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tests
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d2d1: Keep effect shader objects at device level.
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2023-08-03 20:42:27 +09:00 |
bitmap.c
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d2d1: Derive shared bitmap format from the source bitmap.
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2022-11-17 09:58:18 +01:00 |
bitmap_render_target.c
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d2d1: Use CRT memory allocation functions.
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2022-06-20 10:38:19 +02:00 |
brush.c
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d2d1: Remove superfluous casts to self.
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2023-05-10 17:08:48 +02:00 |
command_list.c
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d2d1/commandlist: Implement layer commands.
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2022-08-09 15:53:27 +02:00 |
d2d1.spec
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d2d1_private.h
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d2d1: Keep effect shader objects at device level.
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2023-08-03 20:42:27 +09:00 |
dc_render_target.c
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d2d1: Use device instance pointer in device context structure.
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2023-08-03 20:42:27 +09:00 |
device.c
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d2d1: Keep effect shader objects at device level.
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2023-08-03 20:42:27 +09:00 |
effect.c
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d2d1: Keep effect shader objects at device level.
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2023-08-03 20:42:27 +09:00 |
factory.c
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d2d1: Use device instance pointer in device context structure.
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2023-08-03 20:42:27 +09:00 |
geometry.c
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d2d1: Use a gcc pragma instead of a compiler flag for -fexcess-precision.
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2022-10-14 18:03:25 +02:00 |
hwnd_render_target.c
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d2d1: Use device instance pointer in device context structure.
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2023-08-03 20:42:27 +09:00 |
layer.c
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d2d1: Use CRT memory allocation functions.
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2022-06-20 10:38:19 +02:00 |
Makefile.in
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d2d1: Use a gcc pragma instead of a compiler flag for -fexcess-precision.
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2022-10-14 18:03:25 +02:00 |
mesh.c
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d2d1: Use CRT memory allocation functions.
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2022-06-20 10:38:19 +02:00 |
state_block.c
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d2d1: Silently ignore non-default state block implementations.
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2022-11-15 21:21:27 +01:00 |
stroke.c
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d2d1: Use CRT memory allocation functions.
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2022-06-20 10:38:19 +02:00 |
version.rc
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wic_render_target.c
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d2d1: Use device instance pointer in device context structure.
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2023-08-03 20:42:27 +09:00 |