wine/dlls/d3dcompiler_33/Makefile.in
Zebediah Figura 85fa778f93 d3dcompiler: Rip out the HLSL compiler.
The compiler is completely non-functional as-is, and lives in libvkd3d-shader
now. When a vkd3d release is made d3dcompiler will access it via the
libvkd3d-shader public API. Accordingly there's no reason to keep it around in
wine's d3dcompiler.

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-08-27 18:06:30 +02:00

26 lines
377 B
Makefile

MODULE = d3dcompiler_33.dll
IMPORTS = dxguid uuid
EXTRADEFS = -DD3D_COMPILER_VERSION=33
PARENTSRC = ../d3dcompiler_43
EXTRADLLFLAGS = -mno-cygwin -Wb,--prefer-native
C_SRCS = \
asmparser.c \
blob.c \
bytecodewriter.c \
compiler.c \
preproc.c \
reflection.c \
utils.c
LEX_SRCS = \
asmshader.l \
ppl.l
BISON_SRCS = \
asmshader.y \
ppy.y
RC_SRCS = version.rc