wine/dlls/winemac.drv/cocoa_app.m

1538 lines
52 KiB
Objective-C

/*
* MACDRV Cocoa application class
*
* Copyright 2011, 2012, 2013 Ken Thomases for CodeWeavers Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#import <Carbon/Carbon.h>
#include <dlfcn.h>
#import "cocoa_app.h"
#import "cocoa_event.h"
#import "cocoa_window.h"
static NSString* const WineAppWaitQueryResponseMode = @"WineAppWaitQueryResponseMode";
int macdrv_err_on;
@interface WarpRecord : NSObject
{
CGEventTimestamp timeBefore, timeAfter;
CGPoint from, to;
}
@property (nonatomic) CGEventTimestamp timeBefore;
@property (nonatomic) CGEventTimestamp timeAfter;
@property (nonatomic) CGPoint from;
@property (nonatomic) CGPoint to;
@end
@implementation WarpRecord
@synthesize timeBefore, timeAfter, from, to;
@end;
@interface WineApplication ()
@property (readwrite, copy, nonatomic) NSEvent* lastFlagsChanged;
@property (copy, nonatomic) NSArray* cursorFrames;
@property (retain, nonatomic) NSTimer* cursorTimer;
@property (retain, nonatomic) NSImage* applicationIcon;
static void PerformRequest(void *info);
@end
@implementation WineApplication
@synthesize keyboardType, lastFlagsChanged;
@synthesize orderedWineWindows, applicationIcon;
@synthesize cursorFrames, cursorTimer;
- (id) init
{
self = [super init];
if (self != nil)
{
CFRunLoopSourceContext context = { 0 };
context.perform = PerformRequest;
requestSource = CFRunLoopSourceCreate(NULL, 0, &context);
if (!requestSource)
{
[self release];
return nil;
}
CFRunLoopAddSource(CFRunLoopGetMain(), requestSource, kCFRunLoopCommonModes);
CFRunLoopAddSource(CFRunLoopGetMain(), requestSource, (CFStringRef)WineAppWaitQueryResponseMode);
requests = [[NSMutableArray alloc] init];
requestsManipQueue = dispatch_queue_create("org.winehq.WineAppRequestManipQueue", NULL);
eventQueues = [[NSMutableArray alloc] init];
eventQueuesLock = [[NSLock alloc] init];
keyWindows = [[NSMutableArray alloc] init];
orderedWineWindows = [[NSMutableArray alloc] init];
originalDisplayModes = [[NSMutableDictionary alloc] init];
warpRecords = [[NSMutableArray alloc] init];
if (!requests || !requestsManipQueue || !eventQueues || !eventQueuesLock ||
!keyWindows || !orderedWineWindows || !originalDisplayModes || !warpRecords)
{
[self release];
return nil;
}
}
return self;
}
- (void) dealloc
{
[applicationIcon release];
[warpRecords release];
[cursorTimer release];
[cursorFrames release];
[originalDisplayModes release];
[orderedWineWindows release];
[keyWindows release];
[eventQueues release];
[eventQueuesLock release];
if (requestsManipQueue) dispatch_release(requestsManipQueue);
[requests release];
if (requestSource)
{
CFRunLoopSourceInvalidate(requestSource);
CFRelease(requestSource);
}
[super dealloc];
}
- (void) transformProcessToForeground
{
if ([self activationPolicy] != NSApplicationActivationPolicyRegular)
{
NSMenu* mainMenu;
NSMenu* submenu;
NSString* bundleName;
NSString* title;
NSMenuItem* item;
[self setActivationPolicy:NSApplicationActivationPolicyRegular];
[self activateIgnoringOtherApps:YES];
mainMenu = [[[NSMenu alloc] init] autorelease];
submenu = [[[NSMenu alloc] initWithTitle:@"Wine"] autorelease];
bundleName = [[NSBundle mainBundle] objectForInfoDictionaryKey:(NSString*)kCFBundleNameKey];
if ([bundleName length])
title = [NSString stringWithFormat:@"Quit %@", bundleName];
else
title = @"Quit";
item = [submenu addItemWithTitle:title action:@selector(terminate:) keyEquivalent:@"q"];
[item setKeyEquivalentModifierMask:NSCommandKeyMask | NSAlternateKeyMask];
item = [[[NSMenuItem alloc] init] autorelease];
[item setTitle:@"Wine"];
[item setSubmenu:submenu];
[mainMenu addItem:item];
submenu = [[[NSMenu alloc] initWithTitle:@"Window"] autorelease];
[submenu addItemWithTitle:@"Minimize" action:@selector(performMiniaturize:) keyEquivalent:@""];
[submenu addItemWithTitle:@"Zoom" action:@selector(performZoom:) keyEquivalent:@""];
[submenu addItem:[NSMenuItem separatorItem]];
[submenu addItemWithTitle:@"Bring All to Front" action:@selector(arrangeInFront:) keyEquivalent:@""];
item = [[[NSMenuItem alloc] init] autorelease];
[item setTitle:@"Window"];
[item setSubmenu:submenu];
[mainMenu addItem:item];
[self setMainMenu:mainMenu];
[self setWindowsMenu:submenu];
[self setApplicationIconImage:self.applicationIcon];
}
}
- (BOOL) waitUntilQueryDone:(int*)done timeout:(NSDate*)timeout processEvents:(BOOL)processEvents
{
PerformRequest(NULL);
do
{
if (processEvents)
{
NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init];
NSEvent* event = [NSApp nextEventMatchingMask:NSAnyEventMask
untilDate:timeout
inMode:NSDefaultRunLoopMode
dequeue:YES];
if (event)
[NSApp sendEvent:event];
[pool release];
}
else
[[NSRunLoop currentRunLoop] runMode:WineAppWaitQueryResponseMode beforeDate:timeout];
} while (!*done && [timeout timeIntervalSinceNow] >= 0);
return *done;
}
- (BOOL) registerEventQueue:(WineEventQueue*)queue
{
[eventQueuesLock lock];
[eventQueues addObject:queue];
[eventQueuesLock unlock];
return TRUE;
}
- (void) unregisterEventQueue:(WineEventQueue*)queue
{
[eventQueuesLock lock];
[eventQueues removeObjectIdenticalTo:queue];
[eventQueuesLock unlock];
}
- (void) computeEventTimeAdjustmentFromTicks:(unsigned long long)tickcount uptime:(uint64_t)uptime_ns
{
eventTimeAdjustment = (tickcount / 1000.0) - (uptime_ns / (double)NSEC_PER_SEC);
}
- (double) ticksForEventTime:(NSTimeInterval)eventTime
{
return (eventTime + eventTimeAdjustment) * 1000;
}
/* Invalidate old focus offers across all queues. */
- (void) invalidateGotFocusEvents
{
WineEventQueue* queue;
windowFocusSerial++;
[eventQueuesLock lock];
for (queue in eventQueues)
{
[queue discardEventsMatchingMask:event_mask_for_type(WINDOW_GOT_FOCUS)
forWindow:nil];
}
[eventQueuesLock unlock];
}
- (void) windowGotFocus:(WineWindow*)window
{
macdrv_event event;
[NSApp invalidateGotFocusEvents];
event.type = WINDOW_GOT_FOCUS;
event.window = (macdrv_window)[window retain];
event.window_got_focus.serial = windowFocusSerial;
if (triedWindows)
event.window_got_focus.tried_windows = [triedWindows retain];
else
event.window_got_focus.tried_windows = [[NSMutableSet alloc] init];
[window.queue postEvent:&event];
}
- (void) windowRejectedFocusEvent:(const macdrv_event*)event
{
if (event->window_got_focus.serial == windowFocusSerial)
{
triedWindows = (NSMutableSet*)event->window_got_focus.tried_windows;
[triedWindows addObject:(WineWindow*)event->window];
for (NSWindow* window in [keyWindows arrayByAddingObjectsFromArray:[self orderedWindows]])
{
if (![triedWindows containsObject:window] && [window canBecomeKeyWindow])
{
[window makeKeyWindow];
break;
}
}
triedWindows = nil;
}
}
- (void) keyboardSelectionDidChange
{
TISInputSourceRef inputSource;
inputSource = TISCopyCurrentKeyboardLayoutInputSource();
if (inputSource)
{
CFDataRef uchr;
uchr = TISGetInputSourceProperty(inputSource,
kTISPropertyUnicodeKeyLayoutData);
if (uchr)
{
macdrv_event event;
WineEventQueue* queue;
event.type = KEYBOARD_CHANGED;
event.window = NULL;
event.keyboard_changed.keyboard_type = self.keyboardType;
event.keyboard_changed.iso_keyboard = (KBGetLayoutType(self.keyboardType) == kKeyboardISO);
event.keyboard_changed.uchr = CFDataCreateCopy(NULL, uchr);
if (event.keyboard_changed.uchr)
{
[eventQueuesLock lock];
for (queue in eventQueues)
{
CFRetain(event.keyboard_changed.uchr);
[queue postEvent:&event];
}
[eventQueuesLock unlock];
CFRelease(event.keyboard_changed.uchr);
}
}
CFRelease(inputSource);
}
}
- (CGFloat) primaryScreenHeight
{
if (!primaryScreenHeightValid)
{
NSArray* screens = [NSScreen screens];
if ([screens count])
{
primaryScreenHeight = NSHeight([[screens objectAtIndex:0] frame]);
primaryScreenHeightValid = TRUE;
}
else
return 1280; /* arbitrary value */
}
return primaryScreenHeight;
}
- (NSPoint) flippedMouseLocation:(NSPoint)point
{
/* This relies on the fact that Cocoa's mouse location points are
actually off by one (precisely because they were flipped from
Quartz screen coordinates using this same technique). */
point.y = [self primaryScreenHeight] - point.y;
return point;
}
- (void) flipRect:(NSRect*)rect
{
// We don't use -primaryScreenHeight here so there's no chance of having
// out-of-date cached info. This method is called infrequently enough
// that getting the screen height each time is not prohibitively expensive.
rect->origin.y = NSMaxY([[[NSScreen screens] objectAtIndex:0] frame]) - NSMaxY(*rect);
}
- (void) wineWindow:(WineWindow*)window
ordered:(NSWindowOrderingMode)order
relativeTo:(WineWindow*)otherWindow
{
NSUInteger index;
switch (order)
{
case NSWindowAbove:
[window retain];
[orderedWineWindows removeObjectIdenticalTo:window];
if (otherWindow)
{
index = [orderedWineWindows indexOfObjectIdenticalTo:otherWindow];
if (index == NSNotFound)
index = 0;
}
else
{
index = 0;
for (otherWindow in orderedWineWindows)
{
if ([otherWindow levelWhenActive] <= [window levelWhenActive])
break;
index++;
}
}
[orderedWineWindows insertObject:window atIndex:index];
[window release];
break;
case NSWindowBelow:
[window retain];
[orderedWineWindows removeObjectIdenticalTo:window];
if (otherWindow)
{
index = [orderedWineWindows indexOfObjectIdenticalTo:otherWindow];
if (index == NSNotFound)
index = [orderedWineWindows count];
}
else
{
index = 0;
for (otherWindow in orderedWineWindows)
{
if ([otherWindow levelWhenActive] < [window levelWhenActive])
break;
index++;
}
}
[orderedWineWindows insertObject:window atIndex:index];
[window release];
break;
case NSWindowOut:
default:
break;
}
}
- (void) sendDisplaysChanged:(BOOL)activating
{
macdrv_event event;
WineEventQueue* queue;
event.type = DISPLAYS_CHANGED;
event.window = NULL;
event.displays_changed.activating = activating;
[eventQueuesLock lock];
for (queue in eventQueues)
[queue postEvent:&event];
[eventQueuesLock unlock];
}
// We can compare two modes directly using CFEqual, but that may require that
// they are identical to a level that we don't need. In particular, when the
// OS switches between the integrated and discrete GPUs, the set of display
// modes can change in subtle ways. We're interested in whether two modes
// match in their most salient features, even if they aren't identical.
- (BOOL) mode:(CGDisplayModeRef)mode1 matchesMode:(CGDisplayModeRef)mode2
{
NSString *encoding1, *encoding2;
uint32_t ioflags1, ioflags2, different;
double refresh1, refresh2;
if (CGDisplayModeGetWidth(mode1) != CGDisplayModeGetWidth(mode2)) return FALSE;
if (CGDisplayModeGetHeight(mode1) != CGDisplayModeGetHeight(mode2)) return FALSE;
encoding1 = [(NSString*)CGDisplayModeCopyPixelEncoding(mode1) autorelease];
encoding2 = [(NSString*)CGDisplayModeCopyPixelEncoding(mode2) autorelease];
if (![encoding1 isEqualToString:encoding2]) return FALSE;
ioflags1 = CGDisplayModeGetIOFlags(mode1);
ioflags2 = CGDisplayModeGetIOFlags(mode2);
different = ioflags1 ^ ioflags2;
if (different & (kDisplayModeValidFlag | kDisplayModeSafeFlag | kDisplayModeStretchedFlag |
kDisplayModeInterlacedFlag | kDisplayModeTelevisionFlag))
return FALSE;
refresh1 = CGDisplayModeGetRefreshRate(mode1);
if (refresh1 == 0) refresh1 = 60;
refresh2 = CGDisplayModeGetRefreshRate(mode2);
if (refresh2 == 0) refresh2 = 60;
if (fabs(refresh1 - refresh2) > 0.1) return FALSE;
return TRUE;
}
- (CGDisplayModeRef)modeMatchingMode:(CGDisplayModeRef)mode forDisplay:(CGDirectDisplayID)displayID
{
CGDisplayModeRef ret = NULL;
NSArray *modes = [(NSArray*)CGDisplayCopyAllDisplayModes(displayID, NULL) autorelease];
for (id candidateModeObject in modes)
{
CGDisplayModeRef candidateMode = (CGDisplayModeRef)candidateModeObject;
if ([self mode:candidateMode matchesMode:mode])
{
ret = candidateMode;
break;
}
}
return ret;
}
- (BOOL) setMode:(CGDisplayModeRef)mode forDisplay:(CGDirectDisplayID)displayID
{
BOOL ret = FALSE;
NSNumber* displayIDKey = [NSNumber numberWithUnsignedInt:displayID];
CGDisplayModeRef currentMode, originalMode;
currentMode = CGDisplayCopyDisplayMode(displayID);
if (!currentMode) // Invalid display ID
return FALSE;
if ([self mode:mode matchesMode:currentMode]) // Already there!
{
CGDisplayModeRelease(currentMode);
return TRUE;
}
mode = [self modeMatchingMode:mode forDisplay:displayID];
if (!mode)
{
CGDisplayModeRelease(currentMode);
return FALSE;
}
originalMode = (CGDisplayModeRef)[originalDisplayModes objectForKey:displayIDKey];
if (!originalMode)
originalMode = currentMode;
if ([self mode:mode matchesMode:originalMode])
{
if ([originalDisplayModes count] == 1) // If this is the last changed display, do a blanket reset
{
CGRestorePermanentDisplayConfiguration();
CGReleaseAllDisplays();
[originalDisplayModes removeAllObjects];
ret = TRUE;
}
else // ... otherwise, try to restore just the one display
{
if (CGDisplaySetDisplayMode(displayID, mode, NULL) == CGDisplayNoErr)
{
[originalDisplayModes removeObjectForKey:displayIDKey];
ret = TRUE;
}
}
}
else
{
if ([originalDisplayModes count] || CGCaptureAllDisplays() == CGDisplayNoErr)
{
if (CGDisplaySetDisplayMode(displayID, mode, NULL) == CGDisplayNoErr)
{
[originalDisplayModes setObject:(id)originalMode forKey:displayIDKey];
ret = TRUE;
}
else if (![originalDisplayModes count])
{
CGRestorePermanentDisplayConfiguration();
CGReleaseAllDisplays();
}
}
}
CGDisplayModeRelease(currentMode);
if (ret)
{
[orderedWineWindows enumerateObjectsWithOptions:NSEnumerationReverse usingBlock:^(id obj, NSUInteger idx, BOOL *stop){
[(WineWindow*)obj adjustWindowLevel];
}];
}
return ret;
}
- (BOOL) areDisplaysCaptured
{
return ([originalDisplayModes count] > 0);
}
- (void) hideCursor
{
if (!cursorHidden)
{
[NSCursor hide];
cursorHidden = TRUE;
}
}
- (void) unhideCursor
{
if (cursorHidden)
{
[NSCursor unhide];
cursorHidden = FALSE;
}
}
- (void) setCursor
{
NSDictionary* frame = [cursorFrames objectAtIndex:cursorFrame];
CGImageRef cgimage = (CGImageRef)[frame objectForKey:@"image"];
NSImage* image = [[NSImage alloc] initWithCGImage:cgimage size:NSZeroSize];
CFDictionaryRef hotSpotDict = (CFDictionaryRef)[frame objectForKey:@"hotSpot"];
CGPoint hotSpot;
NSCursor* cursor;
if (!CGPointMakeWithDictionaryRepresentation(hotSpotDict, &hotSpot))
hotSpot = CGPointZero;
cursor = [[NSCursor alloc] initWithImage:image hotSpot:NSPointFromCGPoint(hotSpot)];
[image release];
[cursor set];
[self unhideCursor];
[cursor release];
}
- (void) nextCursorFrame:(NSTimer*)theTimer
{
NSDictionary* frame;
NSTimeInterval duration;
NSDate* date;
cursorFrame++;
if (cursorFrame >= [cursorFrames count])
cursorFrame = 0;
[self setCursor];
frame = [cursorFrames objectAtIndex:cursorFrame];
duration = [[frame objectForKey:@"duration"] doubleValue];
date = [[theTimer fireDate] dateByAddingTimeInterval:duration];
[cursorTimer setFireDate:date];
}
- (void) setCursorWithFrames:(NSArray*)frames
{
if (self.cursorFrames == frames)
return;
self.cursorFrames = frames;
cursorFrame = 0;
[cursorTimer invalidate];
self.cursorTimer = nil;
if ([frames count])
{
if ([frames count] > 1)
{
NSDictionary* frame = [frames objectAtIndex:0];
NSTimeInterval duration = [[frame objectForKey:@"duration"] doubleValue];
NSDate* date = [NSDate dateWithTimeIntervalSinceNow:duration];
self.cursorTimer = [[[NSTimer alloc] initWithFireDate:date
interval:1000000
target:self
selector:@selector(nextCursorFrame:)
userInfo:nil
repeats:YES] autorelease];
[[NSRunLoop currentRunLoop] addTimer:cursorTimer forMode:NSRunLoopCommonModes];
}
[self setCursor];
}
}
- (void) setApplicationIconFromCGImageArray:(NSArray*)images
{
NSImage* nsimage = nil;
if ([images count])
{
NSSize bestSize = NSZeroSize;
id image;
nsimage = [[[NSImage alloc] initWithSize:NSZeroSize] autorelease];
for (image in images)
{
CGImageRef cgimage = (CGImageRef)image;
NSBitmapImageRep* imageRep = [[NSBitmapImageRep alloc] initWithCGImage:cgimage];
if (imageRep)
{
NSSize size = [imageRep size];
[nsimage addRepresentation:imageRep];
[imageRep release];
if (MIN(size.width, size.height) > MIN(bestSize.width, bestSize.height))
bestSize = size;
}
}
if ([[nsimage representations] count] && bestSize.width && bestSize.height)
[nsimage setSize:bestSize];
else
nsimage = nil;
}
self.applicationIcon = nsimage;
[self setApplicationIconImage:nsimage];
}
- (void) handleCommandTab
{
if ([self isActive])
{
NSRunningApplication* thisApp = [NSRunningApplication currentApplication];
NSRunningApplication* app;
NSRunningApplication* otherValidApp = nil;
if ([originalDisplayModes count])
{
CGRestorePermanentDisplayConfiguration();
CGReleaseAllDisplays();
[originalDisplayModes removeAllObjects];
}
for (app in [[NSWorkspace sharedWorkspace] runningApplications])
{
if (![app isEqual:thisApp] && !app.terminated &&
app.activationPolicy == NSApplicationActivationPolicyRegular)
{
if (!app.hidden)
{
// There's another visible app. Just hide ourselves and let
// the system activate the other app.
[self hide:self];
return;
}
if (!otherValidApp)
otherValidApp = app;
}
}
// Didn't find a visible GUI app. Try the Finder or, if that's not
// running, the first hidden GUI app. If even that doesn't work, we
// just fail to switch and remain the active app.
app = [[NSRunningApplication runningApplicationsWithBundleIdentifier:@"com.apple.finder"] lastObject];
if (!app) app = otherValidApp;
[app unhide];
[app activateWithOptions:0];
}
}
/*
* ---------- Cursor clipping methods ----------
*
* Neither Quartz nor Cocoa has an exact analog for Win32 cursor clipping.
* For one simple case, clipping to a 1x1 rectangle, Quartz does have an
* equivalent: CGAssociateMouseAndMouseCursorPosition(false). For the
* general case, we leverage that. We disassociate mouse movements from
* the cursor position and then move the cursor manually, keeping it within
* the clipping rectangle.
*
* Moving the cursor manually isn't enough. We need to modify the event
* stream so that the events have the new location, too. We need to do
* this at a point before the events enter Cocoa, so that Cocoa will assign
* the correct window to the event. So, we install a Quartz event tap to
* do that.
*
* Also, there's a complication when we move the cursor. We use
* CGWarpMouseCursorPosition(). That doesn't generate mouse movement
* events, but the change of cursor position is incorporated into the
* deltas of the next mouse move event. When the mouse is disassociated
* from the cursor position, we need the deltas to only reflect actual
* device movement, not programmatic changes. So, the event tap cancels
* out the change caused by our calls to CGWarpMouseCursorPosition().
*/
- (void) clipCursorLocation:(CGPoint*)location
{
if (location->x < CGRectGetMinX(cursorClipRect))
location->x = CGRectGetMinX(cursorClipRect);
if (location->y < CGRectGetMinY(cursorClipRect))
location->y = CGRectGetMinY(cursorClipRect);
if (location->x > CGRectGetMaxX(cursorClipRect) - 1)
location->x = CGRectGetMaxX(cursorClipRect) - 1;
if (location->y > CGRectGetMaxY(cursorClipRect) - 1)
location->y = CGRectGetMaxY(cursorClipRect) - 1;
}
- (BOOL) warpCursorTo:(CGPoint*)newLocation from:(const CGPoint*)currentLocation
{
CGPoint oldLocation;
if (currentLocation)
oldLocation = *currentLocation;
else
oldLocation = NSPointToCGPoint([self flippedMouseLocation:[NSEvent mouseLocation]]);
if (!CGPointEqualToPoint(oldLocation, *newLocation))
{
WarpRecord* warpRecord = [[[WarpRecord alloc] init] autorelease];
CGError err;
warpRecord.from = oldLocation;
warpRecord.timeBefore = [[NSProcessInfo processInfo] systemUptime] * NSEC_PER_SEC;
/* Actually move the cursor. */
err = CGWarpMouseCursorPosition(*newLocation);
if (err != kCGErrorSuccess)
return FALSE;
warpRecord.timeAfter = [[NSProcessInfo processInfo] systemUptime] * NSEC_PER_SEC;
*newLocation = NSPointToCGPoint([self flippedMouseLocation:[NSEvent mouseLocation]]);
if (!CGPointEqualToPoint(oldLocation, *newLocation))
{
warpRecord.to = *newLocation;
[warpRecords addObject:warpRecord];
}
}
return TRUE;
}
- (BOOL) isMouseMoveEventType:(CGEventType)type
{
switch(type)
{
case kCGEventMouseMoved:
case kCGEventLeftMouseDragged:
case kCGEventRightMouseDragged:
case kCGEventOtherMouseDragged:
return TRUE;
}
return FALSE;
}
- (int) warpsFinishedByEventTime:(CGEventTimestamp)eventTime location:(CGPoint)eventLocation
{
int warpsFinished = 0;
for (WarpRecord* warpRecord in warpRecords)
{
if (warpRecord.timeAfter < eventTime ||
(warpRecord.timeBefore <= eventTime && CGPointEqualToPoint(eventLocation, warpRecord.to)))
warpsFinished++;
else
break;
}
return warpsFinished;
}
- (CGEventRef) eventTapWithProxy:(CGEventTapProxy)proxy
type:(CGEventType)type
event:(CGEventRef)event
{
CGEventTimestamp eventTime;
CGPoint eventLocation, cursorLocation;
if (type == kCGEventTapDisabledByUserInput)
return event;
if (type == kCGEventTapDisabledByTimeout)
{
CGEventTapEnable(cursorClippingEventTap, TRUE);
return event;
}
if (!clippingCursor)
return event;
eventTime = CGEventGetTimestamp(event);
lastEventTapEventTime = eventTime / (double)NSEC_PER_SEC;
eventLocation = CGEventGetLocation(event);
cursorLocation = NSPointToCGPoint([self flippedMouseLocation:[NSEvent mouseLocation]]);
if ([self isMouseMoveEventType:type])
{
double deltaX, deltaY;
int warpsFinished = [self warpsFinishedByEventTime:eventTime location:eventLocation];
int i;
deltaX = CGEventGetDoubleValueField(event, kCGMouseEventDeltaX);
deltaY = CGEventGetDoubleValueField(event, kCGMouseEventDeltaY);
for (i = 0; i < warpsFinished; i++)
{
WarpRecord* warpRecord = [warpRecords objectAtIndex:0];
deltaX -= warpRecord.to.x - warpRecord.from.x;
deltaY -= warpRecord.to.y - warpRecord.from.y;
[warpRecords removeObjectAtIndex:0];
}
if (warpsFinished)
{
CGEventSetDoubleValueField(event, kCGMouseEventDeltaX, deltaX);
CGEventSetDoubleValueField(event, kCGMouseEventDeltaY, deltaY);
}
synthesizedLocation.x += deltaX;
synthesizedLocation.y += deltaY;
}
// If the event is destined for another process, don't clip it. This may
// happen if the user activates Exposé or Mission Control. In that case,
// our app does not resign active status, so clipping is still in effect,
// but the cursor should not actually be clipped.
//
// In addition, the fact that mouse moves may have been delivered to a
// different process means we have to treat the next one we receive as
// absolute rather than relative.
if (CGEventGetIntegerValueField(event, kCGEventTargetUnixProcessID) == getpid())
[self clipCursorLocation:&synthesizedLocation];
else
lastSetCursorPositionTime = lastEventTapEventTime;
[self warpCursorTo:&synthesizedLocation from:&cursorLocation];
if (!CGPointEqualToPoint(eventLocation, synthesizedLocation))
CGEventSetLocation(event, synthesizedLocation);
return event;
}
CGEventRef WineAppEventTapCallBack(CGEventTapProxy proxy, CGEventType type,
CGEventRef event, void *refcon)
{
WineApplication* app = refcon;
return [app eventTapWithProxy:proxy type:type event:event];
}
- (BOOL) installEventTap
{
ProcessSerialNumber psn;
OSErr err;
CGEventMask mask = CGEventMaskBit(kCGEventLeftMouseDown) |
CGEventMaskBit(kCGEventLeftMouseUp) |
CGEventMaskBit(kCGEventRightMouseDown) |
CGEventMaskBit(kCGEventRightMouseUp) |
CGEventMaskBit(kCGEventMouseMoved) |
CGEventMaskBit(kCGEventLeftMouseDragged) |
CGEventMaskBit(kCGEventRightMouseDragged) |
CGEventMaskBit(kCGEventOtherMouseDown) |
CGEventMaskBit(kCGEventOtherMouseUp) |
CGEventMaskBit(kCGEventOtherMouseDragged) |
CGEventMaskBit(kCGEventScrollWheel);
CFRunLoopSourceRef source;
void* appServices;
OSErr (*pGetCurrentProcess)(ProcessSerialNumber* PSN);
if (cursorClippingEventTap)
return TRUE;
// We need to get the Mac GetCurrentProcess() from the ApplicationServices
// framework with dlsym() because the Win32 function of the same name
// obscures it.
appServices = dlopen("/System/Library/Frameworks/ApplicationServices.framework/ApplicationServices", RTLD_LAZY);
if (!appServices)
return FALSE;
pGetCurrentProcess = dlsym(appServices, "GetCurrentProcess");
if (!pGetCurrentProcess)
{
dlclose(appServices);
return FALSE;
}
err = pGetCurrentProcess(&psn);
dlclose(appServices);
if (err != noErr)
return FALSE;
// We create an annotated session event tap rather than a process-specific
// event tap because we need to programmatically move the cursor even when
// mouse moves are directed to other processes. We disable our tap when
// other processes are active, but things like Exposé are handled by other
// processes even when we remain active.
cursorClippingEventTap = CGEventTapCreate(kCGAnnotatedSessionEventTap, kCGHeadInsertEventTap,
kCGEventTapOptionDefault, mask, WineAppEventTapCallBack, self);
if (!cursorClippingEventTap)
return FALSE;
CGEventTapEnable(cursorClippingEventTap, FALSE);
source = CFMachPortCreateRunLoopSource(NULL, cursorClippingEventTap, 0);
if (!source)
{
CFRelease(cursorClippingEventTap);
cursorClippingEventTap = NULL;
return FALSE;
}
CFRunLoopAddSource(CFRunLoopGetCurrent(), source, kCFRunLoopCommonModes);
CFRelease(source);
return TRUE;
}
- (BOOL) setCursorPosition:(CGPoint)pos
{
BOOL ret;
if (clippingCursor)
{
[self clipCursorLocation:&pos];
synthesizedLocation = pos;
ret = [self warpCursorTo:&synthesizedLocation from:NULL];
if (ret)
{
// We want to discard mouse-move events that have already been
// through the event tap, because it's too late to account for
// the setting of the cursor position with them. However, the
// events that may be queued with times after that but before
// the above warp can still be used. So, use the last event
// tap event time so that -sendEvent: doesn't discard them.
lastSetCursorPositionTime = lastEventTapEventTime;
}
}
else
{
ret = (CGWarpMouseCursorPosition(pos) == kCGErrorSuccess);
if (ret)
lastSetCursorPositionTime = [[NSProcessInfo processInfo] systemUptime];
}
if (ret)
{
WineEventQueue* queue;
// Discard all pending mouse move events.
[eventQueuesLock lock];
for (queue in eventQueues)
{
[queue discardEventsMatchingMask:event_mask_for_type(MOUSE_MOVED) |
event_mask_for_type(MOUSE_MOVED_ABSOLUTE)
forWindow:nil];
}
[eventQueuesLock unlock];
}
return ret;
}
- (void) activateCursorClipping
{
if (clippingCursor)
{
CGEventTapEnable(cursorClippingEventTap, TRUE);
[self setCursorPosition:NSPointToCGPoint([self flippedMouseLocation:[NSEvent mouseLocation]])];
}
}
- (void) deactivateCursorClipping
{
if (clippingCursor)
{
CGEventTapEnable(cursorClippingEventTap, FALSE);
[warpRecords removeAllObjects];
lastSetCursorPositionTime = [[NSProcessInfo processInfo] systemUptime];
}
}
- (BOOL) startClippingCursor:(CGRect)rect
{
CGError err;
if (!cursorClippingEventTap && ![self installEventTap])
return FALSE;
err = CGAssociateMouseAndMouseCursorPosition(false);
if (err != kCGErrorSuccess)
return FALSE;
clippingCursor = TRUE;
cursorClipRect = rect;
if ([self isActive])
[self activateCursorClipping];
return TRUE;
}
- (BOOL) stopClippingCursor
{
CGError err = CGAssociateMouseAndMouseCursorPosition(true);
if (err != kCGErrorSuccess)
return FALSE;
[self deactivateCursorClipping];
clippingCursor = FALSE;
return TRUE;
}
/*
* ---------- NSApplication method overrides ----------
*/
- (void) sendEvent:(NSEvent*)anEvent
{
NSEventType type = [anEvent type];
if (type == NSFlagsChanged)
self.lastFlagsChanged = anEvent;
[super sendEvent:anEvent];
if (type == NSMouseMoved || type == NSLeftMouseDragged ||
type == NSRightMouseDragged || type == NSOtherMouseDragged)
{
WineWindow* targetWindow;
/* Because of the way -[NSWindow setAcceptsMouseMovedEvents:] works, the
event indicates its window is the main window, even if the cursor is
over a different window. Find the actual WineWindow that is under the
cursor and post the event as being for that window. */
if (type == NSMouseMoved)
{
CGPoint cgpoint = CGEventGetLocation([anEvent CGEvent]);
NSPoint point = [self flippedMouseLocation:NSPointFromCGPoint(cgpoint)];
NSInteger windowUnderNumber;
windowUnderNumber = [NSWindow windowNumberAtPoint:point
belowWindowWithWindowNumber:0];
targetWindow = (WineWindow*)[self windowWithWindowNumber:windowUnderNumber];
}
else
targetWindow = (WineWindow*)[anEvent window];
if ([targetWindow isKindOfClass:[WineWindow class]])
{
BOOL absolute = forceNextMouseMoveAbsolute || (targetWindow != lastTargetWindow);
forceNextMouseMoveAbsolute = FALSE;
// If we recently warped the cursor (other than in our cursor-clipping
// event tap), discard mouse move events until we see an event which is
// later than that time.
if (lastSetCursorPositionTime)
{
if ([anEvent timestamp] <= lastSetCursorPositionTime)
return;
lastSetCursorPositionTime = 0;
absolute = TRUE;
}
[targetWindow postMouseMovedEvent:anEvent absolute:absolute];
lastTargetWindow = targetWindow;
}
else if (lastTargetWindow)
{
[[NSCursor arrowCursor] set];
[self unhideCursor];
lastTargetWindow = nil;
}
}
else if (type == NSLeftMouseDown || type == NSLeftMouseUp ||
type == NSRightMouseDown || type == NSRightMouseUp ||
type == NSOtherMouseDown || type == NSOtherMouseUp ||
type == NSScrollWheel)
{
// Since mouse button and scroll wheel events deliver absolute cursor
// position, the accumulating delta from move events is invalidated.
// Make sure next mouse move event starts over from an absolute baseline.
forceNextMouseMoveAbsolute = TRUE;
}
else if (type == NSKeyDown && ![anEvent isARepeat] && [anEvent keyCode] == kVK_Tab)
{
NSUInteger modifiers = [anEvent modifierFlags];
if ((modifiers & NSCommandKeyMask) &&
!(modifiers & (NSControlKeyMask | NSAlternateKeyMask)))
{
// Command-Tab and Command-Shift-Tab would normally be intercepted
// by the system to switch applications. If we're seeing it, it's
// presumably because we've captured the displays, preventing
// normal application switching. Do it manually.
[self handleCommandTab];
}
}
}
/*
* ---------- NSApplicationDelegate methods ----------
*/
- (void)applicationDidBecomeActive:(NSNotification *)notification
{
[self activateCursorClipping];
[orderedWineWindows enumerateObjectsWithOptions:NSEnumerationReverse usingBlock:^(id obj, NSUInteger idx, BOOL *stop){
WineWindow* window = obj;
if ([window levelWhenActive] != [window level])
[window setLevel:[window levelWhenActive]];
}];
// If a Wine process terminates abruptly while it has the display captured
// and switched to a different resolution, Mac OS X will uncapture the
// displays and switch their resolutions back. However, the other Wine
// processes won't have their notion of the desktop rect changed back.
// This can lead them to refuse to draw or acknowledge clicks in certain
// portions of their windows.
//
// To solve this, we synthesize a displays-changed event whenever we're
// activated. This will provoke a re-synchronization of Wine's notion of
// the desktop rect with the actual state.
[self sendDisplaysChanged:TRUE];
// The cursor probably moved while we were inactive. Accumulated mouse
// movement deltas are invalidated. Make sure the next mouse move event
// starts over from an absolute baseline.
forceNextMouseMoveAbsolute = TRUE;
}
- (void)applicationDidChangeScreenParameters:(NSNotification *)notification
{
primaryScreenHeightValid = FALSE;
[self sendDisplaysChanged:FALSE];
// When the display configuration changes, the cursor position may jump.
// Accumulated mouse movement deltas are invalidated. Make sure the next
// mouse move event starts over from an absolute baseline.
forceNextMouseMoveAbsolute = TRUE;
}
- (void)applicationDidResignActive:(NSNotification *)notification
{
macdrv_event event;
WineEventQueue* queue;
[self invalidateGotFocusEvents];
event.type = APP_DEACTIVATED;
event.window = NULL;
[eventQueuesLock lock];
for (queue in eventQueues)
[queue postEvent:&event];
[eventQueuesLock unlock];
}
- (void)applicationWillFinishLaunching:(NSNotification *)notification
{
NSNotificationCenter* nc = [NSNotificationCenter defaultCenter];
[nc addObserverForName:NSWindowDidBecomeKeyNotification
object:nil
queue:nil
usingBlock:^(NSNotification *note){
NSWindow* window = [note object];
[keyWindows removeObjectIdenticalTo:window];
[keyWindows insertObject:window atIndex:0];
}];
[nc addObserverForName:NSWindowWillCloseNotification
object:nil
queue:[NSOperationQueue mainQueue]
usingBlock:^(NSNotification *note){
NSWindow* window = [note object];
[keyWindows removeObjectIdenticalTo:window];
[orderedWineWindows removeObjectIdenticalTo:window];
if (window == lastTargetWindow)
lastTargetWindow = nil;
}];
[nc addObserver:self
selector:@selector(keyboardSelectionDidChange)
name:NSTextInputContextKeyboardSelectionDidChangeNotification
object:nil];
/* The above notification isn't sent unless the NSTextInputContext
class has initialized itself. Poke it. */
[NSTextInputContext self];
self.keyboardType = LMGetKbdType();
}
- (void)applicationWillResignActive:(NSNotification *)notification
{
[self deactivateCursorClipping];
[orderedWineWindows enumerateObjectsWithOptions:NSEnumerationReverse usingBlock:^(id obj, NSUInteger idx, BOOL *stop){
WineWindow* window = obj;
NSInteger level = window.floating ? NSFloatingWindowLevel : NSNormalWindowLevel;
if ([window level] > level)
[window setLevel:level];
}];
}
/***********************************************************************
* PerformRequest
*
* Run-loop-source perform callback. Pull request blocks from the
* array of queued requests and invoke them.
*/
static void PerformRequest(void *info)
{
WineApplication* app = (WineApplication*)NSApp;
for (;;)
{
__block dispatch_block_t block;
dispatch_sync(app->requestsManipQueue, ^{
if ([app->requests count])
{
block = (dispatch_block_t)[[app->requests objectAtIndex:0] retain];
[app->requests removeObjectAtIndex:0];
}
else
block = nil;
});
if (!block)
break;
block();
[block release];
}
}
/***********************************************************************
* OnMainThreadAsync
*
* Run a block on the main thread asynchronously.
*/
void OnMainThreadAsync(dispatch_block_t block)
{
WineApplication* app = (WineApplication*)NSApp;
block = [block copy];
dispatch_sync(app->requestsManipQueue, ^{
[app->requests addObject:block];
});
[block release];
CFRunLoopSourceSignal(app->requestSource);
CFRunLoopWakeUp(CFRunLoopGetMain());
}
@end
/***********************************************************************
* LogError
*/
void LogError(const char* func, NSString* format, ...)
{
va_list args;
va_start(args, format);
LogErrorv(func, format, args);
va_end(args);
}
/***********************************************************************
* LogErrorv
*/
void LogErrorv(const char* func, NSString* format, va_list args)
{
NSString* message = [[NSString alloc] initWithFormat:format arguments:args];
fprintf(stderr, "err:%s:%s", func, [message UTF8String]);
[message release];
}
/***********************************************************************
* macdrv_window_rejected_focus
*
* Pass focus to the next window that hasn't already rejected this same
* WINDOW_GOT_FOCUS event.
*/
void macdrv_window_rejected_focus(const macdrv_event *event)
{
OnMainThread(^{
[NSApp windowRejectedFocusEvent:event];
});
}
/***********************************************************************
* macdrv_get_keyboard_layout
*
* Returns the keyboard layout uchr data.
*/
CFDataRef macdrv_copy_keyboard_layout(CGEventSourceKeyboardType* keyboard_type, int* is_iso)
{
__block CFDataRef result = NULL;
OnMainThread(^{
TISInputSourceRef inputSource;
inputSource = TISCopyCurrentKeyboardLayoutInputSource();
if (inputSource)
{
CFDataRef uchr = TISGetInputSourceProperty(inputSource,
kTISPropertyUnicodeKeyLayoutData);
result = CFDataCreateCopy(NULL, uchr);
CFRelease(inputSource);
*keyboard_type = ((WineApplication*)NSApp).keyboardType;
*is_iso = (KBGetLayoutType(*keyboard_type) == kKeyboardISO);
}
});
return result;
}
/***********************************************************************
* macdrv_beep
*
* Play the beep sound configured by the user in System Preferences.
*/
void macdrv_beep(void)
{
OnMainThreadAsync(^{
NSBeep();
});
}
/***********************************************************************
* macdrv_set_display_mode
*/
int macdrv_set_display_mode(const struct macdrv_display* display,
CGDisplayModeRef display_mode)
{
__block int ret;
OnMainThread(^{
ret = [NSApp setMode:display_mode forDisplay:display->displayID];
});
return ret;
}
/***********************************************************************
* macdrv_set_cursor
*
* Set the cursor.
*
* If name is non-NULL, it is a selector for a class method on NSCursor
* identifying the cursor to set. In that case, frames is ignored. If
* name is NULL, then frames is used.
*
* frames is an array of dictionaries. Each dictionary is a frame of
* an animated cursor. Under the key "image" is a CGImage for the
* frame. Under the key "duration" is a CFNumber time interval, in
* seconds, for how long that frame is presented before proceeding to
* the next frame. Under the key "hotSpot" is a CFDictionary encoding a
* CGPoint, to be decoded using CGPointMakeWithDictionaryRepresentation().
* This is the hot spot, measured in pixels down and to the right of the
* top-left corner of the image.
*
* If the array has exactly 1 element, the cursor is static, not
* animated. If frames is NULL or has 0 elements, the cursor is hidden.
*/
void macdrv_set_cursor(CFStringRef name, CFArrayRef frames)
{
SEL sel;
sel = NSSelectorFromString((NSString*)name);
if (sel)
{
OnMainThreadAsync(^{
NSCursor* cursor = [NSCursor performSelector:sel];
[NSApp setCursorWithFrames:nil];
[cursor set];
[NSApp unhideCursor];
});
}
else
{
NSArray* nsframes = (NSArray*)frames;
if ([nsframes count])
{
OnMainThreadAsync(^{
[NSApp setCursorWithFrames:nsframes];
});
}
else
{
OnMainThreadAsync(^{
[NSApp setCursorWithFrames:nil];
[NSApp hideCursor];
});
}
}
}
/***********************************************************************
* macdrv_get_cursor_position
*
* Obtains the current cursor position. Returns zero on failure,
* non-zero on success.
*/
int macdrv_get_cursor_position(CGPoint *pos)
{
OnMainThread(^{
NSPoint location = [NSEvent mouseLocation];
location = [NSApp flippedMouseLocation:location];
*pos = NSPointToCGPoint(location);
});
return TRUE;
}
/***********************************************************************
* macdrv_set_cursor_position
*
* Sets the cursor position without generating events. Returns zero on
* failure, non-zero on success.
*/
int macdrv_set_cursor_position(CGPoint pos)
{
__block int ret;
OnMainThread(^{
ret = [NSApp setCursorPosition:pos];
});
return ret;
}
/***********************************************************************
* macdrv_clip_cursor
*
* Sets the cursor cursor clipping rectangle. If the rectangle is equal
* to or larger than the whole desktop region, the cursor is unclipped.
* Returns zero on failure, non-zero on success.
*/
int macdrv_clip_cursor(CGRect rect)
{
__block int ret;
OnMainThread(^{
BOOL clipping = FALSE;
if (!CGRectIsInfinite(rect))
{
NSRect nsrect = NSRectFromCGRect(rect);
NSScreen* screen;
/* Convert the rectangle from top-down coords to bottom-up. */
[NSApp flipRect:&nsrect];
clipping = FALSE;
for (screen in [NSScreen screens])
{
if (!NSContainsRect(nsrect, [screen frame]))
{
clipping = TRUE;
break;
}
}
}
if (clipping)
ret = [NSApp startClippingCursor:rect];
else
ret = [NSApp stopClippingCursor];
});
return ret;
}
/***********************************************************************
* macdrv_set_application_icon
*
* Set the application icon. The images array contains CGImages. If
* there are more than one, then they represent different sizes or
* color depths from the icon resource. If images is NULL or empty,
* restores the default application image.
*/
void macdrv_set_application_icon(CFArrayRef images)
{
NSArray* imageArray = (NSArray*)images;
OnMainThreadAsync(^{
[NSApp setApplicationIconFromCGImageArray:imageArray];
});
}