mirror of
git://source.winehq.org/git/wine.git
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950c2da65b
Signed-off-by: Ziqing Hui <zhui@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
619 lines
15 KiB
Text
619 lines
15 KiB
Text
/*
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* Copyright 2022 Ziqing Hui for CodeWeavers
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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import "d2d1_1.idl";
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typedef HRESULT (__stdcall *PD2D1_PROPERTY_SET_FUNCTION)(IUnknown *effect,
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const BYTE *data, UINT32 data_size);
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typedef HRESULT (__stdcall *PD2D1_PROPERTY_GET_FUNCTION)(const IUnknown *effect,
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BYTE *data, UINT32 data_size, UINT32 *actual_size);
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typedef enum D2D1_FILTER
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{
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D2D1_FILTER_MIN_MAG_MIP_POINT = 0x00,
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D2D1_FILTER_MIN_MAG_POINT_MIP_LINEAR = 0x01,
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D2D1_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x04,
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D2D1_FILTER_MIN_POINT_MAG_MIP_LINEAR = 0x05,
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D2D1_FILTER_MIN_LINEAR_MAG_MIP_POINT = 0x10,
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D2D1_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x11,
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D2D1_FILTER_MIN_MAG_LINEAR_MIP_POINT = 0x14,
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D2D1_FILTER_MIN_MAG_MIP_LINEAR = 0x15,
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D2D1_FILTER_ANISOTROPIC = 0x55,
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D2D1_FILTER_FORCE_DWORD = 0xffffffff
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} D2D1_FILTER;
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typedef enum D2D1_FEATURE
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{
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D2D1_FEATURE_DOUBLES = 0x0,
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D2D1_FEATURE_D3D10_X_HARDWARE_OPTIONS = 0x1,
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D2D1_FEATURE_FORCE_DWORD = 0xffffffff
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} D2D1_FEATURE;
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typedef struct D2D1_PROPERTY_BINDING
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{
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const WCHAR *propertyName;
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PD2D1_PROPERTY_SET_FUNCTION setFunction;
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PD2D1_PROPERTY_GET_FUNCTION getFunction;
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} D2D1_PROPERTY_BINDING;
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typedef enum D2D1_CHANNEL_DEPTH
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{
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D2D1_CHANNEL_DEPTH_DEFAULT = 0x0,
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D2D1_CHANNEL_DEPTH_1 = 0x1,
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D2D1_CHANNEL_DEPTH_4 = 0x4,
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D2D1_CHANNEL_DEPTH_FORCE_DWORD = 0xffffffff
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} D2D1_CHANNEL_DEPTH;
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typedef enum D2D1_CHANGE_TYPE
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{
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D2D1_CHANGE_TYPE_NONE = 0x0,
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D2D1_CHANGE_TYPE_PROPERTIES = 0x1,
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D2D1_CHANGE_TYPE_CONTEXT = 0x2,
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D2D1_CHANGE_TYPE_GRAPH = 0x3,
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D2D1_CHANGE_TYPE_FORCE_DWORD = 0xffffffff
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} D2D1_CHANGE_TYPE;
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typedef enum D2D1_PIXEL_OPTIONS
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{
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D2D1_PIXEL_OPTIONS_NONE = 0x0,
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D2D1_PIXEL_OPTIONS_TRIVIAL_SAMPLING = 0x1,
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D2D1_PIXEL_OPTIONS_FORCE_DWORD = 0xffffffff
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} D2D1_PIXEL_OPTIONS;
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typedef enum D2D1_VERTEX_OPTIONS
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{
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D2D1_VERTEX_OPTIONS_NONE = 0x0,
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D2D1_VERTEX_OPTIONS_DO_NOT_CLEAR = 0x1,
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D2D1_VERTEX_OPTIONS_USE_DEPTH_BUFFER = 0x2,
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D2D1_VERTEX_OPTIONS_ASSUME_NO_OVERLAP = 0x4,
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D2D1_VERTEX_OPTIONS_FORCE_DWORD = 0xffffffff
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} D2D1_VERTEX_OPTIONS;
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typedef enum D2D1_VERTEX_USAGE
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{
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D2D1_VERTEX_USAGE_STATIC = 0x0,
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D2D1_VERTEX_USAGE_DYNAMIC = 0x1,
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D2D1_VERTEX_USAGE_FORCE_DWORD = 0xffffffff
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} D2D1_VERTEX_USAGE;
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typedef enum D2D1_BLEND_OPERATION
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{
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D2D1_BLEND_OPERATION_ADD = 0x1,
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D2D1_BLEND_OPERATION_SUBTRACT = 0x2,
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D2D1_BLEND_OPERATION_REV_SUBTRACT = 0x3,
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D2D1_BLEND_OPERATION_MIN = 0x4,
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D2D1_BLEND_OPERATION_MAX = 0x5,
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D2D1_BLEND_OPERATION_FORCE_DWORD = 0xffffffff
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} D2D1_BLEND_OPERATION;
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typedef enum D2D1_BLEND
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{
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D2D1_BLEND_ZERO = 1,
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D2D1_BLEND_ONE = 2,
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D2D1_BLEND_SRC_COLOR = 3,
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D2D1_BLEND_INV_SRC_COLOR = 4,
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D2D1_BLEND_SRC_ALPHA = 5,
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D2D1_BLEND_INV_SRC_ALPHA = 6,
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D2D1_BLEND_DEST_ALPHA = 7,
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D2D1_BLEND_INV_DEST_ALPHA = 8,
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D2D1_BLEND_DEST_COLOR = 9,
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D2D1_BLEND_INV_DEST_COLOR = 10,
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D2D1_BLEND_SRC_ALPHA_SAT = 11,
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D2D1_BLEND_BLEND_FACTOR = 14,
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D2D1_BLEND_INV_BLEND_FACTOR = 15,
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D2D1_BLEND_FORCE_DWORD = 0xffffffff
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} D2D1_BLEND;
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typedef struct D2D1_INPUT_DESCRIPTION
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{
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D2D1_FILTER filter;
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UINT32 levelOfDetailCount;
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} D2D1_INPUT_DESCRIPTION;
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typedef struct D2D1_VERTEX_RANGE
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{
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UINT32 startVertex;
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UINT32 vertexCount;
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} D2D1_VERTEX_RANGE;
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typedef struct D2D1_BLEND_DESCRIPTION
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{
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D2D1_BLEND sourceBlend;
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D2D1_BLEND destinationBlend;
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D2D1_BLEND_OPERATION blendOperation;
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D2D1_BLEND sourceBlendAlpha;
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D2D1_BLEND destinationBlendAlpha;
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D2D1_BLEND_OPERATION blendOperationAlpha;
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float blendFactor[4];
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} D2D1_BLEND_DESCRIPTION;
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typedef struct D2D1_RESOURCE_TEXTURE_PROPERTIES
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{
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const UINT32 *extents;
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UINT32 dimensions;
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D2D1_BUFFER_PRECISION bufferPrecision;
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D2D1_CHANNEL_DEPTH channelDepth;
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D2D1_FILTER filter;
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const D2D1_EXTEND_MODE *extendModes;
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} D2D1_RESOURCE_TEXTURE_PROPERTIES;
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typedef struct D2D1_INPUT_ELEMENT_DESC
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{
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const char *semanticName;
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UINT32 semanticIndex;
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DXGI_FORMAT format;
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UINT32 inputSlot;
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UINT32 alignedByteOffset;
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} D2D1_INPUT_ELEMENT_DESC;
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typedef struct D2D1_VERTEX_BUFFER_PROPERTIES
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{
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UINT32 inputCount;
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D2D1_VERTEX_USAGE usage;
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const BYTE *data;
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UINT32 byteWidth;
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} D2D1_VERTEX_BUFFER_PROPERTIES;
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typedef struct D2D1_CUSTOM_VERTEX_BUFFER_PROPERTIES
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{
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const BYTE *shaderBufferWithInputSignature;
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UINT32 shaderBufferSize;
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const D2D1_INPUT_ELEMENT_DESC *inputElements;
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UINT32 elementCount;
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UINT32 stride;
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} D2D1_CUSTOM_VERTEX_BUFFER_PROPERTIES;
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[
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object,
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uuid(9b8b1336-00a5-4668-92b7-ced5d8bf9b7b),
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local,
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]
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interface ID2D1VertexBuffer : IUnknown
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{
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HRESULT Map(
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[out] BYTE **data,
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[in] UINT32 size
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);
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HRESULT Unmap();
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}
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[
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object,
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uuid(688d15c3-02b0-438d-b13a-d1b44c32c39a),
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local,
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]
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interface ID2D1ResourceTexture : IUnknown
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{
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HRESULT Update(
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[in] const UINT32 *min_extents,
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[in] const UINT32 *max_extents,
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[in] const UINT32 *strides,
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[in] UINT32 dimensions,
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[in] const BYTE *data,
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[in] UINT32 data_size
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);
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}
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[
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object,
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uuid(519ae1bd-d19a-420d-b849-364f594776b7),
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local,
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]
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interface ID2D1RenderInfo : IUnknown
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{
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HRESULT SetInputDescription(
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[in] UINT32 index,
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[in] D2D1_INPUT_DESCRIPTION description
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);
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HRESULT SetOutputBuffer(
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[in] D2D1_BUFFER_PRECISION precision,
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[in] D2D1_CHANNEL_DEPTH depth
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);
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void SetCached(
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[in] BOOL is_cached
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);
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void SetInstructionCountHint(
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[in] UINT32 count
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);
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}
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[
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object,
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uuid(693ce632-7f2f-45de-93fe-18d88b37aa21),
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local,
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]
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interface ID2D1DrawInfo : ID2D1RenderInfo
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{
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HRESULT SetPixelShaderConstantBuffer(
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[in] const BYTE *buffer,
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[in] UINT32 size
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);
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HRESULT SetResourceTexture(
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[in] UINT32 index,
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[in] ID2D1ResourceTexture *texture
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);
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HRESULT SetVertexShaderConstantBuffer(
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[in] const BYTE *buffer,
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[in] UINT32 size
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);
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HRESULT SetPixelShader(
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[in] REFGUID id,
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[in] D2D1_PIXEL_OPTIONS options
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);
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HRESULT SetVertexProcessing(
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[in, optional] ID2D1VertexBuffer *buffer,
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[in] D2D1_VERTEX_OPTIONS options,
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[in, optional] const D2D1_BLEND_DESCRIPTION *description,
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[in, optional] const D2D1_VERTEX_RANGE *range,
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[in, optional] const GUID *shader
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);
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}
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[
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object,
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uuid(5598b14b-9fd7-48b7-9bdb-8f0964eb38bc),
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local,
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]
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interface ID2D1ComputeInfo : ID2D1RenderInfo
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{
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HRESULT SetComputeShaderconstantBuffer(
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[in] const BYTE *buffer,
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[in] UINT32 size
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);
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HRESULT SetComputeShader(
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[in] REFGUID id
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);
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HRESULT SetResourceTexture(
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[in] UINT32 index,
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[in] ID2D1ResourceTexture *texture
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);
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}
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[
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object,
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uuid(b2efe1e7-729f-4102-949f-505fa21bf666),
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local,
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]
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interface ID2D1TransformNode : IUnknown
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{
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UINT32 GetInputCount();
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}
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[
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object,
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uuid(13d29038-c3e6-4034-9081-13b53a417992),
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local,
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]
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interface ID2D1TransformGraph : IUnknown
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{
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UINT32 GetInputCount();
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HRESULT SetSingleTransformNode(
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[in] ID2D1TransformNode *node
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);
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HRESULT AddNode(
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[in] ID2D1TransformNode *node
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);
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HRESULT RemoveNode(
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[in] ID2D1TransformNode *node
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);
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HRESULT SetOutputNode(
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[in] ID2D1TransformNode *node
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);
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HRESULT ConnectNode(
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[in] ID2D1TransformNode *from_node,
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[in] ID2D1TransformNode *to_node,
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[in] UINT32 index
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);
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HRESULT ConnectToEffectInput(
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[in] UINT32 input_index,
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[in] ID2D1TransformNode *node,
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[in] UINT32 node_index
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);
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void Clear();
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HRESULT SetPassthroughGraph(
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[in] UINT32 index
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);
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}
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|
[
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object,
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uuid(ef1a287d-342a-4f76-8fdb-da0d6ea9f92b),
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local,
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]
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interface ID2D1Transform : ID2D1TransformNode
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{
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HRESULT MapOutputRectToInputRects(
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[in] const D2D1_RECT_L *output_rect,
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[out] D2D1_RECT_L *input_rects,
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[in] UINT32 input_rects_count
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);
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HRESULT MapInputRectsToOutputRect(
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[in] const D2D1_RECT_L *input_rects,
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[in] const D2D1_RECT_L *input_opaque_rects,
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[in] UINT32 input_rect_count,
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[out] D2D1_RECT_L *output_rect,
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[out] D2D1_RECT_L *output_opaque_rect
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);
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HRESULT MapInvalidRect(
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[in] UINT32 index,
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[in] D2D1_RECT_L input_rect,
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[out] D2D1_RECT_L *output_rect
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);
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}
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|
|
[
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object,
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|
uuid(36bfdcb6-9739-435d-a30d-a653beff6a6f),
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|
local,
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]
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interface ID2D1DrawTransform : ID2D1Transform
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{
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HRESULT SetDrawInfo(
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[in] ID2D1DrawInfo *info
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);
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}
|
|
|
|
[
|
|
object,
|
|
uuid(0d85573c-01e3-4f7d-bfd9-0d60608bf3c3),
|
|
local,
|
|
]
|
|
interface ID2D1ComputeTransform : ID2D1Transform
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|
{
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HRESULT SetComputeInfo(
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[in] ID2D1ComputeInfo *info
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);
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HRESULT CalculateThreadgroups(
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[in] const D2D1_RECT_L *output_rect,
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[out] UINT32 *dimension_x,
|
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[out] UINT32 *dimension_y,
|
|
[out] UINT32 *dimension_z
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|
);
|
|
}
|
|
|
|
[
|
|
object,
|
|
uuid(0359dc30-95e6-4568-9055-27720d130e93),
|
|
local,
|
|
]
|
|
interface ID2D1AnalysisTransform : IUnknown
|
|
{
|
|
HRESULT ProcessAnalysisResults(
|
|
[in] const BYTE *data,
|
|
[in] UINT32 size
|
|
);
|
|
}
|
|
|
|
[
|
|
object,
|
|
uuid(db1800dd-0c34-4cf9-be90-31cc0a5653e1),
|
|
local,
|
|
]
|
|
interface ID2D1SourceTransform : ID2D1Transform
|
|
{
|
|
HRESULT SetRenderInfo(
|
|
[in] ID2D1RenderInfo *info
|
|
);
|
|
HRESULT Draw(
|
|
[in] ID2D1Bitmap1 *target,
|
|
[in] const D2D1_RECT_L *draw_rect,
|
|
[in] D2D1_POINT_2U target_origin
|
|
);
|
|
}
|
|
|
|
[
|
|
object,
|
|
uuid(1a799d8a-69f7-4e4c-9fed-437ccc6684cc),
|
|
local,
|
|
]
|
|
interface ID2D1ConcreteTransform : ID2D1TransformNode
|
|
{
|
|
HRESULT SetOutputBuffer(
|
|
[in] D2D1_BUFFER_PRECISION precision,
|
|
[in] D2D1_CHANNEL_DEPTH depth
|
|
);
|
|
void SetCached(
|
|
[in] BOOL is_cached
|
|
);
|
|
}
|
|
|
|
[
|
|
object,
|
|
uuid(63ac0b32-ba44-450f-8806-7f4ca1ff2f1b),
|
|
local,
|
|
]
|
|
interface ID2D1BlendTransform : ID2D1ConcreteTransform
|
|
{
|
|
void SetDescription(
|
|
[in] const D2D1_BLEND_DESCRIPTION *description
|
|
);
|
|
void GetDescription(
|
|
[out] D2D1_BLEND_DESCRIPTION *description
|
|
);
|
|
}
|
|
|
|
[
|
|
object,
|
|
uuid(4998735c-3a19-473c-9781-656847e3a347),
|
|
local,
|
|
]
|
|
interface ID2D1BorderTransform : ID2D1ConcreteTransform
|
|
{
|
|
void SetExtendModeX(
|
|
[in] D2D1_EXTEND_MODE mode
|
|
);
|
|
void SetExtendModeY(
|
|
[in] D2D1_EXTEND_MODE mode
|
|
);
|
|
D2D1_EXTEND_MODE GetExtendModeX();
|
|
D2D1_EXTEND_MODE GetExtendModeY();
|
|
}
|
|
|
|
[
|
|
object,
|
|
uuid(3fe6adea-7643-4f53-bd14-a0ce63f24042),
|
|
local,
|
|
]
|
|
interface ID2D1OffsetTransform : ID2D1TransformNode
|
|
{
|
|
void SetOffset(
|
|
[in] D2D1_POINT_2L offset
|
|
);
|
|
D2D1_POINT_2L GetOffset();
|
|
}
|
|
|
|
[
|
|
object,
|
|
uuid(90f732e2-5092-4606-a819-8651970baccd),
|
|
local,
|
|
]
|
|
interface ID2D1BoundsAdjustmentTransform : ID2D1TransformNode
|
|
{
|
|
void SetOutputBounds(
|
|
[in] const D2D1_RECT_L *bounds
|
|
);
|
|
void GetOutputBounds(
|
|
[out] D2D1_RECT_L *bounds
|
|
);
|
|
}
|
|
|
|
[
|
|
object,
|
|
uuid(3d9f916b-27dc-4ad7-b4f1-64945340f563),
|
|
local,
|
|
]
|
|
interface ID2D1EffectContext : IUnknown
|
|
{
|
|
void GetDpi(
|
|
[out] float *dpi_x,
|
|
[out] float *dpi_y
|
|
);
|
|
HRESULT CreateEffect(
|
|
[in] REFCLSID clsid,
|
|
[out] ID2D1Effect **effect
|
|
);
|
|
HRESULT GetMaximumSupportedFeatureLevel(
|
|
[in] const D3D_FEATURE_LEVEL *levels,
|
|
[in] UINT32 level_count,
|
|
[out] D3D_FEATURE_LEVEL *max_level
|
|
);
|
|
HRESULT CreateTransformNodeFromEffect(
|
|
[in] ID2D1Effect *effect,
|
|
[out] ID2D1TransformNode **node
|
|
);
|
|
HRESULT CreateBlendTransform(
|
|
[in] UINT32 num_inputs,
|
|
[in] const D2D1_BLEND_DESCRIPTION *description,
|
|
[out] ID2D1BlendTransform **transform
|
|
);
|
|
HRESULT CreateBorderTransform(
|
|
[in] D2D1_EXTEND_MODE mode_x,
|
|
[in] D2D1_EXTEND_MODE mode_y,
|
|
[out] ID2D1BorderTransform **transform
|
|
);
|
|
HRESULT CreateOffsetTransform(
|
|
[in] D2D1_POINT_2L offset,
|
|
[out] ID2D1OffsetTransform **transform
|
|
);
|
|
HRESULT CreateBoundsAdjustmentTransform(
|
|
[in] const D2D1_RECT_L *output_rect,
|
|
[out] ID2D1BoundsAdjustmentTransform **transform
|
|
);
|
|
HRESULT LoadPixelShader(
|
|
[in] REFGUID shader_id,
|
|
[in] const BYTE *buffer,
|
|
[in] UINT32 buffer_size
|
|
);
|
|
HRESULT LoadVertexShader(
|
|
[in] REFGUID shader_id,
|
|
[in] const BYTE *buffer,
|
|
[in] UINT32 buffer_size
|
|
);
|
|
HRESULT LoadComputeShader(
|
|
[in] REFGUID shader_id,
|
|
[in] const BYTE *buffer,
|
|
[in] UINT32 buffer_size
|
|
);
|
|
BOOL IsShaderLoaded(
|
|
[in] REFGUID shader_id
|
|
);
|
|
HRESULT CreateResourceTexture(
|
|
[in, optional] const GUID *id,
|
|
[in] const D2D1_RESOURCE_TEXTURE_PROPERTIES *texture_properties,
|
|
[in] const BYTE *data,
|
|
[in] const UINT32 *strides,
|
|
[in] UINT32 data_size,
|
|
[out] ID2D1ResourceTexture **texture
|
|
);
|
|
HRESULT FindResourceTexture(
|
|
[in] const GUID *id,
|
|
[out] ID2D1ResourceTexture **texture
|
|
);
|
|
HRESULT CreateVertexBuffer(
|
|
[in] const D2D1_VERTEX_BUFFER_PROPERTIES *buffer_properties,
|
|
[in, optional] const GUID *id,
|
|
[in, optional] const D2D1_CUSTOM_VERTEX_BUFFER_PROPERTIES *custom_buffer_properties,
|
|
[out] ID2D1VertexBuffer **buffer
|
|
);
|
|
HRESULT FindVertexBuffer(
|
|
[in] const GUID *id,
|
|
[out] ID2D1VertexBuffer **buffer
|
|
);
|
|
HRESULT CreateColorContext(
|
|
[in] D2D1_COLOR_SPACE space,
|
|
[in] const BYTE *profile,
|
|
[in] UINT32 profile_size,
|
|
[out] ID2D1ColorContext **color_context
|
|
);
|
|
HRESULT CreateColorContextFromFilename(
|
|
[in] const WCHAR *filename,
|
|
[out] ID2D1ColorContext **color_context
|
|
);
|
|
HRESULT CreateColorContextFromWicColorContext(
|
|
[in] IWICColorContext *wic_color_context,
|
|
[out] ID2D1ColorContext **color_context
|
|
);
|
|
HRESULT CheckFeatureSupport(
|
|
[in] D2D1_FEATURE feature,
|
|
[out] void *data,
|
|
[in] UINT32 data_size
|
|
);
|
|
BOOL IsBufferPrecisionSupported(
|
|
[in] D2D1_BUFFER_PRECISION precision
|
|
);
|
|
}
|
|
|
|
[
|
|
object,
|
|
uuid(a248fd3f-3e6c-4e63-9f03-7f68ecc91db9),
|
|
local,
|
|
]
|
|
interface ID2D1EffectImpl : IUnknown
|
|
{
|
|
HRESULT Initialize(
|
|
[in] ID2D1EffectContext *context,
|
|
[in] ID2D1TransformGraph *graph
|
|
);
|
|
HRESULT PrepareForRender(
|
|
[in] D2D1_CHANGE_TYPE type
|
|
);
|
|
HRESULT SetGraph(
|
|
[in] ID2D1TransformGraph *graph
|
|
);
|
|
}
|