wine/dlls/d3d8
Raphael Junqueira 5f395061ef - the hardware GL vendors (NVidia and ATI) can support more than 95
constants (the Mesa bug) and VRally use the 0..95 indexes so fix it
- fix normalize for some HW VertexShader inputs
- trying to fix the combination of NV_texture_combine_4 with
texture_combine_EXT (impl of D3DTOP_DISABLE, D3DTOP_MODULATE for
NV_texture_combine_4)
- if shaders disabled declare to support 0 for MaxVertexShaderConst.
2004-05-27 01:56:56 +00:00
..
.cvsignore .spec.c files are no longer used for 32-bit dlls. 2004-03-24 03:36:44 +00:00
basetexture.c Fixed header dependencies to be fully compatible with the Windows 2003-09-05 23:08:26 +00:00
cubetexture.c Fixed header dependencies to be fully compatible with the Windows 2003-09-05 23:08:26 +00:00
d3d8.spec - the hardware GL vendors (NVidia and ATI) can support more than 95 2004-05-27 01:56:56 +00:00
d3d8_main.c Implemented pixel shaders using ARB_fragment_program extension. 2004-05-10 19:57:51 +00:00
d3d8_private.h - first draft of D3DCLIPSTATUS8 handling (not really used for now) 2004-05-19 04:33:42 +00:00
d3dcore_gl.h - the hardware GL vendors (NVidia and ATI) can support more than 95 2004-05-27 01:56:56 +00:00
device.c - first draft of D3DCLIPSTATUS8 handling (not really used for now) 2004-05-19 04:33:42 +00:00
directx.c - the hardware GL vendors (NVidia and ATI) can support more than 95 2004-05-27 01:56:56 +00:00
drawprim.c Handle XYZRHW vertex mode correctly in slow path. 2004-05-17 19:49:01 +00:00
indexbuffer.c Fixed header dependencies to be fully compatible with the Windows 2003-09-05 23:08:26 +00:00
Makefile.in Authors: Jason Edmeades <us@the-edmeades.demon.co.uk>, Christian Costa <titan.costa@wanadoo.fr> 2004-04-15 23:58:15 +00:00
resource.c Fixed header dependencies to be fully compatible with the Windows 2003-09-05 23:08:26 +00:00
shader.c - the hardware GL vendors (NVidia and ATI) can support more than 95 2004-05-27 01:56:56 +00:00
stateblock.c - first draft of D3DCLIPSTATUS8 handling (not really used for now) 2004-05-19 04:33:42 +00:00
surface.c Revert broken strict aliasing fix. 2004-05-21 20:52:57 +00:00
swapchain.c Fixed header dependencies to be fully compatible with the Windows 2003-09-05 23:08:26 +00:00
texture.c Fixed header dependencies to be fully compatible with the Windows 2003-09-05 23:08:26 +00:00
utils.c - the hardware GL vendors (NVidia and ATI) can support more than 95 2004-05-27 01:56:56 +00:00
version.rc Updated the version info of all DirectX dlls to the version numbers of 2004-05-14 21:37:32 +00:00
vertexbuffer.c Fixed header dependencies to be fully compatible with the Windows 2003-09-05 23:08:26 +00:00
volume.c Assorted spelling fixes. 2004-01-06 22:08:33 +00:00
volumetexture.c Fixed header dependencies to be fully compatible with the Windows 2003-09-05 23:08:26 +00:00
vshaderdeclaration.c - the hardware GL vendors (NVidia and ATI) can support more than 95 2004-05-27 01:56:56 +00:00