mirror of
git://source.winehq.org/git/wine.git
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648 lines
21 KiB
C
648 lines
21 KiB
C
/* WinRT Windows.Gaming.Input implementation
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*
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* Copyright 2021 Rémi Bernon for CodeWeavers
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include <stdarg.h>
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#define COBJMACROS
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#include "windef.h"
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#include "winbase.h"
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#include "winstring.h"
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#include "wine/debug.h"
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#include "objbase.h"
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#include "initguid.h"
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#include "activation.h"
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#define WIDL_using_Windows_Foundation
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#define WIDL_using_Windows_Foundation_Collections
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#include "windows.foundation.h"
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#define WIDL_using_Windows_Gaming_Input
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#include "windows.gaming.input.h"
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WINE_DEFAULT_DEBUG_CHANNEL(input);
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static const char *debugstr_hstring(HSTRING hstr)
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{
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const WCHAR *str;
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UINT32 len;
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if (hstr && !((ULONG_PTR)hstr >> 16)) return "(invalid)";
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str = WindowsGetStringRawBuffer(hstr, &len);
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return wine_dbgstr_wn(str, len);
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}
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struct gamepad_vector
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{
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IVectorView_Gamepad IVectorView_Gamepad_iface;
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LONG ref;
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};
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static inline struct gamepad_vector *impl_from_IVectorView_Gamepad(IVectorView_Gamepad *iface)
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{
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return CONTAINING_RECORD(iface, struct gamepad_vector, IVectorView_Gamepad_iface);
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}
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static HRESULT STDMETHODCALLTYPE vector_view_gamepad_QueryInterface(
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IVectorView_Gamepad *iface, REFIID iid, void **out)
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{
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TRACE("iface %p, iid %s, out %p stub!\n", iface, debugstr_guid(iid), out);
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if (IsEqualGUID(iid, &IID_IUnknown) ||
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IsEqualGUID(iid, &IID_IInspectable) ||
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IsEqualGUID(iid, &IID_IAgileObject) ||
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IsEqualGUID(iid, &IID_IVectorView_Gamepad))
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{
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IUnknown_AddRef(iface);
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*out = iface;
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return S_OK;
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}
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WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(iid));
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*out = NULL;
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return E_NOINTERFACE;
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}
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static ULONG STDMETHODCALLTYPE vector_view_gamepad_AddRef(
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IVectorView_Gamepad *iface)
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{
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struct gamepad_vector *impl = impl_from_IVectorView_Gamepad(iface);
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ULONG ref = InterlockedIncrement(&impl->ref);
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TRACE("iface %p, ref %u.\n", iface, ref);
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return ref;
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}
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static ULONG STDMETHODCALLTYPE vector_view_gamepad_Release(
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IVectorView_Gamepad *iface)
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{
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struct gamepad_vector *impl = impl_from_IVectorView_Gamepad(iface);
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ULONG ref = InterlockedDecrement(&impl->ref);
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TRACE("iface %p, ref %u.\n", iface, ref);
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return ref;
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}
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static HRESULT STDMETHODCALLTYPE vector_view_gamepad_GetIids(
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IVectorView_Gamepad *iface, ULONG *iid_count, IID **iids)
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{
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FIXME("iface %p, iid_count %p, iids %p stub!\n", iface, iid_count, iids);
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return E_NOTIMPL;
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}
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static HRESULT STDMETHODCALLTYPE vector_view_gamepad_GetRuntimeClassName(
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IVectorView_Gamepad *iface, HSTRING *class_name)
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{
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FIXME("iface %p, class_name %p stub!\n", iface, class_name);
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return E_NOTIMPL;
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}
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static HRESULT STDMETHODCALLTYPE vector_view_gamepad_GetTrustLevel(
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IVectorView_Gamepad *iface, TrustLevel *trust_level)
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{
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FIXME("iface %p, trust_level %p stub!\n", iface, trust_level);
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return E_NOTIMPL;
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}
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static HRESULT STDMETHODCALLTYPE vector_view_gamepad_GetAt(
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IVectorView_Gamepad *iface, UINT32 index, IGamepad **value)
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{
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FIXME("iface %p, index %#x, value %p stub!\n", iface, index, value);
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*value = NULL;
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return E_BOUNDS;
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}
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static HRESULT STDMETHODCALLTYPE vector_view_gamepad_get_Size(
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IVectorView_Gamepad *iface, UINT32 *value)
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{
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FIXME("iface %p, value %p stub!\n", iface, value);
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*value = 0;
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return S_OK;
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}
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static HRESULT STDMETHODCALLTYPE vector_view_gamepad_IndexOf(
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IVectorView_Gamepad *iface, IGamepad *element, UINT32 *index, BOOLEAN *found)
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{
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FIXME("iface %p, element %p, index %p, found %p stub!\n", iface, element, index, found);
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*index = 0;
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*found = FALSE;
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return S_OK;
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}
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static HRESULT STDMETHODCALLTYPE vector_view_gamepad_GetMany(
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IVectorView_Gamepad *iface, UINT32 start_index,
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UINT32 items_size, IGamepad **items, UINT *value)
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{
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FIXME("iface %p, start_index %#x, items %p, value %p stub!\n", iface, start_index, items, value);
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*value = 0;
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return E_BOUNDS;
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}
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static const struct IVectorView_GamepadVtbl vector_view_gamepad_vtbl =
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{
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vector_view_gamepad_QueryInterface,
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vector_view_gamepad_AddRef,
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vector_view_gamepad_Release,
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/* IInspectable methods */
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vector_view_gamepad_GetIids,
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vector_view_gamepad_GetRuntimeClassName,
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vector_view_gamepad_GetTrustLevel,
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/* IVectorView<VoiceInformation> methods */
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vector_view_gamepad_GetAt,
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vector_view_gamepad_get_Size,
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vector_view_gamepad_IndexOf,
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vector_view_gamepad_GetMany,
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};
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static struct gamepad_vector gamepads =
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{
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{&vector_view_gamepad_vtbl},
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0
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};
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struct raw_game_controller_vector
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{
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IVectorView_RawGameController IVectorView_RawGameController_iface;
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LONG ref;
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};
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static inline struct raw_game_controller_vector *impl_from_IVectorView_RawGameController(IVectorView_RawGameController *iface)
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{
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return CONTAINING_RECORD(iface, struct raw_game_controller_vector, IVectorView_RawGameController_iface);
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}
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static HRESULT STDMETHODCALLTYPE vector_view_raw_game_controller_QueryInterface(
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IVectorView_RawGameController *iface, REFIID iid, void **out)
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{
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TRACE("iface %p, iid %s, out %p stub!\n", iface, debugstr_guid(iid), out);
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if (IsEqualGUID(iid, &IID_IUnknown) ||
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IsEqualGUID(iid, &IID_IInspectable) ||
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IsEqualGUID(iid, &IID_IAgileObject) ||
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IsEqualGUID(iid, &IID_IVectorView_RawGameController))
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{
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IUnknown_AddRef(iface);
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*out = iface;
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return S_OK;
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}
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WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(iid));
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*out = NULL;
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return E_NOINTERFACE;
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}
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static ULONG STDMETHODCALLTYPE vector_view_raw_game_controller_AddRef(
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IVectorView_RawGameController *iface)
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{
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struct raw_game_controller_vector *impl = impl_from_IVectorView_RawGameController(iface);
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ULONG ref = InterlockedIncrement(&impl->ref);
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TRACE("iface %p, ref %u.\n", iface, ref);
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return ref;
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}
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static ULONG STDMETHODCALLTYPE vector_view_raw_game_controller_Release(
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IVectorView_RawGameController *iface)
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{
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struct raw_game_controller_vector *impl = impl_from_IVectorView_RawGameController(iface);
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ULONG ref = InterlockedDecrement(&impl->ref);
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TRACE("iface %p, ref %u.\n", iface, ref);
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return ref;
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}
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static HRESULT STDMETHODCALLTYPE vector_view_raw_game_controller_GetIids(
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IVectorView_RawGameController *iface, ULONG *iid_count, IID **iids)
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{
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FIXME("iface %p, iid_count %p, iids %p stub!\n", iface, iid_count, iids);
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return E_NOTIMPL;
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}
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static HRESULT STDMETHODCALLTYPE vector_view_raw_game_controller_GetRuntimeClassName(
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IVectorView_RawGameController *iface, HSTRING *class_name)
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{
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FIXME("iface %p, class_name %p stub!\n", iface, class_name);
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return E_NOTIMPL;
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}
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static HRESULT STDMETHODCALLTYPE vector_view_raw_game_controller_GetTrustLevel(
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IVectorView_RawGameController *iface, TrustLevel *trust_level)
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{
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FIXME("iface %p, trust_level %p stub!\n", iface, trust_level);
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return E_NOTIMPL;
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}
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static HRESULT STDMETHODCALLTYPE vector_view_raw_game_controller_GetAt(
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IVectorView_RawGameController *iface, UINT32 index, IRawGameController **value)
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{
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FIXME("iface %p, index %#x, value %p stub!\n", iface, index, value);
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*value = NULL;
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return E_BOUNDS;
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}
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static HRESULT STDMETHODCALLTYPE vector_view_raw_game_controller_get_Size(
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IVectorView_RawGameController *iface, UINT32 *value)
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{
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FIXME("iface %p, value %p stub!\n", iface, value);
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*value = 0;
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return S_OK;
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}
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static HRESULT STDMETHODCALLTYPE vector_view_raw_game_controller_IndexOf(
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IVectorView_RawGameController *iface, IRawGameController *element, UINT32 *index, BOOLEAN *found)
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{
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FIXME("iface %p, element %p, index %p, found %p stub!\n", iface, element, index, found);
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*index = 0;
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*found = FALSE;
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return S_OK;
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}
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static HRESULT STDMETHODCALLTYPE vector_view_raw_game_controller_GetMany(
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IVectorView_RawGameController *iface, UINT32 start_index,
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UINT32 items_size, IRawGameController **items, UINT *value)
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{
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FIXME("iface %p, start_index %#x, items %p, value %p stub!\n", iface, start_index, items, value);
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*value = 0;
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return E_BOUNDS;
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}
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static const struct IVectorView_RawGameControllerVtbl vector_view_raw_game_controller_vtbl =
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{
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vector_view_raw_game_controller_QueryInterface,
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vector_view_raw_game_controller_AddRef,
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vector_view_raw_game_controller_Release,
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/* IInspectable methods */
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vector_view_raw_game_controller_GetIids,
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vector_view_raw_game_controller_GetRuntimeClassName,
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vector_view_raw_game_controller_GetTrustLevel,
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/* IVectorView<RawGameController> methods */
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vector_view_raw_game_controller_GetAt,
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vector_view_raw_game_controller_get_Size,
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vector_view_raw_game_controller_IndexOf,
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vector_view_raw_game_controller_GetMany,
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};
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static struct raw_game_controller_vector raw_game_controllers =
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{
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{&vector_view_raw_game_controller_vtbl},
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0
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};
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struct windows_gaming_input
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{
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IActivationFactory IActivationFactory_iface;
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IGamepadStatics IGamepadStatics_iface;
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IRawGameControllerStatics IRawGameControllerStatics_iface;
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LONG ref;
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};
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static inline struct windows_gaming_input *impl_from_IActivationFactory(IActivationFactory *iface)
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{
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return CONTAINING_RECORD(iface, struct windows_gaming_input, IActivationFactory_iface);
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}
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static inline struct windows_gaming_input *impl_from_IGamepadStatics(IGamepadStatics *iface)
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{
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return CONTAINING_RECORD(iface, struct windows_gaming_input, IGamepadStatics_iface);
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}
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static inline struct windows_gaming_input *impl_from_IRawGameControllerStatics(IRawGameControllerStatics *iface)
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{
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return CONTAINING_RECORD(iface, struct windows_gaming_input, IRawGameControllerStatics_iface);
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}
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static HRESULT STDMETHODCALLTYPE windows_gaming_input_QueryInterface(
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IActivationFactory *iface, REFIID iid, void **out)
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{
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struct windows_gaming_input *impl = impl_from_IActivationFactory(iface);
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TRACE("iface %p, iid %s, out %p stub!\n", iface, debugstr_guid(iid), out);
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if (IsEqualGUID(iid, &IID_IUnknown) ||
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IsEqualGUID(iid, &IID_IInspectable) ||
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IsEqualGUID(iid, &IID_IAgileObject) ||
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IsEqualGUID(iid, &IID_IActivationFactory))
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{
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IUnknown_AddRef(iface);
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*out = iface;
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return S_OK;
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}
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if (IsEqualGUID(iid, &IID_IGamepadStatics))
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{
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IUnknown_AddRef(iface);
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*out = &impl->IGamepadStatics_iface;
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return S_OK;
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}
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if (IsEqualGUID(iid, &IID_IRawGameControllerStatics))
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{
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IUnknown_AddRef(iface);
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*out = &impl->IRawGameControllerStatics_iface;
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return S_OK;
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}
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FIXME("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(iid));
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*out = NULL;
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return E_NOINTERFACE;
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}
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static ULONG STDMETHODCALLTYPE windows_gaming_input_AddRef(
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IActivationFactory *iface)
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{
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struct windows_gaming_input *impl = impl_from_IActivationFactory(iface);
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ULONG ref = InterlockedIncrement(&impl->ref);
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TRACE("iface %p, ref %u.\n", iface, ref);
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return ref;
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}
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static ULONG STDMETHODCALLTYPE windows_gaming_input_Release(
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IActivationFactory *iface)
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{
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struct windows_gaming_input *impl = impl_from_IActivationFactory(iface);
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ULONG ref = InterlockedDecrement(&impl->ref);
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TRACE("iface %p, ref %u.\n", iface, ref);
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return ref;
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}
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static HRESULT STDMETHODCALLTYPE windows_gaming_input_GetIids(
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IActivationFactory *iface, ULONG *iid_count, IID **iids)
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{
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FIXME("iface %p, iid_count %p, iids %p stub!\n", iface, iid_count, iids);
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return E_NOTIMPL;
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}
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static HRESULT STDMETHODCALLTYPE windows_gaming_input_GetRuntimeClassName(
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IActivationFactory *iface, HSTRING *class_name)
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{
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FIXME("iface %p, class_name %p stub!\n", iface, class_name);
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return E_NOTIMPL;
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}
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static HRESULT STDMETHODCALLTYPE windows_gaming_input_GetTrustLevel(
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IActivationFactory *iface, TrustLevel *trust_level)
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{
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FIXME("iface %p, trust_level %p stub!\n", iface, trust_level);
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return E_NOTIMPL;
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}
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static HRESULT STDMETHODCALLTYPE windows_gaming_input_ActivateInstance(
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IActivationFactory *iface, IInspectable **instance)
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{
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FIXME("iface %p, instance %p stub!\n", iface, instance);
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return E_NOTIMPL;
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}
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static const struct IActivationFactoryVtbl activation_factory_vtbl =
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{
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windows_gaming_input_QueryInterface,
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windows_gaming_input_AddRef,
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windows_gaming_input_Release,
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/* IInspectable methods */
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windows_gaming_input_GetIids,
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windows_gaming_input_GetRuntimeClassName,
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windows_gaming_input_GetTrustLevel,
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/* IActivationFactory methods */
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windows_gaming_input_ActivateInstance,
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};
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static HRESULT STDMETHODCALLTYPE gamepad_statics_QueryInterface(
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IGamepadStatics *iface, REFIID iid, void **out)
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{
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struct windows_gaming_input *impl = impl_from_IGamepadStatics(iface);
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return windows_gaming_input_QueryInterface(&impl->IActivationFactory_iface, iid, out);
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}
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static ULONG STDMETHODCALLTYPE gamepad_statics_AddRef(
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IGamepadStatics *iface)
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{
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struct windows_gaming_input *impl = impl_from_IGamepadStatics(iface);
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return windows_gaming_input_AddRef(&impl->IActivationFactory_iface);
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}
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static ULONG STDMETHODCALLTYPE gamepad_statics_Release(
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IGamepadStatics *iface)
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{
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struct windows_gaming_input *impl = impl_from_IGamepadStatics(iface);
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return windows_gaming_input_Release(&impl->IActivationFactory_iface);
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}
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static HRESULT STDMETHODCALLTYPE gamepad_statics_GetIids(
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IGamepadStatics *iface, ULONG *iid_count, IID **iids)
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{
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FIXME("iface %p, iid_count %p, iids %p stub!\n", iface, iid_count, iids);
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return E_NOTIMPL;
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}
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static HRESULT STDMETHODCALLTYPE gamepad_statics_GetRuntimeClassName(
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IGamepadStatics *iface, HSTRING *class_name)
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{
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FIXME("iface %p, class_name %p stub!\n", iface, class_name);
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return E_NOTIMPL;
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}
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static HRESULT STDMETHODCALLTYPE gamepad_statics_GetTrustLevel(
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IGamepadStatics *iface, TrustLevel *trust_level)
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{
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FIXME("iface %p, trust_level %p stub!\n", iface, trust_level);
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return E_NOTIMPL;
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}
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static HRESULT STDMETHODCALLTYPE gamepad_statics_add_GamepadAdded(
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IGamepadStatics *iface, IEventHandler_Gamepad *value, EventRegistrationToken* token)
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{
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FIXME("iface %p, value %p, token %p stub!\n", iface, value, token);
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if (!value) return E_INVALIDARG;
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token->value = 0;
|
|
return S_OK;
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE gamepad_statics_remove_GamepadAdded(
|
|
IGamepadStatics *iface, EventRegistrationToken token)
|
|
{
|
|
FIXME("iface %p, token %#I64x stub!\n", iface, token.value);
|
|
return S_OK;
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE gamepad_statics_add_GamepadRemoved(
|
|
IGamepadStatics *iface, IEventHandler_Gamepad *value, EventRegistrationToken* token)
|
|
{
|
|
FIXME("iface %p, value %p, token %p stub!\n", iface, value, token);
|
|
if (!value) return E_INVALIDARG;
|
|
token->value = 0;
|
|
return S_OK;
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE gamepad_statics_remove_GamepadRemoved(
|
|
IGamepadStatics *iface, EventRegistrationToken token)
|
|
{
|
|
FIXME("iface %p, token %#I64x stub!\n", iface, token.value);
|
|
return S_OK;
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE gamepad_statics_get_Gamepads(
|
|
IGamepadStatics *iface, IVectorView_Gamepad **value)
|
|
{
|
|
TRACE("iface %p, value %p.\n", iface, value);
|
|
*value = &gamepads.IVectorView_Gamepad_iface;
|
|
IVectorView_Gamepad_AddRef(*value);
|
|
return S_OK;
|
|
}
|
|
|
|
static const struct IGamepadStaticsVtbl gamepad_statics_vtbl =
|
|
{
|
|
gamepad_statics_QueryInterface,
|
|
gamepad_statics_AddRef,
|
|
gamepad_statics_Release,
|
|
/* IInspectable methods */
|
|
gamepad_statics_GetIids,
|
|
gamepad_statics_GetRuntimeClassName,
|
|
gamepad_statics_GetTrustLevel,
|
|
/* IGamepadStatics methods */
|
|
gamepad_statics_add_GamepadAdded,
|
|
gamepad_statics_remove_GamepadAdded,
|
|
gamepad_statics_add_GamepadRemoved,
|
|
gamepad_statics_remove_GamepadRemoved,
|
|
gamepad_statics_get_Gamepads,
|
|
};
|
|
|
|
static HRESULT STDMETHODCALLTYPE raw_game_controller_statics_QueryInterface(
|
|
IRawGameControllerStatics *iface, REFIID iid, void **out)
|
|
{
|
|
struct windows_gaming_input *impl = impl_from_IRawGameControllerStatics(iface);
|
|
return windows_gaming_input_QueryInterface(&impl->IActivationFactory_iface, iid, out);
|
|
}
|
|
|
|
static ULONG STDMETHODCALLTYPE raw_game_controller_statics_AddRef(
|
|
IRawGameControllerStatics *iface)
|
|
{
|
|
struct windows_gaming_input *impl = impl_from_IRawGameControllerStatics(iface);
|
|
return windows_gaming_input_AddRef(&impl->IActivationFactory_iface);
|
|
}
|
|
|
|
static ULONG STDMETHODCALLTYPE raw_game_controller_statics_Release(
|
|
IRawGameControllerStatics *iface)
|
|
{
|
|
struct windows_gaming_input *impl = impl_from_IRawGameControllerStatics(iface);
|
|
return windows_gaming_input_Release(&impl->IActivationFactory_iface);
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE raw_game_controller_statics_GetIids(
|
|
IRawGameControllerStatics *iface, ULONG *iid_count, IID **iids)
|
|
{
|
|
FIXME("iface %p, iid_count %p, iids %p stub!\n", iface, iid_count, iids);
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE raw_game_controller_statics_GetRuntimeClassName(
|
|
IRawGameControllerStatics *iface, HSTRING *class_name)
|
|
{
|
|
FIXME("iface %p, class_name %p stub!\n", iface, class_name);
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE raw_game_controller_statics_GetTrustLevel(
|
|
IRawGameControllerStatics *iface, TrustLevel *trust_level)
|
|
{
|
|
FIXME("iface %p, trust_level %p stub!\n", iface, trust_level);
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE raw_game_controller_statics_add_RawGameControllerAdded(
|
|
IRawGameControllerStatics *iface, IEventHandler_RawGameController *value, EventRegistrationToken* token)
|
|
{
|
|
FIXME("iface %p, value %p, token %p stub!\n", iface, value, token);
|
|
if (!value) return E_INVALIDARG;
|
|
token->value = 0;
|
|
return S_OK;
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE raw_game_controller_statics_remove_RawGameControllerAdded(
|
|
IRawGameControllerStatics *iface, EventRegistrationToken token)
|
|
{
|
|
FIXME("iface %p, token %#I64x stub!\n", iface, token.value);
|
|
return S_OK;
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE raw_game_controller_statics_add_RawGameControllerRemoved(
|
|
IRawGameControllerStatics *iface, IEventHandler_RawGameController *value, EventRegistrationToken* token)
|
|
{
|
|
FIXME("iface %p, value %p, token %p stub!\n", iface, value, token);
|
|
if (!value) return E_INVALIDARG;
|
|
token->value = 0;
|
|
return S_OK;
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE raw_game_controller_statics_remove_RawGameControllerRemoved(
|
|
IRawGameControllerStatics *iface, EventRegistrationToken token)
|
|
{
|
|
FIXME("iface %p, token %#I64x stub!\n", iface, token.value);
|
|
return S_OK;
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE raw_game_controller_statics_get_RawGameControllers(
|
|
IRawGameControllerStatics *iface, IVectorView_RawGameController **value)
|
|
{
|
|
TRACE("iface %p, value %p.\n", iface, value);
|
|
*value = &raw_game_controllers.IVectorView_RawGameController_iface;
|
|
IVectorView_RawGameController_AddRef(*value);
|
|
return S_OK;
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE raw_game_controller_statics_FromGameController(
|
|
IRawGameControllerStatics *iface, IGameController *game_controller, IRawGameController **value)
|
|
{
|
|
FIXME("iface %p, game_controller %p, value %p stub!\n", iface, game_controller, value);
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static const struct IRawGameControllerStaticsVtbl raw_game_controller_statics_vtbl =
|
|
{
|
|
raw_game_controller_statics_QueryInterface,
|
|
raw_game_controller_statics_AddRef,
|
|
raw_game_controller_statics_Release,
|
|
/* IInspectable methods */
|
|
raw_game_controller_statics_GetIids,
|
|
raw_game_controller_statics_GetRuntimeClassName,
|
|
raw_game_controller_statics_GetTrustLevel,
|
|
/* IRawGameControllerStatics methods */
|
|
raw_game_controller_statics_add_RawGameControllerAdded,
|
|
raw_game_controller_statics_remove_RawGameControllerAdded,
|
|
raw_game_controller_statics_add_RawGameControllerRemoved,
|
|
raw_game_controller_statics_remove_RawGameControllerRemoved,
|
|
raw_game_controller_statics_get_RawGameControllers,
|
|
raw_game_controller_statics_FromGameController,
|
|
};
|
|
|
|
static struct windows_gaming_input windows_gaming_input =
|
|
{
|
|
{&activation_factory_vtbl},
|
|
{&gamepad_statics_vtbl},
|
|
{&raw_game_controller_statics_vtbl},
|
|
1
|
|
};
|
|
|
|
HRESULT WINAPI DllGetClassObject(REFCLSID clsid, REFIID riid, void **out)
|
|
{
|
|
FIXME("clsid %s, riid %s, out %p stub!\n", debugstr_guid(clsid), debugstr_guid(riid), out);
|
|
return CLASS_E_CLASSNOTAVAILABLE;
|
|
}
|
|
|
|
HRESULT WINAPI DllGetActivationFactory(HSTRING classid, IActivationFactory **factory)
|
|
{
|
|
TRACE("classid %s, factory %p.\n", debugstr_hstring(classid), factory);
|
|
*factory = &windows_gaming_input.IActivationFactory_iface;
|
|
IUnknown_AddRef(*factory);
|
|
return S_OK;
|
|
}
|