wine/include/windows.devices.haptics.idl

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Text

/*
* Copyright 2022 Rémi Bernon for CodeWeavers
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#ifdef __WIDL__
#pragma winrt ns_prefix
#endif
import "inspectable.idl";
import "windows.foundation.idl";
namespace Windows.Devices.Haptics {
interface ISimpleHapticsControllerFeedback;
interface ISimpleHapticsController;
runtimeclass SimpleHapticsControllerFeedback;
runtimeclass SimpleHapticsController;
declare {
interface Windows.Foundation.Collections.IIterator<Windows.Devices.Haptics.SimpleHapticsController *>;
interface Windows.Foundation.Collections.IIterable<Windows.Devices.Haptics.SimpleHapticsController *>;
interface Windows.Foundation.Collections.IVectorView<Windows.Devices.Haptics.SimpleHapticsController *>;
interface Windows.Foundation.Collections.IVector<Windows.Devices.Haptics.SimpleHapticsController *>;
interface Windows.Foundation.Collections.IVectorView<Windows.Devices.Haptics.SimpleHapticsControllerFeedback *>;
}
[
contract(Windows.Foundation.UniversalApiContract, 4.0),
exclusiveto(Windows.Devices.Haptics.SimpleHapticsControllerFeedback),
uuid(3d577ef8-4cee-11e6-b535-001bdc06ab3b)
]
interface ISimpleHapticsControllerFeedback : IInspectable
{
[propget] HRESULT Waveform([out, retval] UINT16 *value);
[propget] HRESULT Duration([out, retval] Windows.Foundation.TimeSpan *value);
}
[
contract(Windows.Foundation.UniversalApiContract, 4.0),
exclusiveto(Windows.Devices.Haptics.SimpleHapticsController),
uuid(3d577ef9-4cee-11e6-b535-001bdc06ab3b)
]
interface ISimpleHapticsController : IInspectable
{
[propget] HRESULT Id([out, retval] HSTRING *value);
[propget] HRESULT SupportedFeedback([out, retval] Windows.Foundation.Collections.IVectorView<Windows.Devices.Haptics.SimpleHapticsControllerFeedback *> **value);
[propget] HRESULT IsIntensitySupported([out, retval] boolean *value);
[propget] HRESULT IsPlayCountSupported([out, retval] boolean *value);
[propget] HRESULT IsPlayDurationSupported([out, retval] boolean *value);
[propget] HRESULT IsReplayPauseIntervalSupported([out, retval] boolean *value);
HRESULT StopFeedback();
[overload("SendHapticFeedback")]
HRESULT SendHapticFeedback([in] Windows.Devices.Haptics.SimpleHapticsControllerFeedback *feedback);
[overload("SendHapticFeedback")]
HRESULT SendHapticFeedbackWithIntensity([in] Windows.Devices.Haptics.SimpleHapticsControllerFeedback *feedback,
[in] DOUBLE intensity);
HRESULT SendHapticFeedbackForDuration([in] Windows.Devices.Haptics.SimpleHapticsControllerFeedback *feedback,
[in] DOUBLE intensity, [in] Windows.Foundation.TimeSpan duration);
HRESULT SendHapticFeedbackForPlayCount([in] Windows.Devices.Haptics.SimpleHapticsControllerFeedback *feedback,
[in] DOUBLE intensity, [in] INT32 count,
[in] Windows.Foundation.TimeSpan interval);
}
[
contract(Windows.Foundation.UniversalApiContract, 4.0),
marshaling_behavior(agile)
]
runtimeclass SimpleHapticsControllerFeedback
{
[default] interface Windows.Devices.Haptics.ISimpleHapticsControllerFeedback;
}
[
contract(Windows.Foundation.UniversalApiContract, 4.0),
marshaling_behavior(agile)
]
runtimeclass SimpleHapticsController
{
[default] interface Windows.Devices.Haptics.ISimpleHapticsController;
}
}