wine/dlls/d3drm
2012-05-24 20:08:44 +02:00
..
tests d3drm: Add some tests for mesh default material and texture. 2012-05-24 20:08:44 +02:00
d3drm.c d3drm: Material object is taken into account when a mesh references it. 2012-05-23 17:49:59 +02:00
d3drm.spec d3drm: Use float instead of long in the spec file for 32-bit floating point values. 2010-08-31 14:23:48 +02:00
d3drm_main.c d3drm: Add IDirect3DRM2 interface. 2011-12-28 18:59:11 +01:00
d3drm_private.h d3drm: Implement IDirect3DRMXImpl_CreateMaterial. 2012-05-23 17:49:59 +02:00
device.c d3drm: Add refcount info to AddRef and Release traces. 2012-03-16 15:36:58 +01:00
frame.c d3drm: Hande parent when creating a new frame. 2012-05-17 17:21:15 +02:00
light.c d3drm: Improve traces of AddRef and Release of IDirect3DRMLight. 2012-05-17 17:21:07 +02:00
Makefile.in d3drm: Implement IDirect3DRMMaterial2 interface. 2012-05-23 17:49:57 +02:00
material.c d3drm: Implement IDirect3DRMMaterial2 interface. 2012-05-23 17:49:57 +02:00
math.c d3drm: The input quaternions are not changed when calling D3DRMQuaternionSlerp. 2010-01-11 11:29:59 -06:00
meshbuilder.c d3drm: Set vertices data of the created mesh. 2012-05-23 17:41:14 +02:00
version.rc
viewport.c d3drm: Add refcount info to AddRef and Release traces. 2012-03-16 15:36:58 +01:00