mirror of
git://source.winehq.org/git/wine.git
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3b35b468b7
Signed-off-by: Jacek Caban <jacek@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
255 lines
11 KiB
C
255 lines
11 KiB
C
/*
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* Copyright (C) the Wine project
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#ifndef __WINE_WINCON_H
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#define __WINE_WINCON_H
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#ifdef __cplusplus
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extern "C" {
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#endif
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#ifndef NOGDI
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#include <wingdi.h>
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#endif
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#include <consoleapi.h>
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/* AttachConsole special pid value */
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#define ATTACH_PARENT_PROCESS ((DWORD) -1)
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/* GetConsoleDisplayMode flags */
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#define CONSOLE_FULLSCREEN 1
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#define CONSOLE_FULLSCREEN_HARDWARE 2
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/* SetConsoleDisplayMode flags */
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#define CONSOLE_FULLSCREEN_MODE 1
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#define CONSOLE_WINDOWED_MODE 2
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/* CONSOLE_SELECTION_INFO.dwFlags */
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#define CONSOLE_NO_SELECTION 0x00
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#define CONSOLE_SELECTION_IN_PROGRESS 0x01
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#define CONSOLE_SELECTION_NOT_EMPTY 0x02
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#define CONSOLE_MOUSE_SELECTION 0x04
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#define CONSOLE_MOUSE_DOWN 0x08
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/* Attributes flags: */
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#define FOREGROUND_BLUE 0x0001
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#define FOREGROUND_GREEN 0x0002
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#define FOREGROUND_RED 0x0004
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#define FOREGROUND_INTENSITY 0x0008
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#define BACKGROUND_BLUE 0x0010
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#define BACKGROUND_GREEN 0x0020
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#define BACKGROUND_RED 0x0040
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#define BACKGROUND_INTENSITY 0x0080
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#define COMMON_LVB_LEADING_BYTE 0x0100
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#define COMMON_LVB_TRAILING_BYTE 0x0200
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#define COMMON_LVB_GRID_HORIZONTAL 0x0400
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#define COMMON_LVB_GRID_LVERTICAL 0x0800
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#define COMMON_LVB_GRID_RVERTICAL 0x1000
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#define COMMON_LVB_REVERSE_VIDEO 0x4000
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#define COMMON_LVB_UNDERSCORE 0x8000
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/* CONSOLE_HISTORY_INFO.dwFlags */
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#define HISTORY_NO_DUP_FLAG 0x01
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typedef struct _CONSOLE_CURSOR_INFO {
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DWORD dwSize; /* Between 1 & 100 for percentage of cell filled */
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BOOL bVisible; /* Visibility of cursor */
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} CONSOLE_CURSOR_INFO, *LPCONSOLE_CURSOR_INFO;
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#ifndef NOGDI
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typedef struct _CONSOLE_FONT_INFOEX
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{
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ULONG cbSize;
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DWORD nFont;
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COORD dwFontSize;
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UINT FontFamily;
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UINT FontWeight;
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WCHAR FaceName[LF_FACESIZE];
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} CONSOLE_FONT_INFOEX,*LPCONSOLE_FONT_INFOEX;
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WINBASEAPI BOOL WINAPI GetCurrentConsoleFontEx(HANDLE,BOOL,LPCONSOLE_FONT_INFOEX);
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WINBASEAPI BOOL WINAPI SetCurrentConsoleFontEx(HANDLE,BOOL,LPCONSOLE_FONT_INFOEX);
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#endif
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typedef struct tagCONSOLE_HISTORY_INFO
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{
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UINT cbSize;
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UINT HistoryBufferSize;
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UINT NumberOfHistoryBuffers;
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DWORD dwFlags;
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} CONSOLE_HISTORY_INFO,*LPCONSOLE_HISTORY_INFO;
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typedef struct tagCONSOLE_SCREEN_BUFFER_INFO
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{
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COORD dwSize;
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COORD dwCursorPosition;
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WORD wAttributes;
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SMALL_RECT srWindow;
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COORD dwMaximumWindowSize;
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} CONSOLE_SCREEN_BUFFER_INFO,*LPCONSOLE_SCREEN_BUFFER_INFO;
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typedef struct _CONSOLE_SCREEN_BUFFER_INFOEX
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{
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ULONG cbSize;
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COORD dwSize;
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COORD dwCursorPosition;
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WORD wAttributes;
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SMALL_RECT srWindow;
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COORD dwMaximumWindowSize;
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WORD wPopupAttributes;
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BOOL bFullscreenSupported;
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COLORREF ColorTable[16];
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} CONSOLE_SCREEN_BUFFER_INFOEX,*LPCONSOLE_SCREEN_BUFFER_INFOEX;
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typedef struct _CONSOLE_SELECTION_INFO
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{
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DWORD dwFlags;
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COORD dwSelectionAnchor;
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SMALL_RECT srSelection;
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} CONSOLE_SELECTION_INFO,*LPCONSOLE_SELECTION_INFO;
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#define CONSOLE_TEXTMODE_BUFFER 1
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#if defined(__i386__) && !defined(__MINGW32__) && !defined(_MSC_VER)
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/* Note: this should return a COORD, but calling convention for returning
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* structures is different between Windows and gcc on i386. */
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WINBASEAPI DWORD WINAPI GetConsoleFontSize(HANDLE, DWORD);
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WINBASEAPI DWORD WINAPI GetLargestConsoleWindowSize(HANDLE);
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static inline COORD __wine_GetConsoleFontSize_wrapper(HANDLE h, DWORD d)
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{
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union {
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COORD c;
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DWORD dw;
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} u;
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u.dw = GetConsoleFontSize(h, d);
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return u.c;
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}
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#define GetConsoleFontSize(h, d) __wine_GetConsoleFontSize_wrapper(h, d)
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static inline COORD __wine_GetLargestConsoleWindowSize_wrapper(HANDLE h)
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{
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union {
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COORD c;
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DWORD dw;
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} u;
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u.dw = GetLargestConsoleWindowSize(h);
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return u.c;
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}
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#define GetLargestConsoleWindowSize(h) __wine_GetLargestConsoleWindowSize_wrapper(h)
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#else /* __i386__ */
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WINBASEAPI COORD WINAPI GetConsoleFontSize(HANDLE, DWORD);
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WINBASEAPI COORD WINAPI GetLargestConsoleWindowSize(HANDLE);
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#endif /* __i386__ */
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WINBASEAPI BOOL WINAPI AddConsoleAliasA(LPSTR,LPSTR,LPSTR);
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WINBASEAPI BOOL WINAPI AddConsoleAliasW(LPWSTR,LPWSTR,LPWSTR);
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#define AddConsoleAlias WINELIB_NAME_AW(AddConsoleAlias)
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WINBASEAPI BOOL WINAPI CloseConsoleHandle(HANDLE);
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WINBASEAPI HANDLE WINAPI CreateConsoleScreenBuffer(DWORD,DWORD,LPSECURITY_ATTRIBUTES,DWORD,LPVOID);
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WINBASEAPI HANDLE WINAPI DuplicateConsoleHandle(HANDLE,DWORD,BOOL,DWORD);
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WINBASEAPI BOOL WINAPI FillConsoleOutputAttribute( HANDLE,WORD,DWORD,COORD,LPDWORD);
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WINBASEAPI BOOL WINAPI FillConsoleOutputCharacterA(HANDLE,CHAR,DWORD,COORD,LPDWORD);
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WINBASEAPI BOOL WINAPI FillConsoleOutputCharacterW(HANDLE,WCHAR,DWORD,COORD,LPDWORD);
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#define FillConsoleOutputCharacter WINELIB_NAME_AW(FillConsoleOutputCharacter)
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WINBASEAPI BOOL WINAPI FlushConsoleInputBuffer( HANDLE);
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WINBASEAPI BOOL WINAPI GenerateConsoleCtrlEvent( DWORD,DWORD);
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WINBASEAPI DWORD WINAPI GetConsoleAliasA(LPSTR,LPSTR,DWORD,LPSTR);
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WINBASEAPI DWORD WINAPI GetConsoleAliasW(LPWSTR,LPWSTR,DWORD,LPWSTR);
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#define GetConsoleAlias WINELIB_NAME_AW(GetConsoleAlias)
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WINBASEAPI DWORD WINAPI GetConsoleAliasesA(LPSTR,DWORD,LPSTR);
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WINBASEAPI DWORD WINAPI GetConsoleAliasesW(LPWSTR,DWORD,LPWSTR);
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#define GetConsoleAliases WINELIB_NAME_AW(GetConsoleAliases)
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WINBASEAPI DWORD WINAPI GetConsoleAliasesLengthA(LPSTR);
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WINBASEAPI DWORD WINAPI GetConsoleAliasesLengthW(LPWSTR);
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#define GetConsoleAliasesLength WINELIB_NAME_AW(GetConsoleAliasesLength)
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WINBASEAPI DWORD WINAPI GetConsoleAliasExesA(LPSTR,DWORD);
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WINBASEAPI DWORD WINAPI GetConsoleAliasExesW(LPWSTR,DWORD);
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#define GetConsoleAliasExes WINELIB_NAME_AW(GetConsoleAliasExes)
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WINBASEAPI DWORD WINAPI GetConsoleAliasExesLengthA(VOID);
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WINBASEAPI DWORD WINAPI GetConsoleAliasExesLengthW(VOID);
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#define GetConsoleAliasExesLength WINELIB_NAME_AW(GetConsoleAliasExesLength)
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WINBASEAPI BOOL WINAPI GetConsoleCursorInfo( HANDLE,LPCONSOLE_CURSOR_INFO);
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WINBASEAPI BOOL WINAPI GetConsoleDisplayMode(LPDWORD);
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WINBASEAPI BOOL WINAPI GetConsoleHistoryInfo(LPCONSOLE_HISTORY_INFO);
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WINBASEAPI BOOL WINAPI GetConsoleInputExeNameA(DWORD,LPSTR);
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WINBASEAPI BOOL WINAPI GetConsoleInputExeNameW(DWORD,LPWSTR);
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#define GetConsoleInputExeName WINELIB_NAME_AW(GetConsoleInputExeName)
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WINBASEAPI HANDLE WINAPI GetConsoleInputWaitHandle(void);
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WINBASEAPI DWORD WINAPI GetConsoleOriginalTitleA(LPSTR,DWORD);
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WINBASEAPI DWORD WINAPI GetConsoleOriginalTitleW(LPWSTR,DWORD);
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#define GetConsoleOriginalTitle WINELIB_NAME_AW(GetConsoleOriginalTitle)
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WINBASEAPI DWORD WINAPI GetConsoleProcessList(LPDWORD,DWORD);
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WINBASEAPI BOOL WINAPI GetConsoleScreenBufferInfo(HANDLE,LPCONSOLE_SCREEN_BUFFER_INFO);
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WINBASEAPI BOOL WINAPI GetConsoleScreenBufferInfoEx(HANDLE,LPCONSOLE_SCREEN_BUFFER_INFOEX);
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WINBASEAPI DWORD WINAPI GetConsoleTitleA(LPSTR,DWORD);
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WINBASEAPI DWORD WINAPI GetConsoleTitleW(LPWSTR,DWORD);
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#define GetConsoleTitle WINELIB_NAME_AW(GetConsoleTitle)
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WINBASEAPI HWND WINAPI GetConsoleWindow(void);
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WINBASEAPI BOOL WINAPI GetCurrentConsoleFont(HANDLE,BOOL,LPCONSOLE_FONT_INFO);
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WINBASEAPI BOOL WINAPI GetNumberOfConsoleMouseButtons(LPDWORD);
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WINBASEAPI HANDLE WINAPI OpenConsoleA(LPCSTR,DWORD,BOOL,DWORD);
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WINBASEAPI HANDLE WINAPI OpenConsoleW(LPCWSTR,DWORD,BOOL,DWORD);
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#define OpenConsole WINELIB_NAME_AW(OpenConsole)
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WINBASEAPI BOOL WINAPI ReadConsoleOutputA( HANDLE,LPCHAR_INFO,COORD,COORD,LPSMALL_RECT);
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WINBASEAPI BOOL WINAPI ReadConsoleOutputW( HANDLE,LPCHAR_INFO,COORD,COORD,LPSMALL_RECT);
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#define ReadConsoleOutput WINELIB_NAME_AW(ReadConsoleOutput)
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WINBASEAPI BOOL WINAPI ReadConsoleOutputAttribute( HANDLE,LPWORD,DWORD,COORD,LPDWORD);
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WINBASEAPI BOOL WINAPI ReadConsoleOutputCharacterA(HANDLE,LPSTR,DWORD,COORD,LPDWORD);
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WINBASEAPI BOOL WINAPI ReadConsoleOutputCharacterW(HANDLE,LPWSTR,DWORD,COORD,LPDWORD);
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#define ReadConsoleOutputCharacter WINELIB_NAME_AW(ReadConsoleOutputCharacter)
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WINBASEAPI BOOL WINAPI ScrollConsoleScreenBufferA( HANDLE,const SMALL_RECT *,const SMALL_RECT *,COORD,const CHAR_INFO *);
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WINBASEAPI BOOL WINAPI ScrollConsoleScreenBufferW( HANDLE,const SMALL_RECT *,const SMALL_RECT *com,COORD,const CHAR_INFO *);
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#define ScrollConsoleScreenBuffer WINELIB_NAME_AW(ScrollConsoleScreenBuffer)
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WINBASEAPI BOOL WINAPI SetConsoleActiveScreenBuffer( HANDLE);
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WINBASEAPI BOOL WINAPI SetConsoleCP(UINT);
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WINBASEAPI BOOL WINAPI SetConsoleCursorInfo( HANDLE,LPCONSOLE_CURSOR_INFO);
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WINBASEAPI BOOL WINAPI SetConsoleCursorPosition(HANDLE,COORD);
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WINBASEAPI BOOL WINAPI SetConsoleDisplayMode(HANDLE,DWORD,LPCOORD);
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WINBASEAPI BOOL WINAPI SetConsoleHistoryInfo(LPCONSOLE_HISTORY_INFO);
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WINBASEAPI BOOL WINAPI SetConsoleOutputCP(UINT);
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WINBASEAPI BOOL WINAPI SetConsoleScreenBufferInfoEx(HANDLE,LPCONSOLE_SCREEN_BUFFER_INFOEX);
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WINBASEAPI BOOL WINAPI SetConsoleScreenBufferSize(HANDLE,COORD);
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WINBASEAPI BOOL WINAPI SetConsoleTextAttribute( HANDLE,WORD);
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WINBASEAPI BOOL WINAPI SetConsoleTitleA(LPCSTR);
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WINBASEAPI BOOL WINAPI SetConsoleTitleW(LPCWSTR);
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#define SetConsoleTitle WINELIB_NAME_AW(SetConsoleTitle)
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WINBASEAPI BOOL WINAPI SetConsoleWindowInfo( HANDLE,BOOL,LPSMALL_RECT);
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WINBASEAPI BOOL WINAPI VerifyConsoleIoHandle(HANDLE);
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WINBASEAPI BOOL WINAPI WriteConsoleInputA(HANDLE,const INPUT_RECORD *,DWORD,LPDWORD);
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WINBASEAPI BOOL WINAPI WriteConsoleInputW(HANDLE,const INPUT_RECORD *,DWORD,LPDWORD);
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#define WriteConsoleInput WINELIB_NAME_AW(WriteConsoleInput)
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WINBASEAPI BOOL WINAPI WriteConsoleOutputA(HANDLE,const CHAR_INFO*,COORD,COORD,LPSMALL_RECT);
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WINBASEAPI BOOL WINAPI WriteConsoleOutputW(HANDLE,const CHAR_INFO*,COORD,COORD,LPSMALL_RECT);
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#define WriteConsoleOutput WINELIB_NAME_AW(WriteConsoleOutput)
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WINBASEAPI BOOL WINAPI WriteConsoleOutputAttribute(HANDLE,const WORD *,DWORD,COORD,LPDWORD);
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WINBASEAPI BOOL WINAPI WriteConsoleOutputCharacterA(HANDLE,LPCSTR,DWORD,COORD,LPDWORD);
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WINBASEAPI BOOL WINAPI WriteConsoleOutputCharacterW(HANDLE,LPCWSTR,DWORD,COORD,LPDWORD);
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#define WriteConsoleOutputCharacter WINELIB_NAME_AW(WriteConsoleOutputCharacter)
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#ifdef __cplusplus
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}
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#endif
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#endif /* __WINE_WINCON_H */
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