wine/dlls/dinput
Zebediah Figura 21379f3ddf dinput: Pass the device instance directly to hid_joystick_device_(try_)open.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-05-17 11:49:58 +02:00
..
tests windows.gaming.input: Implement IForceFeedbackMotor_LoadEffectAsync. 2022-05-16 11:21:42 +02:00
ansi.c dinput: Rename IDirectInputImpl to struct dinput. 2022-02-08 10:48:54 +01:00
config.c
data_formats.c
device.c dinput: Allocate the dinput_device structure in the caller to dinput_device_alloc(). 2022-05-16 22:10:15 +02:00
device_private.h dinput: Allocate the dinput_device structure in the caller to dinput_device_alloc(). 2022-05-16 22:10:15 +02:00
dinput.rc
dinput.spec
dinput_classes.idl
dinput_main.c dinput: Rename dinput_device_init() to dinput_device_init_device_format(). 2022-05-16 22:10:15 +02:00
dinput_private.h dinput: Rename IDirectInputImpl to struct dinput. 2022-02-08 10:48:54 +01:00
joystick_hid.c dinput: Pass the device instance directly to hid_joystick_device_(try_)open. 2022-05-17 11:49:58 +02:00
keyboard.c dinput: Allocate the dinput_device structure in the caller to dinput_device_alloc(). 2022-05-16 22:10:15 +02:00
Makefile.in dinput: Fix printf warnings with long types. 2022-02-08 10:58:55 +01:00
mouse.c dinput: Allocate the dinput_device structure in the caller to dinput_device_alloc(). 2022-05-16 22:10:15 +02:00
resource.h
version.rc