mirror of
git://source.winehq.org/git/wine.git
synced 2024-11-05 18:01:34 +00:00
f6b5a7cf90
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
370 lines
11 KiB
Text
370 lines
11 KiB
Text
The Wine team is proud to announce that the stable release Wine 3.0
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is now available.
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This release represents a year of development effort and over 6,000
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individual changes. It contains a large number of improvements that
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are listed in the release notes below. The main highlights are:
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- Direct3D 10 and 11 support.
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- The Direct3D command stream.
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- The Android graphics driver.
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- Improved DirectWrite and Direct2D support.
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Once again, because of the annual release schedule, a number of
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features that are being worked on have been deferred to the next
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development cycle. This includes in particular Direct3D 12 and Vulkan
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support, as well as OpenGL ES support to enable Direct3D on Android.
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The source is available from the following locations:
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https://dl.winehq.org/wine/source/3.0/wine-3.0.tar.xz
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http://mirrors.ibiblio.org/wine/source/3.0/wine-3.0.tar.xz
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Binary packages for various distributions will be available from:
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https://www.winehq.org/download
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You will find documentation on https://www.winehq.org/documentation
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You can also get the current source directly from the git
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repository. Check https://www.winehq.org/git for details.
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Wine is available thanks to the work of many people. See the file
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AUTHORS in the distribution for the complete list.
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----------------------------------------------------------------
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What's new in Wine 3.0
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======================
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*** Direct3D
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- A significant number of Direct3D 10 and 11 features are implemented in
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this release, including:
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- Compute shaders.
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- Hull and domain (tessellation) shaders.
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- Stream output.
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- Format capability queries.
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- A large number of shader model 4 and 5 shader instructions.
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- Shader model 4 and 5 interpolation modifiers.
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- Shader model 4 and 5 clip and cull distances.
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- Indirect draws and indirect compute dispatch.
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- Structured buffers.
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- Byte addressable buffers.
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- Append and consume buffers.
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- Unordered access view counters.
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- Cube-map arrays.
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- Layered rendering to 3-dimensional textures and texture arrays.
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- Mip-map generation.
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- Conservative depth output.
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- Type-less (sub)resource copies.
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- Depth bias.
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- The multi-threaded command stream feature serializes Direct3D rendering
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commands from different threads into a single rendering thread. Its main
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purpose in this release is rendering correctness, but the feature also
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provides opportunities for future performance improvements. This feature
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is disabled by default.
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- Support for OpenGL core contexts in Direct3D is improved, to the point
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that core contexts are used by default for Direct3D 10 and 11
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applications on AMD and Intel graphics cards. As a result, users of those
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graphics cards in combination with Mesa OpenGL drivers should no longer
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need to set the "MaxVersionGL" registry key to enable Direct3D 10 and 11
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support.
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- The Direct3D graphics card database recognizes more graphics cards.
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- New HKCU\Software\Wine\Direct3D registry key:
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- "csmt" (REG_DWORD)
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Enable (0x1) or disable (0x0, default) the multi-threaded command
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stream feature described above.
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- Deprecated HKCU\Software\Wine\Direct3D registry keys:
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- "StrictDrawOrdering"
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This has been superseded by the multi-threaded command stream feature.
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- "OffscreenRenderingMode"
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The "fbo" setting is the only remaining supported value. The
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"backbuffer" setting, while still available, is no longer supported.
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- Removed HKCU\Software\Wine\Direct3D registry keys:
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- "AlwaysOffscreen"
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This is always enabled in this release.
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- "MultiSampling"
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Use the "SampleCount" (REG_DWORD) setting to force a specific
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multi-sample anti-aliasing sample count for swapchain render targets
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instead.
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*** Graphics
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- Drawing outlines of Direct2D geometry objects is implemented.
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- Direct2D linear and radial gradient brushes are implemented.
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- Direct2D compatibility with GDI is implemented.
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- Bounds computation of Direct2D geometry objects is implemented.
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- Simplification of Direct2D geometry objects is implemented.
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- The OpenGL extension list is updated to OpenGL version 4.6.
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- The system GLU library is only needed when the Nurbs renderer is used,
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all other GLU functions are implemented internally.
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- Metafile playback in GdiPlus supports most of the GdiPlus-specific
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metafile record types, in addition to the standard metafile records.
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- GdiPlus graphics operations take the GDI transform into account.
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- Encoding image formats with a palette is supported in WindowsCodecs.
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*** Android
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- Wine can be built as an APK package and behaves like a proper Android
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application.
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- A full graphics driver is implemented. Because of restrictions of the
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Android window management API, only full screen desktop mode is
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supported.
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- A full audio driver is implemented.
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- OpenGL is supported, but it's limited to the OpenGL ES API that is
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available on Android.
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- Direct3D is not supported yet, because it cannot run on top of OpenGL ES
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at this point. This will be addressed during the next development cycle.
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*** Kernel
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- The default Windows version is set to Windows 7.
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- The full semantics of named pipes are implemented, including message-mode
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pipes.
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- Position Independent Executables are supported, both for the Wine binary
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itself and also when starting external binaries.
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- Serial and parallel port devices are created automatically, with the
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corresponding symlinks in the dosdevices directory. The detected ports
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can be overridden through the HKLM\Software\Wine\Ports key.
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- Safe DLL search mode is implemented. It is enabled by default, and can be
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disabled by setting the "SafeDllSearchMode" value to 0 under
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HKLM\System\CurrentControlSet\Control\Session Manager.
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- Safe process search mode is implemented. It is disabled by default but
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can be requested by the application, and it can be forced by setting the
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"SafeProcessSearchMode" value to 1 under
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HKLM\System\CurrentControlSet\Control\Session Manager.
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- Asynchronous I/O performance is improved by reducing the number of server
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calls.
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- Memory write watches work correctly when used concurrently with file I/O
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on the same buffers.
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- Virtual memory allocations can be arbitrarily large on 64-bit platforms.
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*** User interface
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- The built-in mouse cursors are redesigned, and available in higher
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resolution for high DPI screens.
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- The Shell Explorer, the common dialogs, and the RichEdit control properly
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scale on high DPI screens.
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- The screen DPI value can be overridden by setting the "LogPixels" value
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under HKEY_CURRENT_USER\Control Panel\Desktop.
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- In desktop mode, higher display resolutions with various aspect ratios
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are supported.
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- The Task Dialog common control is implemented.
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- The Internal User Interface is supported in MSI.
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- Double-buffered theme painting is implemented.
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- The TWAIN library supports a user dialog for selecting the scanner
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source.
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- Device-independent bitmaps and metafiles can be stored into the OLE Data
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Cache.
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*** Desktop integration
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- The StartupWMClass field is set in generated desktop files so that they
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can be matched to their respective Windows binary.
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- Clipboard changes from other X11 applications are detected through the
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Xfixes library instead of polling.
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- The RichEdit control supports pasting metafiles.
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- The Program Manager DDE protocol for manipulating program entries and
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groups is implemented.
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- The HID service for detecting Plug & Play devices is active by default.
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- Version 4 of the system tray notification protocol is supported on macOS.
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*** Text and fonts
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- Contextual glyph substitution is supported in UniScribe.
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- Character tables are based on version 10.0.0 of the Unicode Standard.
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- The Nepali and Bangla (India) locales are supported.
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- Font support is compatible with the new behaviors introduced in FreeType
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version 2.8.1.
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*** DirectWrite
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- Trailing line trimming signs in both character and word modes is
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supported.
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- Cluster wrapping mode is supported.
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- Uniform and proportional line spacing methods are implemented.
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- Oblique and bold simulation is also supported in bitmap rendering mode.
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- Per-factory cache is thread safe.
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- Overhang metrics evaluation for layouts are implemented.
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- In-memory font file loader is implemented and is available to
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applications.
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*** D3DX
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- Support for D3DX 9 preshaders is improved.
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- Support for D3DX 9 application defined effect state managers
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(ID3DXEffectStateManager) is implemented.
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- Using effect pools to share effect parameters between D3DX 9 effects is
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implemented.
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*** Internet and networking
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- UDP/TCP listeners are implemented in Web Services.
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- Web Services supports the .NET Binary Format, including the string table
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extension.
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- Web Services supports the .NET Message Framing Protocol.
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- Asynchronous support is enabled for receiving messages in Web Services.
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- HTML event handling is rewritten to support standard-compliant mode.
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- Multiple new standard-compliant HTML APIs are supported. HTML document
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mode support is improved to preserve compatibility with documents
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expecting legacy behavior.
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- The WebBrowser control supports MHTML files.
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- Embedding HTML documents in .NET applications is better supported.
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- WinHTTP correctly parses cookie attributes.
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*** Cryptography
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- Cryptographic hashes are implemented internally instead of relying on
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GnuTLS.
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- AES encryption is supported.
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- The Microsoft Root Certificate 2011 is added to the list of known
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Microsoft certificates.
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- The Mono and Gecko add-on packages are verified with SHA256 checksums.
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*** ARM platforms
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- On ARM, the floating point ABI defaults to 'softfp' for compatibility
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with Windows binaries. It can be changed by passing the --with-float-abi
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flag to configure.
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- The Wine preloader is also used on ARM64 platforms.
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- Relay debugging is supported on ARM64 platforms.
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*** Built-in applications
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- Registry importing and exporting in RegEdit is reimplemented for better
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compatibility. Windows 3.1 registry files can also be imported. Registry
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files are exported to Unicode format by default.
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- RegEdit always shows the 64-bit view of the registry on 64-bit prefixes.
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- The Reg.exe registry manipulation tool supports importing and exporting
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registry files.
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- The command interpreter implements the MKLINK command.
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- The command interpreter supports escape characters in the prompt string.
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- WineMine shows a confirmation dialog before resetting the best scores.
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*** Tools
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- The IDL compiler (widl) handles C++ aggregate returns in an
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MSVC-compatible way.
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- The resource compiler (wrc) supports translating version resources
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through the po files.
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- The Wine debugger (winedbg) supports printing floating point and SSE
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register state.
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- All Perl scripts that parse XML use the standard XML::LibXML module.
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- The obsolete wineinstall tool is removed.
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*** Miscellaneous
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- XAudio supports float audio formats with more than 2 channels.
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- The Scheduler and related classes are supported in the C++ runtime.
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- SQL driver installation is supported in ODBC.
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- The ProgramData well known directory is supported.
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- The Mono engine is updated with upstream Mono fixes, and supports the
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Mono profiler API version 2.
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- The thread id is always displayed in debug traces.
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*** New external dependencies
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- The krb5 library is used to implement the Kerberos Authentication
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Package.
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- The XFixes library is used to receive clipboard change notifications.
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--
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Alexandre Julliard
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julliard@winehq.org
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