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arb_program_shader.c
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wined3d: Fix introduced regression in shader_glsl_mnxn and vshader_hw_mnxn.
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2006-10-30 20:37:34 +01:00 |
baseshader.c
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wined3d: Add shader version/end masks to the WINED3D namespace.
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2006-10-13 11:15:45 +02:00 |
basetexture.c
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wined3d: Add D3DTADDRESS to the WINED3D namespace.
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2006-10-24 20:06:15 +02:00 |
cubetexture.c
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wined3d: Use D3DCUBEMAP_FACES consistently in the WINED3D namespace.
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2006-10-31 12:10:52 +01:00 |
device.c
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wined3d: glReadPixels corrections.
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2006-11-04 11:57:28 +01:00 |
directx.c
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wined3d: Simplify some uses of the WineD3D_Context object.
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2006-10-27 15:03:07 +02:00 |
drawprim.c
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wined3d: Add D3DFVF codes to the WINED3D namespace.
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2006-10-31 12:09:06 +01:00 |
glsl_shader.c
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wined3d: Fix introduced regression in shader_glsl_mnxn and vshader_hw_mnxn.
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2006-10-30 20:37:34 +01:00 |
indexbuffer.c
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wined3d: Win64 printf fixes.
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2006-10-02 14:38:04 +02:00 |
Makefile.in
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wined3d: Win64 printf fixes.
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2006-10-02 14:38:04 +02:00 |
palette.c
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wined3d: Win64 printf fixes.
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2006-10-02 14:38:04 +02:00 |
pixelshader.c
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wined3d: Remove '\0's in traces.
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2006-10-16 11:30:53 +02:00 |
query.c
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wined3d: Corrected names in checkGLcall text.
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2006-10-10 19:58:29 +02:00 |
resource.c
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wined3d: Win64 printf fixes.
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2006-10-02 14:38:04 +02:00 |
stateblock.c
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wined3d: Add D3DLINEPATTERN to the WINED3D namespace.
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2006-10-31 12:11:09 +01:00 |
surface.c
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wined3d: Add D3DCLEAR codes to the WINED3D namespace.
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2006-10-31 12:09:46 +01:00 |
surface_gdi.c
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wined3d: D3DLOCK: Use consistently in the WINED3D namespace.
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2006-10-24 20:06:06 +02:00 |
swapchain.c
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wined3d: Add D3DCLEAR codes to the WINED3D namespace.
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2006-10-31 12:09:46 +01:00 |
texture.c
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wined3d: Add D3DTSS_TCI codes to the WINED3D namespace.
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2006-10-31 12:09:15 +01:00 |
utils.c
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wined3d: Add D3DFVF codes to the WINED3D namespace.
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2006-10-31 12:09:06 +01:00 |
vertexbuffer.c
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wined3d: D3DLOCK: Use consistently in the WINED3D namespace.
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2006-10-24 20:06:06 +02:00 |
vertexdeclaration.c
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wined3d: Win64 printf fixes.
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2006-10-02 14:38:04 +02:00 |
vertexshader.c
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wined3d: Fix introduced regression in shader_glsl_mnxn and vshader_hw_mnxn.
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2006-10-30 20:37:34 +01:00 |
volume.c
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wined3d: Win64 printf fixes.
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2006-10-02 14:38:04 +02:00 |
volumetexture.c
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wined3d: Win64 printf fixes.
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2006-10-02 14:38:04 +02:00 |
wined3d.spec
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wined3d_main.c
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wined3d: Make the shader mode selections per device.
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2006-10-09 20:27:55 +02:00 |
wined3d_private.h
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wined3d: Add D3DSTREAMSOURCE codes to the WINED3D namespace.
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2006-10-31 12:10:31 +01:00 |
wined3d_private_types.h
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wined3d: Add D3DVS_RASTOUT_OFFSETS to the WINED3D namespace.
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2006-10-24 20:06:21 +02:00 |