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![Matteo Bruni](/assets/img/avatar_default.png)
Share and reuse most of the d3dcompiler test. Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
208 lines
9.8 KiB
C
208 lines
9.8 KiB
C
/*
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* Copyright 2008 Henri Verbeet for CodeWeavers
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#define COBJMACROS
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#include "d3d10.h"
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#include "wine/test.h"
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static void test_create_device(void)
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{
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ID3D10Device *device;
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unsigned int i;
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HRESULT hr;
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if (FAILED(hr = D3D10CreateDevice(NULL, D3D10_DRIVER_TYPE_HARDWARE, NULL, 0, D3D10_SDK_VERSION, &device)))
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{
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skip("Failed to create HAL device.\n");
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return;
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}
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ID3D10Device_Release(device);
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for (i = 0; i < 100; ++i)
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{
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if (i == D3D10_SDK_VERSION)
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continue;
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hr = D3D10CreateDevice(NULL, D3D10_DRIVER_TYPE_HARDWARE, NULL, 0, i, &device);
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ok(hr == E_INVALIDARG, "Got unexpected hr %#x for SDK version %#x.\n", hr, i);
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}
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}
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static void test_stateblock_mask(void)
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{
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static const struct
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{
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UINT start_idx;
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UINT count;
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BYTE expected_disable[5];
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BYTE expected_enable[5];
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}
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capture_test[] =
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{
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{ 8, 4, {0xff, 0xf0, 0xff, 0xff, 0xff}, {0x00, 0x0f, 0x00, 0x00, 0x00}},
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{ 9, 4, {0xff, 0xe1, 0xff, 0xff, 0xff}, {0x00, 0x1e, 0x00, 0x00, 0x00}},
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{10, 4, {0xff, 0xc3, 0xff, 0xff, 0xff}, {0x00, 0x3c, 0x00, 0x00, 0x00}},
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{11, 4, {0xff, 0x87, 0xff, 0xff, 0xff}, {0x00, 0x78, 0x00, 0x00, 0x00}},
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{12, 4, {0xff, 0x0f, 0xff, 0xff, 0xff}, {0x00, 0xf0, 0x00, 0x00, 0x00}},
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{13, 4, {0xff, 0x1f, 0xfe, 0xff, 0xff}, {0x00, 0xe0, 0x01, 0x00, 0x00}},
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{14, 4, {0xff, 0x3f, 0xfc, 0xff, 0xff}, {0x00, 0xc0, 0x03, 0x00, 0x00}},
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{15, 4, {0xff, 0x7f, 0xf8, 0xff, 0xff}, {0x00, 0x80, 0x07, 0x00, 0x00}},
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{ 8, 12, {0xff, 0x00, 0xf0, 0xff, 0xff}, {0x00, 0xff, 0x0f, 0x00, 0x00}},
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{ 9, 12, {0xff, 0x01, 0xe0, 0xff, 0xff}, {0x00, 0xfe, 0x1f, 0x00, 0x00}},
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{10, 12, {0xff, 0x03, 0xc0, 0xff, 0xff}, {0x00, 0xfc, 0x3f, 0x00, 0x00}},
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{11, 12, {0xff, 0x07, 0x80, 0xff, 0xff}, {0x00, 0xf8, 0x7f, 0x00, 0x00}},
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{12, 12, {0xff, 0x0f, 0x00, 0xff, 0xff}, {0x00, 0xf0, 0xff, 0x00, 0x00}},
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{13, 12, {0xff, 0x1f, 0x00, 0xfe, 0xff}, {0x00, 0xe0, 0xff, 0x01, 0x00}},
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{14, 12, {0xff, 0x3f, 0x00, 0xfc, 0xff}, {0x00, 0xc0, 0xff, 0x03, 0x00}},
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{15, 12, {0xff, 0x7f, 0x00, 0xf8, 0xff}, {0x00, 0x80, 0xff, 0x07, 0x00}},
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};
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D3D10_STATE_BLOCK_MASK mask_x, mask_y, result;
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HRESULT hr;
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BOOL ret;
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UINT i;
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memset(&mask_x, 0, sizeof(mask_x));
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memset(&mask_y, 0, sizeof(mask_y));
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memset(&result, 0, sizeof(result));
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mask_x.VS = 0x33;
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mask_y.VS = 0x55;
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mask_x.Predication = 0x99;
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mask_y.Predication = 0xaa;
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hr = D3D10StateBlockMaskDifference(&mask_x, &mask_y, &result);
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ok(SUCCEEDED(hr), "D3D10StateBlockMaskDifference failed, hr %#x.\n", hr);
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ok(result.VS == 0x66, "Got unexpected result.VS %#x.\n", result.VS);
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ok(result.Predication == 0x33, "Got unexpected result.Predication %#x.\n", result.Predication);
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hr = D3D10StateBlockMaskDifference(NULL, &mask_y, &result);
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ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
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hr = D3D10StateBlockMaskDifference(&mask_x, NULL, &result);
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ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
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hr = D3D10StateBlockMaskDifference(&mask_x, &mask_y, NULL);
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ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
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hr = D3D10StateBlockMaskIntersect(&mask_x, &mask_y, &result);
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ok(SUCCEEDED(hr), "D3D10StateBlockMaskIntersect failed, hr %#x.\n", hr);
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ok(result.VS == 0x11, "Got unexpected result.VS %#x.\n", result.VS);
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ok(result.Predication == 0x88, "Got unexpected result.Predication %#x.\n", result.Predication);
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hr = D3D10StateBlockMaskIntersect(NULL, &mask_y, &result);
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ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
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hr = D3D10StateBlockMaskIntersect(&mask_x, NULL, &result);
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ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
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hr = D3D10StateBlockMaskIntersect(&mask_x, &mask_y, NULL);
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ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
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hr = D3D10StateBlockMaskUnion(&mask_x, &mask_y, &result);
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ok(SUCCEEDED(hr), "D3D10StateBlockMaskUnion failed, hr %#x.\n", hr);
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ok(result.VS == 0x77, "Got unexpected result.VS %#x.\n", result.VS);
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ok(result.Predication == 0xbb, "Got unexpected result.Predication %#x.\n", result.Predication);
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hr = D3D10StateBlockMaskUnion(NULL, &mask_y, &result);
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ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
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hr = D3D10StateBlockMaskUnion(&mask_x, NULL, &result);
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ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
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hr = D3D10StateBlockMaskUnion(&mask_x, &mask_y, NULL);
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ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
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memset(&result, 0xff, sizeof(result));
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hr = D3D10StateBlockMaskDisableAll(&result);
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ok(SUCCEEDED(hr), "D3D10StateBlockMaskDisableAll failed, hr %#x.\n", hr);
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ok(!result.VS, "Got unexpected result.VS %#x.\n", result.VS);
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ok(!result.Predication, "Got unexpected result.Predication %#x.\n", result.Predication);
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hr = D3D10StateBlockMaskDisableAll(NULL);
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ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
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memset(&result, 0, sizeof(result));
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hr = D3D10StateBlockMaskEnableAll(&result);
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ok(SUCCEEDED(hr), "D3D10StateBlockMaskEnableAll failed, hr %#x.\n", hr);
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ok(result.VS == 0xff, "Got unexpected result.VS %#x.\n", result.VS);
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ok(result.Predication == 0xff, "Got unexpected result.Predication %#x.\n", result.Predication);
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hr = D3D10StateBlockMaskEnableAll(NULL);
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ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
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result.VS = 0xff;
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hr = D3D10StateBlockMaskDisableCapture(&result, D3D10_DST_VS, 0, 1);
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ok(SUCCEEDED(hr), "D3D10StateBlockMaskDisableCapture failed, hr %#x.\n", hr);
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ok(result.VS == 0xfe, "Got unexpected result.VS %#x.\n", result.VS);
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hr = D3D10StateBlockMaskDisableCapture(&result, D3D10_DST_VS, 0, 4);
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ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
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hr = D3D10StateBlockMaskDisableCapture(&result, D3D10_DST_VS, 1, 1);
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ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
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hr = D3D10StateBlockMaskDisableCapture(NULL, D3D10_DST_VS, 0, 1);
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ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
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result.VS = 0;
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hr = D3D10StateBlockMaskEnableCapture(&result, D3D10_DST_VS, 0, 1);
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ok(SUCCEEDED(hr), "D3D10StateBlockMaskEnableCapture failed, hr %#x.\n", hr);
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ok(result.VS == 0x01, "Got unexpected result.VS %#x.\n", result.VS);
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hr = D3D10StateBlockMaskEnableCapture(&result, D3D10_DST_VS, 0, 4);
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ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
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hr = D3D10StateBlockMaskEnableCapture(&result, D3D10_DST_VS, 1, 1);
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ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
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hr = D3D10StateBlockMaskEnableCapture(NULL, D3D10_DST_VS, 0, 1);
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ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
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for (i = 0; i < ARRAY_SIZE(capture_test); ++i)
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{
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memset(&result, 0xff, sizeof(result));
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hr = D3D10StateBlockMaskDisableCapture(&result, D3D10_DST_VS_SHADER_RESOURCES,
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capture_test[i].start_idx, capture_test[i].count);
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ok(SUCCEEDED(hr), "D3D10StateBlockMaskDisableCapture failed, hr %#x.\n", hr);
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ok(!memcmp(result.VSShaderResources, capture_test[i].expected_disable, 5),
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"Got unexpected result.VSShaderResources[0..4] {%#x, %#x, %#x, %#x, %#x} for test %u.\n",
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result.VSShaderResources[0], result.VSShaderResources[1],
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result.VSShaderResources[2], result.VSShaderResources[3],
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result.VSShaderResources[4], i);
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memset(&result, 0, sizeof(result));
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hr = D3D10StateBlockMaskEnableCapture(&result, D3D10_DST_VS_SHADER_RESOURCES,
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capture_test[i].start_idx, capture_test[i].count);
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ok(SUCCEEDED(hr), "D3D10StateBlockMaskEnableCapture failed, hr %#x.\n", hr);
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ok(!memcmp(result.VSShaderResources, capture_test[i].expected_enable, 5),
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"Got unexpected result.VSShaderResources[0..4] {%#x, %#x, %#x, %#x, %#x} for test %u.\n",
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result.VSShaderResources[0], result.VSShaderResources[1],
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result.VSShaderResources[2], result.VSShaderResources[3],
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result.VSShaderResources[4], i);
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}
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result.VS = 0xff;
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ret = D3D10StateBlockMaskGetSetting(&result, D3D10_DST_VS, 0);
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ok(ret == 1, "Got unexpected ret %#x.\n", ret);
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ret = D3D10StateBlockMaskGetSetting(&result, D3D10_DST_VS, 1);
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ok(!ret, "Got unexpected ret %#x.\n", ret);
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result.VS = 0xfe;
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ret = D3D10StateBlockMaskGetSetting(&result, D3D10_DST_VS, 0);
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ok(!ret, "Got unexpected ret %#x.\n", ret);
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result.VS = 0;
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ret = D3D10StateBlockMaskGetSetting(&result, D3D10_DST_VS, 0);
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ok(!ret, "Got unexpected ret %#x.\n", ret);
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memset(&result, 0xff, sizeof(result));
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ret = D3D10StateBlockMaskGetSetting(&result, D3D10_DST_VS_SHADER_RESOURCES, 3);
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ok(ret == 8, "Got unexpected ret %#x.\n", ret);
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ret = D3D10StateBlockMaskGetSetting(&result, D3D10_DST_VS_SHADER_RESOURCES,
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D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT);
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ok(!ret, "Got unexpected ret %#x.\n", ret);
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memset(&result, 0, sizeof(result));
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ret = D3D10StateBlockMaskGetSetting(&result, D3D10_DST_VS_SHADER_RESOURCES, 3);
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ok(!ret, "Got unexpected ret %#x.\n", ret);
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}
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START_TEST(device)
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{
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test_create_device();
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test_stateblock_mask();
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}
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