wine/dlls/d3d11
Henri Verbeet 2e877152de d3d11: Increment the device reference count in d3d11_input_layout_AddRef().
Since we release it in d3d11_input_layout_Release().

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-10-12 16:42:57 +02:00
..
tests d3d11/tests: Add test for conservative depth output. 2017-09-11 18:43:22 +02:00
async.c d3d11: Simplify d3d10_query_GetData(). 2017-08-31 18:55:12 +02:00
buffer.c
d3d11.spec
d3d11_main.c
d3d11_private.h d3d11: Introduce d3d_sampler_state_create() helper function. 2017-07-21 14:55:24 +02:00
device.c d3d11: Implement d3d11_immediate_context_DispatchIndirect(). 2017-08-16 11:06:20 +09:00
inputlayout.c d3d11: Increment the device reference count in d3d11_input_layout_AddRef(). 2017-10-12 16:42:57 +02:00
Makefile.in
shader.c
state.c d3d11: Fix race condition in d3d_sampler_state_create(). 2017-07-21 14:55:26 +02:00
texture.c
utils.c
version.rc
view.c