mirror of
git://source.winehq.org/git/wine.git
synced 2024-09-06 04:11:01 +00:00
360 lines
19 KiB
Plaintext
360 lines
19 KiB
Plaintext
The Wine development release 2.8 is now available.
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What's new in this release (see below for details):
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- Direct3D command stream runs asynchronously.
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- Better serial and parallel ports autodetection.
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- Still more fixes for high DPI settings.
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- System tray notifications on macOS.
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- Various bug fixes.
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The source is available from the following locations:
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http://dl.winehq.org/wine/source/2.x/wine-2.8.tar.xz
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http://mirrors.ibiblio.org/wine/source/2.x/wine-2.8.tar.xz
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Binary packages for various distributions will be available from:
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http://www.winehq.org/download
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You will find documentation on http://www.winehq.org/documentation
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You can also get the current source directly from the git
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repository. Check http://www.winehq.org/git for details.
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Wine is available thanks to the work of many people. See the file
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AUTHORS in the distribution for the complete list.
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----------------------------------------------------------------
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Bugs fixed in 2.8 (total 35):
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11811 Multiple applications fail to enumerate serial ports ('HKLM\\HARDWARE\\DeviceMap\\Serialcomm' registry entries)(Coastal Explorer, GPS apps, HyperTerminal)
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30105 Chessbase Ludwig 3: MS Visual C++ Runtime Error
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32155 MS Office 2007 SP3 installation needs msi.dll.MsiGetPatchFileListW
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34551 Necrovision demo sometimes crashes with builtin d3dx9
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34977 WinDjView: missing checkbox in the set as default viewer dialog
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36820 Multiple games (Rift, dynamarisa, ShipSimulator 2008 demo) crash on startup (ID3DXBaseEffect::GetPassDesc returns NULL ptr for vertex and pixel shader function)
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37811 Xvid 1.3.x installer MPEG-4 Video Codec 'xvid.ax' registration fails (crash on unimplemented function mfplat.dll.MFTRegister)
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39309 Prism Video Converter v2.48 crashes on unimplemented function mfplat.dll.MFTEnum
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39314 WAtomic: Black OpenGL (wgl) components
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39936 Toad Data Modeler v5.4.8.1 fails to install (needs 'Scriptlet.TypeLib' object, CLSID '{06290BD5-48AA-11D2-8432-006008C3FBFC}')
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40955 Steam version of Left 4 Dead 2 v2.1.4.6 crashes randomly in Multiplayer because of a certificate problem in the MOTD
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41796 Fill Up! (freely downloadable game) crashes when creating a player profile
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42035 WindBot needs msvcp120.?_2@placeholders@std@@3V?$_Ph@$01@2@A
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42478 Undeclared O_CLOEXEC use in qcap DLL
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42605 B4J (Basic 4 Java) crashes when click menu
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42652 CryptCreateHash error NTE_FAIL after CryptImportKey(public-key)
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42712 Image-Bugs in Guild Wars 2 (Guild emblem)
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42835 redefinition of typedef 'WSD*'
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42838 Steuer-Spar-Erklärung 2017 crashes on launch
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42905 Compile error Undefined GNUTLS_MAC_AEAD
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42919 Witcher Enhanced Edition Director's Cut crashes (purist)
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42923 Neverwinter Online new module crashes with wine-2.7-staging
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42925 strftime() truncates output inappropriately when %z is used
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42926 Cut-and-paste from Wine App to Linux App adds trailing hidden chars ^@^@
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42935 Dawn of War III crashes with unimplemented function concrt140.dll.??0scoped_lock_read@reader_writer_lock@Concurrency@@QEAA@AEAV12@@Z,
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42946 FFXIV fails to render (D3D11)
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42962 Multiple games use unimplemented d3d11_immediate_context_ClearState() (FFXIV, Gauntlet)
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42965 BeamNG.drive 0.9.x crashes on unimplemented function api-ms-win-core-memory-l1-1-2.d.CreateFileMappingW
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42975 Graphical glitches on Age of Empires
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42986 wine can't be compiled by gcc-2.95.4 (amstream/mediastream.c)
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42990 wine can't be compiled by gcc-2.95.4 (d3dx9_36/effect.c)
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42991 wine can't be compiled by gcc-2.95.4 (dmusic/port.c)
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42992 wine can't be compiled by gcc-2.95.4 (dwrite/opentype.c)
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42995 wine can't be compiled by gcc-2.95.4 (netprofm/list.c)
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42996 wine can't be compiled by gcc-2.95.4 (programs/ipconfig/ipconfig.c)
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----------------------------------------------------------------
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Changes since 2.7:
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Akihiro Sagawa (2):
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rsaenh/tests: Add CryptImportKey tests with a public key.
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rsaenh: Don't import a public key to a key container.
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Alex Henrie (3):
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mountmgr: Create devices and registry entries for serial ports.
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mountmgr: Create devices and registry entries for parallel ports.
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ntdll: Implement ProcessVmCounters for Linux for other processes.
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Alexandre Julliard (14):
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preloader: Add a fallback to the old mmap syscall just in case.
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mountmgr: Create the DEVICEMAP registry keys in their respective driver.
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mountmgr: Create symbolic links in DosDevices for serial and parallel ports.
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kernel32: Rely solely on the DosDevices symbolic links in QueryDosDevice.
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configure: Check for the necessary data structure for if_nameindex().
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server: Implement IOCTL_SERIAL_GET_TIMEOUTS as an ioctl on the server side.
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server: Implement IOCTL_SERIAL_SET_TIMEOUTS as an ioctl on the server side.
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server: Implement IOCTL_SERIAL_SET_WAIT_MASK as an ioctl on the server side.
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server: Implement IOCTL_SERIAL_GET_WAIT_MASK as an ioctl on the server side.
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server: Store the SERIAL_TIMEOUTS structure directly in the object.
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qcap: Fix build when O_CLOEXEC isn't defined.
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winex11: Simplify the clipboard HTML export function.
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winex11: Remove all trailing nulls when exporting text strings.
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user32/tests: Test resulting size of strings with trailing nulls.
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Alistair Leslie-Hughes (3):
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include: Add drmexternals.idl and wmdrmsdk.idl.
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include/wmsdkidl.idl: Add more interfaces.
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wmvcore/tests: Add more interface tests.
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Andrew Wesie (1):
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setupapi: Fix SetupDiGetDeviceRegistryProperty if property does not exist.
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Andrey Gusev (2):
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ext-ms-win-authz-context-l1-1-0: Add dll.
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msi: Add MsiGetPatchFileListA/W stubs.
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Björn Bidar (1):
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wined3d: Add NVIDIA GTX 1080 Ti to the GPU list.
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Bruno Jesus (2):
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gdiplus: Use software mode to draw semi-transparent lines when necessary.
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ws2_32: Use unsigned interface index on interface_bind_check.
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Daniel Lehman (4):
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msvcp140: Remove forwards for some _Thrd functions.
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include: Remove references to SPARC.
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dbghelp: Add support for char16_t type.
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dbghelp: Add support for char32_t type.
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Dmitry Kislyuk (1):
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vbscript: Allow colons at the end of first line of loops.
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Dmitry Timoshkov (2):
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include: Fix the GUID_WICPixelFormat32bppCMYK definition.
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include: Fix typos in WICPersistOptions enumeration names.
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Hans Leidekker (6):
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webservices: Allow listeners to be cancelled.
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webservices: Don't trace output parameters in WsReadQualifiedName.
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webservices: Implement WsReadAttribute.
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iphlpapi: Return a fully initialized GUID from ConvertInterfaceLuidToGuid.
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netprofm: Fix compilation on systems that don't support nameless unions.
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iphlpapi: Adapter names returned from GetAdaptersAddresses are GUID strings.
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Henri Verbeet (30):
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ddraw/tests: Port test_texturemapblend() to ddraw4.c as well.
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ddraw: Validate that non-fill blits have a source surface in ddraw_surface7_Blt().
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wined3d: Print a FIXME if the view format doesn't match the resource format in surface_cpu_blt_colour_fill().
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wined3d: Use the CPU blitter for clearing depth/stencil textures that are current in the map binding.
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wined3d: Allow the command stream thread to run asynchronously.
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d3dx9/tests: Use compare_float() in D3DXFresnelTest().
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d3dx9/tests: Use compare_float() in D3DXMatrixTest().
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d3dx9/tests: Use compare_float() in D3DXQuaternionTest().
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d3dx9/tests: Use compare_float() in D3DXVector2Test().
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d3dx9/tests: Use compare_float() in D3DXVector3Test().
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d3dx9/tests: Use compare_float() in D3DXVector4Test().
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d3dx9/tests: Use compare_float() in test_D3DXFloat_Array().
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d3dx9/tests: Use compare_float() in test_D3DXSHAdd().
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d3dx9/tests: Use compare_float() in test_D3DXSHDot().
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d3dx9/tests: Use compare_float() in test_D3DXSHEvalConeLight().
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d3dx9/tests: Use compare_float() in test_D3DXSHEvalDirection().
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d3dx9/tests: Use compare_float() in test_D3DXSHEvalDirectionalLight().
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d3dx9/tests: Use compare_float() in test_D3DXSHEvalHemisphereLight().
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d3dx9/tests: Use compare_float() in test_D3DXSHMultiply2().
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d3dx9/tests: Use compare_float() in test_D3DXSHMultiply3().
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d3dx9/tests: Use compare_float() in test_D3DXSHMultiply4().
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d3dx9/tests: Use compare_float() in test_D3DXSHRotate().
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d3dx9/tests: Use compare_float() in test_D3DXSHRotateZ().
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d3dx9/tests: Use compare_float() in test_D3DXSHEvalSphericalLight().
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d3dx9/tests: Use compare_float() in test_D3DXSHScale().
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d3dx9/tests: Use a more reasonable ARRAY_SIZE macro.
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d3dx9/tests: Use ARRAY_SIZE in test_D3DXFloat_Array().
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d3dx9/tests: Use ARRAY_SIZE in test_D3DXSHDot().
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d3dx9/tests: Use ARRAY_SIZE in test_D3DXSHEvalConeLight().
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d3dx9/tests: Use ARRAY_SIZE in test_D3DXSHEvalDirection().
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Hugh McMaster (7):
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regedit: Add a missing 'break' statement (Coverity).
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regedit: Pass RegQueryValueEx() the actual buffer size (Coverity).
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regedit: Simplify clean-up in get_lineA/W().
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regedit: Return a Unicode line from get_lineA().
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regedit: Use a function pointer to read each registry line instead of calling get_lineA/W() directly.
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regedit: Merge header checks from processRegLinesA/W() to their caller.
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regedit: Merge processRegLinesA/W() into their caller.
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Huw D. M. Davies (12):
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explorer: Set the rebar band height to match the combobox.
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wordpad: Scale the comboboxes with font size and correctly set the rebar band height.
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shell32: Fix the icon sizes of the shell imagelists.
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shell32: Simplify imagelist handling.
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shell32: Load icons with the correct size.
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user32: Fix the calculation of system metrics icon sizes.
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user32: Fix icon spacing minimium values.
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user32: Change IsProcessDPIAware() to always return TRUE.
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comdlg32: Scale the control size limits with dpi.
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comdlg32: Use pixel sizes throughout.
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comdlg32: Set the radiobuttons' font if they're part of a visual group.
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comdlg32: Select the correct font before querying the extents.
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Jacek Caban (15):
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jscript: Simplify pop_to_stat implementation.
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jscript: Added new opcode to enter catch block and use it to setup the scope.
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jscript: Ensure that OP_pop_except is called with proper stack depth.
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jscript: Pass finally offset instead of catch ident to OP_push_except.
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jscript: Always jump to finally block from OP_pop_exept when available.
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jscript/tests: Added more exception tests.
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ntdll/tests: Added more completion port tests.
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ieframe: Return DISP_E_UNKNOWNNAME in IShellUIHelper2::GetIDsOfNames.
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jscript: Added new debug channel printing details and backtrace of unwinded exceptions.
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mshtml: Don't expose doScroll in IE11 document mode.
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mshtml: Added separated IE5 and quicks mode compatibility mode.
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mshtml: Use IE version dependent on compatibility mode for conditional comments.
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server: Allocate wait handle on async object in queue_irp.
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ntdll/tests: Added FSCTL_PIPE_PEEK tests.
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kernel32/tests: Use shorter timeout for wait that we expect to time out.
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Józef Kucia (36):
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wined3d: Introduce wined3d_device_get_hs_resource_view().
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d3d11: Implement d3d11_immediate_context_HSGetShaderResources().
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wined3d: Introduce wined3d_device_get_ds_resource_view().
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d3d11: Implement d3d11_immediate_context_DSGetShaderResources().
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wined3d: Introduce wined3d_device_get_hs_sampler().
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d3d11: Implement d3d11_immediate_context_HSGetSamplers().
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d3d10: Validate SDK version.
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wined3d: Introduce wined3d_device_get_ds_sampler().
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d3d11: Implement d3d11_immediate_context_DSGetSamplers().
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wined3d: Rework geometry shader inputs/outputs handling.
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wined3d: Pass correct input count to shader_glsl_setup_sm3_rasterizer_input().
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wined3d: Use interface blocks for shader inputs and outputs in GLSL 1.50.
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wined3d: Merge shader_glsl_generate_sm4_rasterizer_input_setup() into shader_glsl_generate_output_setup().
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d3d11: Implement d3d11_immediate_context_OMGetRenderTargetsAndUnorderedAccessViews().
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d3d11: Handle unsupported vertex buffer slots in better way.
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d3d11: Implement d3d11_immediate_context_ClearState().
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wined3d: Set geometry shader irrespective of vertex shader.
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wined3d: Ignore unhandled shader data types.
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d3d11: Implement d3d11_class_linkage_GetDevice().
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amstream: Fix compilation on systems that don't support nameless unions.
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ipconfig: Fix compilation on systems that don't support nameless unions.
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dmusic: Fix compilation on systems that don't support nameless structs or unions.
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wined3d: Disable only ARB_clip_control when ARB_viewport_array cannot be used for pixel center offsets.
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wined3d: Implement floating-point viewports.
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d3d11/tests: Add test for fractional viewports.
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wined3d: Make "value" optional in wined3d_device_get_predication().
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wined3d: Add "parent_ops" for query objects.
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d3d11/tests: Add test for predication state refcounting.
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d3dx9: Fix compilation on systems that don't support nameless unions.
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mscoree: Fix compilation on systems that don't support nameless unions.
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wined3d: Add support for patch constant signatures.
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wined3d: Add ARB_clear_texture extension.
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wined3d: Add ARB_clear_buffer_object extension.
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wined3d: Implement clearing buffer unordered access views.
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d3d11: Implement d3d11_immediate_context_ClearUnorderedAccessViewUint().
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d3d11/tests: Add test for clearing buffer unordered access views.
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Ken Thomases (2):
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winemac: Move CVDisplayLink operations out of @synchronized blocks to avoid potential deadlock.
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winemac: Track whether a view has ever had an OpenGL context attached.
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Matteo Bruni (3):
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wined3d: Release context on CPU blit failure.
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wined3d: Fix specular lighting calculation.
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wined3d: Ignore lights out of maximum range for legacy FFP lighting too.
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Michael Müller (6):
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ntdll/tests: Add tests for LdrEnumerateLoadedModules.
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ntdll: Implement LdrEnumerateLoadedModules.
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mfplat: Implement MFTRegister.
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mfplat: Implement MFTUnregister.
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mfplat: Implement MFTEnum.
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mfplat/tests: Add tests.
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Michael Stefaniuc (25):
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dmusic: Use DMUS_EVENT_SIZE() to calculate the size of the message.
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dmusic: Implement IDirectMusicBuffer::PackUnstructured().
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dmusic: Avoid an intermediate copy in PackStructured().
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dmime/tests: Use simpler variable names in test_InitAudio().
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dmime/tests: Add more InitAudio() tests.
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dmime: Properly use SetCooperativeLevel() on the dsound ifaces we create.
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dmusic/tests: Add some IDirectMusic_SetDirectSound() tests.
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dmusic/tests: Expand the dsound refcount testing with the port.
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dmusic: Use more sensible and consistent field names for IDirectMusic8Impl.
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dmusic: Implement IDirectMusic8::SetDirectSound().
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dmusic: Pass only the needed stuff to the DMPort create functions.
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dmusic: Partially implement the synth IDirectMusicPort::SetDirectSound().
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dmusic: Add dsound handling to the synth port Activate() method.
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dmime/tests: Add refcount test for generated dmusic/dsound.
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dmime: Simplify the check if the performance was initialized.
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dmime: Avoid a temporary variable in IDirectMusicPerformance8Impl_InitAudio().
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dmime: Finish the reindentation in CloseDown().
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dmime: Do not use Init() from InitAudio().
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dmime: Finish the cleanup of InitAudio().
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dmime: Forward Init() to InitAudio().
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dmusic: Set the dsound pointer to NULL on an error path.
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dmusic: Remove the port from the ports list on the port destruction.
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dmime: Add proper error handling to InitAudio().
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dmime: Initialize dmusic in InitAudio().
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dmusic: Fail in CreatePort() if SetDirectSound() wasn't called.
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Nikolay Sivov (26):
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msxml3/tests: Consistently use non-null pointer value.
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msxml3/tests: Initialize string pointer on default case too (Coverity).
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comctl32/tests: Fully initialize message test data (Coverity).
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dwrite/tests: Fully initialize call sequence test data (Coverity).
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shell32: Move SHCreateShellFolderView/SHCreateShellFolderViewEx and tests to corresponding files.
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shell32/tests: Don't trace all messages sent to listview.
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shell32/shellview: Set provided callback in SHCreateShellFolderView().
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shell32/shellview: Handle NULL folder pointer in SHCreateShellFolderViewEx().
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shell32/shellview: Respond to special interface id CDefView.
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comctl32/taskdialog: Remove superfluous title pointer check (Coverity).
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inetcomm: Fixed buffer leak on error path (Coverity).
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dpnet/tests: Fix free buffer access (Coverity).
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dpnet/tests: Added missing break (Coverity).
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mshtml/tests: Fix BSTR double-free (Coverity).
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comctl32/listview: Remove internal autoarrange flag, it breaks positioning.
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ntdll: Move EventEnabled() to ntdll.
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ntdll: Move EventWrite() to ntdll.
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api-ms-win-core-memory-l1-1-2: Update spec file.
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user32/msgbox: Fix static control id.
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user32: Added a helper to get screen dc.
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dwrite: Update to IDWriteFactory5.
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webservices/tests: Enable WsInitializeMessage() tests (Coverity).
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comctl32/listview: Convert item text once when looking for insertion point.
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dwrite: Initial support for number substitution.
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dwrite: Fix compilation failure regarding nameless unions.
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comdlg32: Use existing symbol for Help button id.
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Owen Rudge (5):
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wsdapi: Implement WSD LinkedMemory functions.
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wsdapi: Implement WSDXMLAddChild, Sibling, BuildAnyForSingleElement, CleanupElement.
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wsdapi/tests: Add tests for WSDXMLBuildAnyForSingleElement.
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wsdapi/tests: Add tests for WSDXMLAddChild.
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wsdapi/tests: Add tests for WSDXMLAddSibling.
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Paul Gofman (11):
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d3dx9/tests: Add test for D3DXFX_LARGEADDRESSAWARE effect creation flag.
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d3dx9: Store effect creation flags in struct d3dx_base_effect.
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d3dx9: Don't call get_parameter_by_name() from get_valid_parameter() if D3DXFX_LARGEADDRESSAWARE flag is set.
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d3dx9/tests: Factor out test_effect_preshader_compare_shader_bytecode() function.
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d3dx9/tests: Add test for GetPassDesc() function.
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d3dx9: Return shader functions in d3dx9_base_effect_get_pass_desc().
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d3dx9: Do not set active pass if BeginPass() failed.
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d3dx9/tests: Add tests for setting strings in effect.
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d3dx9: Support setting strings in effect.
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d3dx9: Sort preshader opcode table.
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d3dx9: Add 'log' preshader opcode.
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Piotr Caban (6):
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msvcrt: Fix '%z' format handling in strftime.
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msvcp90: Don't overwrite pointers to class members in basic_streambuf:swap.
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msvcr100: Add _invalid_parameter_noinfo_noreturn implementation.
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msvcp90: Call invalid_parameter_handler on index out of range in basic_string::operator[].
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msvcp110: Add placeholder::_Ph* exports.
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msvcr100: Add reader_writer_lock::scoped_lock implementation.
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Sebastian Lackner (3):
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psapi/tests: Remove todo_wine from succeeding tests.
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mfplat: Fix invalid memory access.
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wined3d: Shutdown CS thread before deallocating resources.
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Stefan Dösinger (1):
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winemac.drv: Implement systray version 1-4 notifications.
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Zebediah Figura (1):
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kernel32: Use the full path as an argument to winevdm.exe.
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--
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Alexandre Julliard
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julliard@winehq.org
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