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1164 lines
37 KiB
C
1164 lines
37 KiB
C
/* Direct3D Viewport
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* Copyright (c) 1998 Lionel ULMER
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* Copyright (c) 2006-2007 Stefan DÖSINGER
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*
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* This file contains the implementation of Direct3DViewport2.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include "config.h"
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#include "wine/port.h"
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#include "ddraw_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(ddraw);
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/*****************************************************************************
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* Helper functions
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*****************************************************************************/
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static void update_clip_space(struct d3d_device *device,
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struct wined3d_vec3 *scale, struct wined3d_vec3 *offset)
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{
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D3DMATRIX clip_space =
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{
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scale->x, 0.0f, 0.0f, 0.0f,
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0.0f, scale->y, 0.0f, 0.0f,
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0.0f, 0.0f, scale->z, 0.0f,
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offset->x, offset->y, offset->z, 1.0f,
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};
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D3DMATRIX projection;
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multiply_matrix(&projection, &clip_space, &device->legacy_projection);
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wined3d_device_set_transform(device->wined3d_device,
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WINED3D_TS_PROJECTION, (struct wined3d_matrix *)&projection);
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device->legacy_clipspace = clip_space;
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}
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/*****************************************************************************
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* viewport_activate
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*
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* activates the viewport using IDirect3DDevice7::SetViewport
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*
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*****************************************************************************/
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void viewport_activate(struct d3d_viewport *This, BOOL ignore_lights)
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{
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struct wined3d_vec3 scale, offset;
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D3DVIEWPORT7 vp;
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if (!ignore_lights)
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{
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struct d3d_light *light;
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/* Activate all the lights associated with this context */
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LIST_FOR_EACH_ENTRY(light, &This->light_list, struct d3d_light, entry)
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{
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light_activate(light);
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}
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}
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/* And copy the values in the structure used by the device */
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if (This->use_vp2)
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{
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vp.dwX = This->viewports.vp2.dwX;
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vp.dwY = This->viewports.vp2.dwY;
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vp.dwHeight = This->viewports.vp2.dwHeight;
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vp.dwWidth = This->viewports.vp2.dwWidth;
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vp.dvMinZ = 0.0f;
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vp.dvMaxZ = 1.0f;
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scale.x = 2.0f / This->viewports.vp2.dvClipWidth;
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scale.y = 2.0f / This->viewports.vp2.dvClipHeight;
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scale.z = 1.0f / (This->viewports.vp2.dvMaxZ - This->viewports.vp2.dvMinZ);
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offset.x = -2.0f * This->viewports.vp2.dvClipX / This->viewports.vp2.dvClipWidth - 1.0f;
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offset.y = -2.0f * This->viewports.vp2.dvClipY / This->viewports.vp2.dvClipHeight + 1.0f;
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offset.z = -This->viewports.vp2.dvMinZ / (This->viewports.vp2.dvMaxZ - This->viewports.vp2.dvMinZ);
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}
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else
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{
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vp.dwX = This->viewports.vp1.dwX;
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vp.dwY = This->viewports.vp1.dwY;
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vp.dwHeight = This->viewports.vp1.dwHeight;
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vp.dwWidth = This->viewports.vp1.dwWidth;
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vp.dvMinZ = 0.0f;
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vp.dvMaxZ = 1.0f;
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scale.x = 2.0f * This->viewports.vp1.dvScaleX / This->viewports.vp1.dwWidth;
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scale.y = 2.0f * This->viewports.vp1.dvScaleY / This->viewports.vp1.dwHeight;
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scale.z = 1.0f;
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offset.x = 0.0f;
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offset.y = 0.0f;
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offset.z = 0.0f;
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}
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update_clip_space(This->active_device, &scale, &offset);
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IDirect3DDevice7_SetViewport(&This->active_device->IDirect3DDevice7_iface, &vp);
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}
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/*****************************************************************************
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* _dump_D3DVIEWPORT, _dump_D3DVIEWPORT2
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*
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* Writes viewport information to TRACE
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*
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*****************************************************************************/
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static void _dump_D3DVIEWPORT(const D3DVIEWPORT *lpvp)
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{
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TRACE(" - dwSize = %d dwX = %d dwY = %d\n",
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lpvp->dwSize, lpvp->dwX, lpvp->dwY);
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TRACE(" - dwWidth = %d dwHeight = %d\n",
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lpvp->dwWidth, lpvp->dwHeight);
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TRACE(" - dvScaleX = %f dvScaleY = %f\n",
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lpvp->dvScaleX, lpvp->dvScaleY);
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TRACE(" - dvMaxX = %f dvMaxY = %f\n",
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lpvp->dvMaxX, lpvp->dvMaxY);
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TRACE(" - dvMinZ = %f dvMaxZ = %f\n",
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lpvp->dvMinZ, lpvp->dvMaxZ);
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}
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static void _dump_D3DVIEWPORT2(const D3DVIEWPORT2 *lpvp)
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{
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TRACE(" - dwSize = %d dwX = %d dwY = %d\n",
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lpvp->dwSize, lpvp->dwX, lpvp->dwY);
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TRACE(" - dwWidth = %d dwHeight = %d\n",
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lpvp->dwWidth, lpvp->dwHeight);
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TRACE(" - dvClipX = %f dvClipY = %f\n",
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lpvp->dvClipX, lpvp->dvClipY);
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TRACE(" - dvClipWidth = %f dvClipHeight = %f\n",
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lpvp->dvClipWidth, lpvp->dvClipHeight);
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TRACE(" - dvMinZ = %f dvMaxZ = %f\n",
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lpvp->dvMinZ, lpvp->dvMaxZ);
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}
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static inline struct d3d_viewport *impl_from_IDirect3DViewport3(IDirect3DViewport3 *iface)
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{
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return CONTAINING_RECORD(iface, struct d3d_viewport, IDirect3DViewport3_iface);
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}
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/*****************************************************************************
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* IUnknown Methods.
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*****************************************************************************/
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/*****************************************************************************
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* IDirect3DViewport3::QueryInterface
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*
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* A normal QueryInterface. Can query all interface versions and the
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* IUnknown interface. The VTables of the different versions
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* are equal
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*
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* Params:
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* refiid: Interface id queried for
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* obj: Address to write the interface pointer to
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*
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* Returns:
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* S_OK on success.
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* E_NOINTERFACE if the requested interface wasn't found
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*
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*****************************************************************************/
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static HRESULT WINAPI d3d_viewport_QueryInterface(IDirect3DViewport3 *iface, REFIID riid, void **object)
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{
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TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
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if (IsEqualGUID(&IID_IDirect3DViewport3, riid)
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|| IsEqualGUID(&IID_IDirect3DViewport2, riid)
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|| IsEqualGUID(&IID_IDirect3DViewport, riid)
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|| IsEqualGUID(&IID_IUnknown, riid))
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{
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IDirect3DViewport3_AddRef(iface);
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*object = iface;
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return S_OK;
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}
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WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
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*object = NULL;
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return E_NOINTERFACE;
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}
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/*****************************************************************************
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* IDirect3DViewport3::AddRef
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*
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* Increases the refcount.
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*
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* Returns:
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* The new refcount
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*
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*****************************************************************************/
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static ULONG WINAPI d3d_viewport_AddRef(IDirect3DViewport3 *iface)
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{
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struct d3d_viewport *viewport = impl_from_IDirect3DViewport3(iface);
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ULONG ref = InterlockedIncrement(&viewport->ref);
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TRACE("%p increasing refcount to %u.\n", viewport, ref);
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return ref;
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}
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/*****************************************************************************
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* IDirect3DViewport3::Release
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*
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* Reduces the refcount. If it falls to 0, the interface is released
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*
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* Returns:
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* The new refcount
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*
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*****************************************************************************/
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static ULONG WINAPI d3d_viewport_Release(IDirect3DViewport3 *iface)
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{
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struct d3d_viewport *viewport = impl_from_IDirect3DViewport3(iface);
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ULONG ref = InterlockedDecrement(&viewport->ref);
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TRACE("%p decreasing refcount to %u.\n", viewport, ref);
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if (!ref)
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HeapFree(GetProcessHeap(), 0, viewport);
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return ref;
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}
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/*****************************************************************************
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* IDirect3DViewport Methods.
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*****************************************************************************/
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/*****************************************************************************
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* IDirect3DViewport3::Initialize
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*
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* No-op initialization.
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*
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* Params:
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* Direct3D: The direct3D device this viewport is assigned to
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*
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* Returns:
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* DDERR_ALREADYINITIALIZED
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*
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*****************************************************************************/
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static HRESULT WINAPI d3d_viewport_Initialize(IDirect3DViewport3 *iface, IDirect3D *d3d)
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{
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TRACE("iface %p, d3d %p.\n", iface, d3d);
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return DDERR_ALREADYINITIALIZED;
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}
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/*****************************************************************************
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* IDirect3DViewport3::GetViewport
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*
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* Returns the viewport data assigned to this viewport interface
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*
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* Params:
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* Data: Address to store the data
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*
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* Returns:
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* D3D_OK on success
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* DDERR_INVALIDPARAMS if Data is NULL
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*
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*****************************************************************************/
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static HRESULT WINAPI d3d_viewport_GetViewport(IDirect3DViewport3 *iface, D3DVIEWPORT *lpData)
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{
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struct d3d_viewport *This = impl_from_IDirect3DViewport3(iface);
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DWORD dwSize;
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TRACE("iface %p, data %p.\n", iface, lpData);
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wined3d_mutex_lock();
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dwSize = lpData->dwSize;
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memset(lpData, 0, dwSize);
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if (!This->use_vp2)
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memcpy(lpData, &(This->viewports.vp1), dwSize);
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else {
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D3DVIEWPORT vp1;
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vp1.dwSize = sizeof(vp1);
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vp1.dwX = This->viewports.vp2.dwX;
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vp1.dwY = This->viewports.vp2.dwY;
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vp1.dwWidth = This->viewports.vp2.dwWidth;
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vp1.dwHeight = This->viewports.vp2.dwHeight;
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vp1.dvMaxX = 0.0;
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vp1.dvMaxY = 0.0;
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vp1.dvScaleX = 0.0;
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vp1.dvScaleY = 0.0;
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vp1.dvMinZ = This->viewports.vp2.dvMinZ;
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vp1.dvMaxZ = This->viewports.vp2.dvMaxZ;
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memcpy(lpData, &vp1, dwSize);
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}
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if (TRACE_ON(ddraw))
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{
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TRACE(" returning D3DVIEWPORT :\n");
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_dump_D3DVIEWPORT(lpData);
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}
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wined3d_mutex_unlock();
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return DD_OK;
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}
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/*****************************************************************************
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* IDirect3DViewport3::SetViewport
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*
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* Sets the viewport information for this interface
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*
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* Params:
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* lpData: Viewport to set
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*
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* Returns:
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* D3D_OK on success
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* DDERR_INVALIDPARAMS if Data is NULL
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*
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*****************************************************************************/
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static HRESULT WINAPI d3d_viewport_SetViewport(IDirect3DViewport3 *iface, D3DVIEWPORT *lpData)
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{
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struct d3d_viewport *This = impl_from_IDirect3DViewport3(iface);
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IDirect3DViewport3 *current_viewport;
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TRACE("iface %p, data %p.\n", iface, lpData);
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if (TRACE_ON(ddraw))
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{
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TRACE(" getting D3DVIEWPORT :\n");
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_dump_D3DVIEWPORT(lpData);
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}
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wined3d_mutex_lock();
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This->use_vp2 = 0;
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memset(&(This->viewports.vp1), 0, sizeof(This->viewports.vp1));
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memcpy(&(This->viewports.vp1), lpData, lpData->dwSize);
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/* Tests on two games show that these values are never used properly so override
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them with proper ones :-)
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*/
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This->viewports.vp1.dvMinZ = 0.0;
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This->viewports.vp1.dvMaxZ = 1.0;
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if (This->active_device)
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{
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IDirect3DDevice3 *d3d_device3 = &This->active_device->IDirect3DDevice3_iface;
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if (SUCCEEDED(IDirect3DDevice3_GetCurrentViewport(d3d_device3, ¤t_viewport)))
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{
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if (current_viewport == iface) viewport_activate(This, FALSE);
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IDirect3DViewport3_Release(current_viewport);
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}
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}
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wined3d_mutex_unlock();
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return DD_OK;
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}
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/*****************************************************************************
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* IDirect3DViewport3::TransformVertices
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*
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* Transforms vertices by the transformation matrix.
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*
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* This function is pretty similar to IDirect3DVertexBuffer7::ProcessVertices,
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* so it's tempting to forward it to there. However, there are some
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* tiny differences. First, the lpOffscreen flag that is reported back,
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* then there is the homogeneous vertex that is generated. Also there's a lack
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* of FVFs, but still a custom stride. Last, the d3d1 - d3d3 viewport has some
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* settings (scale) that d3d7 and wined3d do not have. All in all wrapping to
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* ProcessVertices doesn't pay of in terms of wrapper code needed and code
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* reused.
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*
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* Params:
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* dwVertexCount: The number of vertices to be transformed
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* lpData: Pointer to the vertex data
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* dwFlags: D3DTRANSFORM_CLIPPED or D3DTRANSFORM_UNCLIPPED
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* lpOffScreen: Set to the clipping plane clipping the vertex, if only one
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* vertex is transformed and clipping is on. 0 otherwise
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*
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* Returns:
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* D3D_OK on success
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* D3DERR_VIEWPORTHASNODEVICE if the viewport is not assigned to a device
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* DDERR_INVALIDPARAMS if no clipping flag is specified
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*
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*****************************************************************************/
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static HRESULT WINAPI d3d_viewport_TransformVertices(IDirect3DViewport3 *iface,
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DWORD dwVertexCount, D3DTRANSFORMDATA *lpData, DWORD dwFlags, DWORD *lpOffScreen)
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{
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struct d3d_viewport *viewport = impl_from_IDirect3DViewport3(iface);
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D3DVIEWPORT vp = viewport->viewports.vp1;
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D3DMATRIX view_mat, world_mat, mat;
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float *in;
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float *out;
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float x, y, z, w;
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unsigned int i;
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D3DHVERTEX *outH;
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TRACE("iface %p, vertex_count %u, vertex_data %p, flags %#x, clip_plane %p.\n",
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iface, dwVertexCount, lpData, dwFlags, lpOffScreen);
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/* Tests on windows show that Windows crashes when this occurs,
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* so don't return the (intuitive) return value
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if (!viewport->active_device)
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{
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WARN("No device active, returning D3DERR_VIEWPORTHASNODEVICE\n");
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return D3DERR_VIEWPORTHASNODEVICE;
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}
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*/
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if(!(dwFlags & (D3DTRANSFORM_UNCLIPPED | D3DTRANSFORM_CLIPPED)))
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{
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WARN("No clipping flag passed, returning DDERR_INVALIDPARAMS\n");
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return DDERR_INVALIDPARAMS;
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}
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wined3d_mutex_lock();
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wined3d_device_get_transform(viewport->active_device->wined3d_device,
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D3DTRANSFORMSTATE_VIEW, (struct wined3d_matrix *)&view_mat);
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wined3d_device_get_transform(viewport->active_device->wined3d_device,
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WINED3D_TS_WORLD_MATRIX(0), (struct wined3d_matrix *)&world_mat);
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multiply_matrix(&mat, &view_mat, &world_mat);
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multiply_matrix(&mat, &viewport->active_device->legacy_projection, &mat);
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in = lpData->lpIn;
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out = lpData->lpOut;
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outH = lpData->lpHOut;
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for(i = 0; i < dwVertexCount; i++)
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{
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x = (in[0] * mat._11) + (in[1] * mat._21) + (in[2] * mat._31) + (1.0 * mat._41);
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y = (in[0] * mat._12) + (in[1] * mat._22) + (in[2] * mat._32) + (1.0 * mat._42);
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z = (in[0] * mat._13) + (in[1] * mat._23) + (in[2] * mat._33) + (1.0 * mat._43);
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w = (in[0] * mat._14) + (in[1] * mat._24) + (in[2] * mat._34) + (1.0 * mat._44);
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if(dwFlags & D3DTRANSFORM_CLIPPED)
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{
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/* If clipping is enabled, Windows assumes that outH is
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* a valid pointer
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*/
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outH[i].u1.hx = x; outH[i].u2.hy = y; outH[i].u3.hz = z;
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outH[i].dwFlags = 0;
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if(x * vp.dvScaleX > ((float) vp.dwWidth * 0.5))
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outH[i].dwFlags |= D3DCLIP_RIGHT;
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if(x * vp.dvScaleX <= -((float) vp.dwWidth) * 0.5)
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outH[i].dwFlags |= D3DCLIP_LEFT;
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if(y * vp.dvScaleY > ((float) vp.dwHeight * 0.5))
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outH[i].dwFlags |= D3DCLIP_TOP;
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if(y * vp.dvScaleY <= -((float) vp.dwHeight) * 0.5)
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outH[i].dwFlags |= D3DCLIP_BOTTOM;
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if(z < 0.0)
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outH[i].dwFlags |= D3DCLIP_FRONT;
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if(z > 1.0)
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outH[i].dwFlags |= D3DCLIP_BACK;
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if(outH[i].dwFlags)
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{
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/* Looks like native just drops the vertex, leaves whatever data
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* it has in the output buffer and goes on with the next vertex.
|
|
* The exact scheme hasn't been figured out yet, but windows
|
|
* definitely writes something there.
|
|
*/
|
|
out[0] = x;
|
|
out[1] = y;
|
|
out[2] = z;
|
|
out[3] = w;
|
|
in = (float *) ((char *) in + lpData->dwInSize);
|
|
out = (float *) ((char *) out + lpData->dwOutSize);
|
|
continue;
|
|
}
|
|
}
|
|
|
|
w = 1 / w;
|
|
x *= w; y *= w; z *= w;
|
|
|
|
out[0] = vp.dwWidth / 2 + vp.dwX + x * vp.dvScaleX;
|
|
out[1] = vp.dwHeight / 2 + vp.dwY - y * vp.dvScaleY;
|
|
out[2] = z;
|
|
out[3] = w;
|
|
in = (float *) ((char *) in + lpData->dwInSize);
|
|
out = (float *) ((char *) out + lpData->dwOutSize);
|
|
}
|
|
|
|
/* According to the d3d test, the offscreen flag is set only
|
|
* if exactly one vertex is transformed. Its not documented,
|
|
* but the test shows that the lpOffscreen flag is set to the
|
|
* flag combination of clipping planes that clips the vertex.
|
|
*
|
|
* If clipping is requested, Windows assumes that the offscreen
|
|
* param is a valid pointer.
|
|
*/
|
|
if(dwVertexCount == 1 && dwFlags & D3DTRANSFORM_CLIPPED)
|
|
{
|
|
*lpOffScreen = outH[0].dwFlags;
|
|
}
|
|
else if(*lpOffScreen)
|
|
{
|
|
*lpOffScreen = 0;
|
|
}
|
|
wined3d_mutex_unlock();
|
|
|
|
TRACE("All done\n");
|
|
return DD_OK;
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* IDirect3DViewport3::LightElements
|
|
*
|
|
* The DirectX 5.0 sdk says that it's not implemented
|
|
*
|
|
* Params:
|
|
* ?
|
|
*
|
|
* Returns:
|
|
* DDERR_UNSUPPORTED
|
|
*
|
|
*****************************************************************************/
|
|
static HRESULT WINAPI d3d_viewport_LightElements(IDirect3DViewport3 *iface,
|
|
DWORD element_count, D3DLIGHTDATA *data)
|
|
{
|
|
TRACE("iface %p, element_count %u, data %p.\n", iface, element_count, data);
|
|
|
|
return DDERR_UNSUPPORTED;
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* IDirect3DViewport3::SetBackground
|
|
*
|
|
* Sets the background material
|
|
*
|
|
* Params:
|
|
* hMat: Handle from a IDirect3DMaterial interface
|
|
*
|
|
* Returns:
|
|
* D3D_OK on success
|
|
*
|
|
*****************************************************************************/
|
|
static HRESULT WINAPI d3d_viewport_SetBackground(IDirect3DViewport3 *iface, D3DMATERIALHANDLE hMat)
|
|
{
|
|
struct d3d_viewport *viewport = impl_from_IDirect3DViewport3(iface);
|
|
struct d3d_material *m;
|
|
|
|
TRACE("iface %p, material %#x.\n", iface, hMat);
|
|
|
|
wined3d_mutex_lock();
|
|
|
|
if (!hMat)
|
|
{
|
|
viewport->background = NULL;
|
|
TRACE("Setting background to NULL\n");
|
|
wined3d_mutex_unlock();
|
|
return D3D_OK;
|
|
}
|
|
|
|
m = ddraw_get_object(&viewport->ddraw->d3ddevice->handle_table, hMat - 1, DDRAW_HANDLE_MATERIAL);
|
|
if (!m)
|
|
{
|
|
WARN("Invalid material handle.\n");
|
|
wined3d_mutex_unlock();
|
|
return DDERR_INVALIDPARAMS;
|
|
}
|
|
|
|
TRACE("Setting background color : %.8e %.8e %.8e %.8e.\n",
|
|
m->mat.u.diffuse.u1.r, m->mat.u.diffuse.u2.g,
|
|
m->mat.u.diffuse.u3.b, m->mat.u.diffuse.u4.a);
|
|
viewport->background = m;
|
|
|
|
wined3d_mutex_unlock();
|
|
|
|
return D3D_OK;
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* IDirect3DViewport3::GetBackground
|
|
*
|
|
* Returns the material handle assigned to the background of the viewport
|
|
*
|
|
* Params:
|
|
* lphMat: Address to store the handle
|
|
* lpValid: is set to FALSE if no background is set, TRUE if one is set
|
|
*
|
|
* Returns:
|
|
* D3D_OK
|
|
*
|
|
*****************************************************************************/
|
|
static HRESULT WINAPI d3d_viewport_GetBackground(IDirect3DViewport3 *iface,
|
|
D3DMATERIALHANDLE *material, BOOL *valid)
|
|
{
|
|
struct d3d_viewport *viewport = impl_from_IDirect3DViewport3(iface);
|
|
|
|
TRACE("iface %p, material %p, valid %p.\n", iface, material, valid);
|
|
|
|
wined3d_mutex_lock();
|
|
if (valid)
|
|
*valid = !!viewport->background;
|
|
if (material)
|
|
*material = viewport->background ? viewport->background->Handle : 0;
|
|
wined3d_mutex_unlock();
|
|
|
|
return D3D_OK;
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* IDirect3DViewport3::SetBackgroundDepth
|
|
*
|
|
* Sets a surface that represents the background depth. It's contents are
|
|
* used to set the depth buffer in IDirect3DViewport3::Clear
|
|
*
|
|
* Params:
|
|
* lpDDSurface: Surface to set
|
|
*
|
|
* Returns: D3D_OK, because it's a stub
|
|
*
|
|
*****************************************************************************/
|
|
static HRESULT WINAPI d3d_viewport_SetBackgroundDepth(IDirect3DViewport3 *iface, IDirectDrawSurface *surface)
|
|
{
|
|
FIXME("iface %p, surface %p stub!\n", iface, surface);
|
|
|
|
return D3D_OK;
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* IDirect3DViewport3::GetBackgroundDepth
|
|
*
|
|
* Returns the surface that represents the depth field
|
|
*
|
|
* Params:
|
|
* lplpDDSurface: Address to store the interface pointer
|
|
* lpValid: Set to TRUE if a depth is assigned, FALSE otherwise
|
|
*
|
|
* Returns:
|
|
* D3D_OK, because it's a stub
|
|
* (DDERR_INVALIDPARAMS if DDSurface of Valid is NULL)
|
|
*
|
|
*****************************************************************************/
|
|
static HRESULT WINAPI d3d_viewport_GetBackgroundDepth(IDirect3DViewport3 *iface,
|
|
IDirectDrawSurface **surface, BOOL *valid)
|
|
{
|
|
FIXME("iface %p, surface %p, valid %p stub!\n", iface, surface, valid);
|
|
|
|
return DD_OK;
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* IDirect3DViewport3::Clear
|
|
*
|
|
* Clears the render target and / or the z buffer
|
|
*
|
|
* Params:
|
|
* dwCount: The amount of rectangles to clear. If 0, the whole buffer is
|
|
* cleared
|
|
* lpRects: Pointer to the array of rectangles. If NULL, Count must be 0
|
|
* dwFlags: D3DCLEAR_ZBUFFER and / or D3DCLEAR_TARGET
|
|
*
|
|
* Returns:
|
|
* D3D_OK on success
|
|
* D3DERR_VIEWPORTHASNODEVICE if there's no active device
|
|
* The return value of IDirect3DDevice7::Clear
|
|
*
|
|
*****************************************************************************/
|
|
static HRESULT WINAPI d3d_viewport_Clear(IDirect3DViewport3 *iface,
|
|
DWORD rect_count, D3DRECT *rects, DWORD flags)
|
|
{
|
|
struct d3d_viewport *This = impl_from_IDirect3DViewport3(iface);
|
|
DWORD color = 0x00000000;
|
|
HRESULT hr;
|
|
IDirect3DViewport3 *current_viewport;
|
|
IDirect3DDevice3 *d3d_device3;
|
|
|
|
TRACE("iface %p, rect_count %u, rects %p, flags %#x.\n", iface, rect_count, rects, flags);
|
|
|
|
if (!rects || !rect_count)
|
|
{
|
|
WARN("rect_count = %u, rects = %p, ignoring clear\n", rect_count, rects);
|
|
return D3D_OK;
|
|
}
|
|
|
|
if (This->active_device == NULL) {
|
|
ERR(" Trying to clear a viewport not attached to a device !\n");
|
|
return D3DERR_VIEWPORTHASNODEVICE;
|
|
}
|
|
d3d_device3 = &This->active_device->IDirect3DDevice3_iface;
|
|
|
|
wined3d_mutex_lock();
|
|
|
|
if (flags & D3DCLEAR_TARGET)
|
|
{
|
|
if (This->background == NULL) {
|
|
ERR(" Trying to clear the color buffer without background material !\n");
|
|
}
|
|
else
|
|
{
|
|
color = ((int)((This->background->mat.u.diffuse.u1.r) * 255) << 16)
|
|
| ((int) ((This->background->mat.u.diffuse.u2.g) * 255) << 8)
|
|
| ((int) ((This->background->mat.u.diffuse.u3.b) * 255) << 0)
|
|
| ((int) ((This->background->mat.u.diffuse.u4.a) * 255) << 24);
|
|
}
|
|
}
|
|
|
|
/* Need to temporarily activate viewport to clear it. Previously active one will be restored
|
|
afterwards. */
|
|
viewport_activate(This, TRUE);
|
|
|
|
hr = IDirect3DDevice7_Clear(&This->active_device->IDirect3DDevice7_iface, rect_count, rects,
|
|
flags & (D3DCLEAR_ZBUFFER | D3DCLEAR_TARGET), color, 1.0, 0x00000000);
|
|
|
|
if (SUCCEEDED(IDirect3DDevice3_GetCurrentViewport(d3d_device3, ¤t_viewport)))
|
|
{
|
|
struct d3d_viewport *vp = impl_from_IDirect3DViewport3(current_viewport);
|
|
viewport_activate(vp, TRUE);
|
|
IDirect3DViewport3_Release(current_viewport);
|
|
}
|
|
|
|
wined3d_mutex_unlock();
|
|
|
|
return hr;
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* IDirect3DViewport3::AddLight
|
|
*
|
|
* Adds an light to the viewport
|
|
*
|
|
* Params:
|
|
* lpDirect3DLight: Interface of the light to add
|
|
*
|
|
* Returns:
|
|
* D3D_OK on success
|
|
* DDERR_INVALIDPARAMS if Direct3DLight is NULL
|
|
* DDERR_INVALIDPARAMS if there are 8 lights or more
|
|
*
|
|
*****************************************************************************/
|
|
static HRESULT WINAPI d3d_viewport_AddLight(IDirect3DViewport3 *iface, IDirect3DLight *lpDirect3DLight)
|
|
{
|
|
struct d3d_viewport *This = impl_from_IDirect3DViewport3(iface);
|
|
struct d3d_light *light_impl = unsafe_impl_from_IDirect3DLight(lpDirect3DLight);
|
|
DWORD i = 0;
|
|
DWORD map = This->map_lights;
|
|
|
|
TRACE("iface %p, light %p.\n", iface, lpDirect3DLight);
|
|
|
|
wined3d_mutex_lock();
|
|
|
|
if (This->num_lights >= 8)
|
|
{
|
|
wined3d_mutex_unlock();
|
|
return DDERR_INVALIDPARAMS;
|
|
}
|
|
|
|
/* Find a light number and update both light and viewports objects accordingly */
|
|
while (map & 1)
|
|
{
|
|
map >>= 1;
|
|
++i;
|
|
}
|
|
light_impl->dwLightIndex = i;
|
|
This->num_lights++;
|
|
This->map_lights |= 1<<i;
|
|
|
|
/* Add the light in the 'linked' chain */
|
|
list_add_head(&This->light_list, &light_impl->entry);
|
|
IDirect3DLight_AddRef(lpDirect3DLight);
|
|
|
|
/* Attach the light to the viewport */
|
|
light_impl->active_viewport = This;
|
|
|
|
/* If active, activate the light */
|
|
if (This->active_device)
|
|
light_activate(light_impl);
|
|
|
|
wined3d_mutex_unlock();
|
|
|
|
return D3D_OK;
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* IDirect3DViewport3::DeleteLight
|
|
*
|
|
* Deletes a light from the viewports' light list
|
|
*
|
|
* Params:
|
|
* lpDirect3DLight: Light to delete
|
|
*
|
|
* Returns:
|
|
* D3D_OK on success
|
|
* DDERR_INVALIDPARAMS if the light wasn't found
|
|
*
|
|
*****************************************************************************/
|
|
static HRESULT WINAPI d3d_viewport_DeleteLight(IDirect3DViewport3 *iface, IDirect3DLight *lpDirect3DLight)
|
|
{
|
|
struct d3d_viewport *viewport = impl_from_IDirect3DViewport3(iface);
|
|
struct d3d_light *l = unsafe_impl_from_IDirect3DLight(lpDirect3DLight);
|
|
|
|
TRACE("iface %p, light %p.\n", iface, lpDirect3DLight);
|
|
|
|
wined3d_mutex_lock();
|
|
|
|
if (l->active_viewport != viewport)
|
|
{
|
|
WARN("Light %p active viewport is %p.\n", l, l->active_viewport);
|
|
wined3d_mutex_unlock();
|
|
return DDERR_INVALIDPARAMS;
|
|
}
|
|
|
|
light_deactivate(l);
|
|
list_remove(&l->entry);
|
|
l->active_viewport = NULL;
|
|
IDirect3DLight_Release(lpDirect3DLight);
|
|
--viewport->num_lights;
|
|
viewport->map_lights &= ~(1 << l->dwLightIndex);
|
|
|
|
wined3d_mutex_unlock();
|
|
|
|
return D3D_OK;
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* IDirect3DViewport::NextLight
|
|
*
|
|
* Enumerates the lights associated with the viewport
|
|
*
|
|
* Params:
|
|
* lpDirect3DLight: Light to start with
|
|
* lplpDirect3DLight: Address to store the successor to
|
|
*
|
|
* Returns:
|
|
* D3D_OK, because it's a stub
|
|
*
|
|
*****************************************************************************/
|
|
static HRESULT WINAPI d3d_viewport_NextLight(IDirect3DViewport3 *iface,
|
|
IDirect3DLight *lpDirect3DLight, IDirect3DLight **lplpDirect3DLight, DWORD flags)
|
|
{
|
|
struct d3d_viewport *viewport = impl_from_IDirect3DViewport3(iface);
|
|
struct d3d_light *l = unsafe_impl_from_IDirect3DLight(lpDirect3DLight);
|
|
struct list *entry;
|
|
HRESULT hr;
|
|
|
|
TRACE("iface %p, light %p, next_light %p, flags %#x.\n",
|
|
iface, lpDirect3DLight, lplpDirect3DLight, flags);
|
|
|
|
if (!lplpDirect3DLight)
|
|
return DDERR_INVALIDPARAMS;
|
|
|
|
wined3d_mutex_lock();
|
|
|
|
switch (flags)
|
|
{
|
|
case D3DNEXT_NEXT:
|
|
if (!l || l->active_viewport != viewport)
|
|
{
|
|
if (l)
|
|
WARN("Light %p active viewport is %p.\n", l, l->active_viewport);
|
|
entry = NULL;
|
|
}
|
|
else
|
|
entry = list_next(&viewport->light_list, &l->entry);
|
|
break;
|
|
|
|
case D3DNEXT_HEAD:
|
|
entry = list_head(&viewport->light_list);
|
|
break;
|
|
|
|
case D3DNEXT_TAIL:
|
|
entry = list_tail(&viewport->light_list);
|
|
break;
|
|
|
|
default:
|
|
entry = NULL;
|
|
WARN("Invalid flags %#x.\n", flags);
|
|
break;
|
|
}
|
|
|
|
if (entry)
|
|
{
|
|
*lplpDirect3DLight = (IDirect3DLight *)LIST_ENTRY(entry, struct d3d_light, entry);
|
|
IDirect3DLight_AddRef(*lplpDirect3DLight);
|
|
hr = D3D_OK;
|
|
}
|
|
else
|
|
{
|
|
*lplpDirect3DLight = NULL;
|
|
hr = DDERR_INVALIDPARAMS;
|
|
}
|
|
|
|
wined3d_mutex_unlock();
|
|
|
|
return hr;
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* IDirect3DViewport2 Methods.
|
|
*****************************************************************************/
|
|
|
|
/*****************************************************************************
|
|
* IDirect3DViewport3::GetViewport2
|
|
*
|
|
* Returns the currently set viewport in a D3DVIEWPORT2 structure.
|
|
* Similar to IDirect3DViewport3::GetViewport
|
|
*
|
|
* Params:
|
|
* lpData: Pointer to the structure to fill
|
|
*
|
|
* Returns:
|
|
* D3D_OK on success
|
|
* DDERR_INVALIDPARAMS if the viewport was set with
|
|
* IDirect3DViewport3::SetViewport
|
|
* DDERR_INVALIDPARAMS if Data is NULL
|
|
*
|
|
*****************************************************************************/
|
|
static HRESULT WINAPI d3d_viewport_GetViewport2(IDirect3DViewport3 *iface, D3DVIEWPORT2 *lpData)
|
|
{
|
|
struct d3d_viewport *This = impl_from_IDirect3DViewport3(iface);
|
|
DWORD dwSize;
|
|
|
|
TRACE("iface %p, data %p.\n", iface, lpData);
|
|
|
|
wined3d_mutex_lock();
|
|
dwSize = lpData->dwSize;
|
|
memset(lpData, 0, dwSize);
|
|
if (This->use_vp2)
|
|
memcpy(lpData, &(This->viewports.vp2), dwSize);
|
|
else {
|
|
D3DVIEWPORT2 vp2;
|
|
vp2.dwSize = sizeof(vp2);
|
|
vp2.dwX = This->viewports.vp1.dwX;
|
|
vp2.dwY = This->viewports.vp1.dwY;
|
|
vp2.dwWidth = This->viewports.vp1.dwWidth;
|
|
vp2.dwHeight = This->viewports.vp1.dwHeight;
|
|
vp2.dvClipX = 0.0;
|
|
vp2.dvClipY = 0.0;
|
|
vp2.dvClipWidth = 0.0;
|
|
vp2.dvClipHeight = 0.0;
|
|
vp2.dvMinZ = This->viewports.vp1.dvMinZ;
|
|
vp2.dvMaxZ = This->viewports.vp1.dvMaxZ;
|
|
memcpy(lpData, &vp2, dwSize);
|
|
}
|
|
|
|
if (TRACE_ON(ddraw))
|
|
{
|
|
TRACE(" returning D3DVIEWPORT2 :\n");
|
|
_dump_D3DVIEWPORT2(lpData);
|
|
}
|
|
|
|
wined3d_mutex_unlock();
|
|
|
|
return D3D_OK;
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* IDirect3DViewport3::SetViewport2
|
|
*
|
|
* Sets the viewport from a D3DVIEWPORT2 structure
|
|
*
|
|
* Params:
|
|
* lpData: Viewport to set
|
|
*
|
|
* Returns:
|
|
* D3D_OK on success
|
|
*
|
|
*****************************************************************************/
|
|
static HRESULT WINAPI d3d_viewport_SetViewport2(IDirect3DViewport3 *iface, D3DVIEWPORT2 *lpData)
|
|
{
|
|
struct d3d_viewport *This = impl_from_IDirect3DViewport3(iface);
|
|
IDirect3DViewport3 *current_viewport;
|
|
|
|
TRACE("iface %p, data %p.\n", iface, lpData);
|
|
|
|
if (TRACE_ON(ddraw))
|
|
{
|
|
TRACE(" getting D3DVIEWPORT2 :\n");
|
|
_dump_D3DVIEWPORT2(lpData);
|
|
}
|
|
|
|
wined3d_mutex_lock();
|
|
|
|
This->use_vp2 = 1;
|
|
memset(&(This->viewports.vp2), 0, sizeof(This->viewports.vp2));
|
|
memcpy(&(This->viewports.vp2), lpData, lpData->dwSize);
|
|
|
|
if (This->active_device)
|
|
{
|
|
IDirect3DDevice3 *d3d_device3 = &This->active_device->IDirect3DDevice3_iface;
|
|
if (SUCCEEDED(IDirect3DDevice3_GetCurrentViewport(d3d_device3, ¤t_viewport)))
|
|
{
|
|
if (current_viewport == iface) viewport_activate(This, FALSE);
|
|
IDirect3DViewport3_Release(current_viewport);
|
|
}
|
|
}
|
|
|
|
wined3d_mutex_unlock();
|
|
|
|
return D3D_OK;
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* IDirect3DViewport3 Methods.
|
|
*****************************************************************************/
|
|
|
|
/*****************************************************************************
|
|
* IDirect3DViewport3::SetBackgroundDepth2
|
|
*
|
|
* Sets a IDirectDrawSurface4 surface as the background depth surface
|
|
*
|
|
* Params:
|
|
* lpDDS: Surface to set
|
|
*
|
|
* Returns:
|
|
* D3D_OK, because it's stub
|
|
*
|
|
*****************************************************************************/
|
|
static HRESULT WINAPI d3d_viewport_SetBackgroundDepth2(IDirect3DViewport3 *iface,
|
|
IDirectDrawSurface4 *surface)
|
|
{
|
|
FIXME("iface %p, surface %p stub!\n", iface, surface);
|
|
|
|
return D3D_OK;
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* IDirect3DViewport3::GetBackgroundDepth2
|
|
*
|
|
* Returns the IDirect3DSurface4 interface to the background depth surface
|
|
*
|
|
* Params:
|
|
* lplpDDS: Address to store the interface pointer at
|
|
* lpValid: Set to true if a surface is assigned
|
|
*
|
|
* Returns:
|
|
* D3D_OK because it's a stub
|
|
*
|
|
*****************************************************************************/
|
|
static HRESULT WINAPI d3d_viewport_GetBackgroundDepth2(IDirect3DViewport3 *iface,
|
|
IDirectDrawSurface4 **surface, BOOL *valid)
|
|
{
|
|
FIXME("iface %p, surface %p, valid %p stub!\n", iface, surface, valid);
|
|
|
|
return D3D_OK;
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* IDirect3DViewport3::Clear2
|
|
*
|
|
* Another clearing method
|
|
*
|
|
* Params:
|
|
* Count: Number of rectangles to clear
|
|
* Rects: Rectangle array to clear
|
|
* Flags: Some flags :)
|
|
* Color: Color to fill the render target with
|
|
* Z: Value to fill the depth buffer with
|
|
* Stencil: Value to fill the stencil bits with
|
|
*
|
|
* Returns:
|
|
*
|
|
*****************************************************************************/
|
|
static HRESULT WINAPI d3d_viewport_Clear2(IDirect3DViewport3 *iface, DWORD rect_count,
|
|
D3DRECT *rects, DWORD flags, DWORD color, D3DVALUE depth, DWORD stencil)
|
|
{
|
|
struct d3d_viewport *viewport = impl_from_IDirect3DViewport3(iface);
|
|
HRESULT hr;
|
|
IDirect3DViewport3 *current_viewport;
|
|
IDirect3DDevice3 *d3d_device3;
|
|
|
|
TRACE("iface %p, rect_count %u, rects %p, flags %#x, color 0x%08x, depth %.8e, stencil %u.\n",
|
|
iface, rect_count, rects, flags, color, depth, stencil);
|
|
|
|
if (!rects || !rect_count)
|
|
{
|
|
WARN("rect_count = %u, rects = %p, ignoring clear\n", rect_count, rects);
|
|
return D3D_OK;
|
|
}
|
|
|
|
wined3d_mutex_lock();
|
|
|
|
if (!viewport->active_device)
|
|
{
|
|
WARN("Trying to clear a viewport not attached to a device.\n");
|
|
wined3d_mutex_unlock();
|
|
return D3DERR_VIEWPORTHASNODEVICE;
|
|
}
|
|
d3d_device3 = &viewport->active_device->IDirect3DDevice3_iface;
|
|
/* Need to temporarily activate viewport to clear it. Previously active
|
|
* one will be restored afterwards. */
|
|
viewport_activate(viewport, TRUE);
|
|
|
|
hr = IDirect3DDevice7_Clear(&viewport->active_device->IDirect3DDevice7_iface,
|
|
rect_count, rects, flags, color, depth, stencil);
|
|
if (SUCCEEDED(IDirect3DDevice3_GetCurrentViewport(d3d_device3, ¤t_viewport)))
|
|
{
|
|
struct d3d_viewport *vp = impl_from_IDirect3DViewport3(current_viewport);
|
|
viewport_activate(vp, TRUE);
|
|
IDirect3DViewport3_Release(current_viewport);
|
|
}
|
|
|
|
wined3d_mutex_unlock();
|
|
|
|
return hr;
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* The VTable
|
|
*****************************************************************************/
|
|
|
|
static const struct IDirect3DViewport3Vtbl d3d_viewport_vtbl =
|
|
{
|
|
/*** IUnknown Methods ***/
|
|
d3d_viewport_QueryInterface,
|
|
d3d_viewport_AddRef,
|
|
d3d_viewport_Release,
|
|
/*** IDirect3DViewport Methods */
|
|
d3d_viewport_Initialize,
|
|
d3d_viewport_GetViewport,
|
|
d3d_viewport_SetViewport,
|
|
d3d_viewport_TransformVertices,
|
|
d3d_viewport_LightElements,
|
|
d3d_viewport_SetBackground,
|
|
d3d_viewport_GetBackground,
|
|
d3d_viewport_SetBackgroundDepth,
|
|
d3d_viewport_GetBackgroundDepth,
|
|
d3d_viewport_Clear,
|
|
d3d_viewport_AddLight,
|
|
d3d_viewport_DeleteLight,
|
|
d3d_viewport_NextLight,
|
|
/*** IDirect3DViewport2 Methods ***/
|
|
d3d_viewport_GetViewport2,
|
|
d3d_viewport_SetViewport2,
|
|
/*** IDirect3DViewport3 Methods ***/
|
|
d3d_viewport_SetBackgroundDepth2,
|
|
d3d_viewport_GetBackgroundDepth2,
|
|
d3d_viewport_Clear2,
|
|
};
|
|
|
|
struct d3d_viewport *unsafe_impl_from_IDirect3DViewport3(IDirect3DViewport3 *iface)
|
|
{
|
|
if (!iface) return NULL;
|
|
assert(iface->lpVtbl == &d3d_viewport_vtbl);
|
|
return CONTAINING_RECORD(iface, struct d3d_viewport, IDirect3DViewport3_iface);
|
|
}
|
|
|
|
struct d3d_viewport *unsafe_impl_from_IDirect3DViewport2(IDirect3DViewport2 *iface)
|
|
{
|
|
/* IDirect3DViewport and IDirect3DViewport3 use the same iface. */
|
|
if (!iface) return NULL;
|
|
assert(iface->lpVtbl == (IDirect3DViewport2Vtbl *)&d3d_viewport_vtbl);
|
|
return CONTAINING_RECORD(iface, struct d3d_viewport, IDirect3DViewport3_iface);
|
|
}
|
|
|
|
struct d3d_viewport *unsafe_impl_from_IDirect3DViewport(IDirect3DViewport *iface)
|
|
{
|
|
/* IDirect3DViewport and IDirect3DViewport3 use the same iface. */
|
|
if (!iface) return NULL;
|
|
assert(iface->lpVtbl == (IDirect3DViewportVtbl *)&d3d_viewport_vtbl);
|
|
return CONTAINING_RECORD(iface, struct d3d_viewport, IDirect3DViewport3_iface);
|
|
}
|
|
|
|
void d3d_viewport_init(struct d3d_viewport *viewport, struct ddraw *ddraw)
|
|
{
|
|
viewport->IDirect3DViewport3_iface.lpVtbl = &d3d_viewport_vtbl;
|
|
viewport->ref = 1;
|
|
viewport->ddraw = ddraw;
|
|
viewport->use_vp2 = 0xff;
|
|
list_init(&viewport->light_list);
|
|
}
|