poppack.h>")