wine/dlls/d2d1/Makefile.in
Henri Verbeet 6d638b9e28 d2d1: Implement d2d_d3d_render_target_CreateLayer().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-06-02 18:41:13 +02:00

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Makefile

MODULE = d2d1.dll
IMPORTLIB = d2d1
IMPORTS = d3d10_1 dxguid uuid gdi32 user32
DELAYIMPORTS = dwrite
C_SRCS = \
bitmap.c \
bitmap_render_target.c \
brush.c \
dc_render_target.c \
factory.c \
geometry.c \
hwnd_render_target.c \
layer.c \
mesh.c \
render_target.c \
state_block.c \
stroke.c \
wic_render_target.c
RC_SRCS = version.rc
geometry_EXTRADEFS = $(EXCESS_PRECISION_CFLAGS)