wine/controls/desktop.c
2002-05-31 23:06:46 +00:00

266 lines
7.6 KiB
C

/*
* Desktop window class.
*
* Copyright 1994 Alexandre Julliard
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include <stdio.h>
#include <string.h>
#include <unistd.h>
#include "windef.h"
#include "wingdi.h"
#include "user.h"
#include "controls.h"
#include "wine/winuser16.h"
static HBRUSH hbrushPattern;
static HBITMAP hbitmapWallPaper;
static SIZE bitmapSize;
static BOOL fTileWallPaper;
static LRESULT WINAPI DesktopWndProc( HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam );
/*********************************************************************
* desktop class descriptor
*/
const struct builtin_class_descr DESKTOP_builtin_class =
{
DESKTOP_CLASS_ATOM, /* name */
CS_GLOBALCLASS, /* style */
NULL, /* procA (winproc is Unicode only) */
DesktopWndProc, /* procW */
0, /* extra */
IDC_ARROWA, /* cursor */
COLOR_BACKGROUND+1 /* brush */
};
/***********************************************************************
* DESKTOP_LoadBitmap
*
* Load a bitmap from a file. Used by SetDeskWallPaper().
*/
static HBITMAP DESKTOP_LoadBitmap( HDC hdc, const char *filename )
{
BITMAPFILEHEADER *fileHeader;
BITMAPINFO *bitmapInfo;
HBITMAP hbitmap;
HFILE file;
LPSTR buffer;
LONG size;
/* Read all the file into memory */
if ((file = _lopen( filename, OF_READ )) == HFILE_ERROR)
{
UINT len = GetWindowsDirectoryA( NULL, 0 );
if (!(buffer = HeapAlloc( GetProcessHeap(), 0,
len + strlen(filename) + 2 )))
return 0;
GetWindowsDirectoryA( buffer, len + 1 );
strcat( buffer, "\\" );
strcat( buffer, filename );
file = _lopen( buffer, OF_READ );
HeapFree( GetProcessHeap(), 0, buffer );
}
if (file == HFILE_ERROR) return 0;
size = _llseek( file, 0, 2 );
if (!(buffer = HeapAlloc( GetProcessHeap(), 0, size )))
{
_lclose( file );
return 0;
}
_llseek( file, 0, 0 );
size = _lread( file, buffer, size );
_lclose( file );
fileHeader = (BITMAPFILEHEADER *)buffer;
bitmapInfo = (BITMAPINFO *)(buffer + sizeof(BITMAPFILEHEADER));
/* Check header content */
if ((fileHeader->bfType != 0x4d42) || (size < fileHeader->bfSize))
{
HeapFree( GetProcessHeap(), 0, buffer );
return 0;
}
hbitmap = CreateDIBitmap( hdc, &bitmapInfo->bmiHeader, CBM_INIT,
buffer + fileHeader->bfOffBits,
bitmapInfo, DIB_RGB_COLORS );
HeapFree( GetProcessHeap(), 0, buffer );
return hbitmap;
}
/***********************************************************************
* DesktopWndProc
*/
static LRESULT WINAPI DesktopWndProc( HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam )
{
LRESULT retvalue = 0;
if (message == WM_NCCREATE)
{
hbrushPattern = 0;
hbitmapWallPaper = 0;
SetDeskPattern();
SetDeskWallPaper( (LPSTR)-1 );
retvalue = 1;
}
/* all other messages are ignored */
return retvalue;
}
/***********************************************************************
* PaintDesktop (USER32.@)
*
*/
BOOL WINAPI PaintDesktop(HDC hdc)
{
HWND hwnd = GetDesktopWindow();
/* check for an owning thread; otherwise don't paint anything (non-desktop mode) */
if (GetWindowThreadProcessId( hwnd, NULL ))
{
RECT rect;
GetClientRect( hwnd, &rect );
/* Paint desktop pattern (only if wall paper does not cover everything) */
if (!hbitmapWallPaper ||
(!fTileWallPaper && ((bitmapSize.cx < rect.right) || (bitmapSize.cy < rect.bottom))))
{
HBRUSH brush = hbrushPattern;
if (!brush) brush = GetClassLongA( hwnd, GCL_HBRBACKGROUND );
/* Set colors in case pattern is a monochrome bitmap */
SetBkColor( hdc, RGB(0,0,0) );
SetTextColor( hdc, GetSysColor(COLOR_BACKGROUND) );
FillRect( hdc, &rect, brush );
}
/* Paint wall paper */
if (hbitmapWallPaper)
{
INT x, y;
HDC hMemDC = CreateCompatibleDC( hdc );
SelectObject( hMemDC, hbitmapWallPaper );
if (fTileWallPaper)
{
for (y = 0; y < rect.bottom; y += bitmapSize.cy)
for (x = 0; x < rect.right; x += bitmapSize.cx)
BitBlt( hdc, x, y, bitmapSize.cx, bitmapSize.cy, hMemDC, 0, 0, SRCCOPY );
}
else
{
x = (rect.left + rect.right - bitmapSize.cx) / 2;
y = (rect.top + rect.bottom - bitmapSize.cy) / 2;
if (x < 0) x = 0;
if (y < 0) y = 0;
BitBlt( hdc, x, y, bitmapSize.cx, bitmapSize.cy, hMemDC, 0, 0, SRCCOPY );
}
DeleteDC( hMemDC );
}
}
return TRUE;
}
/***********************************************************************
* OldSetDeskPattern (USER.279)
*/
BOOL16 WINAPI SetDeskPattern(void)
{
char buffer[100];
GetProfileStringA( "desktop", "Pattern", "(None)", buffer, 100 );
return DESKTOP_SetPattern( buffer );
}
/***********************************************************************
* SetDeskWallPaper (USER.285)
*/
BOOL16 WINAPI SetDeskWallPaper16( LPCSTR filename )
{
return SetDeskWallPaper( filename );
}
/***********************************************************************
* SetDeskWallPaper (USER32.@)
*
* FIXME: is there a unicode version?
*/
BOOL WINAPI SetDeskWallPaper( LPCSTR filename )
{
HBITMAP hbitmap;
HDC hdc;
char buffer[256];
if (filename == (LPSTR)-1)
{
GetProfileStringA( "desktop", "WallPaper", "(None)", buffer, 256 );
filename = buffer;
}
hdc = GetDC( 0 );
hbitmap = DESKTOP_LoadBitmap( hdc, filename );
ReleaseDC( 0, hdc );
if (hbitmapWallPaper) DeleteObject( hbitmapWallPaper );
hbitmapWallPaper = hbitmap;
fTileWallPaper = GetProfileIntA( "desktop", "TileWallPaper", 0 );
if (hbitmap)
{
BITMAP bmp;
GetObjectA( hbitmap, sizeof(bmp), &bmp );
bitmapSize.cx = (bmp.bmWidth != 0) ? bmp.bmWidth : 1;
bitmapSize.cy = (bmp.bmHeight != 0) ? bmp.bmHeight : 1;
}
return TRUE;
}
/***********************************************************************
* DESKTOP_SetPattern
*
* Set the desktop pattern.
*/
BOOL DESKTOP_SetPattern( LPCSTR pattern )
{
int pat[8];
if (hbrushPattern) DeleteObject( hbrushPattern );
memset( pat, 0, sizeof(pat) );
if (pattern && sscanf( pattern, " %d %d %d %d %d %d %d %d",
&pat[0], &pat[1], &pat[2], &pat[3],
&pat[4], &pat[5], &pat[6], &pat[7] ))
{
WORD pattern[8];
HBITMAP hbitmap;
int i;
for (i = 0; i < 8; i++) pattern[i] = pat[i] & 0xffff;
hbitmap = CreateBitmap( 8, 8, 1, 1, (LPSTR)pattern );
hbrushPattern = CreatePatternBrush( hbitmap );
DeleteObject( hbitmap );
}
else hbrushPattern = 0;
return TRUE;
}