wine/dlls/ddraw
Henri Verbeet 9bac6f159c wined3d: Disallow dynamic rendertarget and depth/stencil resources.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-11-19 22:42:41 +01:00
..
tests ddraw: Do not return unset viewport from GetViewport(). 2018-11-12 16:44:20 +01:00
clipper.c
ddraw.c ddraw: Do not set WINED3D_TEXTURE_CREATE_MAPPABLE for swapchain textures. 2018-11-07 16:54:51 +01:00
ddraw.spec
ddraw_classes.idl
ddraw_private.h ddraw: Do not return unset viewport from GetViewport(). 2018-11-12 16:44:20 +01:00
device.c wined3d: Pass bind flags to wined3d_check_device_format(). 2018-10-31 16:17:36 +01:00
executebuffer.c wined3d: Add unimplemented flags parameter to wined3d_device_copy_sub_resource_region. 2018-05-21 20:34:46 +02:00
light.c
main.c
Makefile.in
material.c
palette.c
surface.c wined3d: Disallow dynamic rendertarget and depth/stencil resources. 2018-11-19 22:42:41 +01:00
utils.c
version.rc
vertexbuffer.c
viewport.c ddraw: Do not use unset viewport in viewport_activate(). 2018-11-12 16:44:22 +01:00