.. |
tests
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d2d1/tests: Adjust geometry to make tests pass on all devices.
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2022-09-12 17:28:23 +02:00 |
bitmap.c
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d2d1: Use CRT memory allocation functions.
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2022-06-20 10:38:19 +02:00 |
bitmap_render_target.c
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d2d1: Use CRT memory allocation functions.
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2022-06-20 10:38:19 +02:00 |
brush.c
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d2d1: Use CRT memory allocation functions.
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2022-06-20 10:38:19 +02:00 |
command_list.c
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d2d1/commandlist: Implement layer commands.
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2022-08-09 15:53:27 +02:00 |
d2d1.spec
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d2d1_private.h
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d2d1/commandlist: Implement layer commands.
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2022-08-09 15:53:27 +02:00 |
dc_render_target.c
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d2d1: Use CRT memory allocation functions.
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2022-06-20 10:38:19 +02:00 |
device.c
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d2d1/commandlist: Implement layer commands.
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2022-08-09 15:53:27 +02:00 |
effect.c
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d2d1/effect: Keep builtin effects in the same list as the custom once.
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2022-07-05 12:34:03 +02:00 |
factory.c
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d2d1: Implement GetRegisteredEffects().
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2022-07-05 12:34:03 +02:00 |
geometry.c
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d2d1: Use CRT memory allocation functions.
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2022-06-20 10:38:19 +02:00 |
hwnd_render_target.c
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d2d1: Use CRT memory allocation functions.
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2022-06-20 10:38:19 +02:00 |
layer.c
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d2d1: Use CRT memory allocation functions.
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2022-06-20 10:38:19 +02:00 |
Makefile.in
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d2d1: Add a command list object stub.
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2022-08-03 15:07:27 +02:00 |
mesh.c
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d2d1: Use CRT memory allocation functions.
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2022-06-20 10:38:19 +02:00 |
state_block.c
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d2d1: Use CRT memory allocation functions.
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2022-06-20 10:38:19 +02:00 |
stroke.c
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d2d1: Use CRT memory allocation functions.
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2022-06-20 10:38:19 +02:00 |
version.rc
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wic_render_target.c
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d2d1: Use CRT memory allocation functions.
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2022-06-20 10:38:19 +02:00 |