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arb_program_shader.c
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wined3d: Implement bem shader instruction.
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2007-03-27 12:30:38 +02:00 |
baseshader.c
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wined3d: Implement bem shader instruction.
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2007-03-27 12:30:38 +02:00 |
basetexture.c
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wined3d: Activate a context before doing opengl calls.
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2007-03-19 12:22:57 +01:00 |
context.c
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wined3d: Ensure all states affected by a change in render_offscreen are marked dirty in ActivateContext.
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2007-03-21 11:55:52 +01:00 |
cubetexture.c
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wined3d: Activate a context before doing opengl calls.
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2007-03-19 12:22:57 +01:00 |
device.c
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wined3d: Store the pixel format in the texture.
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2007-03-21 22:50:49 +01:00 |
directx.c
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wined3d: Implement linear fog with pixel shader.
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2007-03-23 12:30:23 +01:00 |
drawprim.c
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wined3d: Implement linear fog with pixel shader.
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2007-03-23 12:30:23 +01:00 |
glsl_shader.c
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wined3d: Implement bem shader instruction.
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2007-03-27 12:30:38 +02:00 |
indexbuffer.c
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wined3d: Activate a context before doing opengl calls.
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2007-03-19 12:22:57 +01:00 |
Makefile.in
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wined3d: Use the context manager to prepare for drawing.
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2007-02-13 12:03:40 +01:00 |
palette.c
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wined3d: Use WINED3DRTYPE_SURFACE rather than D3DRTYPE_SURFACE.
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2007-02-15 14:20:28 +01:00 |
pixelshader.c
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wined3d: Implement bem shader instruction.
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2007-03-27 12:30:38 +02:00 |
query.c
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wined3d: Support GL_APPLE_fence for event queries.
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2007-03-01 11:40:24 +01:00 |
resource.c
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wined3d: Add the WINED3DSPD_IUNKNOWN flag and use it.
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2007-02-15 14:20:38 +01:00 |
state.c
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wined3d: Disable texture coordinate arrays on the correct unit.
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2007-03-27 12:30:50 +02:00 |
stateblock.c
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wined3d: Correct various texture limits checks.
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2007-03-13 11:53:28 +01:00 |
surface.c
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wined3d: General signed format correction without native signed formats.
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2007-03-21 22:51:19 +01:00 |
surface_gdi.c
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wined3d: Rework surface dirtification.
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2007-03-07 12:18:14 +01:00 |
swapchain.c
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wined3d: Store an array of contexts in the swapchain.
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2007-03-19 12:23:16 +01:00 |
texture.c
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wined3d: Activate a context before doing opengl calls.
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2007-03-19 12:22:57 +01:00 |
utils.c
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wined3d: Activate a context before doing opengl calls.
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2007-03-19 12:22:57 +01:00 |
vertexbuffer.c
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wined3d: Activate a context before doing opengl calls.
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2007-03-19 12:22:57 +01:00 |
vertexdeclaration.c
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d3d8: Don't store the d3d8 declaration in the wined3d object.
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2007-02-14 13:56:50 +01:00 |
vertexshader.c
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wined3d: Remove fog coordinate clamping in the vertex shader.
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2007-03-23 12:30:58 +01:00 |
volume.c
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wined3d: Make sure volumes have memory allocated.
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2007-02-21 11:00:08 +01:00 |
volumetexture.c
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wined3d: Activate a context before doing opengl calls.
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2007-03-19 12:22:57 +01:00 |
wined3d.spec
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wined3d_main.c
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wined3d: Replace inline static with static inline.
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2007-03-17 20:04:46 +01:00 |
wined3d_private.h
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wined3d: Implement bem shader instruction.
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2007-03-27 12:30:38 +02:00 |
wined3d_private_types.h
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wined3d/ddraw: Forward DDSCL_MULTITHREADED to wined3d.
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2007-03-19 12:17:18 +01:00 |