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![Andrey Gusev](/assets/img/avatar_default.png)
For Project Cars. Signed-off-by: Andrey Gusev <andrey.goosev@gmail.com> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
45 lines
2.2 KiB
Python
45 lines
2.2 KiB
Python
@ stdcall D3DX11CheckVersion(long long)
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@ stdcall D3DX11CompileFromFileA(str ptr ptr str str long long ptr ptr ptr ptr)
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@ stdcall D3DX11CompileFromFileW(wstr ptr ptr str str long long ptr ptr ptr ptr)
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@ stdcall D3DX11CompileFromMemory(ptr long str ptr ptr str str long long ptr ptr ptr ptr)
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@ stub D3DX11CompileFromResourceA
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@ stub D3DX11CompileFromResourceW
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@ stub D3DX11ComputeNormalMap
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@ stub D3DX11CreateAsyncCompilerProcessor
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@ stdcall D3DX11CreateAsyncFileLoaderA(str ptr)
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@ stdcall D3DX11CreateAsyncFileLoaderW(wstr ptr)
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@ stdcall D3DX11CreateAsyncMemoryLoader(ptr long ptr)
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@ stdcall D3DX11CreateAsyncResourceLoaderA(long str ptr)
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@ stdcall D3DX11CreateAsyncResourceLoaderW(long wstr ptr)
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@ stub D3DX11CreateAsyncShaderPreprocessProcessor
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@ stub D3DX11CreateAsyncShaderResourceViewProcessor
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@ stub D3DX11CreateAsyncTextureInfoProcessor
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@ stub D3DX11CreateAsyncTextureProcessor
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@ stub D3DX11CreateShaderResourceViewFromFileA
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@ stub D3DX11CreateShaderResourceViewFromFileW
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@ stdcall D3DX11CreateShaderResourceViewFromMemory(ptr ptr long ptr ptr ptr ptr)
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@ stub D3DX11CreateShaderResourceViewFromResourceA
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@ stub D3DX11CreateShaderResourceViewFromResourceW
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@ stdcall D3DX11CreateTextureFromFileA(ptr str ptr ptr ptr ptr)
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@ stdcall D3DX11CreateTextureFromFileW(ptr wstr ptr ptr ptr ptr)
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@ stdcall D3DX11CreateTextureFromMemory(ptr ptr long ptr ptr ptr ptr)
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@ stub D3DX11CreateTextureFromResourceA
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@ stub D3DX11CreateTextureFromResourceW
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@ stub D3DX11CreateThreadPump
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@ stdcall D3DX11FilterTexture(ptr ptr long long)
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@ stdcall D3DX11GetImageInfoFromFileA(str ptr ptr ptr)
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@ stdcall D3DX11GetImageInfoFromFileW(wstr ptr ptr ptr)
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@ stdcall D3DX11GetImageInfoFromMemory(ptr long ptr ptr ptr)
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@ stub D3DX11GetImageInfoFromResourceA
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@ stub D3DX11GetImageInfoFromResourceW
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@ stub D3DX11LoadTextureFromTexture
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@ stub D3DX11PreprocessShaderFromFileA
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@ stub D3DX11PreprocessShaderFromFileW
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@ stub D3DX11PreprocessShaderFromMemory
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@ stub D3DX11PreprocessShaderFromResourceA
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@ stub D3DX11PreprocessShaderFromResourceW
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@ stub D3DX11SHProjectCubeMap
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@ stdcall D3DX11SaveTextureToFileA(ptr ptr long str)
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@ stdcall D3DX11SaveTextureToFileW(ptr ptr long wstr)
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@ stdcall D3DX11SaveTextureToMemory(ptr ptr long ptr long)
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