wine/dlls/wined3d
2007-03-28 12:43:14 +02:00
..
arb_program_shader.c wined3d: Implement bem shader instruction. 2007-03-27 12:30:38 +02:00
baseshader.c wined3d: Implement bem shader instruction. 2007-03-27 12:30:38 +02:00
basetexture.c wined3d: Activate a context before doing opengl calls. 2007-03-19 12:22:57 +01:00
context.c wined3d: Ensure all states affected by a change in render_offscreen are marked dirty in ActivateContext. 2007-03-21 11:55:52 +01:00
cubetexture.c wined3d: Activate a context before doing opengl calls. 2007-03-19 12:22:57 +01:00
device.c wined3d: Store the pixel format in the texture. 2007-03-21 22:50:49 +01:00
directx.c wined3d: Implement linear fog with pixel shader. 2007-03-23 12:30:23 +01:00
drawprim.c wined3d: Implement linear fog with pixel shader. 2007-03-23 12:30:23 +01:00
glsl_shader.c wined3d: Implement bem shader instruction. 2007-03-27 12:30:38 +02:00
indexbuffer.c wined3d: Activate a context before doing opengl calls. 2007-03-19 12:22:57 +01:00
Makefile.in wined3d: Use the context manager to prepare for drawing. 2007-02-13 12:03:40 +01:00
palette.c wined3d: Use WINED3DRTYPE_SURFACE rather than D3DRTYPE_SURFACE. 2007-02-15 14:20:28 +01:00
pixelshader.c wined3d: Implement bem shader instruction. 2007-03-27 12:30:38 +02:00
query.c wined3d: Support GL_APPLE_fence for event queries. 2007-03-01 11:40:24 +01:00
resource.c wined3d: Add the WINED3DSPD_IUNKNOWN flag and use it. 2007-02-15 14:20:38 +01:00
state.c wined3d: Print lastpixel state fixme only once. 2007-03-28 12:43:14 +02:00
stateblock.c wined3d: Correct various texture limits checks. 2007-03-13 11:53:28 +01:00
surface.c wined3d: General signed format correction without native signed formats. 2007-03-21 22:51:19 +01:00
surface_gdi.c wined3d: Rework surface dirtification. 2007-03-07 12:18:14 +01:00
swapchain.c wined3d: Store an array of contexts in the swapchain. 2007-03-19 12:23:16 +01:00
texture.c wined3d: Activate a context before doing opengl calls. 2007-03-19 12:22:57 +01:00
utils.c wined3d: Activate a context before doing opengl calls. 2007-03-19 12:22:57 +01:00
vertexbuffer.c wined3d: Activate a context before doing opengl calls. 2007-03-19 12:22:57 +01:00
vertexdeclaration.c d3d8: Don't store the d3d8 declaration in the wined3d object. 2007-02-14 13:56:50 +01:00
vertexshader.c wined3d: Remove fog coordinate clamping in the vertex shader. 2007-03-23 12:30:58 +01:00
volume.c wined3d: Make sure volumes have memory allocated. 2007-02-21 11:00:08 +01:00
volumetexture.c wined3d: Activate a context before doing opengl calls. 2007-03-19 12:22:57 +01:00
wined3d.spec
wined3d_main.c wined3d: Replace inline static with static inline. 2007-03-17 20:04:46 +01:00
wined3d_private.h wined3d: Implement bem shader instruction. 2007-03-27 12:30:38 +02:00
wined3d_private_types.h wined3d/ddraw: Forward DDSCL_MULTITHREADED to wined3d. 2007-03-19 12:17:18 +01:00