wine/dlls/d3d11
Nikolay Sivov b951c37b87 d3d11: Use CRT allocation functions.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2022-07-22 19:56:59 +02:00
..
tests d3d11: Check for WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING with WINED3D_RTYPE_TEXTURE_2D. 2022-06-24 21:05:25 +02:00
async.c d3d11: Use CRT allocation functions. 2022-07-22 19:56:59 +02:00
buffer.c d3d11: Use CRT allocation functions. 2022-07-22 19:56:59 +02:00
d3d11.spec
d3d11_main.c d3d11: Build without -DWINE_NO_LONG_TYPES. 2022-04-25 20:35:27 +02:00
d3d11_private.h d3d11: Use CRT allocation functions. 2022-07-22 19:56:59 +02:00
device.c d3d11: Use CRT allocation functions. 2022-07-22 19:56:59 +02:00
inputlayout.c d3d11: Use CRT allocation functions. 2022-07-22 19:56:59 +02:00
Makefile.in d3d11: Build without -DWINE_NO_LONG_TYPES. 2022-04-25 20:35:27 +02:00
shader.c d3d11: Use CRT allocation functions. 2022-07-22 19:56:59 +02:00
state.c d3d11: Use CRT allocation functions. 2022-07-22 19:56:59 +02:00
texture.c d3d11: Use CRT allocation functions. 2022-07-22 19:56:59 +02:00
utils.c
version.rc
view.c d3d11: Use CRT allocation functions. 2022-07-22 19:56:59 +02:00