wine/server/user.h
Alexandre Julliard bd13ab8d78 Store a pointer to the client-side class structure in the server and
return it on create_window and destroy_class.
Only create a single instance of the desktop class for the whole
session.
Added some missing locking in the client-side class management.
2003-12-11 05:34:53 +00:00

88 lines
3.3 KiB
C

/*
* Wine server USER definitions
*
* Copyright (C) 2001 Alexandre Julliard
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef __WINE_SERVER_USER_H
#define __WINE_SERVER_USER_H
#include "wine/server_protocol.h"
struct thread;
struct window;
struct msg_queue;
struct hook_table;
struct window_class;
enum user_object
{
USER_WINDOW = 1,
USER_HOOK
};
/* user handles functions */
extern user_handle_t alloc_user_handle( void *ptr, enum user_object type );
extern void *get_user_object( user_handle_t handle, enum user_object type );
extern void *get_user_object_handle( user_handle_t *handle, enum user_object type );
extern user_handle_t get_user_full_handle( user_handle_t handle );
extern void *free_user_handle( user_handle_t handle );
extern void *next_user_handle( user_handle_t *handle, enum user_object type );
/* clipboard functions */
extern void cleanup_clipboard_thread( struct thread *thread );
/* hook functions */
extern void close_global_hooks(void);
extern void remove_thread_hooks( struct thread *thread );
/* queue functions */
extern void free_msg_queue( struct thread *thread );
extern struct hook_table *get_queue_hooks( struct thread *thread );
extern void set_queue_hooks( struct thread *thread, struct hook_table *hooks );
extern void inc_queue_paint_count( struct thread *thread, int incr );
extern void queue_cleanup_window( struct thread *thread, user_handle_t win );
extern int attach_thread_input( struct thread *thread_from, struct thread *thread_to );
extern void post_message( user_handle_t win, unsigned int message,
unsigned int wparam, unsigned int lparam );
/* window functions */
extern void destroy_thread_windows( struct thread *thread );
extern int is_child_window( user_handle_t parent, user_handle_t child );
extern int is_top_level_window( user_handle_t window );
extern int make_window_active( user_handle_t window );
extern struct thread *get_window_thread( user_handle_t handle );
extern user_handle_t window_from_point( int x, int y );
extern user_handle_t find_window_to_repaint( user_handle_t parent, struct thread *thread );
extern struct window_class *get_window_class( user_handle_t window );
/* window class functions */
extern void destroy_process_classes( struct process *process );
extern struct window_class *grab_class( struct process *process, atom_t atom,
void *instance, int *extra_bytes );
extern void release_class( struct window_class *class );
extern atom_t get_class_atom( struct window_class *class );
extern void *get_class_client_ptr( struct window_class *class );
#endif /* __WINE_SERVER_USER_H */