wine/dlls/d3d8
Jason Edmeades dfccba7153 Pass through floats correctly to the render states at
initialization. Fixes point problems.
2003-11-04 04:17:52 +00:00
..
.cvsignore Added version info. 2003-04-03 23:55:27 +00:00
basetexture.c Fixed header dependencies to be fully compatible with the Windows 2003-09-05 23:08:26 +00:00
cubetexture.c Fixed header dependencies to be fully compatible with the Windows 2003-09-05 23:08:26 +00:00
d3d8.spec - pixel shader program dump code 2003-06-04 22:45:57 +00:00
d3d8_main.c Fixed header dependencies to be fully compatible with the Windows 2003-09-05 23:08:26 +00:00
d3d8_private.h Check for advertized vertex blend support before querying device 2003-10-03 04:35:07 +00:00
d3dcore_gl.h - currently always use sloaw path as fast path have some problems 2003-06-27 22:20:44 +00:00
device.c Check that we don't write out of the defined range of palettes. 2003-11-04 04:17:28 +00:00
directx.c Check for advertized vertex blend support before querying device 2003-10-03 04:35:07 +00:00
drawprim.c DXTn stride is to the next block, which is the equivalent to 4 rows 2003-10-07 03:31:46 +00:00
indexbuffer.c Fixed header dependencies to be fully compatible with the Windows 2003-09-05 23:08:26 +00:00
Makefile.in Remove SYMBOLFILE and LDDLLFLAGS from Makefiles. 2003-10-11 01:09:15 +00:00
resource.c Fixed header dependencies to be fully compatible with the Windows 2003-09-05 23:08:26 +00:00
shader.c Add real support for VS1.1, ie make the relative addressing mode 2003-09-25 20:22:40 +00:00
stateblock.c Pass through floats correctly to the render states at 2003-11-04 04:17:52 +00:00
surface.c Pass through floats correctly to the render states at 2003-11-04 04:17:52 +00:00
swapchain.c Fixed header dependencies to be fully compatible with the Windows 2003-09-05 23:08:26 +00:00
texture.c Fixed header dependencies to be fully compatible with the Windows 2003-09-05 23:08:26 +00:00
utils.c GL doesn't like incorrect lengths passed into DXTN processing. 2003-09-19 00:20:19 +00:00
version.rc Added version info. 2003-04-03 23:55:27 +00:00
vertexbuffer.c Fixed header dependencies to be fully compatible with the Windows 2003-09-05 23:08:26 +00:00
volume.c Fixed header dependencies to be fully compatible with the Windows 2003-09-05 23:08:26 +00:00
volumetexture.c Fixed header dependencies to be fully compatible with the Windows 2003-09-05 23:08:26 +00:00
vshaderdeclaration.c Vertex shader output is lit and transformed, so stop GL doing it all 2003-09-19 00:07:34 +00:00