wine/dlls/ddraw
Henri Verbeet 02dc04bcc9 wined3d: Do not implicitly set WINED3D_RESOURCE_ACCESS_MAP for dynamic resources.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-14 09:06:51 +01:00
..
tests ddraw/tests: Make test_depth_readback work on Nvidia GPUs on Windows. 2018-01-23 20:16:29 +01:00
clipper.c ddraw: Use the global memory allocation helpers. 2018-02-13 20:23:26 +01:00
ddraw.c ddraw: Use the global memory allocation helpers. 2018-02-13 20:23:26 +01:00
ddraw.spec ddraw: Implement GetSurfaceFromDC(). 2017-02-10 21:29:40 +01:00
ddraw_classes.idl
ddraw_private.h ddraw: Use the global memory allocation helpers. 2018-02-13 20:23:26 +01:00
device.c wined3d: Do not implicitly set WINED3D_RESOURCE_ACCESS_MAP for dynamic resources. 2018-02-14 09:06:51 +01:00
executebuffer.c wined3d: Do not implicitly set WINED3D_RESOURCE_ACCESS_MAP for dynamic resources. 2018-02-14 09:06:51 +01:00
light.c ddraw: Use the global memory allocation helpers. 2018-02-13 20:23:26 +01:00
main.c ddraw: Use the global memory allocation helpers. 2018-02-13 20:23:26 +01:00
Makefile.in
material.c ddraw: Use the global memory allocation helpers. 2018-02-13 20:23:26 +01:00
palette.c ddraw: Use the global memory allocation helpers. 2018-02-13 20:23:26 +01:00
surface.c ddraw: Use the global memory allocation helpers. 2018-02-13 20:23:26 +01:00
utils.c ddraw: Implement depth/colour fills on top of wined3d_device_clear_rendertarget_view(). 2017-03-30 09:01:57 +02:00
version.rc
vertexbuffer.c ddraw: Use the global memory allocation helpers. 2018-02-13 20:23:26 +01:00
viewport.c ddraw: Use the global memory allocation helpers. 2018-02-13 20:23:26 +01:00