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![André Zwing](/assets/img/avatar_default.png)
Signed-off-by: André Zwing <nerv@dawncrow.de> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
31 lines
2.2 KiB
Python
31 lines
2.2 KiB
Python
@ stub RevertToOldImplementation
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@ stdcall D3D10CompileEffectFromMemory(ptr long str ptr ptr long long ptr ptr) d3d10.D3D10CompileEffectFromMemory
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@ stdcall D3D10CompileShader(ptr long str ptr ptr str str long ptr ptr) d3d10.D3D10CompileShader
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@ stdcall D3D10CreateBlob(long ptr) d3d10.D3D10CreateBlob
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@ stdcall D3D10CreateDevice1(ptr long ptr long long long ptr)
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@ stdcall D3D10CreateDeviceAndSwapChain1(ptr long ptr long long long ptr ptr ptr)
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@ stdcall D3D10CreateEffectFromMemory(ptr long long ptr ptr ptr) d3d10.D3D10CreateEffectFromMemory
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@ stdcall D3D10CreateEffectPoolFromMemory(ptr long long ptr ptr) d3d10.D3D10CreateEffectPoolFromMemory
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@ stdcall D3D10CreateStateBlock(ptr ptr ptr) d3d10.D3D10CreateStateBlock
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@ stub D3D10DisassembleEffect
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@ stdcall D3D10DisassembleShader(ptr long long ptr ptr) d3d10.D3D10DisassembleShader
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@ stdcall D3D10GetGeometryShaderProfile(ptr) d3d10.D3D10GetGeometryShaderProfile
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@ stdcall D3D10GetInputAndOutputSignatureBlob(ptr long ptr) d3d10.D3D10GetInputAndOutputSignatureBlob
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@ stdcall D3D10GetInputSignatureBlob(ptr long ptr) d3d10.D3D10GetInputSignatureBlob
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@ stdcall D3D10GetOutputSignatureBlob(ptr long ptr) d3d10.D3D10GetOutputSignatureBlob
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@ stdcall D3D10GetPixelShaderProfile(ptr) d3d10.D3D10GetPixelShaderProfile
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@ stdcall D3D10GetShaderDebugInfo(ptr long ptr) d3d10.D3D10GetShaderDebugInfo
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@ stub D3D10GetVersion
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@ stdcall D3D10GetVertexShaderProfile(ptr) d3d10.D3D10GetVertexShaderProfile
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@ stub D3D10PreprocessShader
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@ stdcall D3D10ReflectShader(ptr long ptr) d3d10.D3D10ReflectShader
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@ stub D3D10RegisterLayers
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@ stdcall D3D10StateBlockMaskDifference(ptr ptr ptr) d3d10.D3D10StateBlockMaskDifference
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@ stdcall D3D10StateBlockMaskDisableAll(ptr) d3d10.D3D10StateBlockMaskDisableAll
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@ stdcall D3D10StateBlockMaskDisableCapture(ptr long long long) d3d10.D3D10StateBlockMaskDisableCapture
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@ stdcall D3D10StateBlockMaskEnableAll(ptr) d3d10.D3D10StateBlockMaskEnableAll
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@ stdcall D3D10StateBlockMaskEnableCapture(ptr long long long) d3d10.D3D10StateBlockMaskEnableCapture
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@ stdcall D3D10StateBlockMaskGetSetting(ptr long long) d3d10.D3D10StateBlockMaskGetSetting
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@ stdcall D3D10StateBlockMaskIntersect(ptr ptr ptr) d3d10.D3D10StateBlockMaskIntersect
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@ stdcall D3D10StateBlockMaskUnion(ptr ptr ptr) d3d10.D3D10StateBlockMaskUnion
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