mirror of
git://source.winehq.org/git/wine.git
synced 2024-09-01 17:23:37 +00:00
![Jan Sikorski](/assets/img/avatar_default.png)
Signed-off-by: Jan Sikorski <jsikorski@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
391 lines
15 KiB
C
391 lines
15 KiB
C
/*
|
|
* Copyright 2007 Henri Verbeet
|
|
*
|
|
* This library is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Lesser General Public
|
|
* License as published by the Free Software Foundation; either
|
|
* version 2.1 of the License, or (at your option) any later version.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Lesser General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Lesser General Public
|
|
* License along with this library; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
|
|
*/
|
|
|
|
#include "d3d8_private.h"
|
|
|
|
WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
|
|
|
|
static const char *debug_d3dvsdt_type(D3DVSDT_TYPE d3dvsdt_type)
|
|
{
|
|
switch (d3dvsdt_type)
|
|
{
|
|
#define D3DVSDT_TYPE_TO_STR(u) case u: return #u
|
|
D3DVSDT_TYPE_TO_STR(D3DVSDT_FLOAT1);
|
|
D3DVSDT_TYPE_TO_STR(D3DVSDT_FLOAT2);
|
|
D3DVSDT_TYPE_TO_STR(D3DVSDT_FLOAT3);
|
|
D3DVSDT_TYPE_TO_STR(D3DVSDT_FLOAT4);
|
|
D3DVSDT_TYPE_TO_STR(D3DVSDT_D3DCOLOR);
|
|
D3DVSDT_TYPE_TO_STR(D3DVSDT_UBYTE4);
|
|
D3DVSDT_TYPE_TO_STR(D3DVSDT_SHORT2);
|
|
D3DVSDT_TYPE_TO_STR(D3DVSDT_SHORT4);
|
|
#undef D3DVSDT_TYPE_TO_STR
|
|
default:
|
|
FIXME("Unrecognized D3DVSDT_TYPE %#x\n", d3dvsdt_type);
|
|
return "unrecognized";
|
|
}
|
|
}
|
|
|
|
static const char *debug_d3dvsde_register(D3DVSDE_REGISTER d3dvsde_register)
|
|
{
|
|
switch (d3dvsde_register)
|
|
{
|
|
#define D3DVSDE_REGISTER_TO_STR(u) case u: return #u
|
|
D3DVSDE_REGISTER_TO_STR(D3DVSDE_POSITION);
|
|
D3DVSDE_REGISTER_TO_STR(D3DVSDE_BLENDWEIGHT);
|
|
D3DVSDE_REGISTER_TO_STR(D3DVSDE_BLENDINDICES);
|
|
D3DVSDE_REGISTER_TO_STR(D3DVSDE_NORMAL);
|
|
D3DVSDE_REGISTER_TO_STR(D3DVSDE_PSIZE);
|
|
D3DVSDE_REGISTER_TO_STR(D3DVSDE_DIFFUSE);
|
|
D3DVSDE_REGISTER_TO_STR(D3DVSDE_SPECULAR);
|
|
D3DVSDE_REGISTER_TO_STR(D3DVSDE_TEXCOORD0);
|
|
D3DVSDE_REGISTER_TO_STR(D3DVSDE_TEXCOORD1);
|
|
D3DVSDE_REGISTER_TO_STR(D3DVSDE_TEXCOORD2);
|
|
D3DVSDE_REGISTER_TO_STR(D3DVSDE_TEXCOORD3);
|
|
D3DVSDE_REGISTER_TO_STR(D3DVSDE_TEXCOORD4);
|
|
D3DVSDE_REGISTER_TO_STR(D3DVSDE_TEXCOORD5);
|
|
D3DVSDE_REGISTER_TO_STR(D3DVSDE_TEXCOORD6);
|
|
D3DVSDE_REGISTER_TO_STR(D3DVSDE_TEXCOORD7);
|
|
D3DVSDE_REGISTER_TO_STR(D3DVSDE_POSITION2);
|
|
D3DVSDE_REGISTER_TO_STR(D3DVSDE_NORMAL2);
|
|
#undef D3DVSDE_REGISTER_TO_STR
|
|
default:
|
|
FIXME("Unrecognized D3DVSDE_REGISTER %#x\n", d3dvsde_register);
|
|
return "unrecognized";
|
|
}
|
|
}
|
|
|
|
size_t parse_token(const DWORD* pToken)
|
|
{
|
|
const DWORD token = *pToken;
|
|
size_t tokenlen = 1;
|
|
|
|
switch ((token & D3DVSD_TOKENTYPEMASK) >> D3DVSD_TOKENTYPESHIFT) { /* maybe a macro to inverse ... */
|
|
case D3DVSD_TOKEN_NOP:
|
|
TRACE(" 0x%08x NOP()\n", token);
|
|
break;
|
|
|
|
case D3DVSD_TOKEN_STREAM:
|
|
if (token & D3DVSD_STREAMTESSMASK)
|
|
{
|
|
TRACE(" 0x%08x STREAM_TESS()\n", token);
|
|
} else {
|
|
TRACE(" 0x%08x STREAM(%u)\n", token, ((token & D3DVSD_STREAMNUMBERMASK) >> D3DVSD_STREAMNUMBERSHIFT));
|
|
}
|
|
break;
|
|
|
|
case D3DVSD_TOKEN_STREAMDATA:
|
|
if (token & 0x10000000)
|
|
{
|
|
TRACE(" 0x%08x SKIP(%u)\n", token, ((token & D3DVSD_SKIPCOUNTMASK) >> D3DVSD_SKIPCOUNTSHIFT));
|
|
} else {
|
|
DWORD type = ((token & D3DVSD_DATATYPEMASK) >> D3DVSD_DATATYPESHIFT);
|
|
DWORD reg = ((token & D3DVSD_VERTEXREGMASK) >> D3DVSD_VERTEXREGSHIFT);
|
|
TRACE(" 0x%08x REG(%s, %s)\n", token, debug_d3dvsde_register(reg), debug_d3dvsdt_type(type));
|
|
}
|
|
break;
|
|
|
|
case D3DVSD_TOKEN_TESSELLATOR:
|
|
if (token & 0x10000000)
|
|
{
|
|
DWORD type = ((token & D3DVSD_DATATYPEMASK) >> D3DVSD_DATATYPESHIFT);
|
|
DWORD reg = ((token & D3DVSD_VERTEXREGMASK) >> D3DVSD_VERTEXREGSHIFT);
|
|
TRACE(" 0x%08x TESSUV(%s) as %s\n", token, debug_d3dvsde_register(reg), debug_d3dvsdt_type(type));
|
|
} else {
|
|
DWORD type = ((token & D3DVSD_DATATYPEMASK) >> D3DVSD_DATATYPESHIFT);
|
|
DWORD regout = ((token & D3DVSD_VERTEXREGMASK) >> D3DVSD_VERTEXREGSHIFT);
|
|
DWORD regin = ((token & D3DVSD_VERTEXREGINMASK) >> D3DVSD_VERTEXREGINSHIFT);
|
|
TRACE(" 0x%08x TESSNORMAL(%s, %s) as %s\n", token, debug_d3dvsde_register(regin),
|
|
debug_d3dvsde_register(regout), debug_d3dvsdt_type(type));
|
|
}
|
|
break;
|
|
|
|
case D3DVSD_TOKEN_CONSTMEM:
|
|
{
|
|
DWORD count = ((token & D3DVSD_CONSTCOUNTMASK) >> D3DVSD_CONSTCOUNTSHIFT);
|
|
tokenlen = (4 * count) + 1;
|
|
}
|
|
break;
|
|
|
|
case D3DVSD_TOKEN_EXT:
|
|
{
|
|
DWORD count = ((token & D3DVSD_CONSTCOUNTMASK) >> D3DVSD_CONSTCOUNTSHIFT);
|
|
DWORD extinfo = ((token & D3DVSD_EXTINFOMASK) >> D3DVSD_EXTINFOSHIFT);
|
|
TRACE(" 0x%08x EXT(%u, %u)\n", token, count, extinfo);
|
|
/* todo ... print extension */
|
|
tokenlen = count + 1;
|
|
}
|
|
break;
|
|
|
|
case D3DVSD_TOKEN_END:
|
|
TRACE(" 0x%08x END()\n", token);
|
|
break;
|
|
|
|
default:
|
|
TRACE(" 0x%08x UNKNOWN\n", token);
|
|
/* arg error */
|
|
}
|
|
|
|
return tokenlen;
|
|
}
|
|
|
|
void load_local_constants(const DWORD *d3d8_elements, struct wined3d_shader *wined3d_vertex_shader)
|
|
{
|
|
const DWORD *token = d3d8_elements;
|
|
|
|
while (*token != D3DVSD_END())
|
|
{
|
|
if (((*token & D3DVSD_TOKENTYPEMASK) >> D3DVSD_TOKENTYPESHIFT) == D3DVSD_TOKEN_CONSTMEM)
|
|
{
|
|
DWORD count = ((*token & D3DVSD_CONSTCOUNTMASK) >> D3DVSD_CONSTCOUNTSHIFT);
|
|
DWORD constant_idx = ((*token & D3DVSD_CONSTADDRESSMASK) >> D3DVSD_CONSTADDRESSSHIFT);
|
|
HRESULT hr;
|
|
|
|
if (TRACE_ON(d3d8))
|
|
{
|
|
DWORD i;
|
|
for (i = 0; i < count; ++i)
|
|
{
|
|
TRACE("c[%u] = (%8f, %8f, %8f, %8f)\n",
|
|
constant_idx,
|
|
*(const float *)(token + i * 4 + 1),
|
|
*(const float *)(token + i * 4 + 2),
|
|
*(const float *)(token + i * 4 + 3),
|
|
*(const float *)(token + i * 4 + 4));
|
|
}
|
|
}
|
|
hr = wined3d_shader_set_local_constants_float(wined3d_vertex_shader,
|
|
constant_idx, (const float *)token + 1, count);
|
|
if (FAILED(hr)) ERR("Failed setting shader constants\n");
|
|
}
|
|
|
|
token += parse_token(token);
|
|
}
|
|
}
|
|
|
|
/* NOTE: Make sure these are in the correct numerical order. (see /include/wined3d_types.h) */
|
|
static const size_t wined3d_type_sizes[] =
|
|
{
|
|
/*WINED3DDECLTYPE_FLOAT1*/ 1 * sizeof(float),
|
|
/*WINED3DDECLTYPE_FLOAT2*/ 2 * sizeof(float),
|
|
/*WINED3DDECLTYPE_FLOAT3*/ 3 * sizeof(float),
|
|
/*WINED3DDECLTYPE_FLOAT4*/ 4 * sizeof(float),
|
|
/*WINED3DDECLTYPE_D3DCOLOR*/ 4 * sizeof(BYTE),
|
|
/*WINED3DDECLTYPE_UBYTE4*/ 4 * sizeof(BYTE),
|
|
/*WINED3DDECLTYPE_SHORT2*/ 2 * sizeof(short int),
|
|
/*WINED3DDECLTYPE_SHORT4*/ 4 * sizeof(short int),
|
|
/*WINED3DDECLTYPE_UBYTE4N*/ 4 * sizeof(BYTE),
|
|
/*WINED3DDECLTYPE_SHORT2N*/ 2 * sizeof(short int),
|
|
/*WINED3DDECLTYPE_SHORT4N*/ 4 * sizeof(short int),
|
|
/*WINED3DDECLTYPE_USHORT2N*/ 2 * sizeof(short int),
|
|
/*WINED3DDECLTYPE_USHORT4N*/ 4 * sizeof(short int),
|
|
/*WINED3DDECLTYPE_UDEC3*/ 3 * sizeof(short int),
|
|
/*WINED3DDECLTYPE_DEC3N*/ 3 * sizeof(short int),
|
|
/*WINED3DDECLTYPE_FLOAT16_2*/ 2 * sizeof(short int),
|
|
/*WINED3DDECLTYPE_FLOAT16_4*/ 4 * sizeof(short int)
|
|
};
|
|
|
|
static const enum wined3d_format_id wined3d_format_lookup[] =
|
|
{
|
|
/*WINED3DDECLTYPE_FLOAT1*/ WINED3DFMT_R32_FLOAT,
|
|
/*WINED3DDECLTYPE_FLOAT2*/ WINED3DFMT_R32G32_FLOAT,
|
|
/*WINED3DDECLTYPE_FLOAT3*/ WINED3DFMT_R32G32B32_FLOAT,
|
|
/*WINED3DDECLTYPE_FLOAT4*/ WINED3DFMT_R32G32B32A32_FLOAT,
|
|
/*WINED3DDECLTYPE_D3DCOLOR*/ WINED3DFMT_B8G8R8A8_UNORM,
|
|
/*WINED3DDECLTYPE_UBYTE4*/ WINED3DFMT_R8G8B8A8_UINT,
|
|
/*WINED3DDECLTYPE_SHORT2*/ WINED3DFMT_R16G16_SINT,
|
|
/*WINED3DDECLTYPE_SHORT4*/ WINED3DFMT_R16G16B16A16_SINT,
|
|
/*WINED3DDECLTYPE_UBYTE4N*/ WINED3DFMT_R8G8B8A8_UNORM,
|
|
/*WINED3DDECLTYPE_SHORT2N*/ WINED3DFMT_R16G16_SNORM,
|
|
/*WINED3DDECLTYPE_SHORT4N*/ WINED3DFMT_R16G16B16A16_SNORM,
|
|
/*WINED3DDECLTYPE_USHORT2N*/ WINED3DFMT_R16G16_UNORM,
|
|
/*WINED3DDECLTYPE_USHORT4N*/ WINED3DFMT_R16G16B16A16_UNORM,
|
|
/*WINED3DDECLTYPE_UDEC3*/ WINED3DFMT_R10G10B10X2_UINT,
|
|
/*WINED3DDECLTYPE_DEC3N*/ WINED3DFMT_R10G10B10X2_SNORM,
|
|
/*WINED3DDECLTYPE_FLOAT16_2*/ WINED3DFMT_R16G16_FLOAT,
|
|
/*WINED3DDECLTYPE_FLOAT16_4*/ WINED3DFMT_R16G16B16A16_FLOAT,
|
|
};
|
|
|
|
static const struct
|
|
{
|
|
BYTE usage;
|
|
BYTE usage_idx;
|
|
}
|
|
wined3d_usage_lookup[] =
|
|
{
|
|
/* D3DVSDE_POSITION */ {WINED3D_DECL_USAGE_POSITION, 0},
|
|
/* D3DVSDE_BLENDWEIGHT */ {WINED3D_DECL_USAGE_BLEND_WEIGHT, 0},
|
|
/* D3DVSDE_BLENDINDICES */ {WINED3D_DECL_USAGE_BLEND_INDICES, 0},
|
|
/* D3DVSDE_NORMAL */ {WINED3D_DECL_USAGE_NORMAL, 0},
|
|
/* D3DVSDE_PSIZE */ {WINED3D_DECL_USAGE_PSIZE, 0},
|
|
/* D3DVSDE_DIFFUSE */ {WINED3D_DECL_USAGE_COLOR, 0},
|
|
/* D3DVSDE_SPECULAR */ {WINED3D_DECL_USAGE_COLOR, 1},
|
|
/* D3DVSDE_TEXCOORD0 */ {WINED3D_DECL_USAGE_TEXCOORD, 0},
|
|
/* D3DVSDE_TEXCOORD1 */ {WINED3D_DECL_USAGE_TEXCOORD, 1},
|
|
/* D3DVSDE_TEXCOORD2 */ {WINED3D_DECL_USAGE_TEXCOORD, 2},
|
|
/* D3DVSDE_TEXCOORD3 */ {WINED3D_DECL_USAGE_TEXCOORD, 3},
|
|
/* D3DVSDE_TEXCOORD4 */ {WINED3D_DECL_USAGE_TEXCOORD, 4},
|
|
/* D3DVSDE_TEXCOORD5 */ {WINED3D_DECL_USAGE_TEXCOORD, 5},
|
|
/* D3DVSDE_TEXCOORD6 */ {WINED3D_DECL_USAGE_TEXCOORD, 6},
|
|
/* D3DVSDE_TEXCOORD7 */ {WINED3D_DECL_USAGE_TEXCOORD, 7},
|
|
/* D3DVSDE_POSITION2 */ {WINED3D_DECL_USAGE_POSITION, 1},
|
|
/* D3DVSDE_NORMAL2 */ {WINED3D_DECL_USAGE_NORMAL, 1},
|
|
};
|
|
|
|
/* TODO: find out where rhw (or positionT) is for declaration8 */
|
|
static UINT convert_to_wined3d_declaration(const DWORD *d3d8_elements, DWORD *d3d8_elements_size,
|
|
struct wined3d_vertex_element **wined3d_elements, DWORD *stream_map)
|
|
{
|
|
struct wined3d_vertex_element *element;
|
|
const DWORD *token = d3d8_elements;
|
|
D3DVSD_TOKENTYPE token_type;
|
|
unsigned int element_count = 0;
|
|
WORD stream = 0;
|
|
int offset = 0;
|
|
|
|
TRACE("d3d8_elements %p, d3d8_elements_size %p, wined3d_elements %p\n", d3d8_elements, d3d8_elements_size, wined3d_elements);
|
|
|
|
*stream_map = 0;
|
|
/* 128 should be enough for anyone... */
|
|
*wined3d_elements = heap_alloc_zero(128 * sizeof(**wined3d_elements));
|
|
while (D3DVSD_END() != *token)
|
|
{
|
|
token_type = ((*token & D3DVSD_TOKENTYPEMASK) >> D3DVSD_TOKENTYPESHIFT);
|
|
|
|
if (token_type == D3DVSD_TOKEN_STREAM && !(*token & D3DVSD_STREAMTESSMASK))
|
|
{
|
|
stream = ((*token & D3DVSD_STREAMNUMBERMASK) >> D3DVSD_STREAMNUMBERSHIFT);
|
|
offset = 0;
|
|
} else if (token_type == D3DVSD_TOKEN_STREAMDATA && !(*token & D3DVSD_DATALOADTYPEMASK)) {
|
|
DWORD type = ((*token & D3DVSD_DATATYPEMASK) >> D3DVSD_DATATYPESHIFT);
|
|
DWORD reg = ((*token & D3DVSD_VERTEXREGMASK) >> D3DVSD_VERTEXREGSHIFT);
|
|
|
|
TRACE("Adding element %d:\n", element_count);
|
|
|
|
element = *wined3d_elements + element_count++;
|
|
element->format = wined3d_format_lookup[type];
|
|
element->input_slot = stream;
|
|
element->offset = offset;
|
|
element->output_slot = reg;
|
|
element->input_slot_class = WINED3D_INPUT_PER_VERTEX_DATA;
|
|
element->instance_data_step_rate = 0;
|
|
element->method = WINED3D_DECL_METHOD_DEFAULT;
|
|
element->usage = wined3d_usage_lookup[reg].usage;
|
|
element->usage_idx = wined3d_usage_lookup[reg].usage_idx;
|
|
|
|
*stream_map |= 1u << stream;
|
|
|
|
offset += wined3d_type_sizes[type];
|
|
} else if (token_type == D3DVSD_TOKEN_STREAMDATA && (*token & D3DVSD_DATALOADTYPEMASK)) {
|
|
TRACE(" 0x%08x SKIP(%u)\n", *token, (*token & D3DVSD_SKIPCOUNTMASK) >> D3DVSD_SKIPCOUNTSHIFT);
|
|
offset += sizeof(DWORD) * ((*token & D3DVSD_SKIPCOUNTMASK) >> D3DVSD_SKIPCOUNTSHIFT);
|
|
}
|
|
|
|
if (element_count >= 127) {
|
|
ERR("More than 127 elements?\n");
|
|
break;
|
|
}
|
|
|
|
token += parse_token(token);
|
|
}
|
|
|
|
*d3d8_elements_size = (++token - d3d8_elements) * sizeof(DWORD);
|
|
|
|
return element_count;
|
|
}
|
|
|
|
static void STDMETHODCALLTYPE d3d8_vertexdeclaration_wined3d_object_destroyed(void *parent)
|
|
{
|
|
struct d3d8_vertex_declaration *declaration = parent;
|
|
heap_free(declaration->elements);
|
|
heap_free(declaration);
|
|
}
|
|
|
|
void d3d8_vertex_declaration_destroy(struct d3d8_vertex_declaration *declaration)
|
|
{
|
|
TRACE("declaration %p.\n", declaration);
|
|
|
|
wined3d_mutex_lock();
|
|
wined3d_vertex_declaration_decref(declaration->wined3d_vertex_declaration);
|
|
wined3d_mutex_unlock();
|
|
}
|
|
|
|
static const struct wined3d_parent_ops d3d8_vertexdeclaration_wined3d_parent_ops =
|
|
{
|
|
d3d8_vertexdeclaration_wined3d_object_destroyed,
|
|
};
|
|
|
|
HRESULT d3d8_vertex_declaration_init(struct d3d8_vertex_declaration *declaration,
|
|
struct d3d8_device *device, const DWORD *elements, DWORD shader_handle)
|
|
{
|
|
struct wined3d_vertex_element *wined3d_elements;
|
|
UINT wined3d_element_count;
|
|
HRESULT hr;
|
|
|
|
declaration->shader_handle = shader_handle;
|
|
|
|
wined3d_element_count = convert_to_wined3d_declaration(elements, &declaration->elements_size,
|
|
&wined3d_elements, &declaration->stream_map);
|
|
if (!(declaration->elements = heap_alloc(declaration->elements_size)))
|
|
{
|
|
ERR("Failed to allocate vertex declaration elements memory.\n");
|
|
heap_free(wined3d_elements);
|
|
return E_OUTOFMEMORY;
|
|
}
|
|
|
|
memcpy(declaration->elements, elements, declaration->elements_size);
|
|
|
|
wined3d_mutex_lock();
|
|
hr = wined3d_vertex_declaration_create(device->wined3d_device, wined3d_elements, wined3d_element_count,
|
|
declaration, &d3d8_vertexdeclaration_wined3d_parent_ops, &declaration->wined3d_vertex_declaration);
|
|
wined3d_mutex_unlock();
|
|
heap_free(wined3d_elements);
|
|
if (FAILED(hr))
|
|
{
|
|
WARN("Failed to create wined3d vertex declaration, hr %#x.\n", hr);
|
|
heap_free(declaration->elements);
|
|
if (hr == E_INVALIDARG)
|
|
hr = E_FAIL;
|
|
return hr;
|
|
}
|
|
|
|
return D3D_OK;
|
|
}
|
|
|
|
HRESULT d3d8_vertex_declaration_init_fvf(struct d3d8_vertex_declaration *declaration,
|
|
struct d3d8_device *device, DWORD fvf)
|
|
{
|
|
HRESULT hr;
|
|
|
|
declaration->elements = NULL;
|
|
declaration->elements_size = 0;
|
|
declaration->stream_map = 1;
|
|
declaration->shader_handle = fvf;
|
|
|
|
hr = wined3d_vertex_declaration_create_from_fvf(device->wined3d_device, fvf, declaration,
|
|
&d3d8_vertexdeclaration_wined3d_parent_ops, &declaration->wined3d_vertex_declaration);
|
|
if (FAILED(hr))
|
|
{
|
|
WARN("Failed to create wined3d vertex declaration, hr %#x.\n", hr);
|
|
if (hr == E_INVALIDARG)
|
|
hr = E_FAIL;
|
|
return hr;
|
|
}
|
|
|
|
return D3D_OK;
|
|
}
|