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wine/dlls/d3d11
Andrey Gusev 4f3d189f53 wined3d: Add WINED3DFMT_R16_FLOAT vertex format.
Fixes rendering glitches in Batman: Arkham Knight.

Signed-off-by: Andrey Gusev <andrey.goosev@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-11-19 18:31:38 +01:00
..
tests wined3d: Add WINED3DFMT_R16_FLOAT vertex format. 2021-11-19 18:31:38 +01:00
async.c d3d11: Don't grab wined3d lock for query issue functions. 2021-10-15 18:32:35 +02:00
buffer.c d3d11: Don't grab wined3d lock for resource mapping and unmapping. 2021-10-15 18:32:45 +02:00
d3d11_main.c d3d11: Create an initial device ID3DDeviceContextState. 2021-02-17 21:42:18 +01:00
d3d11_private.h d3d11: Implement ID3D11DeviceContext::FinishCommandList(). 2021-05-27 21:25:22 +02:00
d3d11.spec
device.c d3d11: Correctly handle optional arguments in OMGetBlendState(). 2021-11-02 20:32:51 +01:00
inputlayout.c d3d11: Don't grab wined3d lock for reference decrementing functions. 2021-10-15 18:32:26 +02:00
Makefile.in makefiles: Make -mno-cygwin the default. 2021-09-20 22:45:48 +02:00
shader.c d3d11: Don't grab wined3d lock for reference decrementing functions. 2021-10-15 18:32:26 +02:00
state.c d3d11: Don't grab wined3d lock for reference decrementing functions. 2021-10-15 18:32:26 +02:00
texture.c d3d11: Don't grab wined3d lock for resource mapping and unmapping. 2021-10-15 18:32:45 +02:00
utils.c
version.rc
view.c d3d11: Don't grab wined3d lock for reference decrementing functions. 2021-10-15 18:32:26 +02:00