wine/dlls/d2d1
Alexandre Julliard ff558c63ff d2d1/tests: Adjust geometry to make tests pass on all devices.
Fix suggested by Zebediah Figura.
2022-09-12 17:28:23 +02:00
..
tests d2d1/tests: Adjust geometry to make tests pass on all devices. 2022-09-12 17:28:23 +02:00
bitmap.c d2d1: Use CRT memory allocation functions. 2022-06-20 10:38:19 +02:00
bitmap_render_target.c d2d1: Use CRT memory allocation functions. 2022-06-20 10:38:19 +02:00
brush.c d2d1: Use CRT memory allocation functions. 2022-06-20 10:38:19 +02:00
command_list.c d2d1/commandlist: Implement layer commands. 2022-08-09 15:53:27 +02:00
d2d1.spec
d2d1_private.h d2d1/commandlist: Implement layer commands. 2022-08-09 15:53:27 +02:00
dc_render_target.c d2d1: Use CRT memory allocation functions. 2022-06-20 10:38:19 +02:00
device.c d2d1/commandlist: Implement layer commands. 2022-08-09 15:53:27 +02:00
effect.c d2d1/effect: Keep builtin effects in the same list as the custom once. 2022-07-05 12:34:03 +02:00
factory.c d2d1: Implement GetRegisteredEffects(). 2022-07-05 12:34:03 +02:00
geometry.c d2d1: Use CRT memory allocation functions. 2022-06-20 10:38:19 +02:00
hwnd_render_target.c d2d1: Use CRT memory allocation functions. 2022-06-20 10:38:19 +02:00
layer.c d2d1: Use CRT memory allocation functions. 2022-06-20 10:38:19 +02:00
Makefile.in d2d1: Add a command list object stub. 2022-08-03 15:07:27 +02:00
mesh.c d2d1: Use CRT memory allocation functions. 2022-06-20 10:38:19 +02:00
state_block.c d2d1: Use CRT memory allocation functions. 2022-06-20 10:38:19 +02:00
stroke.c d2d1: Use CRT memory allocation functions. 2022-06-20 10:38:19 +02:00
version.rc
wic_render_target.c d2d1: Use CRT memory allocation functions. 2022-06-20 10:38:19 +02:00