buffer.c
|
d3d8: Use CRT allocation functions.
|
2023-10-31 18:48:24 +01:00 |
d3d8_main.c
|
d3d8: Use CRT allocation functions.
|
2023-10-31 18:48:24 +01:00 |
d3d8_private.h
|
d3d8: Use CRT allocation functions.
|
2023-10-31 18:48:24 +01:00 |
device.c
|
d3d8: Use CRT allocation functions.
|
2023-10-31 18:48:24 +01:00 |
directx.c
|
d3d8: Use CRT allocation functions.
|
2023-10-31 18:48:24 +01:00 |
shader.c
|
d3d8: Use CRT allocation functions.
|
2023-10-31 18:48:24 +01:00 |
surface.c
|
d3d8: Use CRT allocation functions.
|
2023-10-31 18:48:24 +01:00 |
swapchain.c
|
d3d8: Use CRT allocation functions.
|
2023-10-31 18:48:24 +01:00 |
texture.c
|
d3d8: Use CRT allocation functions.
|
2023-10-31 18:48:24 +01:00 |
vertexdeclaration.c
|
d3d8: Use CRT allocation functions.
|
2023-10-31 18:48:24 +01:00 |
volume.c
|
d3d8: Use CRT allocation functions.
|
2023-10-31 18:48:24 +01:00 |