mirror of
git://source.winehq.org/git/wine.git
synced 2024-09-15 05:34:46 +00:00
b3b2a55994
Applications calling wined3d_device_context_resolve_sub_resource() on a deferred context would instead get this scheduled on the immediate context. Worse, because the original call was intended for a deferred context, we'd do this without taking the mutex required for immediate contexts, potentially corrupting the command stream. |
||
---|---|---|
.. | ||
adapter_gl.c | ||
adapter_vk.c | ||
arb_program_shader.c | ||
ati_fragment_shader.c | ||
buffer.c | ||
context.c | ||
context_gl.c | ||
context_vk.c | ||
cs.c | ||
device.c | ||
directx.c | ||
gl_compat.c | ||
glsl_shader.c | ||
Makefile.in | ||
nvidia_texture_shader.c | ||
palette.c | ||
query.c | ||
resource.c | ||
sampler.c | ||
shader.c | ||
shader_sm1.c | ||
shader_sm4.c | ||
shader_spirv.c | ||
state.c | ||
stateblock.c | ||
surface.c | ||
swapchain.c | ||
texture.c | ||
utils.c | ||
version.rc | ||
vertexdeclaration.c | ||
view.c | ||
wined3d.spec | ||
wined3d_gl.h | ||
wined3d_main.c | ||
wined3d_private.h | ||
wined3d_shaders.h | ||
wined3d_vk.h |