..
adapter_gl.c
wined3d: Don't use __wine_get_wgl_driver.
2022-07-15 20:17:22 +02:00
adapter_vk.c
wined3d: Pass a draw count of 1 to Vulkan indirect draw commands.
2022-09-13 22:07:22 +02:00
arb_program_shader.c
wined3d: Parse the eval_centroid opcode.
2022-06-07 19:42:24 +02:00
ati_fragment_shader.c
buffer.c
wined3d: Use I width modifier for debug traces on DWORD_PTR.
2022-10-10 11:15:01 +02:00
context.c
context_gl.c
wined3d: Assert that the BO is mapped in unmap functions.
2022-07-22 19:57:28 +02:00
context_vk.c
wined3d: Use I width modifier for debug traces on DWORD_PTR.
2022-10-10 11:15:01 +02:00
cs.c
wined3d: Set name of internal threads.
2022-09-27 18:14:33 +02:00
device.c
wined3d: Replace NULL device_window with focus window in swapchain desc.
2022-10-11 11:43:40 +02:00
directx.c
wined3d: Set name of internal threads.
2022-09-27 18:14:33 +02:00
gl_compat.c
glsl_shader.c
wined3d: Parse the eval_centroid opcode.
2022-06-07 19:42:24 +02:00
Makefile.in
wined3d: Don't use __wine_get_wgl_driver.
2022-07-15 20:17:22 +02:00
nvidia_texture_shader.c
palette.c
query.c
resource.c
wined3d: Do not enforce GL map access for resources with WINED3D_RESOURCE_ACCESS_CPU.
2022-10-19 18:48:44 +02:00
sampler.c
shader.c
wined3d: Parse the eval_centroid opcode.
2022-06-07 19:42:24 +02:00
shader_sm1.c
shader_sm4.c
wined3d: Use I width modifier for debug traces on DWORD_PTR.
2022-10-10 11:15:01 +02:00
shader_spirv.c
wined3d: Handle VKD3D_SHADER_RESOURCE_DATA_MIXED in wined3d_data_type_from_vkd3d().
2022-10-14 21:52:55 +02:00
state.c
wined3d: Consider the depth write mask in depth_stencil_state_desc_writes_ds() only if depth testing is enabled.
2022-06-03 21:53:31 +02:00
stateblock.c
surface.c
swapchain.c
wined3d: Replace NULL device_window with focus window in swapchain desc.
2022-10-11 11:43:40 +02:00
texture.c
wined3d: Use the supplied context in wined3d_device_context_blt().
2022-10-14 21:52:55 +02:00
utils.c
wined3d: Introduce WINED3DUSAGE_MANAGED.
2022-08-16 22:27:53 +02:00
version.rc
vertexdeclaration.c
view.c
wined3d.spec
d3d11: Implement d3d11_input_layout_to_wined3d_declaration() on top of vkd3d_shader_parse_input_signature().
2022-09-15 22:33:10 +02:00
wined3d_gl.h
wined3d_main.c
wined3d: Use a Wine debug channel for vkd3d debug output.
2022-10-12 15:50:23 +02:00
wined3d_private.h
wined3d: Ensure method declaration matches implementations.
2022-10-10 11:14:59 +02:00
wined3d_shaders.h
wined3d_vk.h
wined3d: Don't use vulkan_driver.h.
2022-07-15 20:17:21 +02:00