..
adapter_gl.c
wined3d: Use the bundled vkd3d and build with msvcrt.
2022-03-03 10:07:16 +01:00
adapter_vk.c
wined3d: Use the bundled vkd3d and build with msvcrt.
2022-03-03 10:07:16 +01:00
arb_program_shader.c
wined3d: Use the bundled vkd3d and build with msvcrt.
2022-03-03 10:07:16 +01:00
ati_fragment_shader.c
wined3d: Use the bundled vkd3d and build with msvcrt.
2022-03-03 10:07:16 +01:00
buffer.c
wined3d: Use the bundled vkd3d and build with msvcrt.
2022-03-03 10:07:16 +01:00
context.c
wined3d: Use the bundled vkd3d and build with msvcrt.
2022-03-03 10:07:16 +01:00
context_gl.c
wined3d: Use the bundled vkd3d and build with msvcrt.
2022-03-03 10:07:16 +01:00
context_vk.c
wined3d: Implement event queries using Vulkan events.
2022-03-07 20:33:00 +01:00
cs.c
wined3d: Add poll_in_cs field to wined3d_query().
2022-03-07 20:32:50 +01:00
device.c
wined3d: Use the bundled vkd3d and build with msvcrt.
2022-03-03 10:07:16 +01:00
directx.c
wined3d: Use the bundled vkd3d and build with msvcrt.
2022-03-03 10:07:16 +01:00
gl_compat.c
wined3d: Use the bundled vkd3d and build with msvcrt.
2022-03-03 10:07:16 +01:00
glsl_shader.c
wined3d: Use the bundled vkd3d and build with msvcrt.
2022-03-03 10:07:16 +01:00
Makefile.in
wined3d: Use the bundled vkd3d and build with msvcrt.
2022-03-03 10:07:16 +01:00
nvidia_texture_shader.c
wined3d: Use the bundled vkd3d and build with msvcrt.
2022-03-03 10:07:16 +01:00
palette.c
wined3d: Use the bundled vkd3d and build with msvcrt.
2022-03-03 10:07:16 +01:00
query.c
wined3d: Implement event queries using Vulkan events.
2022-03-07 20:33:00 +01:00
resource.c
wined3d: Use the bundled vkd3d and build with msvcrt.
2022-03-03 10:07:16 +01:00
sampler.c
wined3d: Use the bundled vkd3d and build with msvcrt.
2022-03-03 10:07:16 +01:00
shader.c
wined3d: Use the bundled vkd3d and build with msvcrt.
2022-03-03 10:07:16 +01:00
shader_sm1.c
wined3d: Use the bundled vkd3d and build with msvcrt.
2022-03-03 10:07:16 +01:00
shader_sm4.c
wined3d: Use the bundled vkd3d and build with msvcrt.
2022-03-03 10:07:16 +01:00
shader_spirv.c
wined3d: Use the bundled vkd3d and build with msvcrt.
2022-03-03 10:07:16 +01:00
state.c
wined3d: Fix typo in WARN() message.
2022-03-03 18:59:24 +01:00
stateblock.c
wined3d: Use the bundled vkd3d and build with msvcrt.
2022-03-03 10:07:16 +01:00
surface.c
wined3d: Use the bundled vkd3d and build with msvcrt.
2022-03-03 10:07:16 +01:00
swapchain.c
wined3d: Use the bundled vkd3d and build with msvcrt.
2022-03-03 10:07:16 +01:00
texture.c
wined3d: Use the bundled vkd3d and build with msvcrt.
2022-03-03 10:07:16 +01:00
utils.c
wined3d: Use the bundled vkd3d and build with msvcrt.
2022-03-03 10:07:16 +01:00
version.rc
vertexdeclaration.c
wined3d: Use the bundled vkd3d and build with msvcrt.
2022-03-03 10:07:16 +01:00
view.c
wined3d: Use the bundled vkd3d and build with msvcrt.
2022-03-03 10:07:16 +01:00
wined3d.spec
wined3d: Export all the vkd3d functions.
2022-03-03 10:07:16 +01:00
wined3d_gl.h
wined3d: Add WINED3DFMT_R11G11B10_FLOAT vertex format.
2021-12-17 18:33:57 +01:00
wined3d_main.c
wined3d: Use the bundled vkd3d and build with msvcrt.
2022-03-03 10:07:16 +01:00
wined3d_private.h
wined3d: Implement event queries using Vulkan events.
2022-03-07 20:33:00 +01:00
wined3d_shaders.h
wined3d_vk.h