wine/dlls/dsound/dsound_convert.c
Eduard Permyakov 975d0632a1 dsound: Commit next audio chunk between play cursor and write cursor to playing.
This region of the audio buffer is forbidden to be written to by the
DirectSound specification. The documentation states: "The write cursor
is the point after which it is safe to write data into the buffer. The
block between the play cursor and the write cursor is already committed
to be played, and cannot be changed safely." However, some applications
still do this, which has lead to audio glitches only when using the Wine
DirectSound implementation. Experiments showed that the native DirctSound
implementation will still play the old audio the first time around when the
buffer region gets overwritten. Use an approach of copying the next forbidden
region into a "committed buffer" to add the same behavior to the Wine
implementation.

Out of performance considerations, only copy data to the committed buffer
when we detect that an overwrite is possible (i.e. the current mixing
region of the buffer gets locked).

Signed-off-by: Eduard Permyakov <epermyakov@codeweavers.com>
Signed-off-by: Andrew Eikum <aeikum@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-09-20 22:48:41 +02:00

384 lines
10 KiB
C

/* DirectSound format conversion and mixing routines
*
* Copyright 2007 Maarten Lankhorst
* Copyright 2011 Owen Rudge for CodeWeavers
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
/* 8 bits is unsigned, the rest is signed.
* First I tried to reuse existing stuff from alsa-lib, after that
* didn't work, I gave up and just went for individual hacks.
*
* 24 bit is expensive to do, due to unaligned access.
* In dlls/winex11.drv/dib_convert.c convert_888_to_0888_asis there is a way
* around it, but I'm happy current code works, maybe something for later.
*
* The ^ 0x80 flips the signed bit, this is the conversion from
* signed (-128.. 0.. 127) to unsigned (0...255)
* This is only temporary: All 8 bit data should be converted to signed.
* then when fed to the sound card, it should be converted to unsigned again.
*
* Sound is LITTLE endian
*/
#include <stdarg.h>
#include <math.h>
#include "windef.h"
#include "winbase.h"
#include "mmsystem.h"
#include "wine/debug.h"
#include "dsound.h"
#include "dsound_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(dsound);
#ifdef WORDS_BIGENDIAN
#define le16(x) RtlUshortByteSwap((x))
#define le32(x) RtlUlongByteSwap((x))
#else
#define le16(x) (x)
#define le32(x) (x)
#endif
static float get8(const IDirectSoundBufferImpl *dsb, BYTE *base, DWORD channel)
{
const BYTE *buf = base + channel;
return (buf[0] - 0x80) / (float)0x80;
}
static float get16(const IDirectSoundBufferImpl *dsb, BYTE *base, DWORD channel)
{
const BYTE *buf = base + 2 * channel;
const SHORT *sbuf = (const SHORT*)(buf);
SHORT sample = (SHORT)le16(*sbuf);
return sample / (float)0x8000;
}
static float get24(const IDirectSoundBufferImpl *dsb, BYTE *base, DWORD channel)
{
LONG sample;
const BYTE *buf = base + 3 * channel;
/* The next expression deliberately has an overflow for buf[2] >= 0x80,
this is how negative values are made.
*/
sample = (buf[0] << 8) | (buf[1] << 16) | (buf[2] << 24);
return sample / (float)0x80000000U;
}
static float get32(const IDirectSoundBufferImpl *dsb, BYTE *base, DWORD channel)
{
const BYTE *buf = base + 4 * channel;
const LONG *sbuf = (const LONG*)(buf);
LONG sample = le32(*sbuf);
return sample / (float)0x80000000U;
}
static float getieee32(const IDirectSoundBufferImpl *dsb, BYTE *base, DWORD channel)
{
const BYTE *buf = base + 4 * channel;
const float *sbuf = (const float*)(buf);
/* The value will be clipped later, when put into some non-float buffer */
return *sbuf;
}
const bitsgetfunc getbpp[5] = {get8, get16, get24, get32, getieee32};
float get_mono(const IDirectSoundBufferImpl *dsb, BYTE *base, DWORD channel)
{
DWORD channels = dsb->pwfx->nChannels;
DWORD c;
float val = 0;
/* XXX: does Windows include LFE into the mix? */
for (c = 0; c < channels; c++)
val += dsb->get_aux(dsb, base, c);
val /= channels;
return val;
}
static inline unsigned char f_to_8(float value)
{
if(value <= -1.f)
return 0;
if(value >= 1.f * 0x7f / 0x80)
return 0xFF;
return lrintf((value + 1.f) * 0x80);
}
static inline SHORT f_to_16(float value)
{
if(value <= -1.f)
return 0x8000;
if(value >= 1.f * 0x7FFF / 0x8000)
return 0x7FFF;
return le16(lrintf(value * 0x8000));
}
static LONG f_to_24(float value)
{
if(value <= -1.f)
return 0x80000000;
if(value >= 1.f * 0x7FFFFF / 0x800000)
return 0x7FFFFF00;
return lrintf(value * 0x80000000U);
}
static inline LONG f_to_32(float value)
{
if(value <= -1.f)
return 0x80000000;
if(value >= 1.f * 0x7FFFFFFF / 0x80000000U) /* this rounds to 1.f */
return 0x7FFFFFFF;
return le32(lrintf(value * 0x80000000U));
}
void putieee32(const IDirectSoundBufferImpl *dsb, DWORD pos, DWORD channel, float value)
{
BYTE *buf = (BYTE *)dsb->device->tmp_buffer;
float *fbuf = (float*)(buf + pos + sizeof(float) * channel);
*fbuf = value;
}
void putieee32_sum(const IDirectSoundBufferImpl *dsb, DWORD pos, DWORD channel, float value)
{
BYTE *buf = (BYTE *)dsb->device->tmp_buffer;
float *fbuf = (float*)(buf + pos + sizeof(float) * channel);
*fbuf += value;
}
void put_mono2stereo(const IDirectSoundBufferImpl *dsb, DWORD pos, DWORD channel, float value)
{
dsb->put_aux(dsb, pos, 0, value);
dsb->put_aux(dsb, pos, 1, value);
}
void put_mono2quad(const IDirectSoundBufferImpl *dsb, DWORD pos, DWORD channel, float value)
{
dsb->put_aux(dsb, pos, 0, value);
dsb->put_aux(dsb, pos, 1, value);
dsb->put_aux(dsb, pos, 2, value);
dsb->put_aux(dsb, pos, 3, value);
}
void put_stereo2quad(const IDirectSoundBufferImpl *dsb, DWORD pos, DWORD channel, float value)
{
if (channel == 0) { /* Left */
dsb->put_aux(dsb, pos, 0, value); /* Front left */
dsb->put_aux(dsb, pos, 2, value); /* Back left */
} else if (channel == 1) { /* Right */
dsb->put_aux(dsb, pos, 1, value); /* Front right */
dsb->put_aux(dsb, pos, 3, value); /* Back right */
}
}
void put_mono2surround51(const IDirectSoundBufferImpl *dsb, DWORD pos, DWORD channel, float value)
{
dsb->put_aux(dsb, pos, 0, value);
dsb->put_aux(dsb, pos, 1, value);
dsb->put_aux(dsb, pos, 2, value);
dsb->put_aux(dsb, pos, 3, value);
dsb->put_aux(dsb, pos, 4, value);
dsb->put_aux(dsb, pos, 5, value);
}
void put_stereo2surround51(const IDirectSoundBufferImpl *dsb, DWORD pos, DWORD channel, float value)
{
if (channel == 0) { /* Left */
dsb->put_aux(dsb, pos, 0, value); /* Front left */
dsb->put_aux(dsb, pos, 4, value); /* Back left */
dsb->put_aux(dsb, pos, 2, 0.0f); /* Mute front centre */
dsb->put_aux(dsb, pos, 3, 0.0f); /* Mute LFE */
} else if (channel == 1) { /* Right */
dsb->put_aux(dsb, pos, 1, value); /* Front right */
dsb->put_aux(dsb, pos, 5, value); /* Back right */
}
}
void put_surround512stereo(const IDirectSoundBufferImpl *dsb, DWORD pos, DWORD channel, float value)
{
/* based on analyzing a recording of a dsound downmix */
switch(channel){
case 4: /* surround left */
value *= 0.24f;
dsb->put_aux(dsb, pos, 0, value);
break;
case 0: /* front left */
value *= 1.0f;
dsb->put_aux(dsb, pos, 0, value);
break;
case 5: /* surround right */
value *= 0.24f;
dsb->put_aux(dsb, pos, 1, value);
break;
case 1: /* front right */
value *= 1.0f;
dsb->put_aux(dsb, pos, 1, value);
break;
case 2: /* centre */
value *= 0.7;
dsb->put_aux(dsb, pos, 0, value);
dsb->put_aux(dsb, pos, 1, value);
break;
case 3:
/* LFE is totally ignored in dsound when downmixing to 2 channels */
break;
}
}
void put_surround712stereo(const IDirectSoundBufferImpl *dsb, DWORD pos, DWORD channel, float value)
{
/* based on analyzing a recording of a dsound downmix */
switch(channel){
case 6: /* back left */
value *= 0.24f;
dsb->put_aux(dsb, pos, 0, value);
break;
case 4: /* surround left */
value *= 0.24f;
dsb->put_aux(dsb, pos, 0, value);
break;
case 0: /* front left */
value *= 1.0f;
dsb->put_aux(dsb, pos, 0, value);
break;
case 7: /* back right */
value *= 0.24f;
dsb->put_aux(dsb, pos, 1, value);
break;
case 5: /* surround right */
value *= 0.24f;
dsb->put_aux(dsb, pos, 1, value);
break;
case 1: /* front right */
value *= 1.0f;
dsb->put_aux(dsb, pos, 1, value);
break;
case 2: /* centre */
value *= 0.7;
dsb->put_aux(dsb, pos, 0, value);
dsb->put_aux(dsb, pos, 1, value);
break;
case 3:
/* LFE is totally ignored in dsound when downmixing to 2 channels */
break;
}
}
void put_quad2stereo(const IDirectSoundBufferImpl *dsb, DWORD pos, DWORD channel, float value)
{
/* based on pulseaudio's downmix algorithm */
switch(channel){
case 2: /* back left */
value *= 0.1f; /* (1/9) / (sum of left volumes) */
dsb->put_aux(dsb, pos, 0, value);
break;
case 0: /* front left */
value *= 0.9f; /* 1 / (sum of left volumes) */
dsb->put_aux(dsb, pos, 0, value);
break;
case 3: /* back right */
value *= 0.1f; /* (1/9) / (sum of right volumes) */
dsb->put_aux(dsb, pos, 1, value);
break;
case 1: /* front right */
value *= 0.9f; /* 1 / (sum of right volumes) */
dsb->put_aux(dsb, pos, 1, value);
break;
}
}
void mixieee32(float *src, float *dst, unsigned samples)
{
TRACE("%p - %p %d\n", src, dst, samples);
while (samples--)
*(dst++) += *(src++);
}
static void norm8(float *src, unsigned char *dst, unsigned samples)
{
TRACE("%p - %p %d\n", src, dst, samples);
while (samples--)
{
*dst = f_to_8(*src);
++dst;
++src;
}
}
static void norm16(float *src, SHORT *dst, unsigned samples)
{
TRACE("%p - %p %d\n", src, dst, samples);
while (samples--)
{
*dst = f_to_16(*src);
++dst;
++src;
}
}
static void norm24(float *src, BYTE *dst, unsigned samples)
{
TRACE("%p - %p %d\n", src, dst, samples);
while (samples--)
{
LONG t = f_to_24(*src);
dst[0] = (t >> 8) & 0xFF;
dst[1] = (t >> 16) & 0xFF;
dst[2] = t >> 24;
dst += 3;
++src;
}
}
static void norm32(float *src, INT *dst, unsigned samples)
{
TRACE("%p - %p %d\n", src, dst, samples);
while (samples--)
{
*dst = f_to_32(*src);
++dst;
++src;
}
}
const normfunc normfunctions[4] = {
(normfunc)norm8,
(normfunc)norm16,
(normfunc)norm24,
(normfunc)norm32,
};