wine/dlls/wined3d
2006-11-04 11:57:28 +01:00
..
arb_program_shader.c wined3d: Fix introduced regression in shader_glsl_mnxn and vshader_hw_mnxn. 2006-10-30 20:37:34 +01:00
baseshader.c wined3d: Add shader version/end masks to the WINED3D namespace. 2006-10-13 11:15:45 +02:00
basetexture.c wined3d: Add D3DTADDRESS to the WINED3D namespace. 2006-10-24 20:06:15 +02:00
cubetexture.c wined3d: Use D3DCUBEMAP_FACES consistently in the WINED3D namespace. 2006-10-31 12:10:52 +01:00
device.c wined3d: glReadPixels corrections. 2006-11-04 11:57:28 +01:00
directx.c wined3d: Simplify some uses of the WineD3D_Context object. 2006-10-27 15:03:07 +02:00
drawprim.c wined3d: Add D3DFVF codes to the WINED3D namespace. 2006-10-31 12:09:06 +01:00
glsl_shader.c wined3d: Fix introduced regression in shader_glsl_mnxn and vshader_hw_mnxn. 2006-10-30 20:37:34 +01:00
indexbuffer.c wined3d: Win64 printf fixes. 2006-10-02 14:38:04 +02:00
Makefile.in wined3d: Win64 printf fixes. 2006-10-02 14:38:04 +02:00
palette.c wined3d: Win64 printf fixes. 2006-10-02 14:38:04 +02:00
pixelshader.c wined3d: Remove '\0's in traces. 2006-10-16 11:30:53 +02:00
query.c wined3d: Corrected names in checkGLcall text. 2006-10-10 19:58:29 +02:00
resource.c wined3d: Win64 printf fixes. 2006-10-02 14:38:04 +02:00
stateblock.c wined3d: Add D3DLINEPATTERN to the WINED3D namespace. 2006-10-31 12:11:09 +01:00
surface.c wined3d: Add D3DCLEAR codes to the WINED3D namespace. 2006-10-31 12:09:46 +01:00
surface_gdi.c wined3d: D3DLOCK: Use consistently in the WINED3D namespace. 2006-10-24 20:06:06 +02:00
swapchain.c wined3d: Add D3DCLEAR codes to the WINED3D namespace. 2006-10-31 12:09:46 +01:00
texture.c wined3d: Add D3DTSS_TCI codes to the WINED3D namespace. 2006-10-31 12:09:15 +01:00
utils.c wined3d: Add D3DFVF codes to the WINED3D namespace. 2006-10-31 12:09:06 +01:00
vertexbuffer.c wined3d: D3DLOCK: Use consistently in the WINED3D namespace. 2006-10-24 20:06:06 +02:00
vertexdeclaration.c wined3d: Win64 printf fixes. 2006-10-02 14:38:04 +02:00
vertexshader.c wined3d: Fix introduced regression in shader_glsl_mnxn and vshader_hw_mnxn. 2006-10-30 20:37:34 +01:00
volume.c wined3d: Win64 printf fixes. 2006-10-02 14:38:04 +02:00
volumetexture.c wined3d: Win64 printf fixes. 2006-10-02 14:38:04 +02:00
wined3d.spec
wined3d_main.c wined3d: Make the shader mode selections per device. 2006-10-09 20:27:55 +02:00
wined3d_private.h wined3d: Add D3DSTREAMSOURCE codes to the WINED3D namespace. 2006-10-31 12:10:31 +01:00
wined3d_private_types.h wined3d: Add D3DVS_RASTOUT_OFFSETS to the WINED3D namespace. 2006-10-24 20:06:21 +02:00