wine/dlls/d3d8
Henri Verbeet 02dc04bcc9 wined3d: Do not implicitly set WINED3D_RESOURCE_ACCESS_MAP for dynamic resources.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-14 09:06:51 +01:00
..
tests d3d8/tests: Use GetModuleHandleA instead of LoadLibraryA. 2018-01-19 22:07:17 +01:00
buffer.c wined3d: Do not implicitly set WINED3D_RESOURCE_ACCESS_MAP for dynamic resources. 2018-02-14 09:06:51 +01:00
d3d8.spec d3d8: Fix ValidatePixelShader spec file entry. 2017-01-30 21:38:51 +01:00
d3d8_main.c d3d8: Use the global memory allocation helpers. 2018-02-08 09:42:06 +01:00
d3d8_private.h wined3d: Do not implicitly set WINED3D_RESOURCE_ACCESS_MAP for dynamic resources. 2018-02-14 09:06:51 +01:00
device.c wined3d: Do not implicitly set WINED3D_RESOURCE_ACCESS_MAP for dynamic resources. 2018-02-14 09:06:51 +01:00
directx.c d3d8: Use the global memory allocation helpers. 2018-02-08 09:42:06 +01:00
Makefile.in
shader.c d3d8: Use the global memory allocation helpers. 2018-02-08 09:42:06 +01:00
surface.c d3d8: Use the global memory allocation helpers. 2018-02-08 09:42:06 +01:00
swapchain.c d3d8: Use the global memory allocation helpers. 2018-02-08 09:42:06 +01:00
texture.c wined3d: Do not implicitly set WINED3D_RESOURCE_ACCESS_MAP for dynamic resources. 2018-02-14 09:06:51 +01:00
version.rc
vertexdeclaration.c d3d8: Use the global memory allocation helpers. 2018-02-08 09:42:06 +01:00
volume.c d3d8: Use the global memory allocation helpers. 2018-02-08 09:42:06 +01:00