..
arb_program_shader.c
wined3d: Use the ftoa helper function in the ARB shader backend.
2013-09-05 17:55:48 +02:00
ati_fragment_shader.c
wined3d: Avoid looking up shaders for shader stages that didn't change.
2013-08-21 12:13:56 +02:00
buffer.c
wined3d: Get rid of some leftover comments referring to the GL lock.
2013-09-02 18:02:26 +02:00
context.c
wined3d: Get rid of some leftover comments referring to the GL lock.
2013-09-02 18:02:26 +02:00
device.c
wined3d: Get rid of some leftover comments referring to the GL lock.
2013-09-02 18:02:26 +02:00
directx.c
wined3d: Rename wined3d_fake_gl_ctx to wined3d_caps_gl_ctx.
2013-09-03 16:58:16 +02:00
drawprim.c
wined3d: Replace the "stateBlock" wined3d_device field with a wined3d_state structure.
2013-08-27 11:50:53 +02:00
gl_compat.c
wined3d: Introduce a separate debug channel for performance warnings.
2013-04-17 11:36:22 +02:00
glsl_shader.c
wined3d: Return 1 instead of 0 for max_vertex_blend_matrices in glsl_vertex_pipe_vp_get_caps().
2013-09-06 12:00:09 +02:00
Makefile.in
d3d10core: Implement d3d10_device_VSSetSamplers().
2012-12-06 12:55:50 +01:00
nvidia_texture_shader.c
wined3d: Get rid of some leftover comments referring to the GL lock.
2013-09-02 18:02:26 +02:00
palette.c
wined3d: Remove ERR() on HeapAlloc failure for small sizes known at compile time.
2013-02-06 09:04:41 +01:00
query.c
wined3d: Remove ERR() on HeapAlloc failure for small sizes known at compile time.
2013-02-06 09:04:41 +01:00
resource.c
wined3d: Enforce texturing capability format restrictions on resource creation.
2013-09-06 17:25:08 +02:00
sampler.c
wined3d: Remove ERR() on HeapAlloc failure for small sizes known at compile time.
2013-02-06 09:04:41 +01:00
shader.c
wined3d: Use the ftoa helper function in the ARB shader backend.
2013-09-05 17:55:48 +02:00
shader_sm1.c
wined3d: Remove ERR() on HeapAlloc failure for small sizes known at compile time.
2013-02-06 09:04:41 +01:00
shader_sm4.c
wined3d: Recognise the SM4 "primID" register type.
2012-10-16 11:36:45 +02:00
state.c
wined3d: Get rid of some leftover comments referring to the GL lock.
2013-09-02 18:02:26 +02:00
stateblock.c
wined3d: Replace the "stateBlock" wined3d_device field with a wined3d_state structure.
2013-08-27 11:50:53 +02:00
surface.c
wined3d: Get rid of the SFLAG_INTEXTURE / SFLAG_INSRGBTEX check in surface_set_texture_name().
2013-09-06 12:00:12 +02:00
swapchain.c
wined3d: Don't set WINED3DUSAGE_RENDERTARGET on the front buffer.
2013-09-04 11:37:01 +02:00
texture.c
wined3d: Check the format block size before creating textures.
2013-09-06 17:25:08 +02:00
utils.c
wined3d: Check the format block size before creating textures.
2013-09-06 17:25:08 +02:00
version.rc
vertexdeclaration.c
wined3d: Get rid of the unused "streams" field from struct wined3d_vertex_declaration.
2013-05-27 19:28:57 +02:00
view.c
wined3d: Remove ERR() on HeapAlloc failure for small sizes known at compile time.
2013-02-06 09:04:41 +01:00
volume.c
wined3d: Get rid of some leftover comments referring to the GL lock.
2013-09-02 18:02:26 +02:00
wined3d.spec
wined3d: Allow a custom pitch to be specified in wined3d_surface_set_mem().
2013-06-14 11:46:20 +02:00
wined3d_gl.h
wined3d: Get rid of GL_EXT_paletted_texture support.
2013-08-28 11:17:09 +02:00
wined3d_main.c
wined3d: Get rid of some leftover comments referring to the GL lock.
2013-09-02 18:02:26 +02:00
wined3d_private.h
wined3d: Check the format block size before creating textures.
2013-09-06 17:25:08 +02:00