mirror of
git://source.winehq.org/git/wine.git
synced 2024-09-01 20:13:38 +00:00
581 lines
19 KiB
C
581 lines
19 KiB
C
/* WinRT Windows.Gaming.Input implementation
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*
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* Copyright 2021 Rémi Bernon for CodeWeavers
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include "private.h"
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#include "provider.h"
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#include "wine/debug.h"
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WINE_DEFAULT_DEBUG_CHANNEL(input);
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static CRITICAL_SECTION racing_wheel_cs;
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static CRITICAL_SECTION_DEBUG racing_wheel_cs_debug =
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{
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0, 0, &racing_wheel_cs,
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{ &racing_wheel_cs_debug.ProcessLocksList, &racing_wheel_cs_debug.ProcessLocksList },
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0, 0, { (DWORD_PTR)(__FILE__ ": racing_wheel_cs") }
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};
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static CRITICAL_SECTION racing_wheel_cs = { &racing_wheel_cs_debug, -1, 0, 0, 0, 0 };
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static IVector_RacingWheel *racing_wheels;
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static struct list racing_wheel_added_handlers = LIST_INIT( racing_wheel_added_handlers );
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static struct list racing_wheel_removed_handlers = LIST_INIT( racing_wheel_removed_handlers );
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static HRESULT init_racing_wheels(void)
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{
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static const struct vector_iids iids =
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{
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.vector = &IID_IVector_RacingWheel,
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.view = &IID_IVectorView_RacingWheel,
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.iterable = &IID_IIterable_RacingWheel,
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.iterator = &IID_IIterator_RacingWheel,
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};
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HRESULT hr;
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EnterCriticalSection( &racing_wheel_cs );
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if (racing_wheels) hr = S_OK;
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else hr = vector_create( &iids, (void **)&racing_wheels );
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LeaveCriticalSection( &racing_wheel_cs );
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return hr;
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}
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struct racing_wheel
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{
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IGameControllerImpl IGameControllerImpl_iface;
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IGameControllerInputSink IGameControllerInputSink_iface;
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IRacingWheel IRacingWheel_iface;
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IGameController *IGameController_outer;
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LONG ref;
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IGameControllerProvider *provider;
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IWineGameControllerProvider *wine_provider;
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};
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static inline struct racing_wheel *impl_from_IGameControllerImpl( IGameControllerImpl *iface )
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{
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return CONTAINING_RECORD( iface, struct racing_wheel, IGameControllerImpl_iface );
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}
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static HRESULT WINAPI controller_QueryInterface( IGameControllerImpl *iface, REFIID iid, void **out )
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{
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struct racing_wheel *impl = impl_from_IGameControllerImpl( iface );
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TRACE( "iface %p, iid %s, out %p.\n", iface, debugstr_guid( iid ), out );
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if (IsEqualGUID( iid, &IID_IUnknown ) ||
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IsEqualGUID( iid, &IID_IInspectable ) ||
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IsEqualGUID( iid, &IID_IGameControllerImpl ))
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{
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IInspectable_AddRef( (*out = &impl->IGameControllerImpl_iface) );
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return S_OK;
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}
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if (IsEqualGUID( iid, &IID_IGameControllerInputSink ))
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{
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IInspectable_AddRef( (*out = &impl->IGameControllerInputSink_iface) );
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return S_OK;
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}
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if (IsEqualGUID( iid, &IID_IRacingWheel ))
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{
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IInspectable_AddRef( (*out = &impl->IRacingWheel_iface) );
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return S_OK;
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}
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FIXME( "%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid( iid ) );
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*out = NULL;
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return E_NOINTERFACE;
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}
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static ULONG WINAPI controller_AddRef( IGameControllerImpl *iface )
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{
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struct racing_wheel *impl = impl_from_IGameControllerImpl( iface );
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ULONG ref = InterlockedIncrement( &impl->ref );
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TRACE( "iface %p increasing refcount to %lu.\n", iface, ref );
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return ref;
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}
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static ULONG WINAPI controller_Release( IGameControllerImpl *iface )
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{
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struct racing_wheel *impl = impl_from_IGameControllerImpl( iface );
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ULONG ref = InterlockedDecrement( &impl->ref );
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TRACE( "iface %p decreasing refcount to %lu.\n", iface, ref );
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if (!ref)
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{
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if (impl->wine_provider) IWineGameControllerProvider_Release( impl->wine_provider );
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IGameControllerProvider_Release( impl->provider );
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free( impl );
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}
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return ref;
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}
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static HRESULT WINAPI controller_GetIids( IGameControllerImpl *iface, ULONG *iid_count, IID **iids )
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{
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FIXME( "iface %p, iid_count %p, iids %p stub!\n", iface, iid_count, iids );
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return E_NOTIMPL;
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}
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static HRESULT WINAPI controller_GetRuntimeClassName( IGameControllerImpl *iface, HSTRING *class_name )
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{
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return WindowsCreateString( RuntimeClass_Windows_Gaming_Input_RacingWheel,
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ARRAY_SIZE(RuntimeClass_Windows_Gaming_Input_RacingWheel), class_name );
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}
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static HRESULT WINAPI controller_GetTrustLevel( IGameControllerImpl *iface, TrustLevel *trust_level )
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{
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FIXME( "iface %p, trust_level %p stub!\n", iface, trust_level );
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return E_NOTIMPL;
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}
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static HRESULT WINAPI controller_Initialize( IGameControllerImpl *iface, IGameController *outer,
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IGameControllerProvider *provider )
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{
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struct racing_wheel *impl = impl_from_IGameControllerImpl( iface );
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HRESULT hr;
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TRACE( "iface %p, outer %p, provider %p.\n", iface, outer, provider );
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impl->IGameController_outer = outer;
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IGameControllerProvider_AddRef( (impl->provider = provider) );
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hr = IGameControllerProvider_QueryInterface( provider, &IID_IWineGameControllerProvider,
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(void **)&impl->wine_provider );
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if (FAILED(hr)) return hr;
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EnterCriticalSection( &racing_wheel_cs );
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if (SUCCEEDED(hr = init_racing_wheels()))
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hr = IVector_RacingWheel_Append( racing_wheels, &impl->IRacingWheel_iface );
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LeaveCriticalSection( &racing_wheel_cs );
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return hr;
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}
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static const struct IGameControllerImplVtbl controller_vtbl =
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{
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controller_QueryInterface,
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controller_AddRef,
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controller_Release,
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/* IInspectable methods */
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controller_GetIids,
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controller_GetRuntimeClassName,
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controller_GetTrustLevel,
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/* IGameControllerImpl methods */
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controller_Initialize,
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};
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DEFINE_IINSPECTABLE_OUTER( input_sink, IGameControllerInputSink, struct racing_wheel, IGameController_outer )
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static HRESULT WINAPI input_sink_OnInputResumed( IGameControllerInputSink *iface, UINT64 timestamp )
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{
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FIXME( "iface %p, timestamp %I64u stub!\n", iface, timestamp );
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return E_NOTIMPL;
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}
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static HRESULT WINAPI input_sink_OnInputSuspended( IGameControllerInputSink *iface, UINT64 timestamp )
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{
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FIXME( "iface %p, timestamp %I64u stub!\n", iface, timestamp );
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return E_NOTIMPL;
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}
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static const struct IGameControllerInputSinkVtbl input_sink_vtbl =
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{
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input_sink_QueryInterface,
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input_sink_AddRef,
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input_sink_Release,
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/* IInspectable methods */
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input_sink_GetIids,
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input_sink_GetRuntimeClassName,
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input_sink_GetTrustLevel,
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/* IGameControllerInputSink methods */
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input_sink_OnInputResumed,
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input_sink_OnInputSuspended,
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};
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DEFINE_IINSPECTABLE_OUTER( racing_wheel, IRacingWheel, struct racing_wheel, IGameController_outer )
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static HRESULT WINAPI racing_wheel_get_HasClutch( IRacingWheel *iface, boolean *value )
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{
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FIXME( "iface %p, value %p stub!\n", iface, value );
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return E_NOTIMPL;
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}
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static HRESULT WINAPI racing_wheel_get_HasHandbrake( IRacingWheel *iface, boolean *value )
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{
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FIXME( "iface %p, value %p stub!\n", iface, value );
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return E_NOTIMPL;
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}
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static HRESULT WINAPI racing_wheel_get_HasPatternShifter( IRacingWheel *iface, boolean *value )
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{
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FIXME( "iface %p, value %p stub!\n", iface, value );
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return E_NOTIMPL;
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}
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static HRESULT WINAPI racing_wheel_get_MaxPatternShifterGear( IRacingWheel *iface, INT32 *value )
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{
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FIXME( "iface %p, value %p stub!\n", iface, value );
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return E_NOTIMPL;
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}
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static HRESULT WINAPI racing_wheel_get_MaxWheelAngle( IRacingWheel *iface, DOUBLE *value )
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{
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FIXME( "iface %p, value %p stub!\n", iface, value );
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return E_NOTIMPL;
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}
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static HRESULT WINAPI racing_wheel_get_WheelMotor( IRacingWheel *iface, IForceFeedbackMotor **value )
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{
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struct racing_wheel *impl = impl_from_IRacingWheel( iface );
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TRACE( "iface %p, value %p\n", iface, value );
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return IWineGameControllerProvider_get_ForceFeedbackMotor( impl->wine_provider, value );
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}
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static HRESULT WINAPI racing_wheel_GetButtonLabel( IRacingWheel *iface, enum RacingWheelButtons button,
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enum GameControllerButtonLabel *value )
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{
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FIXME( "iface %p, button %d, value %p stub!\n", iface, button, value );
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return E_NOTIMPL;
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}
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static HRESULT WINAPI racing_wheel_GetCurrentReading( IRacingWheel *iface, struct RacingWheelReading *value )
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{
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FIXME( "iface %p, value %p stub!\n", iface, value );
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return E_NOTIMPL;
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}
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static const struct IRacingWheelVtbl racing_wheel_vtbl =
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{
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racing_wheel_QueryInterface,
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racing_wheel_AddRef,
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racing_wheel_Release,
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/* IInspectable methods */
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racing_wheel_GetIids,
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racing_wheel_GetRuntimeClassName,
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racing_wheel_GetTrustLevel,
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/* IRacingWheel methods */
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racing_wheel_get_HasClutch,
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racing_wheel_get_HasHandbrake,
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racing_wheel_get_HasPatternShifter,
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racing_wheel_get_MaxPatternShifterGear,
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racing_wheel_get_MaxWheelAngle,
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racing_wheel_get_WheelMotor,
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racing_wheel_GetButtonLabel,
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racing_wheel_GetCurrentReading,
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};
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struct racing_wheel_statics
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{
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IActivationFactory IActivationFactory_iface;
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IRacingWheelStatics IRacingWheelStatics_iface;
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IRacingWheelStatics2 IRacingWheelStatics2_iface;
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ICustomGameControllerFactory ICustomGameControllerFactory_iface;
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LONG ref;
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};
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static inline struct racing_wheel_statics *impl_from_IActivationFactory( IActivationFactory *iface )
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{
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return CONTAINING_RECORD( iface, struct racing_wheel_statics, IActivationFactory_iface );
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}
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static HRESULT WINAPI factory_QueryInterface( IActivationFactory *iface, REFIID iid, void **out )
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{
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struct racing_wheel_statics *impl = impl_from_IActivationFactory( iface );
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TRACE( "iface %p, iid %s, out %p.\n", iface, debugstr_guid( iid ), out );
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if (IsEqualGUID( iid, &IID_IUnknown ) ||
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IsEqualGUID( iid, &IID_IInspectable ) ||
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IsEqualGUID( iid, &IID_IAgileObject ) ||
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IsEqualGUID( iid, &IID_IActivationFactory ))
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{
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IInspectable_AddRef( (*out = &impl->IActivationFactory_iface) );
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return S_OK;
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}
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if (IsEqualGUID( iid, &IID_IRacingWheelStatics ))
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{
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IInspectable_AddRef( (*out = &impl->IRacingWheelStatics_iface) );
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return S_OK;
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}
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if (IsEqualGUID( iid, &IID_IRacingWheelStatics2 ))
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{
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IInspectable_AddRef( (*out = &impl->IRacingWheelStatics2_iface) );
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return S_OK;
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}
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if (IsEqualGUID( iid, &IID_ICustomGameControllerFactory ))
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{
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IInspectable_AddRef( (*out = &impl->ICustomGameControllerFactory_iface) );
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return S_OK;
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}
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FIXME( "%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid( iid ) );
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*out = NULL;
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return E_NOINTERFACE;
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}
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static ULONG WINAPI factory_AddRef( IActivationFactory *iface )
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{
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struct racing_wheel_statics *impl = impl_from_IActivationFactory( iface );
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ULONG ref = InterlockedIncrement( &impl->ref );
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TRACE( "iface %p increasing refcount to %lu.\n", iface, ref );
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return ref;
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}
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static ULONG WINAPI factory_Release( IActivationFactory *iface )
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{
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struct racing_wheel_statics *impl = impl_from_IActivationFactory( iface );
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ULONG ref = InterlockedDecrement( &impl->ref );
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TRACE( "iface %p decreasing refcount to %lu.\n", iface, ref );
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return ref;
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}
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static HRESULT WINAPI factory_GetIids( IActivationFactory *iface, ULONG *iid_count, IID **iids )
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{
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FIXME( "iface %p, iid_count %p, iids %p stub!\n", iface, iid_count, iids );
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return E_NOTIMPL;
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}
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static HRESULT WINAPI factory_GetRuntimeClassName( IActivationFactory *iface, HSTRING *class_name )
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{
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FIXME( "iface %p, class_name %p stub!\n", iface, class_name );
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return E_NOTIMPL;
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}
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static HRESULT WINAPI factory_GetTrustLevel( IActivationFactory *iface, TrustLevel *trust_level )
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{
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FIXME( "iface %p, trust_level %p stub!\n", iface, trust_level );
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return E_NOTIMPL;
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}
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static HRESULT WINAPI factory_ActivateInstance( IActivationFactory *iface, IInspectable **instance )
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{
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FIXME( "iface %p, instance %p stub!\n", iface, instance );
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return E_NOTIMPL;
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}
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static const struct IActivationFactoryVtbl factory_vtbl =
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{
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factory_QueryInterface,
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factory_AddRef,
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factory_Release,
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/* IInspectable methods */
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factory_GetIids,
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factory_GetRuntimeClassName,
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factory_GetTrustLevel,
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/* IActivationFactory methods */
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factory_ActivateInstance,
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};
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DEFINE_IINSPECTABLE( statics, IRacingWheelStatics, struct racing_wheel_statics, IActivationFactory_iface )
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static HRESULT WINAPI statics_add_RacingWheelAdded( IRacingWheelStatics *iface, IEventHandler_RacingWheel *handler,
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EventRegistrationToken *token )
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{
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TRACE( "iface %p, handler %p, token %p.\n", iface, handler, token );
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if (!handler) return E_INVALIDARG;
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return event_handlers_append( &racing_wheel_added_handlers, (IEventHandler_IInspectable *)handler, token );
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}
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static HRESULT WINAPI statics_remove_RacingWheelAdded( IRacingWheelStatics *iface, EventRegistrationToken token )
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{
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TRACE( "iface %p, token %#I64x.\n", iface, token.value );
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return event_handlers_remove( &racing_wheel_added_handlers, &token );
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}
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static HRESULT WINAPI statics_add_RacingWheelRemoved( IRacingWheelStatics *iface, IEventHandler_RacingWheel *handler,
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EventRegistrationToken *token )
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{
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TRACE( "iface %p, handler %p, token %p.\n", iface, handler, token );
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if (!handler) return E_INVALIDARG;
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return event_handlers_append( &racing_wheel_removed_handlers, (IEventHandler_IInspectable *)handler, token );
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}
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static HRESULT WINAPI statics_remove_RacingWheelRemoved( IRacingWheelStatics *iface, EventRegistrationToken token )
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{
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TRACE( "iface %p, token %#I64x.\n", iface, token.value );
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return event_handlers_remove( &racing_wheel_removed_handlers, &token );
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}
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static HRESULT WINAPI statics_get_RacingWheels( IRacingWheelStatics *iface, IVectorView_RacingWheel **value )
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{
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HRESULT hr;
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TRACE( "iface %p, value %p.\n", iface, value );
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EnterCriticalSection( &racing_wheel_cs );
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if (SUCCEEDED(hr = init_racing_wheels())) hr = IVector_RacingWheel_GetView( racing_wheels, value );
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LeaveCriticalSection( &racing_wheel_cs );
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return hr;
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}
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static const struct IRacingWheelStaticsVtbl statics_vtbl =
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{
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statics_QueryInterface,
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statics_AddRef,
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statics_Release,
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/* IInspectable methods */
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statics_GetIids,
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statics_GetRuntimeClassName,
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statics_GetTrustLevel,
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/* IRacingWheelStatics methods */
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statics_add_RacingWheelAdded,
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statics_remove_RacingWheelAdded,
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statics_add_RacingWheelRemoved,
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statics_remove_RacingWheelRemoved,
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statics_get_RacingWheels,
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};
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DEFINE_IINSPECTABLE( statics2, IRacingWheelStatics2, struct racing_wheel_statics, IActivationFactory_iface )
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static HRESULT WINAPI statics2_FromGameController( IRacingWheelStatics2 *iface, IGameController *game_controller, IRacingWheel **value )
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{
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struct racing_wheel_statics *impl = impl_from_IRacingWheelStatics2( iface );
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IGameController *controller;
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HRESULT hr;
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TRACE( "iface %p, game_controller %p, value %p.\n", iface, game_controller, value );
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*value = NULL;
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hr = IGameControllerFactoryManagerStatics2_TryGetFactoryControllerFromGameController( manager_factory, &impl->ICustomGameControllerFactory_iface,
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game_controller, &controller );
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if (FAILED(hr) || !controller) return hr;
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|
|
|
hr = IGameController_QueryInterface( controller, &IID_IRacingWheel, (void **)value );
|
|
IGameController_Release( controller );
|
|
return hr;
|
|
}
|
|
|
|
static const struct IRacingWheelStatics2Vtbl statics2_vtbl =
|
|
{
|
|
statics2_QueryInterface,
|
|
statics2_AddRef,
|
|
statics2_Release,
|
|
/* IInspectable methods */
|
|
statics2_GetIids,
|
|
statics2_GetRuntimeClassName,
|
|
statics2_GetTrustLevel,
|
|
/* IRacingWheelStatics2 methods */
|
|
statics2_FromGameController,
|
|
};
|
|
|
|
DEFINE_IINSPECTABLE( controller_factory, ICustomGameControllerFactory, struct racing_wheel_statics, IActivationFactory_iface )
|
|
|
|
static HRESULT WINAPI controller_factory_CreateGameController( ICustomGameControllerFactory *iface, IGameControllerProvider *provider,
|
|
IInspectable **value )
|
|
{
|
|
struct racing_wheel *impl;
|
|
|
|
TRACE( "iface %p, provider %p, value %p.\n", iface, provider, value );
|
|
|
|
if (!(impl = calloc( 1, sizeof(*impl) ))) return E_OUTOFMEMORY;
|
|
impl->IGameControllerImpl_iface.lpVtbl = &controller_vtbl;
|
|
impl->IGameControllerInputSink_iface.lpVtbl = &input_sink_vtbl;
|
|
impl->IRacingWheel_iface.lpVtbl = &racing_wheel_vtbl;
|
|
impl->ref = 1;
|
|
|
|
TRACE( "created RacingWheel %p\n", impl );
|
|
|
|
*value = (IInspectable *)&impl->IGameControllerImpl_iface;
|
|
return S_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI controller_factory_OnGameControllerAdded( ICustomGameControllerFactory *iface, IGameController *value )
|
|
{
|
|
IRacingWheel *racing_wheel;
|
|
HRESULT hr;
|
|
|
|
TRACE( "iface %p, value %p.\n", iface, value );
|
|
|
|
if (FAILED(hr = IGameController_QueryInterface( value, &IID_IRacingWheel, (void **)&racing_wheel )))
|
|
return hr;
|
|
event_handlers_notify( &racing_wheel_added_handlers, (IInspectable *)racing_wheel );
|
|
IRacingWheel_Release( racing_wheel );
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI controller_factory_OnGameControllerRemoved( ICustomGameControllerFactory *iface, IGameController *value )
|
|
{
|
|
IRacingWheel *racing_wheel;
|
|
BOOLEAN found;
|
|
UINT32 index;
|
|
HRESULT hr;
|
|
|
|
TRACE( "iface %p, value %p.\n", iface, value );
|
|
|
|
if (FAILED(hr = IGameController_QueryInterface( value, &IID_IRacingWheel, (void **)&racing_wheel )))
|
|
return hr;
|
|
|
|
EnterCriticalSection( &racing_wheel_cs );
|
|
if (SUCCEEDED(hr = init_racing_wheels()))
|
|
{
|
|
if (FAILED(hr = IVector_RacingWheel_IndexOf( racing_wheels, racing_wheel, &index, &found )) || !found)
|
|
WARN( "Could not find RacingWheel %p, hr %#lx!\n", racing_wheel, hr );
|
|
else
|
|
hr = IVector_RacingWheel_RemoveAt( racing_wheels, index );
|
|
}
|
|
LeaveCriticalSection( &racing_wheel_cs );
|
|
|
|
if (FAILED(hr))
|
|
WARN( "Failed to remove RacingWheel %p, hr %#lx!\n", racing_wheel, hr );
|
|
else if (found)
|
|
{
|
|
TRACE( "Removed RacingWheel %p.\n", racing_wheel );
|
|
event_handlers_notify( &racing_wheel_removed_handlers, (IInspectable *)racing_wheel );
|
|
}
|
|
IRacingWheel_Release( racing_wheel );
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
static const struct ICustomGameControllerFactoryVtbl controller_factory_vtbl =
|
|
{
|
|
controller_factory_QueryInterface,
|
|
controller_factory_AddRef,
|
|
controller_factory_Release,
|
|
/* IInspectable methods */
|
|
controller_factory_GetIids,
|
|
controller_factory_GetRuntimeClassName,
|
|
controller_factory_GetTrustLevel,
|
|
/* ICustomGameControllerFactory methods */
|
|
controller_factory_CreateGameController,
|
|
controller_factory_OnGameControllerAdded,
|
|
controller_factory_OnGameControllerRemoved,
|
|
};
|
|
|
|
static struct racing_wheel_statics racing_wheel_statics =
|
|
{
|
|
{&factory_vtbl},
|
|
{&statics_vtbl},
|
|
{&statics2_vtbl},
|
|
{&controller_factory_vtbl},
|
|
1,
|
|
};
|
|
|
|
ICustomGameControllerFactory *racing_wheel_factory = &racing_wheel_statics.ICustomGameControllerFactory_iface;
|