wine/dlls/wined3d
2008-06-03 11:17:27 +02:00
..
arb_program_shader.c wined3d: Remove unused variables. 2008-04-30 10:25:47 +02:00
ati_fragment_shader.c wined3d: Remove an unused variable. 2008-04-24 22:10:08 +02:00
baseshader.c wined3d: Use the shader backend to enable / disable atifs and nvts. 2008-04-24 11:37:17 +02:00
basetexture.c wined3d: Remove test for value of unsigned variable being less than zero. 2008-05-12 11:42:17 +02:00
clipper.c
context.c wined3d: Add a WineD3D_ChoosePixelFormat line. 2008-06-03 11:17:27 +02:00
cubetexture.c
device.c wined3d: Set the surface location to SFLAG_INSYSMEM for depth stencils on Reset. 2008-06-03 11:11:44 +02:00
directx.c wined3d: Add a registry key to allow/disallow multisampling. 2008-06-03 11:17:09 +02:00
drawprim.c wined3d: Only display Missing vbo streams fixme once. 2008-05-12 11:41:59 +02:00
glsl_shader.c wined3d: Hardcode local constants with glUniform4fvARB. 2008-06-03 11:13:59 +02:00
indexbuffer.c
Makefile.in makefiles: List the static libraries as normal imports instead of extra libs. 2008-04-30 14:23:55 +02:00
palette.c
pixelshader.c
query.c
resource.c
state.c Assorted spelling fixes. 2008-05-07 12:07:11 +02:00
stateblock.c
surface.c wined3d: Set the surface location to SFLAG_INSYSMEM for depth stencils on Reset. 2008-06-03 11:11:44 +02:00
surface_base.c
surface_gdi.c wined3d: Only copy front buffer to screen in gdi RealizePalette. 2008-05-14 21:51:14 +02:00
swapchain.c Assorted spelling fixes. 2008-05-07 12:07:11 +02:00
texture.c
utils.c wined3d: Fix WINED3DTOP_MULTIPLYADD for ATI cards. 2008-06-03 11:11:30 +02:00
vertexbuffer.c
vertexdeclaration.c
vertexshader.c
volume.c
volumetexture.c
wined3d.spec
wined3d_main.c wined3d: Add a registry key to allow/disallow multisampling. 2008-06-03 11:17:09 +02:00
wined3d_private.h wined3d: Add a registry key to allow/disallow multisampling. 2008-06-03 11:17:09 +02:00
wined3d_private_types.h