wine/dlls/d3drm
Nikolay Sivov c699803ff0 d3drm: Build without -DWINE_NO_LONG_TYPES.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-04-07 22:44:39 +02:00
..
tests include: Add support for defining Win32 types as 'long' where possible. 2022-01-27 20:38:22 +01:00
d3drm.c d3drm: Build without -DWINE_NO_LONG_TYPES. 2022-04-07 22:44:39 +02:00
d3drm.spec
d3drm_main.c
d3drm_private.h
device.c d3drm: Build without -DWINE_NO_LONG_TYPES. 2022-04-07 22:44:39 +02:00
face.c d3drm: Build without -DWINE_NO_LONG_TYPES. 2022-04-07 22:44:39 +02:00
frame.c d3drm: Build without -DWINE_NO_LONG_TYPES. 2022-04-07 22:44:39 +02:00
light.c d3drm: Build without -DWINE_NO_LONG_TYPES. 2022-04-07 22:44:39 +02:00
Makefile.in d3drm: Build without -DWINE_NO_LONG_TYPES. 2022-04-07 22:44:39 +02:00
material.c d3drm: Build without -DWINE_NO_LONG_TYPES. 2022-04-07 22:44:39 +02:00
math.c
meshbuilder.c d3drm: Build without -DWINE_NO_LONG_TYPES. 2022-04-07 22:44:39 +02:00
texture.c d3drm: Build without -DWINE_NO_LONG_TYPES. 2022-04-07 22:44:39 +02:00
version.rc
viewport.c d3drm: Build without -DWINE_NO_LONG_TYPES. 2022-04-07 22:44:39 +02:00