wine/dlls/d3dcompiler_43/blob.c

465 lines
12 KiB
C

/*
* Direct3D blob file
*
* Copyright 2010 Rico Schüller
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*
*/
#include "config.h"
#include "wine/port.h"
#include "d3dcompiler_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3dcompiler);
struct d3dcompiler_blob
{
ID3DBlob ID3DBlob_iface;
LONG refcount;
SIZE_T size;
void *data;
};
static inline struct d3dcompiler_blob *impl_from_ID3DBlob(ID3DBlob *iface)
{
return CONTAINING_RECORD(iface, struct d3dcompiler_blob, ID3DBlob_iface);
}
/* IUnknown methods */
static HRESULT STDMETHODCALLTYPE d3dcompiler_blob_QueryInterface(ID3DBlob *iface, REFIID riid, void **object)
{
TRACE("iface %p, riid %s, object %p\n", iface, debugstr_guid(riid), object);
if (IsEqualGUID(riid, &IID_ID3D10Blob)
|| IsEqualGUID(riid, &IID_IUnknown))
{
IUnknown_AddRef(iface);
*object = iface;
return S_OK;
}
WARN("%s not implemented, returning E_NOINTERFACE\n", debugstr_guid(riid));
*object = NULL;
return E_NOINTERFACE;
}
static ULONG STDMETHODCALLTYPE d3dcompiler_blob_AddRef(ID3DBlob *iface)
{
struct d3dcompiler_blob *blob = impl_from_ID3DBlob(iface);
ULONG refcount = InterlockedIncrement(&blob->refcount);
TRACE("%p increasing refcount to %u\n", blob, refcount);
return refcount;
}
static ULONG STDMETHODCALLTYPE d3dcompiler_blob_Release(ID3DBlob *iface)
{
struct d3dcompiler_blob *blob = impl_from_ID3DBlob(iface);
ULONG refcount = InterlockedDecrement(&blob->refcount);
TRACE("%p decreasing refcount to %u\n", blob, refcount);
if (!refcount)
{
HeapFree(GetProcessHeap(), 0, blob->data);
HeapFree(GetProcessHeap(), 0, blob);
}
return refcount;
}
/* ID3DBlob methods */
static void * STDMETHODCALLTYPE d3dcompiler_blob_GetBufferPointer(ID3DBlob *iface)
{
struct d3dcompiler_blob *blob = impl_from_ID3DBlob(iface);
TRACE("iface %p\n", iface);
return blob->data;
}
static SIZE_T STDMETHODCALLTYPE d3dcompiler_blob_GetBufferSize(ID3DBlob *iface)
{
struct d3dcompiler_blob *blob = impl_from_ID3DBlob(iface);
TRACE("iface %p\n", iface);
return blob->size;
}
static const struct ID3D10BlobVtbl d3dcompiler_blob_vtbl =
{
/* IUnknown methods */
d3dcompiler_blob_QueryInterface,
d3dcompiler_blob_AddRef,
d3dcompiler_blob_Release,
/* ID3DBlob methods */
d3dcompiler_blob_GetBufferPointer,
d3dcompiler_blob_GetBufferSize,
};
static HRESULT d3dcompiler_blob_init(struct d3dcompiler_blob *blob, SIZE_T data_size)
{
blob->ID3DBlob_iface.lpVtbl = &d3dcompiler_blob_vtbl;
blob->refcount = 1;
blob->size = data_size;
blob->data = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, data_size);
if (!blob->data)
{
ERR("Failed to allocate D3D blob data memory\n");
return E_OUTOFMEMORY;
}
return S_OK;
}
HRESULT WINAPI D3DCreateBlob(SIZE_T data_size, ID3DBlob **blob)
{
struct d3dcompiler_blob *object;
HRESULT hr;
TRACE("data_size %lu, blob %p\n", data_size, blob);
if (!blob)
{
WARN("Invalid blob specified.\n");
return D3DERR_INVALIDCALL;
}
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
if (!object)
return E_OUTOFMEMORY;
hr = d3dcompiler_blob_init(object, data_size);
if (FAILED(hr))
{
WARN("Failed to initialize blob, hr %#x.\n", hr);
HeapFree(GetProcessHeap(), 0, object);
return hr;
}
*blob = &object->ID3DBlob_iface;
TRACE("Created ID3DBlob %p\n", *blob);
return S_OK;
}
static BOOL check_blob_part(DWORD tag, D3D_BLOB_PART part)
{
BOOL add = FALSE;
switch(part)
{
case D3D_BLOB_INPUT_SIGNATURE_BLOB:
if (tag == TAG_ISGN) add = TRUE;
break;
case D3D_BLOB_OUTPUT_SIGNATURE_BLOB:
if (tag == TAG_OSGN || tag == TAG_OSG5) add = TRUE;
break;
case D3D_BLOB_INPUT_AND_OUTPUT_SIGNATURE_BLOB:
if (tag == TAG_ISGN || tag == TAG_OSGN || tag == TAG_OSG5) add = TRUE;
break;
case D3D_BLOB_PATCH_CONSTANT_SIGNATURE_BLOB:
if (tag == TAG_PCSG) add = TRUE;
break;
case D3D_BLOB_ALL_SIGNATURE_BLOB:
if (tag == TAG_ISGN || tag == TAG_OSGN || tag == TAG_OSG5 || tag == TAG_PCSG) add = TRUE;
break;
case D3D_BLOB_DEBUG_INFO:
if (tag == TAG_SDBG) add = TRUE;
break;
case D3D_BLOB_LEGACY_SHADER:
if (tag == TAG_Aon9) add = TRUE;
break;
case D3D_BLOB_XNA_PREPASS_SHADER:
if (tag == TAG_XNAP) add = TRUE;
break;
case D3D_BLOB_XNA_SHADER:
if (tag == TAG_XNAS) add = TRUE;
break;
default:
FIXME("Unhandled D3D_BLOB_PART %s.\n", debug_d3dcompiler_d3d_blob_part(part));
break;
}
TRACE("%s tag %s\n", add ? "Add" : "Skip", debugstr_an((const char *)&tag, 4));
return add;
}
static HRESULT d3dcompiler_get_blob_part(const void *data, SIZE_T data_size, D3D_BLOB_PART part, UINT flags, ID3DBlob **blob)
{
struct dxbc src_dxbc, dst_dxbc;
HRESULT hr;
unsigned int i, count;
if (!data || !data_size || flags || !blob)
{
WARN("Invalid arguments: data %p, data_size %lu, flags %#x, blob %p\n", data, data_size, flags, blob);
return D3DERR_INVALIDCALL;
}
if (part > D3D_BLOB_TEST_COMPILE_PERF
|| (part < D3D_BLOB_TEST_ALTERNATE_SHADER && part > D3D_BLOB_XNA_SHADER))
{
WARN("Invalid D3D_BLOB_PART: part %s\n", debug_d3dcompiler_d3d_blob_part(part));
return D3DERR_INVALIDCALL;
}
hr = dxbc_parse(data, data_size, &src_dxbc);
if (FAILED(hr))
{
WARN("Failed to parse blob part\n");
return hr;
}
hr = dxbc_init(&dst_dxbc, 0);
if (FAILED(hr))
{
dxbc_destroy(&src_dxbc);
WARN("Failed to init dxbc\n");
return hr;
}
for (i = 0; i < src_dxbc.count; ++i)
{
struct dxbc_section *section = &src_dxbc.sections[i];
if (check_blob_part(section->tag, part))
{
hr = dxbc_add_section(&dst_dxbc, section->tag, section->data, section->data_size);
if (FAILED(hr))
{
dxbc_destroy(&src_dxbc);
dxbc_destroy(&dst_dxbc);
WARN("Failed to add section to dxbc\n");
return hr;
}
}
}
count = dst_dxbc.count;
switch(part)
{
case D3D_BLOB_INPUT_SIGNATURE_BLOB:
case D3D_BLOB_OUTPUT_SIGNATURE_BLOB:
case D3D_BLOB_PATCH_CONSTANT_SIGNATURE_BLOB:
case D3D_BLOB_DEBUG_INFO:
case D3D_BLOB_LEGACY_SHADER:
case D3D_BLOB_XNA_PREPASS_SHADER:
case D3D_BLOB_XNA_SHADER:
if (count != 1) count = 0;
break;
case D3D_BLOB_INPUT_AND_OUTPUT_SIGNATURE_BLOB:
if (count != 2) count = 0;
break;
case D3D_BLOB_ALL_SIGNATURE_BLOB:
if (count != 3) count = 0;
break;
default:
FIXME("Unhandled D3D_BLOB_PART %s.\n", debug_d3dcompiler_d3d_blob_part(part));
break;
}
if (count == 0)
{
dxbc_destroy(&src_dxbc);
dxbc_destroy(&dst_dxbc);
WARN("Nothing to write into the blob (count = 0)\n");
return E_FAIL;
}
/* some parts aren't full DXBCs, they contain only the data */
if (count == 1 && (part == D3D_BLOB_DEBUG_INFO || part == D3D_BLOB_LEGACY_SHADER || part == D3D_BLOB_XNA_PREPASS_SHADER
|| part == D3D_BLOB_XNA_SHADER))
{
hr = D3DCreateBlob(dst_dxbc.sections[0].data_size, blob);
if (SUCCEEDED(hr))
{
memcpy(ID3D10Blob_GetBufferPointer(*blob), dst_dxbc.sections[0].data, dst_dxbc.sections[0].data_size);
}
else
{
WARN("Could not create blob\n");
}
}
else
{
hr = dxbc_write_blob(&dst_dxbc, blob);
if (FAILED(hr))
{
WARN("Failed to write blob part\n");
}
}
dxbc_destroy(&src_dxbc);
dxbc_destroy(&dst_dxbc);
return hr;
}
static BOOL check_blob_strip(DWORD tag, UINT flags)
{
BOOL add = TRUE;
if (flags & D3DCOMPILER_STRIP_TEST_BLOBS) FIXME("Unhandled flag D3DCOMPILER_STRIP_TEST_BLOBS.\n");
switch(tag)
{
case TAG_RDEF:
case TAG_STAT:
if (flags & D3DCOMPILER_STRIP_REFLECTION_DATA) add = FALSE;
break;
case TAG_SDBG:
if (flags & D3DCOMPILER_STRIP_DEBUG_INFO) add = FALSE;
break;
default:
break;
}
TRACE("%s tag %s\n", add ? "Add" : "Skip", debugstr_an((const char *)&tag, 4));
return add;
}
static HRESULT d3dcompiler_strip_shader(const void *data, SIZE_T data_size, UINT flags, ID3DBlob **blob)
{
struct dxbc src_dxbc, dst_dxbc;
HRESULT hr;
unsigned int i;
if (!blob)
{
WARN("NULL for blob specified\n");
return E_FAIL;
}
if (!data || !data_size)
{
WARN("Invalid arguments: data %p, data_size %lu\n", data, data_size);
return D3DERR_INVALIDCALL;
}
hr = dxbc_parse(data, data_size, &src_dxbc);
if (FAILED(hr))
{
WARN("Failed to parse blob part\n");
return hr;
}
/* src_dxbc.count >= dst_dxbc.count */
hr = dxbc_init(&dst_dxbc, src_dxbc.count);
if (FAILED(hr))
{
dxbc_destroy(&src_dxbc);
WARN("Failed to init dxbc\n");
return hr;
}
for (i = 0; i < src_dxbc.count; ++i)
{
struct dxbc_section *section = &src_dxbc.sections[i];
if (check_blob_strip(section->tag, flags))
{
hr = dxbc_add_section(&dst_dxbc, section->tag, section->data, section->data_size);
if (FAILED(hr))
{
dxbc_destroy(&src_dxbc);
dxbc_destroy(&dst_dxbc);
WARN("Failed to add section to dxbc\n");
return hr;
}
}
}
hr = dxbc_write_blob(&dst_dxbc, blob);
if (FAILED(hr))
{
WARN("Failed to write blob part\n");
}
dxbc_destroy(&src_dxbc);
dxbc_destroy(&dst_dxbc);
return hr;
}
HRESULT WINAPI D3DGetBlobPart(const void *data, SIZE_T data_size, D3D_BLOB_PART part, UINT flags, ID3DBlob **blob)
{
TRACE("data %p, data_size %lu, part %s, flags %#x, blob %p\n", data,
data_size, debug_d3dcompiler_d3d_blob_part(part), flags, blob);
return d3dcompiler_get_blob_part(data, data_size, part, flags, blob);
}
HRESULT WINAPI D3DGetInputSignatureBlob(const void *data, SIZE_T data_size, ID3DBlob **blob)
{
TRACE("data %p, data_size %lu, blob %p\n", data, data_size, blob);
return d3dcompiler_get_blob_part(data, data_size, D3D_BLOB_INPUT_SIGNATURE_BLOB, 0, blob);
}
HRESULT WINAPI D3DGetOutputSignatureBlob(const void *data, SIZE_T data_size, ID3DBlob **blob)
{
TRACE("data %p, data_size %lu, blob %p\n", data, data_size, blob);
return d3dcompiler_get_blob_part(data, data_size, D3D_BLOB_OUTPUT_SIGNATURE_BLOB, 0, blob);
}
HRESULT WINAPI D3DGetInputAndOutputSignatureBlob(const void *data, SIZE_T data_size, ID3DBlob **blob)
{
TRACE("data %p, data_size %lu, blob %p\n", data, data_size, blob);
return d3dcompiler_get_blob_part(data, data_size, D3D_BLOB_INPUT_AND_OUTPUT_SIGNATURE_BLOB, 0, blob);
}
HRESULT WINAPI D3DGetDebugInfo(const void *data, SIZE_T data_size, ID3DBlob **blob)
{
TRACE("data %p, data_size %lu, blob %p\n", data, data_size, blob);
return d3dcompiler_get_blob_part(data, data_size, D3D_BLOB_DEBUG_INFO, 0, blob);
}
HRESULT WINAPI D3DStripShader(const void *data, SIZE_T data_size, UINT flags, ID3D10Blob **blob)
{
TRACE("data %p, data_size %lu, flags %#x, blob %p\n", data, data_size, flags, blob);
return d3dcompiler_strip_shader(data, data_size, flags, blob);
}