wine/dlls/d2d1
Ziqing Hui 3b4e112c17 d2d1/tests: Test registering effect multiple times with different binding.
Signed-off-by: Ziqing Hui <zhui@codeweavers.com>
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-05-27 15:28:13 +02:00
..
tests d2d1/tests: Test registering effect multiple times with different binding. 2022-05-27 15:28:13 +02:00
bitmap.c
bitmap_render_target.c
brush.c d2d1: Implement ID2D1DeviceContext::CreateImageBrush(). 2022-05-16 10:41:01 +02:00
d2d1.spec
d2d1_private.h d2d1/effect: Store shader id itself, not a pointer to it. 2022-05-25 11:58:44 +02:00
dc_render_target.c
device.c d2d1: Implement ID2D1DeviceContext::CreateImageBrush(). 2022-05-16 10:41:01 +02:00
effect.c d2d1/effect: Add a helper to append shader objects to the context. 2022-05-25 11:58:53 +02:00
factory.c d2d1: Add a stub for ID2D1PathGeometry1. 2022-05-16 10:40:56 +02:00
geometry.c d2d1: Add a stub for ID2D1PathGeometry1. 2022-05-16 10:40:56 +02:00
hwnd_render_target.c
layer.c
Makefile.in
mesh.c
state_block.c
stroke.c
version.rc
wic_render_target.c